Adventure Forward: Starfall™ | Earthbound-Inspired JRPG |

Adventure Forward: Starfall™ | Earthbound-Inspired JRPG |

Project Overview

"Long Ago Halcandra was a magnificent and prosperous planet, home to advanced civilizations with deep knowledge of star magic and astral phenomena. The inhabitants of Halcandra, known as the Halcandrans, were a race of powerful beings who harnessed the energy of the stars for various purposes, from technology to magic. The planet was ruled by a council of wise leaders and protected by elite warriors known as the Astral Knights. However, peace was shattered when an interdimensional being known as Red X invaded Halcandra. Red X was a monstrous entity from another world, seeking power and souls to enslave. Despite the valiant efforts of Halcandra's defenders, they could not defeat Red X. Instead, they managed to seal him using ancient knowledge, but the damage had been done. The planet was left in ruins, and the surviving Halcandrans fled to nearby planets to rebuild their lives. YEARS LATER....A Flock of travelers had been exploring a cave somewhere near mt. obsidian and while exploring they accidentally manage to free Red X from their imprisonment And kill the young travelers and start the plan out their revenge of the hero's that had trapped them all those years ago but soon encountered the apple of enlightment which told of them their defeat to the hands of the second coming to the fabled "Stargazer" worried and determined to not let the prophecy come to fruition. they travel back in time 10 years to terminate the Stargazer while they are still young.

  • STARFALL is an RPG for windows based off of numerous of games such as Yume Nikki, Undertale, earthbound beginnings, and Kirby. It's a lighthearted basic story about a child defeating the Red X and becoming the Fabled "Stargazer" someone who is able to perish darkness at any point and time which vaguely gets darker the more you look and play into the game.

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Artist
Artist
Game Designer
closed
Deferred: Profit Share
cast offsite

Game designers are responsible for conceptualizing and creating the overall gameplay experience. They design game mechanics, levels, objectives, and rules to ensure an engaging and balanced player experience. They often work closely with artists, programmers, and writers to bring their vision to life.

Language:
  • english
Other info:
  • Any type
  • *Say something you think would fit*

Artist
Artist
Programmer
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Deferred: Profit Share
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 Programmers or developers are responsible for coding the game using programming languages such as C++, Java, or scripting languages like Lua. They implement game mechanics, user interfaces, artificial intelligence, networking features, and optimize performance to ensure the game runs smoothly across different platforms.

Language:
  • english
Other info:
  • game maker
  • *Say something you think would fit*

Artist
Artist
Artist
closed
Deferred: Profit Share
Role assigned to: The Mana-Kun

Artists or graphics designers are responsible for creating visual assets such as characters, environments, animations, and special effects. They use software tools like Photoshop, Maya, or Blender to design and render 2D or 3D assets that contribute to the game's aesthetic appeal and atmosphere.

Language:
  • english
Other info:
  • Any type
  • *Say something you think would fit*

Musician
Musician
Soundtrack Designer
closed
Deferred: Profit Share
Role assigned to: AkioKami

Creates original music compositions or selects licensed tracks to serve as the game's soundtrack, enhancing the overall gaming experience.


- Song must be in 8-bit.

- Try and create an example song for the game.

Language:
  • english
Other info:
  • Any type
  • *Say something you think would fit*

Writer
Writer
Writer
closed
Deferred: Profit Share
Role assigned to: NeonNightsky

Writers are responsible for developing the game's narrative, dialogue, character backstories, and lore. They create compelling storylines and engaging dialogue that immerses players in the game world and drives the overall narrative forward.

Language:
  • english
Other info:
  • Any type
  • *Say something you think would fit*

Agent
Agent
​Quality assurance testers
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Deferred: Profit Share
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Quality assurance testers are responsible for identifying bugs, glitches, and other issues within the game during development. They perform rigorous testing across various devices and platforms to ensure the game meets quality standards and delivers a smooth and enjoyable experience for players.

Language:
  • english
Other info:
  • N/A
  • *Say something you think would fit*

Producer
Producer
Producer
closed
Deferred: Profit Share
cast offsite

 Producers or project managers oversee the entire game development process, coordinating tasks, managing budgets and schedules, and ensuring that the project stays on track and within scope. They act as liaisons between different teams and stakeholders, making critical decisions to facilitate the successful completion of the game.

Language:
  • english
Other info:
  • N/A
  • *Say something you think would fit*

Artist
Artist
Character/Enemy Designer
closed
Deferred: Profit Share
cast offsite

Designs and conceptualizes the appearance, personality, and abilities of in-game characters, ensuring they are visually appealing and fit within the game's world and narrative. And creates the appearance, behavior, and challenges posed by enemies and adversaries within the game, balancing difficulty and variety to keep gameplay engaging.


- Must be 8-bit

- Create an interpretation of the "StarGazer"

Language:
  • english
Other info:
  • Any type
  • *Say something you think would fit*

Artist
Artist
Character/Enemy Sprite Designer
closed
Deferred: Profit Share
cast offsite

This person makes the sprites for both character & Enemys in the game.


- Must be 8-bit

Language:
  • english
Other info:
  • Any type
  • *Say something you think would fit*

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