Male VO required for Vigilantes [PC Game]

Project Overview

Hi all.

Looking for a male VO for Edgar Kowalski. Edgar is a playable character in Vigilantes, the neo noir turn based tactical RPG for PC. It is worth pointing out that Vigilantes is a fairly dark and gritty game. Your work will go alongside an illustration and backing track, and the end result will be like this.

There are 200 words in the script, and we can offer €0.10 per word, a steam copy of Vigilantes, and an in game credit. Auditions are open until 18:00 GMT on the 18th  April.

Please send your auditions to [redacted] – please don't zip them, and it would be useful if you could name your file as *Yourname*-EdgarAudition so the author of each audition is clear. Water marking is fine, but please be careful about including a water mark which is so loud that we can't properly hear the audition.

About Edgar 

Edgar Kowalski is a member of the Reiker City Fire Department. He also happens to be a pyromaniac. At his core, he is a very decent human being who is afflicted with severe mental disorders, which can at times can cause him to disconnect from reality and behave in unusual ways. As you can see from the image, physically, he is large and powerful.


We look forward to hearing from you!



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Project Roles: Edgar Kowalski
Voice Actor
Voice Actor
Edgar Kowalski
closed
Unpaid
Role assigned to: Uncle Lumpy

Notes on Delivery


  • Vigilantes is a dark, serious, semi-realistic game about a group of mostly ordinary people taking a stand against organised crime. It is not about superheroes, so please keep this in mind when deciding upon your delivery. 

  • A good delivery of these lines will be serious, engage the listener from the first word until the last, be consistent, will do justice to the character, capitalise on interesting parts of writing, and be nuanced. 

  • We'd like a compassionate delivery of the lines. Edgar is a good guy with more serious problems than most. He's not a monster, not a vaudeville villain, and although extremely eccentric and sometimes unintentionally funny, he shouldn't be considered a figure to be made fun of. 

  • Accent wise, a Boston accent, like Leonardo Di Caprio in “Shutter Island” might work well here, but this is not a strong preference. If this is not an accent you are comfortable with, please stick with something you can work with consistently.

  • If you'd like to get some ideas, you could try searching for audio recordings of “A Tell Tale Heart” by Poe, but balance these with the above notes.

Thanks for reading and auditioning. We look forward to hearing from you.

  • Character Introduction [To be voiced]

    Nervous? What, with the low, spectral moon watching me through the unfinished roof's wooden ribs, and the jerry can juddering in my grip, and the scent of gasoline in the air?1 Yes, very nervous!

    I stopped. Or maybe something stopped me. I chuckled. Chuckled deliberately. Deliberately, though at what, I can no longer remember. Set about splashing petrol onto wood and waist high masonry. A match snagged the abrasive patch, and before I could set it to task, my fingers gave way. I watched, mesmerised, as the twisting devouring thing I had created swept toward the derelict house.

    Still and nervous. I remained still and nervous as I took in the blaze, probing myself for the tingle of pleasure that would damn me. While I noted that fire has an aesthetic all of its own, my appreciation was purely intellectual, like that of a connoisseur for a pretty painting, not visceral, not emotional, and thus I was saved.

    I chuckled again, more heartily this time, for I had once more proved, through rigorous and scientific experimentation that I was not a pyromaniac.


    Note1 This is a long, complex sentence (sorry!). Consider slowing down at complex parts, or adding small pauses to give the listener time to process the words. Also, be alert to the risk of about running out of breath, which may make your voice sound strained.

  • Additional lines [To Be Voiced]

    Yeah, I'm on it!

    No can do, boss.


    Additional lines Delivery Note: 

    These lines are played during combat, so the delivery should reflect. I'd suggest conveying urgency, without shouting/screaming. Try a couple of different deliveries if you like.

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