Killing Eternity is a narrative-driven visual novel with mystery and psychological thriller elements, developed in Unity.
The game takes place in the near future - a world where the cult of personality has replaced ideology. At the center of this world is AUP, the Advanced United Project, a corporation that operates above borders and governments. Founded by Christopher Ultman, AUP doesn't manufacture products - it manufactures legends.
The Visionaries are AUP's greatest creation: talented individuals handpicked from across the globe and transformed into living idols. Their talent becomes a commodity, their image becomes gospel, and their lives become aspirational content for millions. In a world where media presence matters more than anything else, being a Visionary means you've reached the peak.
You play as Emily Wada, a sociologist who has created something revolutionary: a predictive system capable of forecasting major events in the near future. Her invention catches AUP's attention, and she receives an invitation to their headquarters.
It looks like the opportunity of a lifetime. She accepts.
Sociologist Emily Wada sought to study the genius of the chosen few. Now she's trapped on Whisper Island with other Visionaries, and the only path to freedom is dismantling the system itself.
Current CastingWe are currently casting for the playable demo of Killing Eternity.
Emily Wada has already been cast. This casting call is for the following roles:
- Sam Iwasaki
- Francesco De'Rose
- Whispy
The demo will be partially voiced. The key story scenes, character introductions, emotional moments, major jokes, and important mystery explanations will be fully voiced. Smaller lines will be supported with reusable voice snippets so the dialogue still feels alive.
Estimated Demo Recording ScopeThese numbers are approximate and may shift slightly during final editing, but they represent the current planned scope for the demo. The snippet count includes very short reactions, one-word responses, and small character-specific phrases, not only full dialogue lines.
This is a small indie demo with a modest current voice budget, so we want the workload to be transparent: each role's planned scope is listed upfront before auditioning.
Sam Iwasaki- Full voiced lines: around 135
- Reusable voice snippets / short reactions: around 33
- Total estimated items including snippets: around 168
Sam has a lot of comedy, panic, and fast emotional reactions, so his role relies heavily on timing and expressive delivery.
Francesco De'Rose- Full voiced lines: around 83
- Reusable voice snippets / short reactions: around 25
- Total estimated items including snippets: around 108
Francesco has fewer lines than Sam, but his delivery depends on restraint, deadpan timing, and subtle tension.
Whispy- Full voiced lines: around 106
- Reusable voice snippets / short reactions: around 32
- Total estimated items including snippets: around 138
Whispy is a central presence in the demo. His role requires polished charisma, dry amusement, unsettling calm, and emotional range.
Reusable Voice SnippetsIn addition to fully voiced lines, each actor will be asked to record a small set of reusable short reactions and character-specific phrases. These will help support partially voiced dialogue boxes and keep scenes feeling alive without requiring every single line to be fully voiced.
Platform: PC: Windows, Mac
Content warning: violence, blood, psychological manipulation, and character death.
Requirements- Age: 17+
- Language: English
- Mic Quality: clean microphone setup with minimal background noise
- Communication: Discord preferred, email is also possible if needed
- Turnaround: flexible, but reliable communication is important

The audition deadline is flexible. It may close earlier if the right voices are found quickly, or be extended slightly if more time is needed.
Actors should be comfortable with emotional scenes, dark humor, and dialogue-heavy storytelling.
Project Discord server:
https://discord.gg/Ps9UN5ENty
For questions, scheduling, or direction clarification, please contact Lecter on Discord:
lecteropen
(You can also reach out directly through CCC.)
Project RoadmapOur current goal is to finish and release a strong playable demo - something polished enough to present publicly on Steam and show what Killing Eternity is, not just as a concept, but as a real story with a voice, tone, and identity.
The demo focuses on a small part of the cast: four characters from a much larger ensemble planned for the full game, currently built around seventeen main characters. It is meant to introduce the tone, the world, and the kind of character-driven mystery we want to build further.
If the demo finds its audience, the next step is Kickstarter and full development. Actors cast for the demo may have the opportunity to continue with their roles in the full game, depending on availability, funding, and mutual interest.
About UsUNIVAXEL Studio is a small indie team working on Killing Eternity because we genuinely care about the world, characters, and story we're building. This is not a corporate project or a quick content piece - it's something we've been shaping with a lot of attention, discussion, revision, and love.
We're a group of writers, artists, composers, programmers, and designers trying to make a game that feels sharp, emotional, stylish, and memorable. We value communication, creative input, and people who care about the details.
Lecter will be your main point of contact for voice direction and feedback. We work primarily through Discord, keeping the process flexible but professional. If you have creative suggestions or want to try different approaches to a performance, we welcome that.
We're looking for actors who don't just want to read lines, but want to help these characters feel alive.