Super Smash Bros. Project - Miscellaneous Roles
Project Overview
Previous work as project director and scriptwriter linked above.
We are developing an iteration of the Super Smash Bros. video games using the magic provided by Unreal Engine 4. This will feature all the things you'd expect from both a modern-day party game and modern-day fighting game, with some interesting twists and all your favourite iconic characters from digital media. Get ready to duke it out times two!
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The writer selected for this role will be primarily responsible for authoring "Codec Conversation" scripts inspired by similar sequences seen in the Metal Gear Solid games, roughly 45 to 60 seconds in individual length. Scriptwriting is needed for approximately 45 new sequences, albeit this is subject to change.
1 year scriptwriting experience strongly preferred; please attach examples of previous work if possible. Writer applying should be strongly familiar with recurring characters seen in these conversations in the Metal Gear Solid games (Solid Snake, Col. Roy Campbell, Mei Ling, and Otacon), and should reference the conversations seen in these games as well as those found in Super Smash Bros. Research should be conducted on the target character of the sequence. Permission from the project director is required to include any guest characters in the script (reference the conversation triggered by Falco in Super Smash Bros. Brawl).
Willing to negotiate certain terms. Communication will be initiated to preserve script accuracy.
- english
*Say something you think would fit*
The writer selected for this role will be primarily responsible for authoring "Palutena's Guidance" scripts inspired by similar sequences seen in the video game Kid Icarus: Uprising, roughly 60 to 75 seconds in individual length. Scriptwriting is needed for roughly 25 new sequences, albeit this number is subject to change at any time.
1 year scriptwriting experience strongly preferred; please attach examples of previous work if possible. Writer applying should be strongly familiar with recurring characters seen in these conversations in Kid Icarus: Uprising (Pit, Palutena, and Viridi), and should reference the conversations seen in the origin game itself as well as those found in Super Smash Bros. Research should be conducted on the target character of the sequence. Permission from the project director is required to include any guest characters in the script (reference the conversation triggered by Robin in Super Smash Bros. for Wii U).
Willing to negotiate certain terms. Communication will be initiated to preserve script accuracy.
- english
*Say something you think would fit*
This talent will be wholly responsible for portraying the game's Announcer, who will provide enthusiastic vocal highlighting of the game's menus and cues, and occasional colour commentary during gameplay itself. This includes such things as announcing the title of the game, a character's name when a player selects them/if that character wins a match, the different modes the player can choose, and so on.
At least 1 year of voice acting experience is an absolute must, with strong preference given to those with a theatre background. Big, booming, and exciting voices will be given the most priority to properly strengthen the player experience.
Not all audio recorded will be used. Additional recording sessions may be arranged in the future. At least 3 takes must be performed per line, and should be submitted in a 48000hz .WAV file format.
- english
- male adult
- american
- video game
Looks like it's time to... Settle it! IN SMASH!
Unbelievable! A new record!
Break the Targets!
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