Potential Sam and Max Project Voice Actors needed!
Project Overview
Due to the Sam and Max franchise laying dormant for almost ten years at the time of writing this, I am hoping to work directly with the creator of Sam and Max (Steve Purcell) to make a brand new Sam and Max game, and we need your help! Since I am an indie developer, this game is going to be the biggest project I have ever done! Come help a new generation of gamers experience Sam and Max!
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Latest Updates
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Congratulations to DjangoB!
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The rapper enemy has been cast
Congratulations to miloburning244! -
We have our additional writer!
Congratulation to yottakon! -
God has been cast!
congratulations to Wiley Koyote! -
Max has been cast!
Congratulations to HyperVoiceActing and Strange_Scott!
Sam, an anthropomorphic dog, is one of the two titular characters in the Sam and Max Franchise.
A member of the Freelance Police, Sam comes off as more level headed and less violent than his partner Max, albeit not by much. He typically wears a grayish film noir-styled suit, with a hat and a blue and black striped tie. In the games, he has a tendency to take everything he sees, and apparently keeps the items in a cardboard box that he carries inside his coat.
Sam is prone to long-winded sentences filled with elaborate terminology. He rarely loses his temper and is able to react to panic-inducing situations with extreme calm. When he does get angry, however, he tends to react in an uncharacteristically savage manner. In They Stole Max's Brain, Sam shows his more violent manner of investigating then the previous episodes, which include from beating a gorilla for showing a dog sign, to using a gun on a COPS member. It is usually, and somewhat ironically, Max that calms him down and prevents him from acting upon his anger.
He also has a very large sweet tooth, as during many of his adventures and assignments he can be seen enjoying a multitude of frozen treats such as popsicles and ice cream sandwiches, especially in the comics. In Sam & Max Season Two he becomes self-conscious about his weight, particularly when seeing his future and past selves.
Sam carries around a huge revolver. In the comics, he is quick to use it but is a very lousy shot. In the Telltale episodes he can hit any object on the first shot but is very reluctant to use it against living things, even villains. The gun is absent in the other incarnations.
Although most of the time he acts like a human, Sam sometimes behaves like a dog. He has growled several times in the Telltale games, and his sobbing in Sam & Max Hit the Road sounded like whining. He seems to have an enhanced sense of smell; he was able to smell where Max parked the car in Monkeys Violating the Heavenly Temple, and located the cereal aisle in Beast from the Cereal Aisle and the concession stand in Night of the Cringing Wildebeest by their non-food scents. He has also been shown to enjoy dog treats. It has been speculated that he is some sort of Irish Wolfhound.
Payment will be $10 for every usable minute of dialogue.
(Sudden) Freeze, bad guys!
(Fast) Holy mother of a side winding armadillo on a one way street on a Tuesday night!
(Annoyed) Now who in their right mind would plant a bomb in front of our office?
Violent, impulsive and indulgent in the extreme, Max is the source of much of the franchise's unique humor. Max is an active member of the Freelance Police along with his long time partner and friend Sam.
He often refers to himself as a lagomorph, though he also sometimes refers to himself as a rabbit. A rabbit is a type of lagomorph, so these are not mutually exclusive. He enjoys violence and prefers to solve problems aggressively. He has a slight distaste for the long stories, anecdotes, and sentences that Sam constantly spouts forth, often asking Sam and others not to use various words such as 'ensue' and 'acumen'. He shares Sam's enthusiasm in just about anything, especially if it involves large guns and trouble. He also has very poor hygiene, as he sometimes tastes his own belly button lint, and once had a large "suspicious growth" behind his ear. Sam has commented on his pungent bodily odors on more than one occasion. Both Sam and Max have also commented on the obscure fact that Max has a metal plate in his skull.
Max always carries a Luger around, and when asked where he keeps it usually responds with "None of your damn business.". He is fairly trigger-happy with it in the early comics, but this is rarely seen elsewhere. Like Sam, he's a lousy shot and never seen actually hitting anyone. Perhaps because of this, he prefers to get up close and simply leap at his foes and hurt them in whatever way he can come up with. This fails miserably about as often as it works; despite his boundless energy and love for violence, Max isn't particularly good at fighting.
Payment will be $10 for every usable minute of dialogue.
(Shocked) Our highly improbable plan worked, Sam!
(Shocked) Oh my god, Sam! These people have gills! It's hideous and disgusting and how do we get some?
(Sad) I hate to see a grown marionette cry... (Annoyed) I wish he would stop.
Just like Sam and Max, your pay will be $10 per minute of usable dialogue
Do a Teen rated rap
Well, it's God. Mainly looking for a nice, booming voice.
You will be doing only like two lines, maybe three.
(Annoyed) What in my name is going on in here?
Angel extras for the first episode.
This is your one line.
Actually you might get two lines in the game
Welcome to heaven!
If you can animate in 3D and replicate the looks of Spider Man: Into The Spiderverse, we need you!
Say something you think would fit
If you can mix audio for the game, it would help get the game out sooner!
Say something you think would fit
Every game needs a good theme song, right? If I like the way you sing, you'll be a shoe-in for the main theme!
Sing something timeless
With only really three people working on this (at the time of writing), we need some more writers to help finish the game sooner!
Say something you think would fit