7Smoke Tennis 2018: Blue Edition is part of the 7Smoke Tennis Project - a series of community-made level collections for the Serious Sam first person shooter games. It derives its name and inspiration from "YouTube Video Tennis" series. In these campaigns, several modders each contribute one level to the mod, which together forms a very lengthy campaign with its own story line and nearly completely filled with custom content. This year, we had 20 modders sign up to create a level in the map pack, so we split the project into two: a "Red Edition" and a "Blue Edition". While Red is still under development, Blue is almost coming out of its alpha stage!
2018 is our fifth go at the Tennis Project since we started in 2014, and each tennis mappack now has its own unique style. For the Serious Sam community, at the time, such full-length custom campaigns were a very rare find - so you could say Tennis is a "big deal". To put it into perspective: all our Tennis projects combined have procured 46 completed custom levels - that's not even counting maps still not in development! And some of those levels are pretty lengthy, too.
The story of Tennis 2018 Blue follows our main character, the Dream Wanderer, who finds himself trapped in a dream world full of inexpiable magic creatures and contraptions. Trying to escape, he is ambushed by the minions of the Nightmare Lord, a tyrannical ruler hailing from the Nightmare Realm who has used the last few years to defile the once beautiful dream world. Trapped together with the Dream Wanderer is a green talking skull, Murray - also imprisoned by the Nightmare Lord in a fortress, he joins the Wanderer in his escape, offering him firearms and navigation around the dream world. Along the way, aside from the Nightmare Lord's minions, they encounter the dreaded Nightmare Coalition, led by Loyand - they seem to have an uneasy alliance with the Nightmare Lord's minions. Determined to escape, Dream Wanderer discovers the dark secrets his companions are hiding from him - through which he encounters Stefan, another talkative skull with a high opinion of himself and the Dreamweaver - one of the few who protected the dream world when the Nightmare Lord threathened to waste it - she presents the last hope the Wanderer has to defeat the Nightmare Lord and Loyand.
In order to make sure that the mod conforms to the highest quality possible, we are dropping text popups to deal with character dialog and have instead opted for full on voice acting. This is where we're hoping for you to come in! We have twelve characters in need of a voice, with plenty of different voices for each character and varying amounts of dialog - our lead requires around 200 lines or you could settle for a minor character with less than five lines, so we're hoping there's something in there for you.
If you're interested in voicing any of the listed characters, please consider the following things:
We're looking forward to your audition! For any questions you might have, the quickest way to get in contact with the project leads is through Discord: noam 2000#2000 and Mauritsio#2886. You can also find me on Steam.
I'm an administrator at the Seven Different Kinds of Smoke community, here on Casting Call Club to find some nice voices for our group projects (and maybe, in the future, my personal passions).
He is the main character of the storyline. Wanderer is the kind of guy who frequents concerts and taverns. He displays a naturally deep voice and isn’t afraid to let out an F-bomb once or twice. When it comes down to his goals in the dream realms, Wanderer is kind of impatient - which he shows only through his wording. He never talks fast or trips over his speech. He’s not easily impressed, but does show a bit of a joy when receiving a new weapon or defeating a tough enemy. When it comes down to his relations with others, Wanderer is kind of unsympathetic to those who help him out. Not rude by any means, he at the very least is thankful of their services to him, and makes his gratitude well known. As for his enemies, Wanderer makes sure he can be as intimidating as possible and isn’t afraid of even the most threatening opponents and hopeless situations.
Number of lines: 207
Come get a piece of me, hollowhead! |
Oh, sweet. I can open doors now. This was definitely worth the pain. |
Ominous. I’d better not touch that water. Looks poisonous... wait. Poisoned water? That's going to make finding clean water a little hard... |
Murray’s demeanor is very calm, sophisticated, but he’s by no means cold. This translates into his voice as he’s always watching his intonation and keeping it consistent. Still he doesn’t show a hint of letting his guard down when first dealing with the Wanderer, but as Wanderer continues to prove that he’s no ordinary person, Murray warms up to him and starts talking in a more casual, outgoing voice. The same effect goes towards his language, as he drops the formal language (“it is” become “it’s” and so on).
At one point in the story, Murray is tainted by "evil energy", which temporarily changes his personality quite a bit. He is much more devious and portrays himself with an even deeper tone and a bit of a cackle through his words. This is conveyed in the second line above.
Number of lines: 204
Ah... who do we have here? Another Dream Wanderer, I see. |
Well done, well done... Now bring it back to the cave! Quickly now! The water here is easy to purify... hehe... |
To think of all the creatures of legend to appear, it is astonishing that the Millennium Gatekeeper himself would become your adversary... And even more so legendary is that you have triumphed over him. |
Stefan is a highly energetic skull. His all-time favorite topic is himself - his voice lights up with glee whenever he’s the center of attention and his pitch sometimes goes a little too high - just not enough to damage your hearing. Whenever he’s getting the brunt of something or in other trouble, his voice very notably holds back his excitement - he wishes everyone around just forgot what just happened.
The accent Stefan uses is up to you!
Number of lines: 96
Pfft, mortal! Hear that guy, eh? What a fool! |
H-Hey now! I can be useful too! I have knock-knock jokes! |
Of course not! I am Stefan, the Great and Powerful Skull Artifact! Few can match my wit, and even fewer my magical capabilities! |
As a military commander, Loyand can be very loud. However, his campaign is not of any government - but rather his very own cause. He’s not the kind of “bad guy leader” who would dispose of his soldiers for incompetence, so whenever discussing something with a person he considers an ally, his voice displays a lot of determination and even a bit of optimism. He wouldn’t slip up his intonation. When confronting an enemy, however, he gets riled up and raises his voice very much, sometimes to the point of shouting. You almost wouldn’t think they’re the same person.
For an accent - make sure you put on a deep voice. The accent should preferably be somewhere between eastern european (so not just necessarily Russian) and American.
Number of lines: 54
Then send no one. I will see to this matter myself. |
Hrrrnngh… this was not our last encounter, Wanderer. |
We are... NOT, SLAVES! YOU WILL NOT TAKE THE WANDERER AWAY FROM US! |
Dreamweaver should have a soft voice, one that a motherly or goddess feeling. In her first appearances, she sounds somewhat saddened and tired - struggling to speak a little (last line). But as she gets to understand the Wanderer's motives (first line), her voice becomes a little more authoritative and a tad loud (second line). Weaver is the last survivor of her kind, very powerful magicians who protected the citizens of the realm, but has been captured by the Nightmare Lord. Many have tried to save her but they all failed to do so. As such, she is troubled that so many had to die meaninglessly. After all, she does want the best for the realm, but she’s just not the best at expressing it and so takes on a slightly bossy attitude.
Her accent is up to you! Just nothing overly goofy.
Number of lines: 30
With our last might, we will destroy this cursed Crystal once and for all! |
As a Dreamweaver, I am prepared to sacrifice myself for the greater good of the realm. I place my faith in you, Wanderer. |
*sigh*... so many others before you came here with the foolish expectation of… “freeing” me, just like that. Skulls of the Masters, you have no hopes of accomplishing what you aim for! |
In terms of character, Dream Warrior is something of a mirror to Loyand. He calls himself a warrior but has the determination and competence of a commander. But he cares not how he accomplishes it. What we're looking for in Dream Warrior is a character that doesn’t really show a lot of fluctuation in emotion - mostly, he's cautiously optimistic. He has a commanding attitude, but he doesn’t change his voice to do so.
Warrior is concerned for Wanderer when he is in trouble - but not in a caring way. Secretly, he just sees him as a means to an end - the defeat of the Nightmare Lord...
Number of lines: 28
Dream Wanderer - we accept your tribute. It is time for you to come home. |
Once you enter the Nightmare Realm, the Master’s former servants will be sure to follow you. Remain cautious in their lands and use anything you can to your aid. |
Nightmare Lord serves as the primary antagonist of this story. While he seems like the fearless big bad, and the embodiment of nightmares himself, Nightmare Lord has plenty to fear - the Dream Wanderer when he finally steps on his home turf. He tries to hide his fear with a bit of a cackle or mocking tone in certain word choices - but in general he definitely sounds like a menacing villain. In terms of accent, a similar slight slavic tone to Loyand, but notably older and deeper. He should have the deepest voice of all the characters.
Number of lines: 34 (updated!)
Ignorant fool. You should be down to your knees when speaking to me. |
Do you see what happens if you try to challenge me? Look at you, all helpless, I can just crush you here and now! |
Dream Guardian has a very dominating, god-like voice and speaks in a questioning “holier-than-thou” attitude. He portrays moderate anger - not the kind where your face would turn red, but a more modest version.
Number of lines: 4
Yield at once, and you will be spared! But step any further, and I will send you off to the depths of the Nightmare Realm! |
Rees is the loud, annoying kid with rich parents who cries over getting a really weak slap on his shoulder. He speaks in a loud and angry tone, yet he doesn’t raise his pitch naturally. He's a bit inarticulate in his speech and can stutter once or twice a sentence.
Number of lines: 9
How dare you abuse our master’s altar for your own gain! You will pay for this insult. |
{This character has been removed from the story.}
{This character has been removed from the story.} |
Your typical soldier voice. Can be anyone that knows how to put up a slightly loud speaking voice without sounding like a goof. Puts emphasis on “Sir.”
Number of lines: 4
Sir, we did not manage to recapture the mortal, nor the two skull artifacts helping him. |
Kriemhield guards a gate leading deep into the Nightmare Realm. He’s also pretty big, and should be a more toned down version of the Nightmare Lord - a devious tone, to be sure, but not stereotypically overdone.
Other than that, he's a very non-specific character - so gives us your personal bests!
Number of lines: 5
An interesting divergence from killing the rabbling blight they call a Coalition... |