Hello there, and welcome to the third casting call for Fugue's End. A turn based strategy game similar in nature to Fire Emblem. You can call me Raguna. I am the lead director, and writer for the project. I sadly wasn't able to fully prepare the trailer for this casting call, but by the next one, we should have everything ready to display.
For this casting call's cover image, I decided to showcase a version of the main group's banner logo. The theme for this round is Monsters in the Darkness. All characters form part of the game's Beastmen or monster factions.
Note: A lot of elements are still being worked on, and these images do not reflect the final product.
In Fugue's End, you play as runaway slaves called the Iron Wing who are evading capture from their pursuers, and the government forces wishing to reclaim them. In order to combat insurmountable odds, you must gather allies on your path to freedom, and eventually topple the very system that chained you.
Dialogue Scene: Dialogue in the game is conveyed through a visual novel style of back, and forth chatter. This is where you guys will shine.
The main themes of the work are freedom, and finding purpose through shared struggles. The map you see in the thumbnail is where the story will take place. Welcome to the continent of Caldera, a land of born out of a fragile peace between five nations. All five seek to achieve their ambitions, and some are willing to go to any depths to assert themselves as the predominant power of the land.
Chapter Battle Maps: This is a battle map. The characters with blue circles are your playable units, the ones in red are enemies, and those with green circles are non-playable allies. Permadeath does not exist in this game, but one wrong move could end up costing you.
Build bonds between companions, learn the stories of those that fight side by side with you, and you will see those connections grow. Some bonds deepen in eternal friendship while others sprout the first pangs of romance. As time passes, your retinue of allies will become quite the lively bunch.
Map Exploration: Before some battles, the player is allowed to explore the map, and learn valuable information. Explore well, and you may find some powerful items for the battles ahead.
Always ensure you're well prepared for the challenges ahead. An army without any weapons are ripe for exploitations by those who carry both whip, and chain.
Combat Overview: Combat is turn-based with the player acting first during their phase, and once all their units have moved the enemy gets their turn. When a character initiates combat, they will fight, inflicting, or sustaining damage based on their stats, skills, and equipment.
For this casting call, I'm looking to recruit several voice actors to add to the roster. All skill levels are welcome, and further instructions for each character specifically will be found in their description blurb. I only ask that you have good mic quality, and can work in a quiet room. Should we all be satisfied with the process, and working conditions, you'd also secure these roles for the game's full release. I'd also be happy to answer any questions you might have over the project either through direct message here or through discord.
I will not hire anyone below the age of 18. This project does not endorse the use of AI.
Without further ado, I present some of the cast: