Game Music Composer
Project: Ruins of Tomorrow (ROT)
Studio: Revolt Interactive
Role: Lead Composer / Game Music Composer
Type: Remote, long term project-based
Role Payment: Differed with requirements and legal, or Non Profit with no requirements other than the basics we will later talk about, and you will receive credits in the game, in the game credits, in our official social media/sites, in important events, and recomendation to partner companies.
What's the role?
We’re looking for a Lead Composer to create the original soundtrack for Ruins of Tomorrow.
You’ll be responsible for creating the game's main musical identity, including themed tracks, character themes, emotional pieces, exploration music, ambient music, tense moments, and other music needed throughout the game.
The soundtrack should feel southern, country, atmospheric, emotional, lonely, and grounded, while still fitting a post-apocalyptic world.
We're looking for something inspired by the feeling of The Walking Dead and the emotional atmosphere of Ruins of Tomorrow, without copying either soundtrack.
Think:
Southern / country influence
Acoustic guitar and other organic instruments
Ambient textures
Emotional and melancholic themes
Quiet, lonely exploration music
Darker atmospheric pieces
Tension without always becoming "horror music"
Music that feels natural to the world rather than overly cinematic
The composer should be able to create music that can stand on its own while also supporting the game's story and atmosphere.
What you'll deliver
Depending on development needs, you may be asked to create:
Main theme
Character themes
Emotional themes
Exploration / travel music
Ambient background tracks
Tension and suspense tracks
Major story themes
Menu / title music
Chapter or location themes
Short musical cues / stingers
Alternate versions or variations of tracks
Seamless gameplay loops when needed
The exact number of tracks will be discussed as development progresses.
InspirationHere is some inspiration to get you going:
Software
Use whatever professional DAW and tools you're comfortable with.
Examples include:
You do not have to use a specific DAW. What matters most is the quality and style of your work.
What we're looking for
Required:
Strong understanding of melody, atmosphere, and emotion
Ability to compose original music
Able to create music around a specific mood or scene
Good mixing and production quality
Able to take direction and revise tracks
Consistent communication during development
Portfolio or examples of previous work
Preferred:
Experience composing for games
Experience with ambient music
Experience with country / folk / Americana
Experience with cinematic or narrative music
Experience creating looping game music
Is this a lead?
Yes. This is a Lead Composer position.
You would be the primary person responsible for ROT's musical direction and would work directly with the game's development team to establish and maintain its soundtrack.
How to apply
Please provide:
Your name / alias
A short introduction
Your music portfolio
2-5 examples of your strongest work
Your DAW / main software
Any previous game, film, or narrative-composing experience
Your Discord Username
Portfolio: SoundCloud, YouTube, Bandcamp, personal website, Google Drive, or another platform where we can listen to your work.
We're especially interested in hearing music that demonstrates emotional storytelling, acoustic/country influence, ambient atmosphere, and strong thematic writing.