COTRA - Animated Demo
Project Overview
The project COTRA - Animated Demo, is a proof of concept for a dark, psychological action thriller, developed to showcase the core character, narrative direction, and thematic weight of a potential production. The project centers on Cotra, a 47-year-old cage fighter from the industrial nation of Blackwatch, a place defined by pollution, mechanized labor, and a culture that glorifies violence as entertainment. Raised into factory work from childhood, Cotra spent his early life building weaponized prosthetics before being discarded by the same system that shaped him. With no identity beyond survival, he found agency for the first time in underground cage fighting, a brutal but self-chosen path that allowed him to live, endure, and briefly build a life of his own.
That fragile stability collapses after a personal tragedy tied to the unchecked conflict between enhanced combatants known as duelists. As Blackwatch’s streets grow increasingly hostile to ordinary civilians, Cotra begins intervening, not as a hero, but as a man attempting to impose limits where none exist. His early efforts to subdue dangerous duelists lead to a fatal mistake, an event that deeply unsettles him and forces him to confront the cost of violence, intention, and consequence. What follows is not a story of righteous vengeance, but one of moral erosion, grief, and the terrifying ease with which restraint can turn into certainty.
At its core, COTRA explores how prolonged exposure to systemic violence deforms empathy, identity, and belief. The demo focuses on Cotra at the beginning of his transformation: a man who despises the world he lives in, yet has never truly escaped its logic. As his actions escalate and his justifications harden, the line between stabilizer and executioner becomes increasingly unclear. This proof of concept aims to establish the tone, psychological depth, and thematic questions of the character. Not to provide answers, but to ask whether change born from violence can ever remain controlled, or if it inevitably consumes the one who wields it.
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Cotra is a forty-seven year old seasoned MMA cage fighter whose body shows the cost of a long, punishing life. Years of heavy drinking, poor diet, and nonstop combat have left him physically worn, particularly his lungs, which are damaged from living in a highly polluted industrial nation.
Despite this, he is well spoken and formal in his manner of speech, choosing his words carefully and carrying himself with quiet authority. He is not sloppy or crude — his refinement comes from experience, discipline, and a hard-earned worldview rather than comfort or privilege.
Tone - Rough, gravelly, tired and controlled.
Cadence - Slow, deliberate, unhurried
Quality - Weathered and dry, subtle breathiness
Range: mid to low
Reference for speaking patterns and presence would be similar in spirit to Kishibe's Dub voice in Chainsaw Man, or Venom snake in Metal Gear Solid V
(Note: This is a reference for tone and attitude, not an impression.)
The voice should sound like someone who has lived in polluted air for decades and learned to conserve breath and emotion.
Short breaths or slight rasp are welcome — but it should never become theatrical or exaggerated.
Note for personality:
- Calm under pressure
- World-weary but sharp
- Speaks with restraint, not aggression
- Rarely raises his voice — intensity comes from stillness, not volume
- Carries a sense of resignation mixed with dry, understated humor
Auditions should avoid: Overacting the rasp or “tough guy” voice, Cartoonish drunkenness and Shouting or exaggerated grit. We are looking for controlled fatigue, not vocal damage.
- english
- male senior
- animation/character
- male adult
- storyboard demo
- animation
- american
- audacity
When my time comes, I hope my final passing breath is a sigh of relief, as my punishment welcomes me.
Bring change and give people closure. What a fucking joke...
The path of righteousness is far beyond me, to consider myself good for killing bad people is paradoxical
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