Portal 2: Abyss
Project Overview
Set in an alternate universe, 'Abyss' explores the failed ambitions of the once-flourishing Aperture Industries, and the legacy it left behind. As the Seven Hour War rages above, you as the player are confronted not only to the imminent danger it poses, but also by the existential nightmare from which it started. Your choices have consequences, and your actions dictate your survival — or lack thereof.
Abyss is a community-made mod for Portal 2.
Discord: https://discord.gg/SRqBX5NGXW
ModDB: https://www.moddb.com/mods/portal-2-abyss
Twitter: https://twitter.com/AbyssPortal
Abyss is looking for a Musician to compose the soundtrack for our game. This is a core, long-term role on our team, working closely with the Lead Developer and level design team to create and refine the score.
Abyss is a story-driven game, with music playing a pivotal role in delivering the narrative and setting the tone. Music can vary from background tracks during puzzles and test chambers, dynamic tracks that change with player progression, to setpieces during emotional story beats or climactic reveals.
The score is expected to be dark and moody, but much like the story, influenced by the likes of Portal 2 and the Half-Life series. Please submit the work you feel best reflects this description. Shortlisted candidates will be asked to submit a demo based on a text prompt.
For your reference, demos of the existing score can be heard here:
https://drive.google.com/drive/folders/1kjx14ZX3ZYxsIF_pRgI0Fu59dmkZIgLb?usp=sharing
- abyss_demo_1 is a track from the beginning of the game which starts tense, then dissipates to play in the background.
- abyss_demo_2 is a grand track that plays and loops during a reveal.
- abyss_demo_3 is a moodier, solemn background track which also loops.
*Say something you think would fit*
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