WUNDERHAUSE MONTHLY DEVLOG (SEPTEMBER 2026)
WUNDERHAUSE MONTHLY DEVLOG--SEPTEMBER 2026
What's Happening:
Hello everyone and thank you for taking the time to read this; I have some pretty bad news (with some silver lining). The main file for the game corrupted, and I am unable to work on the previous version of the game. the things that were lost were some character scripting and maps. I believe this has helped me to better understand the scope I should be striving for for a demo, as well as giving me the chance do a 'soft reset' of the game to better fit the story I want to tell. I'll be going through the open positions a bit late this time as I am still working to re-orient the current scope and salvage what I can.
thank you for you patience and support!
What's next?
As I continue to rebuild the game from it's broken state, I've implemented Revision Control and hope to have a small teaser out in the next couple weeks. I will be trying to post updates on GameJolt (https://gamejolt.com/games/Wunderhause/1038248).
I want to again thank you guys for what you do and the service you provide!
Cheers,
Polygremlin-Creative Director at Noirgami Studios
Stay Tuned!



