Hmmm deeper voice is what im lookin for
I could try a deeper voice if you want me to
Hmmm deeper voice is what im lookin for
I could try a deeper voice if you want me to
Core Identity
Darkrai is the Legendary Pokémon of Nightmares. In this story he operates from the shadows, manipulating Gripper and briefly taking control of Meena. He is calm, intelligent, sadistic, and deeply theatrical. He treats living beings as stepping stones and seems to have a particular interest in Kerial, using others to move against him.
Personality SummaryDarkrai is elegant evil:
Manipulative & Superior: He speaks to mortals as if they are interesting toys or useful tools. He rarely raises his voice because he doesn’t need to.
Sadistic Amusement: He finds genuine pleasure in fear, despair, and the suffering of others. Even his compliments feel like threats.
Patient & Opportunistic: He does not rush. He waits, influences, and lets others do the dirty work until the moment is right.
Personal Interest in Kerial: There is clear history or obsession here. Kerial is not just another victim — he is a specific target.
Theatrical: His speech has a deliberate, almost melodic quality. He enjoys the sound of his own menace.
Base voice: Low, smooth, and drawling. There should be a natural melodic quality — elegant rather than gravelly.
Default mode: Calm, controlled, and quietly delighted. Every word feels chosen.
Influencing / Possessing mode: The voice can become layered or slightly distorted, but it should never lose its smoothness. Menace comes from composure, not volume.
Key trait: Darkrai should never sound frantic or crude. The scarier he is, the more polite and measured he becomes. Silence and slow delivery are weapons.
Gripper: A useful, broken tool. Darkrai speaks to him with false partnership and quiet contempt.
Meena: Another vessel. He discards warmth and humanity the moment he takes control.
Kerial: The only one who seems to provoke something closer to real interest or lingering hatred.
Quietly amused manipulation – Smooth and superior.
Cold revelation – Still calm, but heavier.
Open menace – Elegant, drawling, and final.
Quiet Amusement: “I needed stepping stones in getting my revenge on Kerial. And the first one is you, quite an honour!”
Cold and Superior: “Is that so? I don’t recall! Or, I’ve just chosen to forget about it, much like a bad nightmare.”
Open Menace: “Soon, you will understand why you should have stayed hidden. Stayed cowering in fear away from your comrades.”