Run out of Time PILOT: Wave 3

Run out of Time PILOT: Wave 3

Project Overview

A teenage girl named Miranda receives a mysterious family heirloom for her birthday with one simple rule: NEVER TAMPER WITH IT. Naturally, that rule is broken. She and her best friend Luke are thrown into a bizarre world beyond time itself, where strange civilizations, impossible places, and dangerous forces await. Now they must find their way home while protecting a powerful artifact that the others desperately want!

Project Roles: Audio Editor Background and Prop designer
Audio Editor
Audio Engineer Audio Engineer
Audio Editor
open
Unpaid

The Audio Editor will be responsible for putting together and timing the project’s audio! I’ve already done 50% of the Audio Editing for this Pilot, so there is only the other half left! Responsibilities include:

  • Syncing dialogue to the animation

  • Timing dialogue and sound effects to match the action

  • Cutting and arranging audio to fit each scene

  • Adding and timing sound effects

  • Placing music and adjusting its timing around dialogue

  • Creating smooth transitions between audio clips

  • Keeping the project’s audio organized

I will be doing dialogue cleanup! So the main focus of this role is audio timing, synchronization, arrangement, and overall scene audio!

To audition, all I need is just 2-3 examples of audio editing you’ve done, or a portfolio! You can use any software you want as well as long as it sounds good!

  • *Say something you think would fit*

Background and Prop designer
Artist Artist
Background and Prop designer
open
Unpaid

The Background & Prop Designer will create the environments and objects used throughout the project. They will work from scripts, storyboards, and descriptions to create visual assets that fit the established art style!

Responsibilities include:

  • Designing and drawing backgrounds and environments

  • Designing props and objects used by the characters

  • Creating additional angles or variations when needed

  • Maintaining visual consistency across scenes

  • Making assets that are practical for animation

  • Working with me to refine designs and make revisions

To audition, all I need is 3-5 examples of background art and prop art! You may also include portfolio if you want to. You can use any software you want as well!

  • *Say something you think would fit*

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