Reduced Requirements for two roles
As the title states, I reduced the requirements for two of the roles due to a lack of auditions. These roles are the first Ghoul role and the Omerta Thug role.
Hey all, it's Cu na Saoirse! Back at it again with another fun project! Please make sure to read THIS ENTIRE description before auditioning please. That includes Audition Requirements and Voice Requirements!
The project this time is for a fun little project I started whilst on my vacation from modding. It seeks to add unique weapons based on modern pop culture, historical/culture, and even meme references. Some of these weapons you can find just lying around, others you may have to kill a difficult enemy for. And others? You may just have to simply talk to an NPC in a variety of ways. This casting call is for those NPCs you have to talk to.
VOICE REQUIREMENTS
- Multiple takes are encouraged (2-3) for each audition line but NOT required!
- You must follow the voicing instructions crystal clearly. Any audition with discrepancies on specific instructions w/o any attempts to fix WILL BE disqualified.
- Must not be afraid to get vulgar or loud!
- Sometimes you will be cussing too. If you are uncomfortable with that, then I can say that, unfortunately, this project is not for you. :(
Audition Requirements:
-Crisp, clean audio. No hums*, pops, hisses, or background noise. Any audition with these found inside WILL BE disqualified!
*Hums, if distant enough to be hardly noticeable, can pass auditioning ONLY if the voice actor can remove them when asked.
-Show emotion! Any audition without emotion or effort WILL BE disqualified!
- Communication can be conducted through Discord or CCC.
-Have fun!
If you are disqualified, feel free to re-audition! There is no negativity here, only positivity and room for improvement!
If you have any questions, feel free to ask. I can answer most.
As the title states, I reduced the requirements for two of the roles due to a lack of auditions. These roles are the first Ghoul role and the Omerta Thug role.
GHOUL ROLE
This Ghoul resides at the Mojave Outpost. A survivor of the Great War, and a former Chinese Commando. He has since learned English and integrated himself with the NCR. He is forlorn, as he misses his homeland very much, but has resigned himself that he'll never see it again. He is a friendly sort, though, and does not hold any ill-will against the Americans for what they did, and laments that he has killed many in his lifetime.
He carries the unique nail gun, "Comrade".
Really? Well. I never really thought about selling it. Not that that matters. It means little to me, and only ever served as a personal defense tool.
What's this? A new wanderer traveling down the lonesome path? Or are you an individual on a mission?
Hello again.
GHOUL ROLE
This Convict resides at the NCRCF. An "escapee" from the prison, he remained behind in the hopes that the NCR would return and take over the prison. A former Canadian NCR Trooper, he sold out his squad and got them captured by mobsters at New Reno for ransom but was caught and imprisoned for his misdeeds. He is very regretful for what happened, and hopes to repent for his crimes.
He carries the unique 9mm pistol, "Canadian's Fury".
Eh, what's this now? I didn't know we had a new one running around. What's your story?
You again?
Oh, this old thing? Yeah. Same make and model as the ones we used back in the Old World. The Canadian Armed Forces, I mean.
Cowpoke is a former gunslinger and criminal turned ranch hand. He lives a quiet life in Goodsprings, keeping the cattle rustlers away. When he meets the Player, he will give some advice about not hurrying to their destination, because all that will await them is a swift death. After the Player listens to his spiel, he'll gift the Player his rifle.
He carries the unique cowboy repeater, "Jack Horn's Cross".
Ah, whiskey. The cowboy's best friend. Thank you kindly.
What I'm saying, kid, is don't be in a hurry to get to the end of the road. You may find that nothing awaits you but a bitter end.
OK. Well, be on your way then.
Omerta Thug is a thug residing in Outer Vegas, awaiting on an unknown party to arrive for a business deal. When the Player interjects, he will warn them to back off. If the Player persists, he will attack.
He carries the unique assault carbine, "My Little Friend".
Say "Hello" to My Little Friend!
You want to play rough? OK!
What do you want?
Mercenary is a Russian mercenary hailing from the Muscovy Wasteland, having traveled to California at a young age with his family. He became a mercenary and fell in love with a minigun he named Sasha. The Player can either antagonize him by touching the gun, or trade him a Gatling Laser for Sasha.
He carries the unique Minigun, "Sasha", and the unique Boxing Gloves, "Pow, Hahah!"
I am heavy weapons guy. A pleasure.
Very well.
Ah, yes. Sasha. The most beautiful woman a man could ask for. She weighs 22 kilograms and fires standard .308 rounds at 60,000 rounds per minute.
Forlorn Mercenary is a mercenary that can be found along the shores of Lake Mead. Having done all there is to do, fought all there to fight, killed all there is to kill, he finds himself at the end of the road. He seeks one last glorious fight, hoping to die and leave behind a legacy and heroics and good deeds. If the Player is a high enough level, they can challenge him to a fight to the death.
He carries the unique katana, "Solo".
Greetings, traveler. Don't pay me no mind. I'm just here to view the sights before continuing down the path.
Very well. Defend yourself!
I've fought Deathclaws, Lakelurks, Cazadores, Legion Centurions, Brotherhood Paladins, Great Khan Warriors, and more.
Baseball Enthusiast is a con-artist living in Novac. She sells generic looking baseball bats as killing machines and even spouts nonsensical stores of how baseball bats were called "Swatters" in the Old World and makes up how baseball was played. The Player can fall for the scam, or call her on her BS. In which she'll attack.
She carries the unique baseball bat, "Swatter".
I know you're not deaf. I asked if you wanted your very own Swatter! Come on, it's only 25 caps! I know you want it!
Alright, I'll catch ya later then.
< Under your breath> Stupid idiot.
White Glove is a member of the White Glove Society, living an unhappy life in the Ultra-Luxe. After some brief dialogue, it becomes clear how he doesn't like his life in the family and seeks to leave and become an author in California. After some speech and perception checks, he will depart to live his dreams and gift the Player his mask, a key, and his unique weapon.
He carries the unique dress cane, "Winston".
Greetings, I do hope you're enjoying yourself in our lovely casino. If you have any questions, please direct them to the help desk. Thank you.
Thank you for helping me realize what I truly needed to do.
Positively rude. Yes. We ALL wear these, ehm, masks. Well, most of us anyways. Some of the upper echelons of management do not.