Voidless Tale – 2D Artists & Animators Casting Call
Project Overview
Voidless Tale – 2D Artists & Animators Casting Call
Project Category: Video Game
Project Type: Indie Game Development
Compensation: Unpaid / Volunteer Collaboration
Project Overview
Voidless Tale is a solo-developed 2D pixel-art action RPG created in Godot. Inspired by La Tale, The Seven Deadly Sins, and Dante's Divine Comedy, it blends exploration, action, and narrative into a dark fantasy adventure.
The game follows a lost soul searching for forgotten memories throughout Limbo, uncovering its mysteries through exploration, combat, and story-driven encounters.
I'm currently looking for passionate 2D artists, pixel/raster artists, and animators who would like to help bring the world of Voidless Tale to life.
The game uses a hybrid pixel/raster art style, combining traditional pixel-art elements with raster illustrations and layered character animations. Strict pixel-art limitations aren't required, but visual consistency is important.
I'm developing the game independently, handling programming, game design, story, and much of the artwork myself. I already have a team of voice actors and people helping with music and sound.
I'm hoping to find artists who enjoy dark fantasy, RPGs, and collaborative indie game development.
This is a passion project, and development will take time. I appreciate anyone willing to contribute their skills, creativity, and ideas.
Thank you for taking the time to check out the project!
Development updates:
https://www.tiktok.com/@voidlesstalegame
Original Voice Acting Casting:
https://www.castingcall.club/projects/voidless-tale-game
Yuri / Voidless Tale
Looking for an artist to help create characters, enemies, NPCs, equipment, and animation-ready assets for Voidless Tale.
The game uses a hybrid pixel/raster art style, so strict traditional pixel-art rules are not required. What matters most is maintaining a consistent visual style, readable silhouettes, and assets that work well with our modular character and animation system.
What you'll work onPlayer character body parts and clothing
NPCs and enemies
Armor and equipment
Character poses and animation frames
Layered/modular character assets
Pixel-art and raster-style sprites
Maintaining visual consistency between existing and new assets
Pixel art and/or raster illustration
Character design
Understanding of anatomy, posing, and silhouettes
Experience creating sprites for 2D games
Comfortable working with layered character assets
Experience with Aseprite, Photoshop, Krita, Clip Studio Paint, or similar tools
Experience with skeletal or modular 2D animation is a bonus, but not required.
How to applyPlease share examples of your character artwork, sprites, or previous game assets. Finished projects aren't required; personal artwork and practice pieces are welcome.
- armenian
- pixel art / spriting
- krita
*Say something you think would fit*
Looking for a 2D animator to help bring the characters, enemies, and combat of Voidless Tale to life.
The game is a 2D side-scrolling action RPG with a hybrid pixel/raster visual style. Animations should feel responsive, fluid, and expressive while maintaining consistency with the existing character designs.
The project uses both frame-by-frame animation and layered/modular character assets.
What you'll work onPlayer movement animations: idle, running, jumping, landing, and dodging
Combat animations: weapon attacks, skill casting, and hit reactions
NPC idle animations and expressive gestures
Enemy movement, attacks, and death animations
Boss attack patterns and special animations
Animation transitions and timing
Working with layered character assets and equipment
2D frame-by-frame animation
Pixel-art and/or raster animation
Understanding of character movement, timing, and anticipation
Experience animating 2D game sprites
Ability to work with existing character designs
Experience with Aseprite, Photoshop, Krita, Spine, or similar tools
Experience with Godot's animation system or skeletal animation is a bonus, but not required.
How to applyPlease share examples of your animations, preferably character movement, combat, or sprite animations.
Short animation tests, GIFs, and personal projects are welcome. Professional experience isn't required.
What matters most is your understanding of movement, timing, and your willingness to experiment and collaborate.
- english
- 2d animation
- pixel animation
- pixal art
*Say something you think would fit*
Looking for an Environment Artist to help build the worlds of Voidless Tale, from the quiet forests of Limbo to the darker regions of Hell and the contrasting realms beyond.
The role focuses on creating atmospheric 2D environments, backgrounds, tiles, props, and environmental storytelling while keeping everything visually consistent with the game's dark fantasy style.
What you'll work on2D environment concepts
Background and foreground artwork
Tilesets and terrain
Trees, rocks, ruins, buildings, and environmental props
Parallax background layers
Boss arenas and important locations
Environmental storytelling
Lighting and atmosphere references
Helping define the visual identity of different regions
Pixel art and/or raster environment art
Strong understanding of composition and perspective
Ability to create atmospheric dark fantasy environments
Experience with tilesets and modular environments
Understanding of parallax and layered 2D scenes
Experience with Aseprite, Photoshop, Krita, Clip Studio Paint, or similar tools
Experience working with Godot or other 2D game engines is a bonus, but not required.
How to applyPlease share examples of environments, backgrounds, tilesets, or other scenery you've created.
Concept art, personal projects, and unfinished environment studies are welcome.
- armenian
- pixel artist
- 2d art
*Say something you think would fit*