Child Duck Creature — Voice Actor for Indie Game

Amitalyssa for Child Duck Creature

Amitalyssa
Amitalyssa auditioning for Child Duck Creature in Child Duck Creature — Voice Actor for Indie Game
John Berto
John Berto

Hi Amitalyssa, thank you so much for auditioning! ❤️ I'm listening through everyone's voice samples now and will get back to you soon — I really appreciate you taking the time to bring this little duck to life 🦆

    Amitalyssa
    Amitalyssa

    Thank you for taking the time to reply and to listen to everyone’s submissions. I had a blast getting to explore this character. If you have notes or would like to hear it in another style or direction I’m happy to try as different style!

Child Duck Creature
Voice Actor Voice Actor

Child Duck Creature

open
Paid: Flat Rate 300 USD
The sides they read from:
  • DIALOGUE — record each line three ways: (1) NATURAL — your first interpretation; (2) DUCK BLEND — clear speech with stronger quack, breath and duck-like rhythm; (3) CLEAR — mostly human speech with one subtle duck-like vocal catch. Lines: 01 “Oh! You’re back. I was waiting.” / 02 “I found you!” / 03 “What are you doing over there?” / 04 “Can I sit with you?” / 05 “Mm... stay here a little longer, okay?” / 06 “You seem quiet today.” / 07 “Huh? I heard something. Let’s go see.” / 08 “I don’t know yet, but I want to try.” / 09 “Wait, wait. I have an idea.” / 10 “Tell me one more thing.” / 11 “Whoa! Too fast. Try again.” / 12 “Good night. I’m still listening.”

  • EMOTIONAL RANGE — repeat “Wait, wait. I have an idea.” as: CURIOUS / DELIGHTED / SECRETIVE / SLEEPY / RECOVERING FROM SURPRISE.

  • DUCK VOCAL TAKES (no words) — short, intentional duck-creature sounds using quacks, chirps, breath and low murmurs. One restrained take and one more expressive take for each: 01 Notice something — questioning chirp / 02 Recognize someone — bright greeting quack / 03 Invite someone closer — gentle two-part call / 04 Enjoy being petted — hum into a soft coo-quack / 05 Startle, then recover — sharp quack into a murmur / 06 Friendly boundary — one firm quack, then soften. Submit clean, unprocessed audio.