Voidless Tale – 2D Artists & Animators Casting Call

Project Overview

Voidless Tale – 2D Artists & Animators Casting Call

Project Category: Video Game
Project Type: Indie Game Development
Compensation: Unpaid / Volunteer Collaboration

Project Overview

Voidless Tale is a solo-developed 2D pixel-art action RPG created in Godot. Inspired by La Tale, The Seven Deadly Sins, and Dante's Divine Comedy, it blends exploration, action, and narrative into a dark fantasy adventure.

The game follows a lost soul searching for forgotten memories throughout Limbo, uncovering its mysteries through exploration, combat, and story-driven encounters.

I'm currently looking for passionate 2D artists, pixel/raster artists, and animators who would like to help bring the world of Voidless Tale to life.

The game uses a hybrid pixel/raster art style, combining traditional pixel-art elements with raster illustrations and layered character animations. Strict pixel-art limitations aren't required, but visual consistency is important.

I'm developing the game independently, handling programming, game design, story, and much of the artwork myself. I already have a team of voice actors and people helping with music and sound.

I'm hoping to find artists who enjoy dark fantasy, RPGs, and collaborative indie game development.

This is a passion project, and development will take time. I appreciate anyone willing to contribute their skills, creativity, and ideas.

Thank you for taking the time to check out the project!

Development updates:
https://www.tiktok.com/@voidlesstalegame

Original Voice Acting Casting:
https://www.castingcall.club/projects/voidless-tale-game

Yuri / Voidless Tale

Pixel / Raster Character Artist
Artist Artist
Pixel / Raster Character Artist
open
Unpaid

Looking for an artist to help create characters, enemies, NPCs, equipment, and animation-ready assets for Voidless Tale.

The game uses a hybrid pixel/raster art style, so strict traditional pixel-art rules are not required. What matters most is maintaining a consistent visual style, readable silhouettes, and assets that work well with our modular character and animation system.

What you'll work on
  • Player character body parts and clothing

  • NPCs and enemies

  • Armor and equipment

  • Character poses and animation frames

  • Layered/modular character assets

  • Pixel-art and raster-style sprites

  • Maintaining visual consistency between existing and new assets

Useful skills
  • Pixel art and/or raster illustration

  • Character design

  • Understanding of anatomy, posing, and silhouettes

  • Experience creating sprites for 2D games

  • Comfortable working with layered character assets

  • Experience with Aseprite, Photoshop, Krita, Clip Studio Paint, or similar tools

Experience with skeletal or modular 2D animation is a bonus, but not required.

How to apply

Please share examples of your character artwork, sprites, or previous game assets. Finished projects aren't required; personal artwork and practice pieces are welcome.

Language:
  • armenian
Other info:
  • pixel art / spriting
  • krita
  • *Say something you think would fit*

2D Pixel / Raster Animator
Animator Animator
2D Pixel / Raster Animator
open
Unpaid

Looking for a 2D animator to help bring the characters, enemies, and combat of Voidless Tale to life.

The game is a 2D side-scrolling action RPG with a hybrid pixel/raster visual style. Animations should feel responsive, fluid, and expressive while maintaining consistency with the existing character designs.

The project uses both frame-by-frame animation and layered/modular character assets.

What you'll work on
  • Player movement animations: idle, running, jumping, landing, and dodging

  • Combat animations: weapon attacks, skill casting, and hit reactions

  • NPC idle animations and expressive gestures

  • Enemy movement, attacks, and death animations

  • Boss attack patterns and special animations

  • Animation transitions and timing

  • Working with layered character assets and equipment

Useful skills
  • 2D frame-by-frame animation

  • Pixel-art and/or raster animation

  • Understanding of character movement, timing, and anticipation

  • Experience animating 2D game sprites

  • Ability to work with existing character designs

  • Experience with Aseprite, Photoshop, Krita, Spine, or similar tools

Experience with Godot's animation system or skeletal animation is a bonus, but not required.

How to apply

Please share examples of your animations, preferably character movement, combat, or sprite animations.

Short animation tests, GIFs, and personal projects are welcome. Professional experience isn't required.

What matters most is your understanding of movement, timing, and your willingness to experiment and collaborate.

Language:
  • english
Other info:
  • 2d animation
  • pixel animation
  • pixal art
  • *Say something you think would fit*

2D Environment Artist
Artist Artist
2D Environment Artist
open
Unpaid

Looking for an Environment Artist to help build the worlds of Voidless Tale, from the quiet forests of Limbo to the darker regions of Hell and the contrasting realms beyond.

The role focuses on creating atmospheric 2D environments, backgrounds, tiles, props, and environmental storytelling while keeping everything visually consistent with the game's dark fantasy style.

What you'll work on
  • 2D environment concepts

  • Background and foreground artwork

  • Tilesets and terrain

  • Trees, rocks, ruins, buildings, and environmental props

  • Parallax background layers

  • Boss arenas and important locations

  • Environmental storytelling

  • Lighting and atmosphere references

  • Helping define the visual identity of different regions

Useful skills
  • Pixel art and/or raster environment art

  • Strong understanding of composition and perspective

  • Ability to create atmospheric dark fantasy environments

  • Experience with tilesets and modular environments

  • Understanding of parallax and layered 2D scenes

  • Experience with Aseprite, Photoshop, Krita, Clip Studio Paint, or similar tools

Experience working with Godot or other 2D game engines is a bonus, but not required.

How to apply

Please share examples of environments, backgrounds, tilesets, or other scenery you've created.

Concept art, personal projects, and unfinished environment studies are welcome.

Language:
  • armenian
Other info:
  • pixel artist
  • 2d art
  • *Say something you think would fit*