BLUE HOUR: Sacramento — Video Game Voice Casting

BLUE HOUR: Sacramento — Video Game Voice Casting

Project Overview

BLUE HOUR: Sacramento is an independently developed, story-driven tactical police game focused on people, crises, choices, and consequences.

The game follows Sacramento Metro SWAT and the people whose lives intersect with the team. Rather than treating every encounter as a simple firefight, BLUE HOUR focuses on communication, judgment, teamwork, de-escalation, and the human consequences of decisions made under pressure.

We are currently casting voice performers for FIRST LIGHT, the game's playable demo. The core gameplay sequence is already in development, and these performances will replace temporary/synthetic dialogue with natural character performances.

We're looking for grounded acting rather than exaggerated action-game voices. Characters should sound like real people talking to coworkers, friends, civilians, and each other—even when situations become intense.

This is currently an unpaid independent passion project. Selected performers will receive appropriate project/game credit. Actors selected for recurring characters may be invited back as BLUE HOUR continues development.

AI voice policy: Submitted or recorded performances will not be used to train, clone, or generate an AI version of an actor's voice without separate explicit permission.

Remote recording is welcome. A professional studio is not required, but auditions should have clean, understandable audio with minimal background noise.

Thank you for considering BLUE HOUR. I'm especially interested in performers who can make these characters feel human rather than simply sounding “tactical.”

Latest Updates

  • BLUE HOUR: SACRAMENTO — FIRST LIGHT UPDATE

    Just wanted to give everyone an actual update on where the demo is at.

    I'd say FIRST LIGHT is around 75–80% finished overall. The actual gameplay side is much further along than that. Most of the mission is built and working from beginning to end.

    Right now we have:

    • The full FIRST LIGHT mission flow working

    • Squad commands working

    • Medical system working

    • Suspect/civilian interactions working

    • Search and objective systems working

    • Checkpoints and recovery working

    • Squad movement and locomotion working

    • Ray is deployed with the team

    • Carter House has been furnished and polished

    • The neighborhood around the house has been rebuilt and dressed up

    • Metro's staging and SWAT presentation have been improved

    • The current regression tests are passing

    So at this point I'm not trying to figure out how to make FIRST LIGHT work. It works.

    The biggest things left are the things everyone is actually going to SEE and HEAR.

    CHARACTERS

    This is probably my biggest focus right now.

    The characters are functional, but they're nowhere near the final quality I want for BLUE HOUR. I'm looking for a 3D character artist who can help get the main cast looking like the actual people I've designed instead of placeholders.

    I want these characters to be one of the things people remember about this game.

    VOICE ACTING

    This part basically has to be rebuilt.

    Jack Mercer is still cast.

    Most of the other roles are being reopened/recast, so I'm currently looking for the right voices for Tennant, Priya, Koval, Ray, Halverson, Moss and the other characters needed for the demo.

    I'm not going to rush casting just to say every role is filled. I'd rather find people who actually sound right for these characters.

    WHAT HAPPENS NEXT

    While casting is happening I'm continuing development.

    Characters are getting worked on, animations and gear still need polish, audio needs its final pass, and once the real voice recordings are ready they'll be put directly into the mission.

    After that comes the part I've been waiting for:

    Package the actual demo and beat the hell out of it.

    Full playthroughs. Bugs. Performance. Audio. Checkpoints. Mission flow. Everything.

    I'm not putting FIRST LIGHT out just because it technically runs.

    I want the first public version of BLUE HOUR to actually feel like a game I'm proud to put my name on.

    We're getting there.

    — John
    BLUE HOUR: Sacramento

  • were extending the deadline

    BLUE HOUR: SACRAMENTO — CASTING UPDATE

    Hey everyone! I wanted to give everyone following the project a quick update on BLUE HOUR: Sacramento.

    🎙️ Two members of Metro SWAT have now officially been cast!

    Priya Nair — CAST
    Jack Mercer — CAST

    I'm extremely excited to have both actors joining BLUE HOUR and helping bring these characters to life.

    Casting is still open for the remaining available roles, and I'm continuing to listen to auditions and callbacks. If you've already auditioned, thank you for taking the time to be part of this project. There have been some genuinely strong performances, and I'm taking the casting decisions seriously.

    🎮 GAME DEVELOPMENT

    Development on BLUE HOUR is continuing alongside casting. FIRST LIGHT remains the current major mission focus as the characters, environments, animations, voice implementation, and overall presentation continue to improve.

    The project is still actively being built, so some of the visuals being used for casting and development are concept/reference material rather than final in-game artwork.

    🌆 BLUE HOUR DISCORD

    I've also started setting up an official BLUE HOUR Discord for the cast, development team, and eventually the community. Cast members will have their own private production area for scripts, recording information, updates, and communication.

    Thank you to everyone who has auditioned, followed the project, commented, or supported BLUE HOUR so far.

    We're still building.

    Welcome to BLUE HOUR.

DANE KOVAL — Metro SWAT Breacher
Voice Actor Voice Actor
DANE KOVAL — Metro SWAT Breacher
closed
Unpaid
Role assigned to: AnthonyLleras

Dane Koval is a veteran member of Sacramento Metro SWAT and the team's primary breacher.

Koval is 38, experienced, calm under pressure, extremely dependable, and known for his dry sense of humor. He's the guy who can make a joke five minutes before an operation and become completely focused the second things turn serious.

We're looking for a natural adult male voice with some weight and maturity, but not a stereotypical gravelly action-hero voice. Koval should sound like a real experienced officer talking to people he's worked beside for years.

His humor is understated. He doesn't perform the joke—he just says it. During tactical situations his delivery becomes concise, controlled and authoritative without unnecessary shouting.

Performance style: grounded, conversational, confident, dry, believable and cinematic.

This is a recurring character beginning with the FIRST LIGHT playable demo.

Voice description:
  • male adult
  • If this door survives me, I'm putting in my resignation.

  • Hey. Look at me. You did your job. Everybody's going home. That's what matters.

  • Stack up. Ray, you're with me. Tennant, hold rear. On my count—three, two, one. Breach.

MARISOL TENNANT — Metro SWAT Officer
Voice Actor Voice Actor
MARISOL TENNANT — Metro SWAT Officer
closed
Unpaid
Role assigned to: Lexa

Marisol Tennant is a major character in BLUE HOUR: Sacramento and a member of Sacramento Metro SWAT.

Marisol is in her early 30s and originally from Kentucky. She is capable, intelligent, compassionate, and quick-witted. Despite working in a high-stress tactical environment, she should sound like a real person—not a stereotypical tough female cop or military character.

We are looking for a natural, conversational female performance with strong emotional range. A natural or convincing Kentucky/Southern accent is preferred, but it should be subtle and believable rather than exaggerated.

Marisol can move between joking with teammates, calmly communicating with people in crisis, and taking decisive action when a situation becomes dangerous. Her warmth is an important part of the character.

Performance style: grounded, intimate, realistic and cinematic. Natural pauses, breaths, imperfections and emotional reactions are welcome. Please avoid an announcer, radio-commercial, or exaggerated “cop” delivery.

This is a major recurring character, beginning with the FIRST LIGHT playable demo.

Voice description:
  • female adult
  • You know you could just ask for help, right? You don't have to make everything harder than it already is.

  • Daniel? Hey, my name's Marisol. I'm not here to hurt you. Just talk to me for a second, okay? Tell me what's going on.

  • Koval, hold! I've got movement inside. Ray, watch the hallway. Nobody moves until we know what we're looking at.

RAY OKONKWO — Metro SWAT Officer
Voice Actor Voice Actor
RAY OKONKWO — Metro SWAT Officer
open
Unpaid

Ray Okonkwo is a core member of Sacramento Metro SWAT and one of the emotional anchors of the team.

Ray is Nigerian-American, experienced, dependable, observant, and naturally warm. Around the team he has an easy sense of humor and feels like someone you'd genuinely want beside you on a bad day. When a situation becomes dangerous, that warmth gives way to a focused, controlled professional.

We are looking for a natural adult male performance with warmth, confidence, and emotional range. Ray should sound like a real person rather than a stereotypical action-game soldier. Please do not force an African accent; the character is Nigerian-American.

Ray's relationships with his teammates are important to BLUE HOUR, so the actor needs to handle humor and ordinary conversation just as convincingly as tactical dialogue and serious emotional scenes.

Performance style: grounded, conversational, warm, confident and believable. Natural pauses and reactions are encouraged. Avoid an announcer, movie-trailer, or exaggerated military delivery.

This is a major recurring character beginning with the FIRST LIGHT playable demo

Voice description:
  • male adult
  • Koval, one of these days that door's gonna win, and I'm gonna be standing right here enjoying every second of it.

  • Hey, nobody's asking you to fix everything tonight. Just get through the next five minutes. We'll worry about the rest after that

  • Contact, left side! Tennant, stay with me. Koval, hold that doorway. I've got the hall.

JACK MERCER — Metro SWAT Team Leader
Voice Actor Voice Actor
JACK MERCER — Metro SWAT Team Leader
closed
Unpaid
Role assigned to: UnnamedVA

Jack Mercer is the team leader of Sacramento Metro SWAT and one of BLUE HOUR's major recurring characters.

Jack is an experienced leader who earns authority through trust rather than volume. He is calm, observant, protective of his people, and capable of making difficult decisions under pressure. Around the team, however, he's still one of them—he can joke, get irritated, and speak casually without constantly sounding like someone's commanding officer.

We are looking for a mature adult male performance with natural authority and emotional depth. Jack should command a room without needing to shout.

Avoid the stereotypical gravelly SWAT commander, drill-sergeant, or action-movie performance. We want a believable person who happens to lead a tactical team.

Performance style: grounded, confident, controlled, conversational and emotionally believable.

This is a major recurring character beginning with the FIRST LIGHT playable demo.

Voice description:
  • male adult
  • If Koval tells you he has a simple plan, ask him how much property damage is involved before you agree to anything.

  • Listen up. Nobody rushes this. We slow it down, get everybody home safe, and deal with whatever's behind that door when we're ready

  • You don't have to prove anything to me. I've seen what you do when things go bad. I'm asking whether you're okay when they don't

PRIYA NAIR — Metro SWAT Medic
Voice Actor Voice Actor
PRIYA NAIR — Metro SWAT Medic
closed
Unpaid
Role assigned to: VMichel113

Priya Nair is Sacramento Metro SWAT's tactical medic and a major recurring character in BLUE HOUR: Sacramento.

Priya is a former Army medic from San Jose. She is highly competent, intelligent, direct, and difficult to rattle. When someone is injured, Priya takes control immediately. She doesn't need to raise her voice to make people listen.

Away from emergencies, Priya is considerably more relaxed. She knows her teammates extremely well, has a sharp sense of humor, and isn't afraid to call them out when they're being idiots.

We are looking for a natural adult female performance capable of switching between warm everyday conversation and calm medical authority. Priya should never sound like a stereotypical soldier or emotionless medic.

Performance style: grounded, confident, intelligent, conversational and emotionally believable. Natural reactions and imperfections are encouraged.

This is a recurring character beginning with the FIRST LIGHT playable demo.

Voice description:
  • female adult
  • I'm a medic, Koval. That doesn't mean I'm qualified to diagnose whatever is wrong with you

  • Look at me. Stay with me. You're doing fine. Don't worry about anything else right now—I've got you.

  • Jack, give me thirty seconds. Nobody moves him until I'm finished. Tennant, I need you right here with me.

ERIK HALVERSON — Metro SWAT Officer
Voice Actor Voice Actor
ERIK HALVERSON — Metro SWAT Officer
closed
Unpaid
Role assigned to: Jake Nantz

Erik Halverson is a veteran member of Sacramento Metro SWAT and a recurring character in BLUE HOUR: Sacramento.

A former highway patrol officer, Halverson is disciplined, observant, and dependable. He's particularly strong at rear security, logistics, and noticing the small things other people overlook. He's quieter than some members of the team, but that shouldn't be mistaken for being cold.

Underneath his reserved personality, Halverson genuinely cares about his teammates. He usually shows that through actions rather than speeches.

We are looking for a mature adult male voice with a restrained, natural quality. A slightly rough or weathered voice can work well, but avoid the exaggerated gravelly action-hero sound.

Performance style: understated, deliberate, calm, dry and believable. Halverson doesn't waste words.

This is a recurring character beginning with the FIRST LIGHT playable demo.

Language:
  • english
Voice description:
  • male adult
  • You guys finished arguing, or should I come back in twenty minutes?

  • Sit down. That's not a suggestion. You're exhausted, and whatever this is can wait five minutes

  • Rear's secure. No movement outside. Jack, I'll hold here—keep the rest of the team moving.

ARCHER MOSS — Metro SWAT Sharpshooter
Voice Actor Voice Actor
ARCHER MOSS — Metro SWAT Sharpshooter
open
Unpaid

Archer Moss is the designated sharpshooter/overwatch operator for Sacramento Metro SWAT and a recurring character in BLUE HOUR: Sacramento.

Moss grew up in Stockton and has a rough past, including former gang involvement, before eventually turning his life around. He later served in the Army and ultimately entered law enforcement. His past isn't his entire personality—it gives him perspective that some of the other officers don't have.

Moss is street-smart, observant, disciplined, loyal, and extremely patient. He's comfortable joking with the team, but when he's behind a rifle or watching an operation from overwatch, he becomes quiet and intensely focused.

We are looking for a Black adult male voice actor with a natural, contemporary American/West Coast delivery. Do not exaggerate slang or perform a stereotypical "gangster" voice. Moss should sound authentic, intelligent, experienced, and relaxed.

Performance style: natural, calm, confident, slightly gritty, dry sense of humor, with strong emotional range when needed.

This is a recurring character in BLUE HOUR: Sacramento.

Voice description:
  • male adult
  • Koval, I can see you from three blocks away, and somehow you're still annoying from here.

  • People look at where you came from and decide they already know where you're going. I stopped letting them make that decision for me a long time ago.

  • Jack, I've got eyes on the second floor. Two windows, no clean shot. Hold the team—I want another ten seconds.

3D Character Artist / Unreal Engine Character Artist — Marisol Tennant
Artist Artist
3D Character Artist / Unreal Engine Character Artist — Marisol Tennant
open
Unpaid

I'm looking for a 3D character artist who would like to work with me on creating Marisol Tennant, one of the main characters in my indie tactical police game, BLUE HOUR.

Tennant already has an established character design and reference images. I'm not looking for someone to completely redesign her. I need someone who can help turn that established appearance into a convincing, game-ready character for Unreal Engine.

What I Need Help With

The goal is to create Tennant with:

  • A face that closely matches her established reference images

  • Proper proportions and body scale

  • Realistic skin and facial details

  • Her established hair/ponytail

  • Game-ready clothing and tactical equipment

  • Good materials and textures

  • Proper rigging or compatibility with an Unreal Engine character skeleton

  • Facial capability suitable for dialogue/cinematics if possible

  • A finished character that can actually be used inside BLUE HOUR

I already have BLUE HOUR running in Unreal Engine 5, so this isn't a concept-only project. The game is actively being developed and Tennant needs to become one of its primary finished characters.

About Marisol Tennant

Marisol Tennant is a Metro SWAT officer specializing in crisis communication and one of BLUE HOUR's central characters.

She is approximately 5'0", with a small build, freckles, hazel eyes and dark-blonde/blonde-brown hair normally worn in a somewhat messy ponytail.

She's meant to look like a believable person rather than an exaggerated action-game character.

I have multiple visual references available for the artist.

Experience That Would Help

You don't need to know every part of the pipeline. I'm happy to work with someone who's particularly strong in one area and willing to figure out the rest with me.

Experience with any of these would be especially useful:

  • Blender

  • Unreal Engine 5

  • Character Creator

  • MetaHuman

  • Character modeling/sculpting

  • Hair

  • Texturing/materials

  • Rigging

  • Facial animation

  • Game-character optimization

Project / Compensation

BLUE HOUR is currently an indie project with a very limited budget, so this position is volunteer/unpaid at this stage.

I want to be completely upfront about that.

Anyone who contributes will receive proper credit for their work in BLUE HOUR. I'm looking for someone who genuinely likes character creation, indie development, or the project itself and would enjoy helping bring Tennant to life.

I'm also not expecting someone to magically finish an entire AAA character overnight. I'd rather work together, communicate, and build her correctly.

Most Important Thing

I need someone who is willing to work with me, not simply hand me a random character model.

Tennant already has a specific identity and appearance. She's an important part of BLUE HOUR, and I want the finished character to actually look and feel like Marisol Tennant.

If you're interested, please send examples of any character work you've done—even if you're still building your portfolio.

  • *Say something you think would fit*

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