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  • 46Total Roles
  • 10Open Roles
  • 330Total Auditions
  • 186Following This Project
  • Jul 23, 2018Listed
  • Sep 30, 2019Deadline
  • VideogameCategory

Beginners Masterclass

Starts Sept 15. Seats limited.

Voice Acting 101

Starts Sept 15. Seats limited.

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About Justice in Unity: Redux | Part One: Light of My Life

. . . Can you hear me? I can't see anything . . . I want to wake up. Please . . . Somebody, wake me up.

Justice in Unity: Redux is the resurrection of an older project of mine, called simply Justice in Unity. Made in RPG Maker VX Ace, but less of an RPG and more of an interactive story with some sleuthing to be done, JiU: Re stars French-American Det. Elliot Mortensen, a man plagued by his own inner demons (which can be in/directly controlled by the player) and an overwhelming fear of the dark. As the story unfolds, the player watches as their choices either make or break Elliot's relationships, friendships, and sanity.

This particular chunk of the game is set in France, in the year 2008. Most of these roles are open to various voice types. See character descriptions for character-specific information (obviously).

Despite being made in VX Ace, JiU: Re features a lot of resources from RPG Maker XP, including pieces of tilesets and edits of sprites made by Sithjester and Mack, among others. The game also features various scripts, such as ones by MOG, Khas, and Yanfly, including a few somewhat-heavily modified with custom traits. Mainly, the story is progressed by completing cases, of which there will be many. All of this said, there is no combat in the game, as I've determined the more "RPG" aspects of making games with this engine to be the furthest thing from a strong point for me.

Casting calls for this game will probably be made on a case-by-case basis, but the game itself is not an episodic release sort of deal. As I'm working on this in my spare time, this will be a long ordeal, so I'd rather not cast everyone at once when I know most of them won't have anything to record for a few months.

Once completed, the full game (and any demos/playtest copies I happen to put out) will be available for free download on GameJolt (which will have trophies) and IndieDB (though considerably less important, as it lacks trophies). If I can perfect translations with your help, though, I may look into broadening the project's horizons and posting it to other-language platforms.

GameJolt Page | IndieDB Page | Page

I hope you find a role here that's interesting to you! If not, check back later for future casting calls for this game and, therefore, more roles!


- This project will take a long time, and actors will likely have to wait a long time between scripts. Don't audition if you can't remain dedicated to the project as time goes on!

- I send scripts through e-mail. You're welcome to ask to hmu on Discord and/or join my project server, but I will likely not send you anything through there. E-mail: sticklover4[at]gmail[dot]com

- Actors with decent-quality microphones are preferred, and are more likely to be cast. The more work I have to do to clean your clips up to balance them with the other actors', the less likely it is that I'll cast you.

- Ad-libbing is fine for this project (for most roles I actually encourage it), but try not to add too much to the line or change it too much.

- Be lively! I don't usually cast actors who are monotone, unless of course the role/line calls for that.

- This is a serious project, but feel free to have some fun! Bloopers are encouraged. I might make something of them later. ;)

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