I really like this audition when you're talking "normally". When it comes to getting loud: you lose a lot of your character inflection the second you start yelling or adding emphasis to words ("quailed in fright" and the following "inside" stand out as the worst offenders). There's also a quality issue I can't put my finger on- too close to the mic maybe?
Ah. In the second part I was going for that sort of slimey sound I've always pictured the character as having in that section of the game, as opposed to a more-panicked version of the voice that I was using in the first section. Then in the third I was turning them up as far as I could, but that may have been a bit too much lol. As for the quality, I'll see what I can do, I may indeed have been a bit too close, I'll re-record with more distance.
Cheers, ears.