D&D: Cidaline | Major NPC voices required for a Homebrew Campaign!

D&D: Cidaline | Major NPC voices required for a Homebrew Campaign!

Project Overview

My campaign has a myriad of complex NPCs, and as DM, I get easily overwhelmed by the amount of explaining I have to do when I have several key characters in the room. The answer? Predict the future and get a group of amazing voice actors together for plot dumps on my players, who can go back and refer to the audio tracks for notes. This is a first for me, but if it works, I'll be able to make this a semi-regular thing, and perhaps even get the entire story voiced when the campaign ends.


MAJOR ROLES:

Farenghar: Talkative Illusion Wizard. The younger identical twin of two famous wizards in the world of Cidaline, and part of a very successful adventuring party aside from the PCs group. Really wants help with finding a lost wizard friend somewhere in the world.

Villefort (Vill-eh-four): Quietly studious Evocation Wizard. The older twin, and part of a long-disbanded group of wizards who founded an entirely new type of magic, which they were hunted down for creating, assassinated one by one. He may be the last one, and his Illusionist brother does what he can to stop him being found and murdered.

Pandera: (War) Trickster Demi-God. Currently losing control of a carefully executed plan to become a fully-fledged god, at the expense of these wizards and at least one member of the PC party. She is very aware her current competitor, the other trickster demi-god (of thieves), is hidden in one of the mortals. This is a problem because there can only be one Trickster God at the end of the campaign. She has taken the more ruthless role, and is generally known for walking battlefields and convincing people to turn the wrong way into danger, or fight their own people. A victim of her own emotions and ambitions, but incredibly dangerous and manipulative. One of the 'Big Bads' of the campaign.

Kaleel: Demi-God of Protection. Has tasked one of the party members with finding his brother, the demi-god who is ironically trapped in one of the other party members. All he cares about is making sure no-one gets hurt, and his priority is those who cannot save themselves, run fast enough, the undeserving victims of violence. He has a heart of gold but has a habit of wearing himself thin trying to protect everyone. Very Captain America about dealing with problems. An innocent boi in the crossfire of the two trickster demi-gods at his side.


MINOR ROLES:

General Sweeney Zamboni: The Major General, in command of the barricaded city of Greenspire and the high elf citizens. Is trying to deal with a sudden insurgence of werewolves, and the appearance of several previously well-stealthed main characters suddenly in his office headquarters. A very straight-backed man of the law, requires information and warriors to deal with the city's immediate problems. Eloquent and tactical, not a man of many words, unlike Farenghar, with whom he is constantly in a vocal battle to be heard.

Threadwalker Thruum: An ethereal entity, Thruum the Threadwalker travels time and space walking on tightropes anchored between various realities. A fully-fledged god in the campaign's pantheon, those who see him just see a galaxy shaped in a humanoid form. In more casual moments, he's known for speaking entirely in emojis and wingdings. Since meeting the party, he's become enamoured with these individuals, and has taken them on many tours of the universe, overjoyed he can finally share the sights he usually explores alone. However, he must carry out the will of the head god, and stop the chaotic motions of one of the trickster demi-gods (once again). Really, he's a sweetheart who must lay down the law.

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Latest Updates

  • Thanks for auditioning + more characters on the way!

    Thank you so much for participating! I will be systematically going through everyone's audio files from today with intent to close these roles, and will contact the breadwinners shortly. - For those of you who don't get one of these characters, don't worry! As DM to a very complicated, lore-rich and at-least-half-improvised campaign, I can assure you that there are heaps of other characters that I consider minor, but my players see as major and generally somehow end up centering the campaign dungeons around. For example, Jonah the Drow Assassin, whose likeness is the casting call reference image, and has been stalked by the players for over a year's worth of game time now, since literally Day 1. Spoons, a mysterious man trapped in a jail beneath a castle, driven crazy enough in his prison that he can only say the word 'spoon' and tries to dig through walls with cutlery - the players suspect he is a powerful wizard, for some reason that is only known to players who've become increasingly paranoid of their apparently unpredictable DM. Tabitha, a powerful human working for the Frog Queen, whose sole purpose is to mangle werewolves with ironcast frying pans, and hobby is keeping her immature frogkind soldiers out of more noble civilisations. Selonius Drakken, the beta werewolf the party killed a clone of, who is now a major part of the campaign (as those of you who auditioned for General Sweeney will have noticed). In other words, about 30 or so characters are waiting in my next casting call, should this audio-queued D&D attempt work! I hope to see all of you there in the future. - Emily
Voice Actor
Voice Actor
Farenghar
closed
Unpaid
Role assigned to: JollyGinger

Farenghar: Talkative Illusion Wizard. The younger identical twin of two famous wizards in the world of Cidaline, and part of a very successful adventuring party aside from the PCs group. Really wants help with finding a lost wizard friend somewhere in the world.

- OPTIONAL. May require Gaelic fluency for spells! Please add this line to the end of your audition (for bonus casting points!):

Bheir sinn cuideachadh dhut ma tha feum oirnn agus ag iarraidh cobhair mar thoradh air ais.


For vocal inspiration, please refer to Oliver Wood/Sean Biggerstaff in Harry Potter: https://www.youtube.com/watch?v=3vZL4eHdhRM

  • Anyway, tell me how you got that necklace. And where the rest of it is. And why you thought it would be a good idea to wear it in public with people like me around.

  • That's one half o'the necklace of the world-famous wizard Liara Kalameet, who you probably know all about by now. (In a hushed tone) My brother and I don't think she died in the Grey War, and we need your necklace to prove it. (Normal voice again) We need it for a ritual! Heard of the spell Locate, or Find Object? It's... similar. Except it's a fucking massive magic circle, a huge waste of energy most of the time, and a pain in the arse to get right. And that's exactly what we need to fill the gap.

  • (Cheerily, lying) I'm Villefort, actually! Ahah, just pulling your leg. Or am I?

Voice Actor
Voice Actor
Villefort
closed
Unpaid
Role assigned to: Muppet

Villefort (Vill-eh-four): Quietly studious Evocation Wizard. The older twin, and part of a long-disbanded group of wizards who founded an entirely new type of magic, which they were hunted down for creating, assassinated one by one. He may be the last one, and his Illusionist brother does what he can to stop him being found and murdered.


- OPTIONAL. May require Gaelic fluency for spells! Please add this line to the end of your audition (for bonus casting points!):

Bheir sinn cuideachadh dhut ma tha feum oirnn agus ag iarraidh cobhair mar thoradh air ais.


For vocal inspiration, please refer to Oliver Wood/Sean Biggerstaff in Harry Potter: https://www.youtube.com/watch?v=3vZL4eHdhRM

  • Before we do this, I'd better warn you, the only metal in the room is going to be that necklace. Everything else tends to catch on fire or explode if it's not specifically part of the spell.

  • Dump all your pricey shit in... hnnngh - (Panting, moving stuff aside, emptying a box out) - this... box! Hah. Okay. Join us in here once you're done. Grab some robes from that chest if you're just wearing armour, because all that's gonna come off. And about your fancy magic items, if in doubt, keep it out.

  • That's not supposed to happen. I think..?

Voice Actor
Voice Actor
Pandera
closed
Unpaid
Role assigned to: uuntiedshoelace

Pandera: (War) Trickster Demi-God. Currently losing control of a carefully executed plan to become a fully-fledged god, at the expense of these wizards and at least one member of the PC party. She is very aware her current competitor, the other trickster demi-god (of thieves), is hidden in one of the mortals. This is a problem because there can only be one Trickster God at the end of the campaign. She has taken the more ruthless role, and is generally known for walking battlefields and convincing people to turn the wrong way into danger, or fight their own people. A victim of her own emotions and ambitions, but incredibly dangerous and manipulative. One of the 'Big Bads' of the campaign.

  • Hail and well met, idiots.

  • Okay, listen up Mokka. Someone took Baby. I got called away for a few seconds, and when I came back, he was gone, and all that was left was a big portal, deactivated and burning, and a very distinct smell of sulphur. If you've even read anything about your deity, you should know what's up. For the rest of you, Mokka's child is currently in Hell, as far as I know.

  • Sorry scum, I didn't hear you over the sound of you smothering your brother in illusion magic. There, that's better. Empty eyes, frail limbs, ashen skin...? Must be a Grey. The last of them, I'd wager. Wow, you're actually... (Admiring his looks, then catches herself) - You'd fetch a pretty penny! I'm sure a slaver would snap up someone like you, stupidly powerful and ruggedly handsome to boot. Pity you couldn't stop the Blight, or the murder of your peers. Oooh, if looks could kill! (Taunting)

Voice Actor
Voice Actor
Thruum
closed
Unpaid
Role assigned to: lytningthief

An ethereal entity, Thruum the Threadwalker travels time and space walking on tightropes anchored between various realities. A fully-fledged god in the campaign's pantheon, those who see him just see a galaxy shaped in a humanoid form. In more casual moments, he's known for speaking entirely in emojis and wingdings. Since meeting the party, he's become enamoured with these individuals, and has taken them on many tours of the universe, overjoyed he can finally share the sights he usually explores alone. However, he must carry out the will of the head god, and stop the chaotic motions of one of the trickster demi-gods (once again). Really, he's a sweetheart who must lay down the law.

  • Pandera, that's enough.

  • You've done enough. Do not struggle within the threads of fate, they will only strain, and snap.

  • I am Space and Time. My will is that of Melethor's, because we are one and the same. I cannot bow to you, a demi-god, when my master and creator, my self, has commanded otherwise. You are but a lowly human still, risen from your grave with the chance to join our ranks, not because of your lust for power, your ability to connive and mislead, but for your usefulness to the pantheon. Please do not force my hand, as the one who pushes mine also commands the will of this reality.

Voice Actor
Voice Actor
General Sweeney
closed
Unpaid
Role assigned to: MaxLyon

General: The Major General, in command of the barricaded city of Greenspire and the high elf citizens. Is trying to deal with a sudden insurgence of werewolves, and the appearance of several previously well-stealthed main characters suddenly in his office headquarters. A very straight-backed man of the law, requires information and warriors to deal with the city's immediate problems. Eloquent and tactical, not a man of many words, unlike Farenghar, with whom he is constantly in a vocal battle to be heard.

  • I would prefer it if you didn't rile them up, Farenghar.

  • (Mumbling) Bloody twins... well, you scallywags, come out of hiding. I presume you're here about Selonius. I will give you a quick run-down of the situation, providing the Ents were truthful about your joining the search for Drakken and the current location of the Alpha, unless you have any information you can give me? It would benefit us greatly. This may be a small island, but most of it is out of our reach. (Farenghar interrupts) Hey! I was explaining.. (sighs), ohhh bother.

  • The long and short of it - Once upon a time, we had your usual wolves on this island. And then one day, they got a bit bigger, and started running into town, biting people, and running out again. This was during the war, and during the construction of the wall, and the Emerald Net that covers this city. We lacked the protection we have now. So it was only a matter of time before we had... incidents. Things something like going to the market to pick up some meat for dinner, and while the hunter is weighing it out, suddenly he eats what you just paid for, grows long ears and leaps at you.

Voice Actor
Voice Actor
Kaleel
closed
Unpaid
Role assigned to: MarshallsVoices

Kaleel: Demi-God of Protection. Has tasked one of the party members with finding his brother, the demi-god who is ironically trapped in one of the other party members. All he cares about is making sure no-one gets hurt, and his priority is those who cannot save themselves, run fast enough, the undeserving victims of violence. He has a heart of gold but has a habit of wearing himself thin trying to protect everyone. Very Captain America about dealing with problems. An innocent boi in the crossfire of the two trickster demi-gods at his side.

  • I heard someone mention my brother. Where is he?

  • He's about yeigh big, not as muscly as me, eyes like a snake? Tends to wear a lot of scarves and eyeliner? He may or may not have been trying to balance a bucket of paint above a door around here, or selling some 'rightfully' stolen items back to their owner? (Pause) You're all giving me a lot of mixed signals here.

  • It wasn't your fault. None of you should shoulder that blame. The entity you were up against is much stronger than you know, and older than even myself. He has been around, growing the roots of evil as long as there has been magic in this world. If I had been at my prayer stone, I would have interjected, but I had been called away by someone else at the time, they'd rolled a 98 and I am forced to materialise no matter what I'm doing at that point to help them. Turns out, it was a trap, an ambush I later found out was devised by Mordred so he could get to you. It's impressive you've made it onto his radar, but this is a path I would prefer you not to pursue.

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