Echoes of Barenziah: A Skyrim Thieves Guild Expansion Mod
Project Overview
After several months of development, Echoes of Barenziah is now ready to cast the first round of voices for our late 2021 alpha release!
Echoes of Barenziah is a mod for The Elder Scrolls V: Skyrim (Special Edition) that transforms the game’s Thieves Guild into a more complex, rewarding, and immersive faction. We are enhancing the questlines, introducing player choice, and expanding the faction’s characters in breadth and depth.
Of course, at the heart of any transformative project are stories and the characters that bring them to life. Echoes adds several new engaging NPCs with accompanying dialogue, while revoicing and expanding dialogue for a select few from the original game.
What You'll Find:
- Dialogue crafted by an experienced writing team (including several actors and dedicated Loremaster) who understand the nuances of writing believable, personality-infused dialogue.
- Interesting, engaging, and diverse characters that breathe new life into Skyrim’s criminal underbelly while staying true to the game’s aesthetic.
- Quality followers! We'll be crafting a few new ones whom you'll want to keep around and talk to, not just boring lumps to carry your burdens.
- A rewarding collaboration space that includes LGBTQIA2S+ creators invested in representation.
What We Need:
- High-quality voice acting for a wide variety of characters. New voice acting should integrate seamlessly into the existing game.
- Several roles require multiple recording sessions as we are releasing the mod first as an alpha (late 2021) followed by the beta in 2022. Please note that by auditioning, you are agreeing to reprise your role at a later date to record additional dialogue.
- We welcome both experienced and novice voice actors to this project. Don't be deterred by the listed accents; consider those suggestions. If you think you have a voice that suits a character, we want to hear it!
Role Size:
Roles are listed by general size in order from largest to smallest. The final line-count of the roles is in flux as we coordinate completion of the final draft, but will not differ significantly from the size listed. Please ask either on the page or via DM if you have any questions.
We can make certain schedule accommodations, but we do our best to hit our release deadlines and ask that voice actors commit to doing the same.
Rating and Triggers:
As Skyrim is MA-rated, so too does Echoes touch on some adult subjects -- but nothing straying beyond the tone of the original game.
Echoes contains some potentially triggering subject matter (indicated accordingly on the character roles). These elements are handled with sensitivity, with varied "own voices" creators providing input. Please refer to the warnings and consider your comfort level.
Technical Details:
Please audition with the recording setup you intend to use for all of your voice acting. Refrain from editing your audio beyond minor cleanup (removing bad takes, light noise reduction).
You may audition for as many characters as you wish! We're happy to consider you for multiple roles. Just let us know how many characters you can comfortably commit to voicing.
Interested In More?
If you want to share more than your voice acting skills with us, you can apply to join the Echoes team here!
When you are logged in, you can comment, add submissions, create projects, upvote, search open roles, and way more. Login here.
Latest Updates
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While the deadline for submitting auditions for the first round of characters has now passed, don't despair! We have plenty of other characters who still need cast, so we'll be opening back up for a second round of auditions later. So stay tuned! We want to thank everyone who auditioned, we loved listening to your various takes on these characters! We'll be getting in touch personally with everybody in the next few days to let you know our decisions. While we had a limited number of roles to cast in this first round, we have plenty more characters to come! We hope that everyone who wasn't chosen (and anyone who was, but wants more lines!) will come back and try again in our next round, we would love to hear more from you. Thank you!
Guildmaster Mercer Frey likes to know the chain of command (and to be at the top of it). He likes to know who's calling the shots (and to be the one calling them). He likes for people to be afraid to cross him (and he likes to know it). Mercer is in charge, and he wants everyone to remember that. His voice is low and controlled, its tones mostly flat but quick to rise into a snarl. North American pronunciation is preferred, but not necessary.
It is not necessary (or encouraged) to attempt to mimic his vanilla voice.
So you're Brynjolf's new protegee. Remind me why I'm taking up my time with another one?
[disgusted] I know you're still there, you fool!
[yelling] You are in! My! Way!
Sapphire (a moniker of her own choosing, after her affinity for the gem) is a surly Nord woman and a member of the Riften Thieves Guild. Her life before joining the Guild ended abruptly in tragedy and trauma (hence the new name) and she is consequently untrusting. Her words are often sarcastic and impatient, particularly when speaking with people she doesn't know well. Because she prefers to keep others at arm's-length, that's pretty much everyone.
It is not necessary for the voice actor to attempt to mimic her vanilla voice.
In addition to her significance as a major Thieves Guild character, with lines referencing the quests and other guild members, Sapphire is a FOLLOWER and the central character in her own side quest, with accompanying dialogue. Echoes expands on Sapphire’s character and backstory, so applicants need to be comfortable recording lines that reference dark and triggering subjects.
[skeptical] You sure you can trust your guy?
[scoffing/sarcastic] Well aren't we lucky that a savior of the downtrodden has decided to grace us with their services
[yelling] I am going to gut you like a pig and bathe in your entrails for my name is Kirsta Sow-Blood!
Once called Svidi, this beautiful lute-player can perform confidence, but she hides a deep-seated self-doubt. She likes pretty music and lovely flowers, but she's also fascinated by darker things like creepy crypts (and creepy girls). Neither love nor retribution will leave her alone for long, and her choices will lead to significant repercussions for her, for the Thieves' Guild, and for Riften's most infamous family. Lynly has a musical note to her voice and she must be able to sound soft and tender without seeming weak, as her kindness does not negate her strength...or her willingness to get her hands bloody when the situation requires.
It is not necessary for the voice actor to mimic her vanilla voice.
As Lynly is a bard, we ask that anyone auditioning for her provide a link to a SINGING SAMPLE in addition to the voiced lines below.
Welcome, m'lord. Would you like to hear me play my lute?
[soft, tender] I was ready to scrape the mud of Riften from my boots forever. But in that mud was something…one thing…that was precious to me.
[outraged/shouting] Do you really think I'd have come back for HIM?
Ingun is a curious, odd young woman. Her mother views her as a disappointment, but Ingun knows she isn't; Maven just doesn't understand her. No one does. (Except perhaps for one clever, vanished bard.) Ingun doesn't mind being seen as odd--it seems fair, since everyone else baffles her--but she does mind people meddling in her life. She'll make those who cross her pay, even if that includes her brother...or mother. Her sharp voice is softened by the awe with which she views the secrets of life (and especially death). She speaks with breathless reverence when pontificating on the macabre subjects that captivate her and terse, almost petulant disinterest otherwise. Her voice is gentle, but in the way a smothering pillow is gentle when held over someone's face. There is no weakness in her delicate, breathy tones.
Her accent should mesh with that used by her mother and brothers in vanilla, but she does not need to mimic her vanilla voice.
It's exhilarating to observe the effects of my potions on the body. Watching the heart stop...the eyes go blind. We're made up of thousands of parts with thousands of different functions all working in tandem to keep us alive. Yet if only a single part of our imperfect machine fails, life fails.
[choked-up] Do you really think my heart so shriveled that its affections would falter over so small a thing? The face I love is whatever face you wear, my love.
[furious/shrieking] If Sibbi has his cheap bully-boys lay one hand on her, he’d better make sure that every bottle of mead he drinks from now on is very tightly corked if he doesn’t want to choke on it, and mother’s wrath be damned!
A Khajiit of ambiguous gender and origins, Ru has their furry ear to the ground in such a way that they tend to hear about the most interesting jobs of the sort to suit quick fingers and furtive footsteps. Their persona varies from frenetic to languid, but one thing they never are is boring, dear! The possibilities for Ru's speech patterns are very open. They speak in the standard Khajiit style, yes, but try to make them sound fascinating and like someone you'd like to hear speak more, because Ru has a lot to say.
Ru falls under occasional moonsugar trances, at which times they might sound very different (and possibly very strange) from their usual self as they divine the location of valuable treasures.
The giant told a raven to get a catburglar and steal the farmer's armor. Disarmament and détente? I guess we are the catburglar, and since this one is a cat, that makes you the burglar!
[in moonsugar trance] The stone lies caught in the fault-chasm of heartbreak, buried in the night that lies beneath the city of white.
[furious] Hsss! You killed the giants!? They were the clients, you imbecile!
An old friend of Balgruuf and Irileth, Jadier also currently lives in Whiterun but rather than Dragonsreach he inhabits the underground caverns that form the city's illicit basement. He is an amiable-but-shrewd fellow who likes his neighbors (even as he robs the wealthiest of them) but it is Balgruuf and Irileth who hold the chief corners of his heart. His lackadaisical behavior recently drove a wedge between the three, but Jadier still harbors a great deal of affection for them both. He is a Reachman, which makes some people balk, but he's warm-hearted and amiable and has no interest in bloodshed. His charismatic kindness and open attitude leave people regularly surprised when they discover how shrewd he truly is. His voice is generally easy-going, lilting, and cheerful.
[affectionate/amused] Entertaining as it would no doubt be to see you try and change that stubborn Nord head of his, I think not.
[pained reminiscence] Yes, we were friends. We...I loved her. So did Balgruuf, but as a friend. I loved her as much as I did him--as much as I still do, him.
[yelling, furious] I'll feed your bones to the Gildergreen!
A poet, an aesthete, and a thief, Mothborz gro-Urgara was a protegee of Gallus who moved on to Solitude after Gallus' death. He is definitely not interested in working with Mercer Frey, but if you want to broaden the Thieves' Guild's horizons, he might just have a suggestion for you. His voice is elegantly uninflected. It has a hint of the orc growl underlying a very “cultured” (by Solitude class standards) accent -- British or very precise North American. Mothborz tends to speak in theoreticals rather than giving straight answers, but he always says it like he’s totally answering the thing you asked.
A true master thief is secure enough to leave their signature behind. I wonder if you will ever have a signature.
[wistful] Gallus...now that man was a real thief. Awake to possibility; his wealth his servant, not his taskmaster.
[shouting] Look on the man who will best you, and compose your apologies to Malacath!
Rigel and Tonilia grew up together in Markarth, but went different paths because Rigel wanted to look after her aging father (monetarily) and the Thieves Guild was losing power. She became a bandit, but found nothing but frustration in large part because of the incompetence of her underlings. If she could be convinced that the Guild's fortunes are changing, she seems like someone who would be in the mood for a chance of scenery...and some more adept company. Her voice is as tough and forceful as she is.
[dismissive] If you're planning to spew any "true daughter of Skyrim" dung, I don't want to hear it.
[annoyed] Will you stop bothering me?
[yelling] When I find you, I am gonna break your fingers off and feed them to you, sniveling coward!
A cold child from a cold land, Svart was shunned by other Nords for his keen interest in the arcane arts. He grasps intricate concepts easily and used his talent to dabble in the darkest aspects of magic -- paying a hefty price for it. Although Svart became a mage of great talent, he prefers to seek little renown, wandering Skyrim in search of forgotten knowledge rather than using his magic to serve others. Inevitably, his search for interesting revelations in the mystic arts led him to the college of Winterhold. An old book there spoke of an ancestral sanctum nearby, in which some of Skyrim’s ancient clevermen (mages) rest. The dangers inside make him leery, however, so perhaps it's time to turn to Enthir and his dubious contacts for assistance.
Svart speaks slowly, like a man who chooses his words with care, but when he is angered he gets carried-away by the emotion and speaks much faster. Even when not angry, he tends to be perceived by most folk as rude whether or not he means to be.
[curious] So you’re the one Enthir sent to help?
[frustrated] How many times must I explain that the arcane arts are not to be taken lightly?
[sarcastic] What an astute observation. I can see the Thieves’ Guild recruits only the shrewdest to join their ranks.
Da’farahn is a curious young Alfiq, one whose journeys across Tamriel eventually brought him into contact with Karliah. While Da’farahn is not driven by the sort of greed (or need) that makes a person a true thief, he is mischievous. An open window was an invitation; a closed one, a challenge. He got caught, of course, many times. But an innocent expression and the offer of a flower meant he rarely got in trouble for it. Who would punish a sweet boy who only wanted to leave a gift behind to brighten someone’s house and day? The gods, perhaps, because right now Da’farahn finds himself in the worst pickle of his young life...and no Karliah around to help. Usually he can talk his way out of trouble--he is very good at sounding innocent, even when he isn't--but not this time. His voice should generally resemble that of the average khajiit, with perhaps a bit of a softer purr.
Knowledge is worth thieving and very difficult to be caught with.
[spitefull] 'Good kitty,' indeed.
Return my clothes, you demented hag!
A skilled fence who has been long known to the Riften Thieves' Guild, but has dragged her feet about actually working with them, Tonilia is blunt and a little haughty -- but when you're walking, talking proof that the merchant's trade is more than buying and selling, you don't have to hide your opinions. Lately, Delvin has been trying to persuade Tonilia to join the Thieves' Guild, and Vekel has put in a word for her marrying him and moving down into the Flagon permanently to help him run it instead of just fencing their stolen goods. She's flattered by both of their offers, but she still has wanderlust in her feet. So she continues to drift between the world of the respectable and the world of the disreputable, in no hurry to be convinced of anything. Contrary to her drifting nature, her speech is brisk verging on the impatient and almost always forceful.
Her accent should eventually match that of her aunts, Margyndi and Zariina, but does not need to mimic her vanilla voice.
A little spit and polish, and I can re-sell to anyone I want.
[mortally offended] How dare you! After all we've been through together? How can you do this to me!
I'm gonna sell your parts for dog food!
An Honorhall orphan who chose to return to Riften after a stint in Cyrodiil, Vekel the Man runs the Ragged Flagon, because he has reason to know the look of someone who needs a drink. He first turned to alcohol to dull the pain of life with Grelod the Kind, and eventually followed his tutelage in that subject to pickpocketing and similar (and not so similar) arts. He shared the Compassion he brewed with his fellow orphans, and if Grelod was harsh whenever she caught him at it, she was harsh regardless. He escaped her reach at thirteen and traveled to Cyrodiil to continue his studies. Picking Thalmor pockets eventually earned him a few months in Bruma's prison, and freedom saw him returning to Riften. Compassion was a mixable libation, yes, but good information and strong ale paid the bills and he needed a place to serve it all. The Ragged Flagon became that place, and the home of Vekel the Man deep below the place where Vekel the Boy had once sobbed and suffered. His speech is standard for a Nord, but gentle, thoughtful, and inclined to wry humor.
He does not need to match his vanilla voice.
Anyone auditioning for this role should be comfortable potentially recording lines that might reference dark and sensitive subject matter.
A new face in the Flagon? That's refreshing. Interested in a drink? Or are you lost? Or both? Both is good.
[threatening] How about you mind your own business, and I won't have to get Dirge to toss you into the cistern?
[shouting] Oh no you don't!
Yazamba came to Skyrim chasing both death and curiosity, and her interests have yet to be sated. She once worked for the Thieves Guild, first in Riften and then in the Whiterun Night Market, but as the Guild's influence dwindled she eventually found herself outside their reach. Her solitude in the Morthal swamps became even more solitary, and her cantankerous attitude even more surly. As a necromancer living in a time and place where such magicks are outlawed, Yazamba has to guard her privacy in order to protect her life--and as much as she is fascinated with death in all its aspects, she isn't ready to study them firsthand...yet. Yazamba is a dreamer who usually has her head in the clouds (or more accurately, in the muck of the nearest swamp or grave) but she also has little patience for needless interruptions. Her speech is terse and sharp, but a little softer and more contemplative than the average orc.
There was one dark-eyed lass in particular, her hands all damp with nightshade and her tongue as sharp as knives...but her mother wasn't keen on me.
[wry] Why do you think I left home? It wasn’t for the warm and welcoming hospitality of the Nords.
[yelling] Put my corpse back where you found it right now!
Eledhel has learned to play to expectations. If people are going to look at her and see a dangerous cannibal witch, then that's what she's going to give them. She knows it isn't doing her people any favors to lean-in to stereotype like that, but how else is she supposed to entertain herself while she's locked in Whiterun's jail? That never should have happened--the Night Market wasn't a legitimate trading hub, perhaps, but it wasn't hurting anyone either--but "should have" carries no water...or blood, or more interesting mixtures. And Eledhel always knew how to tell a damn good story. She's good at adopting a suitable persona for her tales, too, be that cackling madwoman or mysterious alchemist or, yes, sly cannibal Bosmer.
Well, when I'm not rotting in a jail cell, I sell potions and terrify people. What do you do?
[snarky] And that is insensitive. But still... it’s better than a pissed-off god storming your little castle here, isn’t it?
[yelling] A pox on you and your cows!
Belethor’s loyal, somewhat dim assistant...or so he seems on the surface. In reality, the wide-eyed, hard-working Sigurd is a middleman for the Thieves Guild, purchasing their stolen goods as stock (alongside goods from legitimate merchants) for his employer’s shelves. He receives a regular cut of the proceeds from the guild, and in return they have an easy way to turn their stolen property into ready money. Of course, (perhaps contrary to the expectations of most of Whiterun) Sigurd doesn’t intend to work for Belethor forever. Someday he’ll have enough saved to move away and set up shop of his own...and maybe, if he plays his cards right, he’ll even leave Belethor holding the bag. He can take the rap for all the illegal goods they’ve sold and Sigurd can move on to bigger and better things without an obnoxious Breton chortling in his ear. Sigurd has an earnest, sincere voice that edges towards naivety. He's forthright and rustic--the sort of plain-spoken, good-hearted young man whom you wouldn’t hesitate to take home to mama. You really should hesitate, of course, but people never seem to look beneath Sigurd's brisk, cheerful exterior...
It is not necessary for the voice actor to mimic his vanilla voice.
Shop at Belethor’s for the best prices and selection. He pays me to say that.
[scoffing/uncertain] Of course you thought I was some dumb sap. That’s what everybody thinks. If I were walking around in black leather cackling about my wicked plans the guards would be a bit suspicious. Like this, no one notices me. It’s...it’s great. Really.
I'm going to cut you into bits and sell them for profit!
Mistress Magpie is the steward for the Thieves Guild. She assigns beds, ensures that supplies stay sufficient for the ever-changing number of people in the Cistern, manages the support staff, handles requests from the other refuges, and may have a penchant for labeling things. She can direct you to the right person for what you need, whether it’s some archery training, a spare bit of paper, or a hot meal. As the ever-present steward whose use of a wheelchair means she is sometimes literally overlooked, she also knows that Mercer’s sister is a Legate in the Legion, that Govan cries sometimes in his sleep, that Vekel has a ring hidden in a bottle in his room, and that Niruin attempts to slip his “poetry” under a certain someone’s door at least once a week. However, she won’t tell you this. Gossip is for Ogaldar, she might say; she instead is a cheerfully no-nonsense Altmer woman with more than a bit of teeth in her stern smiles. If those teeth are especially pointy and prone to drawing blood, well...that's no reflection on her organizational skills, so does it matter? (The "Mom Friend" of the Guild.)
Brynjolf said he was trying to recruit someone. I didn't actually expect it to work, so I'll get a room ready for you now.
[wry] Go to Ogaldar if you want enough gossip to build another stairway to High Hrothgar. It’s not like all of us can use the first, so just go ahead and add another one.
If I have to pick up another arrow, someone is becoming Meech-Ra's pincushion!
Most thieves don’t think about their clothes until there’s a problem. Most people don’t. But this is a distinctive failing, especially for a thief. Meech-Ra could tell you stories. And she will. So strip down, hand over your clothes for repair, and listen. In addition to basic mending, Meech-Ra makes the Thieves Guild armor and maintains the Guild’s wardrobe of disguises. She’s a little surly, but you can win her favor through gifts of high quality fabric and interesting buttons. However, keep your filthy, thieving paws off of her scissors or there will be slow, painful death. She has no-question-asked arrangements with friends at the fishery and a special pair of pinking shears set aside for that eventuality. She is a cool-headed Argonian and her emotional range is reserved for fabric, buttons, and clothes.
I've got some new fabrics in, if you've got the coin for them.
[exasperated] No. I said it before. Brynjolf must find his own disguises. These are not for him.
[yelling] Don't touch my scissors!
A courtier by trade, Ogaldar is a Nord who uses his broad network to clear up bounties for the Thieves' Guild. He's clearly had an exciting life of intrigue and political maneuvering, but he doesn't sound excited about it, just tired. When he questions your manners, breeding, judgment, and sexual history as he clears your bounties, he sounds tired. And when he drops pieces of gossip about every other Thieves' Guild member that would blister your ears if he were willing to continue the story, he sounds tired. Even when Ogaldar is spilling boiling hot tea about other characters' most embarrassing secrets, he sounds bored. (Think: if Steward Adril Arano from Raven Rock and Rabbit from Winnie the Pooh had a love child.)
His name is pronounced "oggle-dar."
I imagine you'd like that bounty to go away?
What have you gotten caught doing this time?
Now this is just not -- appropriate -- behavior!
He’s a cheerful sort, who took up the job of cleaning the Ragged Flagon and Cistern because Vekel needed the help and he needed some coin. It’s not a glamorous job, but Morgund doesn’t need glamor. He needs a collection of people he can call his own. HIs size has always been a point of comment. He’s tall (especially for a Breton), but he’s also broad shouldered and thick limbed. When there's trouble in the Flagon, Morgund can step in, his thick handled broom settled threatening over his shoulders, and quiet things down. If you ask, he’s also happy to put his large hands to work massaging battle-tightened shoulders or sneaking-sore thighs.
Would you mind lifting your feet, or shall I just lift your chair?
[cheerfully threatening] See this bucket? It's smaller than your head, but that won't stop me from making it fit over it. Do we have an understanding?
[booming voice] Leave him alone or your spleen becomes a piss rag.
An old (former) associate of the Thieves Guild who didn’t so much walk out on them as fade away, she avoided catching any drama on her way out the door through the simple expedient of not telling anybody she was leaving. When the guild’s luck started to turn sour, she decided that enough was enough and left. She didn't go very far, just to the little house outside Riften that she shared with her surviving sister, Zariina, and eventually with their late sister Tandy's child, Tonilia. The two sisters raised the girl together, but it was Margyndi who introduced Tonilia to the joys and profits of larceny--over Zariina's objections, but then Zariina was always a prude. She disapproved of Margyndi having fun with all those young men who come to peruse her library, too. At least Tonilia is less uptight than her other aunt, even if she isn't making much headway on her relationship with that darling Vekel… Her voice can go sugary-sweet at times but more often veers strongly into the sardonic and even snappish. She’s a feisty old woman who's still got plenty of bite (and flirt) in her, and isn’t shy about reminding the whippersnappers who’s boss. Her accent should match that of Tonilia and Zariina.
Oh, just ignore Zariina; I have been for the last --- well, for a good few years now.
[pleased/sultry] Why yes, I am very close to some intrepid young men who are quite focused on their...educations.
[angry] Go get double-stuffed by a mammoth!
Zariina is the younger of Tonilia's two aunts, and also the more responsible of the pair. She's a hard-working, honest woman and she does not approve of the thievery her relatives get up to. Zariina is a furrier, and a skilled one at that, with a good eye for quality and a particular love of feathers. Of course, she never failed to exploit the ill-gotten-gains her sisters sent her way--but being moral isn't the same as being stupid. She might have (had) hoped that Tonilia would have followed in her footsteps rather than in those of Margyndi and Tandy, the child's late mother, but that was apparently not to be. Zariina had vowed to keep Tonilia safe from Margyndi's nonsense the way she had failed to protect poor Tandy, but she failed. It's more than she can bear. Zariina is an easily shocked, often appalled woman, who is good at sniffing disapprovingly. She does not approve of most things, in fact, and her tone often indicates such. Her accent should match that of Tonilia and Margyndi.
I have the finest feathers and fur in Skyrim.
[deploring] Why must you keep returning to that sewer?
[aghast] It is all simply too much to bear!
A streetwise cat and urchin, Patches and Patches scrounge a living on the dirty streets of Riften through their wits and their quick fingers/paws. They crossed paths with the Thieves Guild when they tried to pick Brynjolf's pocket and almost got away with it. Patches now often works as a messenger for the Guild and sometimes even as a carrier of stolen goods. Just don’t ask anyone in the Guild why there are two Patches with one name. All you'll get in return is blank stares...at best. Patches (the Bosmer one, anyway; the other just meows) has a voice that is street-wise and snarky, a little coarse, verging into the “bratty” range but in an endearing way (vibe example: Mission from KOTOR).
Multiple urchins will use the same voicetype, so actors auditioning for any urchins are encouraged to audition for more than one of them in order to better showcase their range!
I've got a message for you...if you've got a coin for me?
[upset] And then he tried to kick Patches! So I stabbed him in the ankle so I could reach, and slit his stpuid throat, of course.
[shrieking] Get ‘im, Patches! Claw his face off!
The boy named Govan is not actually Vekel's nephew, not in a bloodline sense of the word, but spiritually every survivor of Grelod has a bond that no one can take away. When Vekel learned a boy had escaped from Honorhall and was living on the Riften streets, he offered him a place to stay and a chance to earn a few coins cleaning the Ragged Flagon right away. A skittish, shy, distrustful child, Govan was less quick to take him up on the offer--but by now he trusts Vekel as much as he can trust any living person (which perhaps isn't much) and he's even starting to slowly open-up to the rest of the Guild, although he is still hesitant when speaking to strangers..
Multiple urchins will use the same voicetype, so actors auditioning for any urchins are encouraged to audition for more than one of them in order to better showcase their range!
Vekel, did you count the delivery from Goldenglow? Because I think we're missing some bottles…
[frantic] No, I'm not going back to Honorhall! You can't make me!
[shouting] Somebody catch that skeever!
Olfin lives in the College of Winterhold with his father, Urag gro-Shub, but he's too young to be a mage student. He doesn't fit-in with the kids in the nearby village, either, who view him with suspicion and dislike both because of his orcish ancestry and because of his position as a member of the dreaded Mage's College. His father is not unkind, but Urag never intended to raise children and he's far more interested in his books than in the boy. Olfin is interested in books, too--but he also longs for adventure of his own. When Enthir asks for somebody to run a "little errand," Olfin was keen to volunteer--and when those errands bring him in contact with the Thieves Guild and its newest member, it will seem like all his daydreams have finally come true. Now instead of reading about adventures, he gets to participate in one. His speech should reflect this eagerness and enthusiasm...and yes, naivete as well. Olfin's sheltered life under his father's protective tutelage means that he has no concept of the dangerous waters in which he's treading, nor would he understand the potential consequences enough to balk if he did.
Multiple urchins will use the same voicetype, so actors auditioning for any urchins are encouraged to audition for more than one of them in order to better showcase their range!
Have you ever read Yngol and the Sea-Ghosts? That's one of my favorite books. I want to go one adventures like Yngol and Ysgramor!
[excited] Golly, you're the best! I'm going to follow you and watch you and worship the ground you walk on! Let's go!
[muted] Don't tell my dad I'm out here. He doesn't like when I leave the college...but sometimes I want to do more than just read about adventures, you know?
A sickly-sweet little Nord orphan, Illnorvirah is much like the sugary treats to which she is so partial: seemingly harmless, but bound to make you pay for it someday. She's prone to giggling and simpering and she'll rob you blind at the first opportunity and sell all your secrets to the highest bidder at the second. She's irrepressibly cheerful and upbeat and optimistic, and she's also absolutely ruthless. She should sound very much the quintessential "sweet little girl" most of the time, but every now and then an icy undercurrent of danger may break-through.
Multiple urchins will use the same voicetype, so actors auditioning for any urchins are encouraged to audition for more than one of them in order to better showcase their range!
It's a world of haves and have-nots. Pick a few pockets, and now you're a haver. Look at that! It's almost magic.
[weeping] All I wanted was to steal every one of Dagny's pretty dresses and line them with itching powder so I could see her squirm. Is that so wrong?
[shrieking] That was my very favoritest dress! I'm going to patch that hole with your hide, you big meanie!
Lilivah (and her twin sister, Lilinah) came from Morrowind with a group of refugees. Unfortunately, their parents did not survive to see their daughters safely settled in Skyrim and the girls were left largely to their own devices in frigid Windhelm. It is not a kind place, especially to Dunmer, but the girls have their wits and their freedom and most importantly, each other. They are shrewd and quick and they know how to tread the line between causing trouble and keeping out of danger. They are generally cheerful despite their circumstances, although they do verge sometimes into sounding cynical or shrewd.
Multiple urchins will use the same voicetype, so actors auditioning for any urchins are encouraged to audition for more than one of them in order to better showcase their range!
We share with Sofie when we can. Poor silly girl, someday she'll figure out you can't get by on good intentions alone.
[taunting] Neener-neener-neener! Come and get me, Rolf! What's the matter, a little grayskin girl too fast for you?
[furious] Get your hands off my sister before I cut 'em off, n'wah!
Parveeya is the first mate of the Dainty Sload and this desert-born woman understands the realities of life on the sea: how to bend with the winds, how to sway with the tides. She is shrewd and sharp-eyed and while her temper is sharp, it moves slow. She never acts without thinking things through first, no matter how hot her blood is boiling. She's a practical woman and she does what she has to, no matter what. Her speech is confident and brisk without being brusque. Parveeya is a no-nonsense woman but she is also, at heart, a negotiator and she knows how to convince other people to see her point of view...usually without having to bash their heads in.
Things are getting as rough as whitecaps out there, Volf, and if we don't batten our hatches and prepare to ride this storm, we'll all go down with the ship.
[worried] You think I wanted this? Mutiny? I'm the Dainty Sload's first mate, and that means it's my responsibility to keep this ship floating, no matter what it costs...even if it costs us our captain.
I'm going to run you through and feed your body to the slaughterfish!
Analande is not the typical Altmer woman. She is easily excited, quickly roused to anger, and just as quick to cleave to friends and allies. She made a deliberate choice long ago to embrace her chaotic heart and reject all the stilted trappings of her family's culture. She is both the smallest and the fiercest of the Dainty Sload's crew. Sources differ about whether or not she actually burned her parents' house down when she left the Dominion ("sources" in this case being "whichever version of the story Analande is telling tonight, and whose coin bought her ale") but anyone who has spent more than ten minutes in her company will surely agree that arson seems to suit her temperament. Her voice is bold and boisterous. Analande has swagger to spare and isn't afraid to share it with all and sundry.
Does the night even count as happening if you haven't had at least one fight with the whole tavern?
[sad] Oh I'm going to miss that bumbling skeever-brained s'wit so much...if only he hadn't made me keelhaul him! I'll never forget you, what's-his-name.
Get back here so I can slit your throat properly, you scurvy bastard!
A former Legionnaire, Maralie often felt as though she was living her life in chains. It wasn't until boarding the Dainty Sload (and meeting the love of her life, Analande) that the gleam of the horizon brought a smile to her face instead of a grimace of envy. She isn't going to give up the beautiful freedom of the seas--or her fiery-tempered beloved--for anything, not even the captain whose ship first lifted the illusory shackles from her limbs. Her voice is gruff and stern but not cruel. She's used to barking orders to her fellow sailors (and to shouting for Analande to stay out of trouble, although the latter goes unheeded more often than not).
She is also prone to singing idly--sea shanties, for the most part--and has a low, pleasant voice. We thus ask that anyone auditioning for her provide a link to a SINGING SAMPLE in addition to the voiced lines below.
You'll be wanting to watch yourself. Coarse ship's ropes are rough on uncalloused hands.
[distraught] Analande, my love! Breathe! Just breathe. Stay with me, you useless fool!
[furious] I'll gut you like a fish, n'wah!
Sails-On-Starlight left Black Marsh out of curiosity and a hunger to see the world and all its people. His travels eventually led him to Skyrim, which he quickly decided he loathed, but then he met the crew of the Dainty Sload and he found himself with a sort of makeshift tribe. They weren't really family--no one separate from the Hist truly could be--but they were as close as any non-Argonians could come. Surrounded by his friends on a boat whose only limit was the reach of the water, Sails-On-Starlight had found a place where he could be at home and roam at the same time. He is curious above all, and loves learning other people's stories. The possibility of hearing tales from a life with which he is as-yet unfamiliar excites him more than any other treasure. His voice is placid, gravelly, and contemplative. He speaks slowly, letting his thoughts pool and form before he shares them.
The stars are bright tonight. Do you see the way they glitter on the waves like the false promise of treasure? What a beautiful lie they tell.
[upset] Do you think any of us want to mutiny? Against the captain who took us in when, in many cases, no one else would? Of course not. But what else can we do?
[shouting] Hist damn your eyes, I'll gut you myself!
An earnest, forthright young Nord, Harnskar didn't grow-up captivated by the sea; in fact, he hardly thought about it at all. He only ended up on the Dainty Sload because when he was a lad, some of his friends dared him to brave one of the ancient crypts that dot Skyrim's landscape. He did--and came face-to-face with a draugr. Harnskar has been running from the dead ever since. He ran all the way out to sea, and refuses to go back to the land that's full of all those dangerous graves. Harnskar is forthright, superstitious, and wears his heart on his sleeve. He is far too trusting to be a good pirate, but fortunately the people he's chosen to trust aren't interested in taking advantage of him so he has yet to learn the most painful realities of the world. His voice is rough and rustic. Harnskar is the quintessential good-hearted farm-boy who ran away from home and sought the sea.
No I'm quite happy on the ship, thank you. There's nothing I can find in one of those inns that's worth putting my feet back on the land.
[terrified] Don't trust the ground! That's where all the graves are! You never know when something is going to come out of one!
[screaming] Get away from my friends, you fiend!
Ralkash-dar doesn't work the ropes or tiller and is in fact rarely even trusted to keep lookout. He is such pleasant company that no one on board can bear to think about putting him ashore, however (and not just because he has a generous hand with the pouring when he's the one doling out the day's liquid rations). They're in unanimous agreement that once the captain is out of the way, this flirtatious Khajiit will be effectively banned from the top deck and sent to work his magic down below in the galley instead! Ralkash-dar is an extremely charismatic, outgoing, personable fellow. People like him (ladies find him especially charming) and he likes them back, especially when they have juicy stories to tell. Ralkash is a laid-back, gossipy fellow. He has never met a secret he didn't want to share and his vibrant manner of speech reflects that.
Why yes darling, you know I always want to hear a story. Let me pour you something, and let's get started…
[shocked/excited] And would you believe, the batty old woman had locked up an afiq in lieu of a housecat!? I don't know how she ignored his ability to speak...oh, it's too good.
[shrieking] No please, please you can't! Have mercy!
Volf was always a straight-laced fellow, but recently he's moved over the line into (slightly paranoid) self-righteousness. Ever since his brother left to fight with the Stormcloaks, fear has been gnawing at his heels. He's taking it out on his crew, riding them harder than ever. He's doing it for their own good, of course: if the Dainty Sload is barred from entry at the ports, they'll be hard-pressed to pay the ship's expenses let alone the crew; if they run afoul of the wrong people, they could end up facing a lot worse than closed docks. The future of the Dainty Sload and every soul on it is balanced on the edge of a knife--so no wonder Volf is snappish towards his people. He's just trying to keep them all alive...even if it kills them. He has the standard sort of gruff Nordic voice, a bit stiff. He should sound like he believes he knows better than everybody else in all things.
I really don't have time to talk right now. I need to work on preparing my case for the jarl's attention.
[exasperated] Dammit, Analande! Do you want to see all our heads on the chopping block? Put it back!
Not on my boat you don't! Rraaarrrgh!
Talbjorn is the Nord leader of the group of bandits who murdered Sapphire's family and assaulted her. He hates orcs, hates people who don't hate orcs, and is overall a terrible person. This is a role with only a few lines, but anyone auditioning for Talbjorn needs to be comfortable with potentially recording lines that reference dark and triggering subjects, and playing the role of the villain/aggressor in them.
You see the bones on this necklace, boy? Each one of 'em was plucked right out of the maggot-infested gob of an orc.
[pleading] Please, don't kill me. I'm sorry for what I did to you. Have mercy!
You're an embarrassment to your own kind! Comingling with those beasts will bring down the great Nord race! By Ysmir, mark my words, girl!
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