Fugue's End: Monster in the Darkness

Fugue's End: Monster in the Darkness

Project Overview

Hello there, and welcome to the third casting call for Fugue's End. A turn based strategy game similar in nature to Fire Emblem. You can call me Raguna. I am the lead director, and writer for the project. I sadly wasn't able to fully prepare the trailer for this casting call, but by the next one, we should have everything ready to display.

For this casting call's cover image, I decided to showcase a version of the main group's banner logo. The theme for this round is Monsters in the Darkness. All characters form part of the game's Beastmen or monster factions.

Note: A lot of elements are still being worked on, and these images do not reflect the final product.


In Fugue's End, you play as runaway slaves called the Iron Wing who are evading capture from their pursuers, and the government forces wishing to reclaim them. In order to combat insurmountable odds, you must gather allies on your path to freedom, and eventually topple the very system that chained you.

Dialogue Scene: Dialogue in the game is conveyed through a visual novel style of back, and forth chatter. This is where you guys will shine.

The main themes of the work are freedom, and finding purpose through shared struggles. The map you see in the thumbnail is where the story will take place. Welcome to the continent of Caldera, a land of born out of a fragile peace between five nations. All five seek to achieve their ambitions, and some are willing to go to any depths to assert themselves as the predominant power of the land.

Chapter Battle Maps: This is a battle map. The characters with blue circles are your playable units, the ones in red are enemies, and those with green circles are non-playable allies. Permadeath does not exist in this game, but one wrong move could end up costing you.

Build bonds between companions, learn the stories of those that fight side by side with you, and you will see those connections grow. Some bonds deepen in eternal friendship while others sprout the first pangs of romance. As time passes, your retinue of allies will become quite the lively bunch.

Map Exploration: Before some battles, the player is allowed to explore the map, and learn valuable information. Explore well, and you may find some powerful items for the battles ahead.

Always ensure you're well prepared for the challenges ahead. An army without any weapons are ripe for exploitations by those who carry both whip, and chain.

Combat Overview: Combat is turn-based with the player acting first during their phase, and once all their units have moved the enemy gets their turn. When a character initiates combat, they will fight, inflicting, or sustaining damage based on their stats, skills, and equipment.

For this casting call, I'm looking to recruit several voice actors to add to the roster. All skill levels are welcome, and further instructions for each character specifically will be found in their description blurb. I only ask that you have good mic quality, and can work in a quiet room. Should we all be satisfied with the process, and working conditions, you'd also secure these roles for the game's full release. I'd also be happy to answer any questions you might have over the project either through direct message here or through discord.

I will not hire anyone below the age of 18. This project does not endorse the use of AI.

Without further ado, I present some of the cast:

Latest Updates

  • Thank you all for participating.

    With today being the last day, I'll be reviewing your voice rolls during the week and select a winner for each category by the end of the week.

    Thank you all again for coming. We should have two more audition calls sometime in the near future!

Hasdrubal - Humanity's Angel  (Main Character)
Voice Actor Voice Actor
Hasdrubal - Humanity's Angel (Main Character)
closed
Unpaid
Role assigned to: Xihe

Hasdrubal is a playable companion, and one of the main characters in Fugue's End. He is the ever whimsical guide of the main party who has gone against his peers in order to fight humanity's right for free will.


Similar to his two companions present in the last two audition calls ,Yusha, and Lavie, Hasdrubal is an Angel, but unlike them he is a "Fallen Angel". He does not obey the whims, and desires of the Lilac Saint, and has had his divinity struck down as a result causing his halo to be broken, and corrupted. He is a man deeply fascinated by the living races of the world, and wishes to see what they're capable of when they carve their own path outside of the machinations of higher powers. Besides his fascination with the cultures of the world, he is rather eccentric, and jovial as an individual always looking forward to what the next day will bring, and the new people he will meet along the way.


Hasdrubal's appearance and expressions are based around the Cheshire cat, and a lion's mane for his hair. He can speak like a carnie showman or a mischievious angel. Despite his sometimes devious nature, he is an ally to the main cast, and always does his best to aid, and protect them, but he isn't above playing a few tricks to help sort things out or amuse himself for a time.


Hasdrubal's voice is unique among the cast. He present himself as male, but his voice actor need not be a man. His voice is meant to evoke all of life so his voice actor can be a man, woman or anyone in between. The main focus is that his voice be whimsical, and mischievious, but capable of being tender, and honest when the situation calls for it.

Language:
  • english
Voice description:
  • Trickster
  • Showman
  • devious
  • All
  • My name is Hasdrubal. Doth thou have the strength to defy the divine?

  • Oh joyous joy, wonder of wonders, I wonder what awaits us today?

  • To defy divinity was no easy task, but the burden carried was worth the price of my wings. Should my life cease to be, let it be so in the defense of all who call this place home.

Krizenia - Mothmoiselle
Voice Actor Voice Actor
Krizenia - Mothmoiselle
closed
Unpaid
Role assigned to: Flor

Krizenia is a playable companion, and side character in Fugue's End. Krizenia forms part of the Cryptid race of Beastmen. They are giant moths who hunt mainly on instinct. They hold very rudimentary levels of cognition, with most cryptids being considered more akin to feral animals than people, but Krizenia is one of those few who not only can speak, but has a fascination with humanity itself because she's fallen in love with one.


Cryptids are known to maul each other to display dominance, and Krizenia was unfortunately a victim of the practice. She would have nearly died had it not been for the help of a man named Ludger. In return for the silk Cryptids can produce, he nursed her back to health. It was a purely transactional thing, but after losing her suspicion of him, she saw how he weaved her silk into beautiful clothing. Mesmerized, she joined him, grew a fondness and love for him, and humanity, and travels alongside him to this day.


As for her voice, she has a noticeable pause between most of the words leaving her voice fragmented. This happens because Cryptids do not have vocal chords that can easily emulate human speech. The ability to speak is something Krizenia has painstakingly tried mastering throughout the years in order to communicate with the human she cherishes. Their voices are much better suited for screeching as the supersonic sound ruptures ear canals, and disorients foes long enough for a cryptid to subdue them. If you're a good screecher this is the perfect character for you. As for her actual tone, you can go for a very demure or somewhat cutesy. She wants to present herself as a beautiful young adult so play into that.


Cryptids have one peculiar habit when they feel threatened or want to display intimidation. They either have a warbling or purring sound effect. In her first line I tried making my best onomatopeia. Focus on the r sound like if you were a cat slowly growling at something. I would also do a take without adding the sound. This is more an idea I want to explore, and to check how easily it can be implemented.

Voice description:
  • sweet
  • female young adult
  • Slow
  • female adult
  • (A creeping purr sound before the line) Grrrrrruu.. Krizenia... does not know you... I will not hurt... if you do not hurt me.

  • (Humming) Cute threads.... cute clothes... all for me... and all for you. Heehee~

  • I want... I want to be... human. A pretty human. Not a monster.

Cornelius - Jovial Spirit
Voice Actor Voice Actor
Cornelius - Jovial Spirit
closed
Unpaid
Role assigned to: Michael Apollo Lira

Cornelius is a playable companion, and side character in Fugue's End. Cornelius forms part of the Wraith race of the Undead. They are wandering spirits who follow the biding of those who summon them, but Cornelius doesn't know who that person is so he has self-autonomy. 


Cornelius was a man whose future was cut far too short. He was a leatherworker who wished to prove himself in battle, gain glory, and fame so all the women in town would sing his praises, but he sadly ended up the first casualty of the first fight he ever participated in. Worst of all, due to a clerical error, his death was ruled to be not from a bout, but gout. It then got further misconstrued until he became infamous for dying from a drug overdose. His close friends knew that wasn't true, but the rumor mill kept churning, and as he was already dead he couldn't really defend himself from them.  


That was until he woke up one day in a ghastly form. He had become a wraith, but suspiciously one that retained his memories. Now he attempts to meet up with his old friends, but his new body has made things complicated. With few allies, he roams around the plains until a chance meeting with the Iron Wing allows him the chance to reclaim the proper glory he was denied. 


Cornelius is someone who doesn't try to take things seriously. He's fun loving, impulsive, and a bit of a jerk, but beyond all else, he loves making people smile, and have a good time. He's a sort of class clown who tries to keep the mood up, and tries to pass himself off as cooler than he actually is. His speech is unrefined, and unserious, but he'll never abandon a friend. The closest modern comparison point is someone like Billy from Zenless Zone Zero, but older. Cornelius died at the age of 34, and it's been ten years since his death so think of him as a 44 year old man instead.

Voice description:
  • Fool
  • dumb
  • male adult
  • class clown
  • "Whoa, kid! Hold on a second there! I ain't no threat. See I can even talk unlike those other spooky monsters so let's put the weapons down, and chat a while. My name is Cornelius. What's yours, kid?"

  • "Phew, glad you boys bought new alcohol. After the others drank the last batch, I was getting scared I'd have to cut back. The horror...

  • "Maybe today, maybe tomorrow, but mark my words pal, Cornelius will be a household name one day!

Zanza - Proud Conqueror
Voice Actor Voice Actor
Zanza - Proud Conqueror
closed
Unpaid
Role assigned to: Ezekiel Maslow

Zanza is a playable companion, and side character in Fugue's End. Krizenia is a Rosomak, a counterpart to the Prowler race down below. They are horned mustelids with a keen sense of smell, and enough intelligence to be labeled as one of the few Sentient Beasts, non-humanoid animal types that are known to be capable of true communication with other races. They are a rare breed due to living in extremely cold climates so few are ever seen, but Zanza has decided living in the mountaintop will not net her glory or territory. Descending upon the plains, she intends to create a territory that spans the entire continent!


Zanza as a character is a mixture of a cat's feistiness, a dog's aggressiveness wrapped in Vegeta's ego from Dragonball Z. Zanza legitimately believes she is the strongest being in the world, and will continue to challenge foes she thinks are at her level. She will not cower, and she will always gloat about her power, and while she is strong, she is honestly about mid-level compared to everyone else in the playable cast, but she can't be convinced otherwise. However to not sound like she's only an ego-trip, she does protect those she considers weaker than her, and is very susceptible to praise. She's a little hard to deal with, but when the chips are down she'll always come to your aid.


Her voice has to be at least two things. Aggressive, and self-aggrandizing, you're a super saiyan furball eager conquer everything in your path. Imagine you're the strongest in the world, and you truly believe that. Channel that type of gusto in the way she speaks. Her voice doesn't have to deep or anything just mixed with aggression, valor, and courage. Zanza is also fairly young being equivalent to a 16 year old so you can play into that sort of thing too.

Language:
  • english
Voice description:
  • female young adult
  • aggressive
  • female teen
  • triumphant
  • Bombastic
  • tsundere
  • Bow down to my might, human! I am Zanza, your new supreme overlord!

  • The weak follow the strong, and it is the strong that shape the future. Remember that for we are the pinnacle others strive for!

  • C-Cease staring, dimwit! I wasn't chasing my tail, it was merely a training exercise! Now leave before you incur my wrath further! G-Go!

Kaya - Dragon Mage
Voice Actor Voice Actor
Kaya - Dragon Mage
closed
Unpaid
Role assigned to: kaya

Kaya is a non-playable companion, and side character in Fugue's End. To many people, she appears to be a peculiar creature capable of speech, and magic, she floats around on bubbles she makes herself, and brings the world pep, and cheer wherever she goes. She travels alongside her older brother Jack, who she loves more than anything else in the whole wide world, as he teaches her how to properly use her power to help others, and protect herself.


In truth, Kaya here is a water dragon child, no older than 8 years old. A close kept secret of the dragons is that until they reach the age of 10, they camouflage themselves as other creatures to avoid being hunted by intelligent predators like humans. Due to being raised by a human, she has developed the skill to communicate in the human language through telepathic communication, and she's always eager to meet friendly people who aren't scared about how she looks.


Kaya is by definition a very curious, sweet, and impulsive child. She genuinely doesn't understand malice, and she lives each day only wanting to make her brother, and her friends happy. She can get scared or shy away easily in situations she doesn't understand, but you'll never have a better more loyal friend than her. She is very much a kid characters, and her voice will reflect that sort of innocent exuberance.


She is unplayable as of now, but if certain goals are reached in the kickstarter she will join the playable roster.

Voice description:
  • female child
  • bubbly
  • happy
  • Heehee, that was so much fun~! O-Oh, but wait I never got your name! My name is Kaya! What's yours, mister?

  • Jack is the biggest bestest brother in the whole wide world! I love him lots, and lots, and lots!

  • I might be small now, but one day I'm going to be huge, and protect you guys from all the bad guys! Just you wait, heehee~

Lockhardt - Waking Husk
Voice Actor Voice Actor
Lockhardt - Waking Husk
closed
Unpaid
Role assigned to: Crit_Magnet

Lockhardt is a non-playable character, and minor boss in Fugue's End. He is the lead defense unit in charge of the protecting the various underground labs left behind by the shadowy Sarasvati Institute. Unaware of the fact that he has long been abandoned by his creators he dutifully continues to follow his directive, but his long vigil has begun to wax, and wane as a glitch in his internal system has begun granting him fleeting moments of sapience. He has reset his programming several times to return to his prime work, but each time his sapience returns, and scrambles his mind making him act far more erractic each time.


Lockhardt is a victim of his programming. He is torn between his duty, and self-realization, too scared to start truly thinking for himself. He is not truly malicious, but the constant resets have made him unpredictable. He fights the main group because it's his job, but his sentient mind understands he shouldn't do that because they pose no real threat nor care for what he is guarding, but he is unable to contain himself, and confronts the party, and is soon after defeated ending his suffering.


As a character Lockhardt tries to speak like your typical monotonous robot following orders, but when his personality starts coming through he begins to stutter, and break down as he remembers things he thought he erased. Had he accepted who he was, he'd understand he was far more interested in being a caretaker for his mechanical brothers as a repairman than just another soldier out on the frontlines.

Language:
  • english
Voice description:
  • Melancholic
  • male adult
  • serious
  • Analyzing foreign elements... Intruders identified. Protocol activated. Initiate termination!

  • Memory system... incomplete... Identify yourself!

  • Lockhardt... is that my name? Where are my brothers..? Are they safe..? Or are they breaking just the same as I?

Prowler
Voice Actor Voice Actor
Prowler
closed
Unpaid
Role assigned to: SpondoDrive

The Prowler is a standard enemy type generally found in wastelands across the continent. They are persistent pack hunters who tire out their prey, and enjoy the feast as a team. They are also capable of being domesticated, but caution should always be employed as they can easily overpower someone even in a playfight. Despite how bloodthirsty they look, they have a great distaste for human flesh. If they kill a person it was because they were instructed to or had no other choice.

The Prowler can't speak, but there is a device in universe that can translate their barks, and howls into communicated speech. This won't apply for every prowler so the first line will be with the device on, and the second line will be a typical how. The point here is to be aggressive, and courageous. 

  • My prey never escapes!

  • (Howl)

  • (Custome Line by you)

Cryptid
Voice Actor Voice Actor
Cryptid
closed
Unpaid
Role assigned to: Hannah Mertea

This is a Cryptid. They are a type of Beastman typically found in dark caves. They are large ambush predators who stun their prey and feast on them later. Compared to other Beastmen, they are considered feral, and barely cognizant. Any encounter with them is considered highly dangerous.


Cryptids are capable of speech, but their limited intelligence, and lack of proper vocal chords makes it hard for them to speak. They talk slowly, and trail their words very often. The first line is a good example. The second thing you'll do with Cryptids is screech so really if you're up for it please have fun, and make sure your soundproofing is good to not scare your neighbors.


Male and female voices are encouraged for this role. This one doesn't have a set gender.

Voice description:
  • female adult
  • male adult
  • "Food... has arrived. Delicious... Time to... Feast!'

  • (Screech)

  • (Custom Line by you)

Robot Monk
Voice Actor Voice Actor
Robot Monk
closed
Unpaid
Role assigned to: Jeff Rosenau

This is the Robot Monk, they are advanced automata that have gained specs of sentience during their time in service, but aren't quite cognizant yet. What consciousness they have acquired has given them an incredible fixation in replicating the equivalent of Super Sentai shows, and Dragon Ball.


Despite their mechanical nature, they speak like hot-blooded shounen protagonists, but their programming can get overriden and they start speaking in a very monotonus, very standard robot voice.

Voice description:
  • male adult
  • male young adult
  • male teen
  • (Hero mode) I'm powering up! You won't get past me, fiend!

  • (Robot Mode) New protocol accepted. Terminate all hostiles, immediately.

  • (Custom line by you)

Wraith
Voice Actor Voice Actor
Wraith
closed
Unpaid
Role assigned to: Daurgon Lavinia Duval

This is the Wraith, a mass of spiritual essence controlling a suit of armor. They compose one of the three undead enemy types present in the game. Typically, they murmur and whispher unintelligibly, but for the sake of their special lines, they do have a few things to say. I don't have much voice direction with them. Try your best attempt at a ghostly warrior, and you'll hit the mark.

As they don't necessarily have a gender, this role is open to anyone. I am aiming for two applicants for this role. The two selected will have their voices merged into combined voice to make it sound like a group of souls all inhabiting one body. 

Voice description:
  • male young adult
  • female adult
  • eerie
  • androgynous
  • cold
  • We are legion, the discarded remains of memories long past.

  • Your soul is ours!

  • (Custom line by you)

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