Persona Fandub 1-5
Project Overview
Hey everyone! I decided to do a fandub of allllll the personas and every single game that the characters are in. This is a VERY demanding but rewarding project.
We will start off with dubbing the animes(if they have one) then move on to the games, manga and then to finish any comics the game may have.
Please be acutely aware that we will be starting off from the very first persona game: Megami Ibunroku Persona or Persona 1 for short. This means that if you do audition for characters that are in the latest persona games, it will take a very long time to reach.
You are also allowed to audition for many characters you would like.
Below will be the summary for each game:
Set in 1996, Megami Ibunroku Persona centers around the protagonist and his classmates at St. Hermelin High School in Mikage-cho (Lunarvale in Revelations: Persona). Hidehiko Uesugi talks all of his friends into playing a game called "Persona", which is played much like the ritual game "Bloody Mary". While playing, the students lose consciousness and meet Philemon, who gives them the ability to summon reflections of their personalities, which are known as Personas.
A short time later, the protagonist and several of his friends go to visit Maki Sonomura, who is ill and bed-ridden. During their visit, they discover that the town is changing and demons are roaming the streets. The party is told by Maki's mother, an engineer working for SEBEC, that the culprit behind the incident is Takahisa Kandori, president of the company.
After taking Maki's mother to the school (the only place in town safe from demons), the protagonist's actions decide the course of the story. If the protagonist opts for going after Kandori, it'll start the SEBEC Chapter which is the main storyline of the game. Alternatively, the protagonist may opt for investigating a series of incidents that occurred in the school eight years ago and start the Snow Queen Quest, an alternate storyline unrelated to the SEBEC incident.
Persona 2:
Persona 2: Innocent Sin, known as Persona 2: Sin in Japan, is the second game in the Persona series on the PlayStation. Innocent Sin is followed by Persona 2: Eternal Punishment, which together, create one overarching story.
Innocent Sin focuses on protagonist Tatsuya Suou dealing with rumors in his city coming true, due to the Joker. Along the way, Tatsuya and his friends must fight the Joker and figure out Joker's identity, as well as protect their city from the second coming of Hitler and his army of robot Nazis known as the Last Battalion.
Persona 3:
Persona 3 is the fourth game in the Persona series. The game was developed by Atlus for the PlayStation 2.
An enhanced version of the game containing an epilogue called The Answer was released as Persona 3 FES, also for the PlayStation 2. This version is available on the PlayStation Store for PlayStation 3.
A portable version with an optional female protagonist and visual novel type cutscenes was released as Persona 3 Portable for PlayStation Portable.
Because there is no definitive version of Persona 3, FES and Portable are both recommended for the full Persona 3 experience.
Persona 3 follows a group of high school students trying to cope with, understand and accept death in a world surrounded by it, as well as find their own reasons for living. They form a group called SEES in order to investigate the Dark Hour, a mysterious time period between one day and the next that few people are aware of. During the Dark Hour, SEES explores Tartarus, a large tower containing Shadows, creatures that feed on the minds of humans. To fight the Shadows, each member of SEES is able to summon a Persona, a manifestation of their inner self.
Persona 4:
Persona 4 is the fifth game in the Persona series. The game was developed by Atlus for the PlayStation 2, and was ported to the PlayStation 3's PlayStation Store as a downloadable classic akin to Persona 3 FES, but only in North/South America.
An enhanced port of Persona 4, Persona 4 Golden, was released for the PS Vita / PS TV. It has many new features over the original Persona 4. However, it does not necessarily replace the original PlayStation 2 version; Persona 4 enthusiasts may still find value in the original version as Golden re-did certain enemy stats, dungeon aspects, voices for Chie and Teddie, etc.
As with Persona 3, the game is a turn-based RPG akin to most games of the Shin Megami Tensei series, although this game's plot is rather unique compared to other games in general and in its series as it is based off a murder mystery.
Persona 4 follows a group of high school students dealing with a mysterious TV channel dedicated to distorting and exaggerating the truth of who they are and their identities. A string of bizarre murders related to the TV channel begins shaking their once peaceful town. They explore the mysterious world inside the TV and perform rescue missions in order to save its victims from death. Only by looking past what is on the screen, finding and evaluating the truth among a myriad of lies can they hope to find the serial killer and save their town.
Persona 5:
Persona 5 is the sixth game in the Persona series. It is a role-playing game developed by Atlus' P-Studio.
Persona 5 is a fantasy based on reality which follows a group of troubled high school students: the protagonist and a collection of compatriots he meets along the way. These disturbed and troubled teenagers gradually realize that they are living in a toxic and dangerous world resembling a prison full of slavery, oppression and injustice, ruled by corrupted and twisted adults. They can't live with the system and can't live without it, and simply existing means they are at risk of being doomed and condemned to a life of slavery.
In order to seek freedom, liberation and justice, they live dual lives as rebellious Phantom Thieves of Hearts. Using a mysterious smartphone app, they undertake fantastical adventures by using otherworldly powers to enter the hearts of people (specifically, corrupt adults in positions of power) in order to re-shape and transform them. The Phantom Thieves realize that society forces people to wear masks to protect their inner vulnerabilities, and by confronting their inner selves and by literally ripping off their protective mask do the heroes awaken their inner power, using it to help those in need. Ultimately, the group of Phantom Thieves seeks to change their day-to-day world to match their perception, end slavery and see through the masks modern society wears.
An enhanced version, titled Persona 5 Royal, was released on PlayStation 4 on October 31, 2019 in Japan and worldwide on March 31, 2020. It includes many new features, including a new character, battle mechanics, and a third semester added to the main story.
RULES:
-Please Be Active
-Please have Discord
-Please be ready to commit time to this project
-Please have an open mindset to any ship
-Please be willing to make friends, I know this project is somewhat 'professional', but I would love that we could also become great friends!
-PLEASE BE ABLE TO SWEAR AND SHOUT!!!
TO CONCLUDE, I AM GIVING YOU TOTAL CREATIVE FREEDOM TO THINK UP ANY COOL VOICES FOR EACH CHARACTER; YOU CAN EITHER DO AS CLOSE AS THE ORIGINAL OR A DIFFERENT VOICE COMPLETELY!
I will, however, be telling you if I think the voice does not fit the character and give suggestions.
ALL SOURCES WERE FOUND ONLINE.
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Shy girl, A high/medium voice, and soft spoken.
Yuko Himeno is a minor character from Megami Ibunroku Persona. In Revelations, she is known as T.J.
Um, I hate to ask, but… Could you tell Maki I’ll give back that book next time I go to visit her…?
U-Um, thanks. I’m sorry to ask you to go out of your way like that… It was a really good book, so I wanted to read it again before I return it…
W-Well… It’s kind of expensive… and my brothers and sisters need new clothes.
A flirty nurse/teacher. So a seductive teacher voice for her would work best!
Natsumi is the school nurse of St. Hermelin High School. She can be found in the school infirmary where she will heal the party free of charge, though her services aren't always available. Her counterpart in Maki Sonomura's Mikage-cho acts exactly like the original.
In the Snow Queen Quest, she is one of the victims of Hypnos Tower and her dream was reliving a moment from before her last break up. She also doesn't appear to be good in applying bandages, as Kei Nanjo comments.
Oh, Naoya, you’ve come around.
Ahaha, welcome to the infirmary. You sure look cute when you’re asleep.
Speaking of Mikage Hospital, wasn’t a student in your class staying there?
Soft spoken, nice teacher, medium vocal range
"Homeroom teacher for the protagonist and the others. Very popular with the students."
—PSP introduction
Ms. Saeko is the homeroom teacher for the protagonist and others. She plays a small role in the SEBEC route of the game, helping protect the students of St. Hermelin in the real world and appearing as a silent character in Maki's world.
In the Snow Queen Quest, she is possessed by a malevolent spirit inhabiting the Snow Queen mask, who plans on sacrificing her as a way to bring about the Eternal Night. This is the result of a feud she had with Tomomi Fujimori.
Are you all right!?
Thank goodness you’re awake, Naoya!
I’m sorry you had to deal with my students, Natsumi.
Looking for a ''grand'' type of voice. Male or Female
Yukino’s Persona, Vesta, reached rank 3!
Vesta learnt Dia!
Preemptive strike!
We need a bunch of talented individuals who will be able to do a bunch of different voices for different characters. You can either send your demo reel or use the words supplied.
Uh, isn’t it time you gave up on Yosuke? He obviously ran off with his girlfriend! C’mon, it’s been two months already!
That’s a lie! That Chisato bitch tricked him! Everyone knows that girl’s bad news!
(Stern)Don’t you think derelict buildings should be torn down? Places like that only attract hooligans - -
Of course, shadows are an iconic thing in the persona franchise, we need a bunch of people who will be willing to do groans and screams. Effects will be put on you, however, it would be better if you put effects on your voice to see how it would sound like.
(Try to be as creepy as you can be while reading these)
Shadow: Why are humans human!? I don’t get it. And that annoys me, so gimme something!
I want a life stone. Just one…
Huh!? You don’t have any!? Whoa… Life stones are important when you wanna negotiate, you know
While presenting himself as a mere servant of Philemon, Igor seems to be far more than this. He was originally a doll handmade by a mysterious person, who became alive thanks to a magic ritual. Because of that, Igor ponders upon the question of whether he is merely a doll or perhaps even human. Thus, he shows an interest in human beings. Further on, he creates Margaret, Elizabeth, Theodore, and Lavenza, as assistants who pursue similar questions in life to assist him in the Velvet Room.
In every Persona game to date, Igor has played the role of Proprietor of the Velvet Room, a space between dream and reality, mind and matter. As the proprietor, Igor provides insight to the protagonists regarding their powers, emotional bonds, and possible dangers that await them in their journey. Igor also provides the vital services of Persona fusion, which allows the creation of vastly more powerful Personas from preexisting ones and the use of the Persona Compendium, which allows previously created and/or acquired Personas to be recalled at a later time.
Despite his rather striking appearance, Igor bears a calm and courteous demeanor while speaking with the protagonists. Though the well-being of the protagonists is important to him, he reserves the disclosure of certain information for more "timely" points in the story. During conversations concerning the protagonists’ actions, Igor opts for rather cryptic comments that tend to foreshadow coming events and possibly the outcome of the story as a whole, regardless of whether or not those comments are at the time understood (which may be his intent). This suggests that Igor may have near-omniscience, though by his own admission, there are things that even he can't foresee. Additionally, he also takes a neutral bystanding stance himself, and never directly interferes or gives obvious warnings to any people or anything that he had a contract with.
For Igor, I really liked his Persona 4/3 voice, (voiced by Daniel Woren) Higher voices for him!
Please (for only Igor, try to voice as accurately to Igors persona 4 voice)
"Welcome to the velvet room" (stereotypical Igor line)
We meet again. Where your body and mind have been offered once before... Right now.. you have a chance of a random thing taken from your home and will be returned tomorrow. You have already awakened...
(Creepy, I don't know what else to say because Igor has one personality which is creepy without trying to be lol, but that's his charm)"Indeed. You should be prepared to use even myself, or your ambitions will not come to fruition. *chuckle* We have a deal then"
What little is shown of his personality is displayed in the first three Persona games. In most incarnations, Philemon serves as a neutral observer and he watches as things unfold. He has a benevolent view of humanity, frequently pulling the protagonists of Megami Ibunroku Persona to give advice. At the same time, due to his nature as an otherworldly being of the Collective Unconscious, he does not have exactly the same world view and values as humans, as shown by his willingness to wager their existence on their strength of heart
Though I do not have a preference with his voice, I do believe that he would have a soft smooth voice, however, higher voices are welcomed if they are able to keep the smooth tone to him
I am Philemon, a dweller in the rift between consciousness and unconsciousness of all souls... I am you. You are me... I shall always watch over you from within. Farewell.. " (smooth, calming)
"Now, give me your all!" (battle quote, strong, encouraging)
"Unfortunately, you were this close." (Disappointed)
Aside from her outwardly feminine hobbies, Eriko was also interested in the occult. Because of this, she was excited to once again do the demon-summoning game "Persona" that her classmates were pulled into because of Masao Inaba and Hidehiko Uesugi's silly bet. Eriko played along despite having done the game prior to see how her classmates would react to the result. She was nonetheless shocked to see her classmates forcibly sent to the realm bordering consciousness and unconsciousness after being hit by lightning.
She expresses overly-ecstatic enthusiasm over the fact that her Persona is the "Goddess of Victory." Sometimes her love for the supernatural and experiencing new things related to it clouds her judgment of what is dangerous or not. After the initial surprise, she's not startled by meeting a ghost ("We only heard sounds the last time, how intriguing"), the fact that lightning is raining down indoors ("Fantastic! This is becoming more and more interesting") or (in the manga) being turned into stone ("It's over already? What a shame, I wanted to experience the feel of being a statue for a while longer").
Though I do not have a preference with her voice, more mature sounding seems like the best option.
I am an angelic bringer of victory! From now on, you have my protection! (Almost edging on shouting)
"Come on, I'll take you on!" (battle quote, strong, encouraging)
"Coup de pointe!"
Masao is a troublemaker and class clown, but also a friendly student who doesn't get along with Kei. He seems to have a crush on Maki Sonomura and frequently visits her in the hospital while being the most protective of her. Being a troublemaker by choice, he takes pride in his graffiti artwork that can be found throughout the city. His hobby puts him at odds with the local police, but he knows they are only looking out for him as he is the only one emotionally phased by the police becoming zombies.
I do not have a preference with his voice, but try to give him Ryuji's energy(Persona 5)
Let's get funky! (summoning persona)
"How was it? Is Sonomura's mom..." (Worried, concerned)
"Ah, no, that's not..." (embarrassed, shy, talking to someone he likes)
Tatsuya Suou is the primary protagonist of Persona 2: Innocent Sin. Following the tradition of Shin Megami Tensei series, he is a silent protagonist, and some aspects of his personality, including his sexual orientation, are determined by the player's in-game actions and decisions.[1] The most salient event regarding his sexuality occurs after the Shadow Lisa fight, where the player may choose to express feelings for one of his party members. If the player selects Jun Kurosu, then Tatsuya and Jun are treated as lovers. He has a more established history and personality than most other silent protagonists in the franchise, due in no small part to his ability to speak in Eternal Punishment.
A distinct characteristic of his present in both Innocent Sin and Eternal Punishment is his habit of flicking the engraved Zippo lighter Jun gifted to him as a child open and closed. While Tatsuya lost Jun's Zippo lighter in the Eternal Punishment timeline (since they never met in this reality and thus never exhange gifts), he keeps this habit by using a new, silver-colored Zippo lighter he bought somewhere. He's also an avid motorcycle enthusiast, and owns a bike of his own in both continuities. Because he is often seen performing maintenance work on his bike and works part time as a mechanic, rumors from Seven Sisters eventually give him the ability to flawlessly pilot any vehicle in Innocent Sin, which he carries over to Eternal Punishment as the Tatsuya from the "Other Side;" the Tatsuya of “This Side," however, has no such ability.
In Innocent Sin, although he seemingly projects the image of the quintessential aloof “bad boy” and is exceptionally popular among his peers because of it, Tatsuya is an awkward, somewhat-shy loner who tends to alienate those around him, and is strongly uncomfortable around people who pursue him persistently, either romantically, like Lisa Silverman, or as an acquaintance, like Eikichi Mishina, as a result of the Alaya Shrine incident. His relationship with his family is strained; he’s envious of and hostile towards his successful older brother, Katsuya, despite Katsuya’s best efforts to care for him, ashamed of his disgraced ex-police officer father whom he considers a coward, and disappointed in his mother for remaining passive when his father was discharged from his capacity as a police officer on false accusations.
The one consistent exception to his usual behavior is Jun Kurosu, with whom he shares an exceptionally close bond even within the Masked Circle itself irrespective of whether he is selected as Tatsuya’s love interest. The two are repeatedly likened to one another as children and teenagers, by themselves and other characters, each carries a memento of the other, and their exclusive Personas correspond to each other. Tatsuya’s emotional reliance on Jun is so great that when Jun’s feelings of despair upon being confronted with a duplicate of his mother created by Nyarlathotep nearly cause him to fade from existence, Maya is able to bring him back solely by reminding him of how alone Tatsuya would be without him.
Originally, Tatsuya was a caring, proud, self-confident person and it's in his nature to not leave people in need. He has a vague feeling in his heart to be a person who can express ideals to others like Maya did when they were young. However, he does not know exactly what to do with his life and spends most of his free time on his bike and mechanic work, seeking economic independence from his family due to his father's disgrace.
In Eternal Punishment, Tatsuya is characterized as a fairly passive individual and a brooding figure. Upon Tatsuya's first meeting with Maya, who has no memories of the original timeline, she refers Tatsuya as the "déjà vu kid," swearing that she had seen Tatsuya somewhere. The Tatsuya of "This Side" has a pattern of skipping classes with a friend, Anna Yoshizaka. According to another student from Seven Sisters, Tatsuya always attends school, but skips lectures.
Have the stereotypical Persona main character voice
"That's right... I remember now... A sin that must not exist... How do I atone...?" (Confused, softly.)
"Your death will be quick!" (Conviced)
"Persona!" (summoning)
Jun's character is defined by his ambiguity. On the outside, he is asocial, introverted, calculating and actively uses his beauty to manipulate other people. On the inside, however, Jun is rather warm, caring, highly protective of his friends and wants to fulfill the dreams and wishes of humanity, even if his means of achieving this goal are questionable. Additionally, he is afraid of being marginalized by the society he's working to please. During the Aquarius Temple, he discusses the meaning of the sign and dismisses the idea of him having any of the positive traits, but the rest of the team assure him he's wrong. Hobby-wise, Jun understands flower language (花言葉, hanakotoba) and likes astrology. He is also highly intelligent and philosophical; he has a patent for an orthopedic shoe, loves inventing and excels at math and physics. However, due to his antisocial nature, he doesn't like group sports and instead prefers walking.
No preference, but I believe he would have Yusuke's type of voice (persona 5)
"People often compare their goals to the stars. They shine brightly even after the sun goes down... fixed stars in a dark expanse." ( softly.)
"Mamma...Don't erase me....Don't hate me....Help me... Papa" (Scared, on the brink of tears)
"I...don't have the right....But I do have the responsibility!"
(sniffiling and sat at the beginning but as the sentence progresses you become more convinced)
In Persona 3, the protagonist is a silent protagonist aside from technically speaking in battle in certain instances. While being a silent protagonist, he is very stoic, reserved and calm, gathered by the fact that he remains unmoved even when guns are pointed at him, as well as walking under a green sky and being surrounded by blood pools and coffins everywhere at the beginning of Persona 3. He appears very introverted, distant and aloof since he only observes the conversations of his party members and only speaks when someone is directed at him for his opinion on the matter. At one point, Yukari Takeba raises her voice at him in frustration, calling him "Mr. Perfect" and saying nothing ever fazes him. She then apologizes for her behavior; he comforts her and she says he "really is one-of-a-kind." His teacher Isako Toriumi comments that he is "kinda quiet, but real mature and intense looking (and hawt)" and that he uses proper grammar and punctuation online. Junpei Iori comments that all he does is wander around and talk to people.[1]
Much of his personality traits are ultimately based on the player's actions and decisions. For example, he can be enthusiastic, upbeat and kind who engages with as many Social Links as he can. Likewise, the player can make him pessimistic, morbid and lonely who barely engages with Social Links. These possible combinations of traits provide a wide range of various interpretations of his characterization. The same goes for any possible romantic interests the player may desire to partner him with. The player can choose from Yukari, Fuuka, Mitsuru, Aigis, Chihiro, Isako (his teacher) Yuko and Elizabeth.
Please try to accurately depict Yuri Lowenthals voice of Makato https://www.youtube.com/watch?v=k77X9FzMzg4
"I don't think just getting along and having conversations makes you companions. Then again just gathering for a common goal doesn't seem to do the trick either."
(as a matter of fact.)
"That's impressive, you chained your nose to your face so you wont lose it" (cooly, calm)
"Persona!" (summoning)
Mitsuru is calm, confident, mature, responsible, wise and very intelligent despite being a high school student. However, she may be interpreted as slightly arrogant, conceited, cold-hearted or overconfident. As events unfold, this may be a front of maturity, due to her assumed role as the leader of SEES. Her Persona Arcana is the Empress, which fits with the "motherly/older sisterly" role she plays in the group.
Mitsuru has a streak of strict conduct. Per formal Japanese culture, Mitsuru is the only member of SEES who formally addresses her fellow club mates by their last names. Akihiko Sanada is an exception to this, as the two are good friends and have known each other since junior high. Eventually, she becomes more familiar with the other SEES members and refers to Yukari Takeba on a first-name basis, and the others' on occasion. Mitsuru is also very insistent with the team keeping their grades up, going so far as to sign them up for summer classes behind their backs. Mitsuru is also outspoken and has zero tolerance for prejudice. For example when the female protagonist is elected leader and Junpei Iori is annoyed because "he's the only guy in the group," Mitsuru sternly tells him that "Whether one is a man or woman doesn't factor into it. The responsibility falls to those who have the gift. And let me add, if you ever say or do anything to condescend to her because she's a woman..."
Despite her often getting annoyed at Akihiko's eagerness to fight, Shinjiro Aragaki claims in Persona Q that she "enjoys fighting just as much as he does, if not, more."
No I do not have a preference, but I think a mature voice would be the way to go
"I remember... Yes... With my father's death, I lost my purpose in life... But now I have something to live for. No longer will I run from the future! I will face it head on, carrying out my father's will! I am resolved and without reservation. I owe it all to my invaluable friends... And we have promised to never lose hope, no matter what tomorrow may bring."
(Serious, determined)
"You see, I had overestimated my ability to handle everything alone. Few people can be that strong... There are times where we cannot stand without the support of others."
"This ends now!" (shouting)
A cool and well-respected upperclassman, Akihiko is serious and determined, as well as cracking small jokes on small occasions. Of all members of the group, he is the most prone to sarcasm, one instance being if the protagonist talks to him while he and Junpei are taking a break from studying for first semester midterms, stating that Junpei isn't studying for his exams as Mitsuru told everyone to go back to their routines. He tends to show his excitement for a big challenge, something that eventually rubs off on Junpei. He is eager to train and fight, often to a fault. Early on in the game, when he is injured due to a fight with one of the twelve full moon Shadows, he will repeatedly express interest in fighting despite being unable to. This draws criticism from Mitsuru, who views Akihiko's eagerness to fight as if he treats their work as a game. At one point, Yukari even accuses him of caring more about having a good fight than doing the right thing. However, Akihiko is a kind young man who will go out of his way to help someone, which is shown when he was willing to take any chance to save Fuuka from Tartarus despite having never met her before, even after Junpei and Yukari pointed out that she had been there for ten days (or ten hours from her perspective) and most likely couldn't have survived.
Akihiko also has an aggressive side, which he usually demonstrates when dealing with Shadows. He never gives up and always tries to get stronger in order to protect what is dear to him and feels guilty for not being able to save his sister, Miki, from the fire. As he puts it, he knows what it's like to feel powerless and he never wants to feel that way again, though this often results in him overworking himself due to feelings of self-doubt. Akihiko is also shown to be very smart, if not quite on Mitsuru's level, as he is consistently shown to get good grades and often picks up on things that Mitsuru misses, like giant Shadows appearing during the full moon and why Fuuka disappeared. He even tells the protagonist that a strong mind is just as important as a strong body. He is also very competitive; despite not being particularly interested in picking up girls, he willingly goes along with Operation: Babe Hunt, treating it like a "match" and even getting disappointed when they had no luck. Afterwards, it takes six months for Junpei to get him to admit defeat, after which he takes most of the group out for ramen.
He acts like an older brother for the younger S.E.E.S. members and especially in Persona 3 Portable if the player chooses to play as the female protagonist, Akihiko is shown to care a lot about her. This fits with his Arcana being the Emperor, which represents fathering and relates to leadership and decision-making skills. Akihiko is on good terms with Shinjiro and keeps in touch with him even after he quit SEES. He cares a lot for him, as shown when Akihiko finds out about the drugs Shinjiro uses in order to prevent his Persona from going berserk. However, their conversations are not always civil, as Akihiko will frequently try to convince Shinjiro to come back to S.E.E.S.. He even shows some mild hypocrisy by telling him he can't keep dwelling on the past, prompting Shinjiro to remind him that he isn't any different since he can't let go of his guilt over not being able to save his sister's life, and that it is in fact his precise reason for fighting. Indeed, much like Junpei, Akihiko sees S.E.E.S.'s activities as a form of escapism from his normal life, and so sometimes questions whether he really wants the Dark Hour gone.
While generally caring and straightforward, Akihiko can be quite abrasive at times, such as when he pretty much forces Shinjiro to come back to S.E.E.S. shortly after Ken joins the group. He also expresses deep distrust and hostility towards Metis in the early parts of The Answer, even more so than the rest of the party, as he fully expects her to turn on them again at any time and even suspects her of having an ulterior motive for protecting Aigis. He can be blunt and isn't above making a harsh comment to someone, even to a friend, a trait he shares with Mitsuru. However, Akihiko is also shown to be scared of Mitsuru, and greatly dreads being on the receiving end of one of her "executions."
No I do not have a preference.
"I'll do my best until the very end."
"I was too obsessed with power. Ever since I lost Miki, that's all I've cared about. I thought that if I was strong enough, I could protect anyone. But I was wrong... And now You're gone too... I'm such an idiot. In battle, there's always a chance of dying... I knew that! But I was so focused on fighting that I didn't notice anything else! It didn't matter how tough I was! Look what happened!"
"Now's our chance! "
Initially, Fuuka is a very reserved, shy and timid girl who rarely speaks up. Before she joined S.E.E.S., this made her an easy target for school bullies, to the point of Natsuki Moriyama locking her in the school gym, which resulted in her getting trapped in Tartarus. However, she is also a friendly student once others open up to her and very kind-hearted, even more so than Yukari. She is very polite, and almost always uses honorifics when addressing people. Despite being quiet and not being involved with fighting and physical combat, she tries to help her friends in any way possible such as using her Persona's abilities to scan the statistics and weaknesses of Shadows, showing her to be very diligent and dedicated. Her Arcana is the Priestess, which fits with her ability to easily contemplate and analyze things. It also reflects her independence, which is shown by her being able to survive in Tartarus for ten hours by herself, when S.E.E.S. were barely able to last an hour in there at that point.
In keeping with her kind nature, Fuuka is a very forgiving person, which is shown by the fact that she holds no grudge whatsoever against Natsuki for bullying her and trapping her in Tartarus, though this is largely because Natsuki is sincerely repentant about what she did to her. She goes out of her way to protect her from the Emperor and Empress Shadows, and the two become good friends after she returns to the real world, with Natsuki asking her to call her by her first name.
Fuuka loves computers and technology, and can almost always be seen in the dorm on her laptop. She is the type of girl who would rather stay inside connected to her computer and tinkering with electronics, rather than going outside to shop or any outside activities in general for that matter, due to her shyness. While never shown on-screen, Fuuka seems to be an expert hacker, as she manages to hack top-level Kirijo Group archives in order to find out the truth about SEES and Tartarus and can piece back together video files purposefully deleted by third parties, such as the true final message left behind by Yukari's father. The Film Festival reveals that Fuuka is a big fan of hard science fiction i.e. the type of science fiction that could actually happen in the near future, and she says that she's never been a fan of the kind of movies where people travel in time and cast spells.
Fuuka is often shown to be a terrible cook, and even Koromaru felt terrified when he heard she is going to prepare food for him. However, she improves with time through her S.Link with the female protagonist and after getting some help from Shinjiro. In her S.Link with the male protagonist, however, she doesn't get any better but eventually gets over it. While she doesn't fall in love with the female protagonist, she is shown to greatly admire her for her many talents, such as cooking and leadership. She says that she cooks to balance out her love of computers, which she believes makes her unfeminine. Despite this, she is considered to be the most feminine of the group by Junpei, who believes Yukari should act a bit more like her.
Fuuka doesn't get along with her parents very well; due most of her family being doctors, both of Fuuka's parents have an inferiority complex and so are really adamant about Fuuka keeping her grades up, ironically causing Fuuka to develop an inferiority complex herself, which resulted in her shy, withdrawn nature. Because of this, she finds living at home to be very difficult and so much prefers to live in the dorm, because there she can be of use to everyone, which is why she didn't feel like Mitsuru dragged her into their battles even though she (and Yukari) worried she might have. However, this desire to be useful sometimes causes her to take enormous responsibility upon herself, such as when she won't allow anyone to search for the Hermit Shadow during the September Full Moon event, insisting that she has to find it herself. Despite this desire, Fuuka also has a deep resentment towards the Dark Hour, though she's nowhere near as vocal about it as Yukari; when Takaya Sakaki demands that the group acknowledge the "significance" that the Dark Hour has given them, Fuuka states matter-of-factly that she doesn't enjoy the group's ordeals one bit.
After Shinjiro's death, Fuuka blames herself, believing that she should have trusted her intuition and realised something wasn't right when Shinjiro said he had something to take care of on the night of the operation, as well as the fact that he died as a result of Strega's attempt to kidnap her. Yukari and Mitsuru, however, are quick to reassure her that it's not her fault, with the latter in particular saying that she should have been the one to realise it. Despite this reassurance, Fuuka remains depressed for most of October, and after Natsuki announces she will be transferring schools, she feels even more down since it means she will be losing another friend. Natsuki tells Fuuka that you don't get any second chances in life and if you accept things the way they are, then they'll never change. It is then Fuuka admits that she did her best to fit in because she was afraid of not being liked, but ultimately she never considered what she really wanted, only trying to live up to the expectations of those around her. After Natsuki departs, she leaves Fuuka a message; that even if they're apart, they'll still be connected. Fuuka then realizes that this is exactly the ability her Persona gives her, and decides to do everything in her power to protect all of those she is connected with, which triggers the evolution of her Persona. As a result of this resolution, she overcomes her shyness and becomes a very outgoing person, as noted by both Yukari and Junpei, the latter of whom states she's now a completely different person from when she first came to the dorm. Fuuka also goes home to visit her parents frequently in the following months, implying an improved relationship.
During the events of The Answer, Fuuka remains largely the same, not letting the protagonist's sacrifice get to her, unlike Yukari, who becomes a notably more bitter person as a result of his death. She serves as the peacekeeper of the group, such as when she objects to Akihiko's idea that they should kill Metis to make sure she doesn't turn on them again. She also doesn't seem to have the same hostility toward Metis that the others (sans Aigis and, to a lesser extent, Ken) do, and was one of the first people to realize she wasn't actually a bad person. During the dispute over what to do with the keys, Fuuka initially refuses to participate, as she agrees with Junpei that fighting each other isn't the right way to solve it. However, she reluctantly takes Aigis's side per Akihiko's request, despite objecting that she couldn't decide between friends. Eventually, however, she sides with Aigis willingly, as she has faith that whatever decision Aigis makes will be the right one and her faith ultimately pays off.
No I do not have a preference, but a softer/higher voice would suit her better
"I feel strong... because everyone is with me."
"Sorry to email you out of the blue. But I just had to let you know the truth, Natsuki. You may not believe me, but we're all going to die soon. So I'd like to see you one last time and talk."
"No, you can't defeat it! RUN!"
Despite his young age, Ken is very intelligent and mature. It is shown that this is a coping mechanism due to the death of his mother at a young age, which more-or-less forced him to give up his childhood. His maturity is noted by Yukari, who can't believe he's in elementary school and claims that Junpei, who is a full six years older than him, could learn a thing or two from him. Fuuka also notes his maturity, and finds him cute as a result of it. Besides being mature, Ken also knows several words that boys his age don't usually know, such as "bastard," which he usually uses when referring to Strega. He is very polite to others, and never misses a chance to show respect where respect is due. He is also honest, diligent, and deeply caring towards his peers, particularly the members of SEES. Ken is shown to like and care a great deal for animals, such as Koromaru. In his video recording, there is a hamster in his room. In Persona 3 The Movie, he cares for a goldfish and in Persona 4 Arena Ultimax, it is shown that he and Koromaru are now living together.
Although Ken is very mature, he still has several qualities that fit with his age and is sometimes too precocious for his own good. He finds a role-model in Akihiko, whom he admires for his boxing and fighting talents, often referring to him as "Sanada-san" as a form of respect to his senpai. He also likes to watch a children's show, Featherman R, but he prefers to keep it a secret. He seems to collect a lot of the Featherman R figurines, as well. He is also shown to be quite naive at times, such as when Junpei tricks him into believing the girls aren't wearing anything under their kimonos, which they wore on New Year's Day. Overall, Ken gives off the impression that he's just trying too hard to be something he's not i.e. an adult. Ken notes that one of the reasons he uses spears in battle is so that he'll be on even ground with an adult.
He has a strong dislike towards milk, but he forces himself to drink it because he believes it can make him become taller. Unfortunately, it seems he may be lactose-intolerant since it often makes him sick. In the female protagonist's route, he acts shy towards her, due to the crush he develops on her if the right choices are made during his Social Link.
During the October Full Moon Event, his reason for joining SEES is revealed: he confesses to Shinjiro Aragaki that he is lonely and vengeful, desperate to avenge the killing of his mother, the killer turns out to be Shinjiro. In The Answer, it is shown that he attempted to tell the truth about his mother's death to a police officer, but the officer dismissed it as some hallucination Ken had as a result of trauma. This convinced Ken that he couldn't rely on adults, and so resolved to track down his mother's killer on his own. Ultimately, he became completely consumed by his desire for revenge, to the point that it has become his one and only goal in life, and he even implies that he plans on killing himself once it's done. In Midsummer Knight's Dream, however, he initially thought it was just some random Shadow that killed his mother and only discovers that it was Shinjiro later on, ultimately attempting to kill him out of a feeling of betrayal. Ken is portrayed as being more polite and having more remorse over Shinjiro's death in the Japanese version compared to his portrayal in the English version. In fact, in the Japanese version, it is made very clear that Ken feels remorse by outright saying that he no longer wants to kill Shinjiro anyway. The English version, however, takes a more subtle approach to the scene where he laments over the fact that he can no longer be the one to take revenge on Shinjiro while crying afterwards, suggesting that he is somewhat dishonest in the English version.
No I do not have a preference, make sure he sounds like a kid, girls and boys are welcome to try!
"Liar. You said you'd believe me! I can't trust any adults. So I'll find him myself."
"Don't underestimate me because of my age!"
"Here's our chance! Let's do it!"
Koromaru's personality is based on the famous dog Hachikō. He is kind and has shown extreme loyalty, choosing to stay at his master's shrine long after his death and going for a walk every day like he used to with his master. He is also very protective of the shrine, as shown when he risked his life to defend it, but got seriously injured in the process. According to Aigis, he considers the shrine a sacred place.
Koromaru also exhibits numerous human characteristics, despite being a dog. He exhibits intelligence far above that of most dogs. He is fiercely loyal, and particularly close with Shinjiro Aragaki, who often feeds him special food and takes extra care of him. He is a fan of a show called "The True Battles of Real Men," which exhibits acts of courage from real people. He begs the protagonist to take him to the theater for a special showing of the final episodes of the show. Koromaru whines and runs around after the movie until the protagonist agrees to purchase the boxed set after its release.
In Persona Q: Shadow of the Labyrinth, even though he gets along with everyone, he dislikes Kanji Tatsumi for some unexplained reason and refuses to let Kanji pet him. Of all (surviving) members of SEES, he seems to be the closest to Ken, judging by his decision to move in with him as shown in Persona 4 Arena Ultimax.
No preference
Bark
A reliable and serious character whose cold exterior masks his weaker, gentler self, Shinjiro's difficult past weighs him down, causing him to constantly push others away with a tough-guy act. Ever since accidentally causing the death of Ken's mother, he has given up being a member of S.E.E.S to live a normal life, even though there are only so many Persona-users and so S.E.E.S. needs all the help they can get, something even Yukari, who has no love for S.E.E.S. or the Dark Hour, has the sense to realize. As he points out to Akihiko, both of them are held back by the guilt of their pasts; they just have completely different ways of dealing with it.
Various parts of Shinjiro's personality are revealed in the different versions of Persona 3, and he is (like most other male characters) difficult to know when playing the male protagonist's route. In FES / Portable, the dorm recordings show an event regarding Shinjiro's "other side." He is revealed to love dogs, in particular Koromaru, who he spoils; in the same scene, he is shown to be an avid cook that enjoys learning from cooking shows.
In Persona 3 Portable, via the female protagonist's Moon Social Link, the player is able to see the most of Shinjiro. Progressively, he is revealed to be a kind and caring person, always worrying after the other members of SEES. He takes great pleasure in being able to help his friends (though he might not admit he even enjoys their company), and he doesn't want to see them make the same mistakes he might have made in the past.
In Persona Q, despite his normally calm and quiet demeanor, it is shown that he easily loses his cool whenever he's with his childhood friend, Akihiko. They often get into fights, usually resulting to childish banters. He is also often dragged into his friend's antics, mostly involving competing over just about anything. During those times, his competitive nature surfaces. He never really admits it, but Shinjiro also apparently hates losing.
No I do not have a preference
"You'd be surprised what you can learn on the streets."
Tomorrow's the day. Are you ready? Let's go in there and kick some ass.
Don't cry. This is how it should be (weak, comforting)
In Persona 4, he is a silent protagonist, as in the series tradition. Except for instances where he audibly speaks when summoning a Persona and so on, with his personality ultimately based on the player's actions and decisions. This is emphasized in Persona 4 Golden, as the Investigation Team members comment on how he doesn't talk much when equipped with the Butler Suit. His dialogue choices make him seem very neutral and include some limited sense of humor along with occasional flirtatious or silly behavior. Overall, he is portrayed through his dialogue options and actions as having a more extrovert personality than the Persona 3 protagonist, such as when both hear Jika Net Tanaka, and the former describes it as a "cheery song" unlike the latter, who describes it as an "annoying song." But while he seems to have a strong moral compass, there are several dialogue options that show he could be mean if he wanted it. In one case, when asked to stay and help clean the basketball court, the options being either to stay or to "be an ass and leave," though indicating an inclination to the former. Additionally, while the game portrays him as a calm and decisive individual, there are scenes that show him to having limits as to how much tolerance he has. One example, in particular, is the decision to kill Namatame, as the dialogue choice "Calm the hell down!" can be shown, and when selected, it demonstrates how he hardly ever shows to be this aggressive, as the Investigation Team gets surprised by his outburst at Yosuke.
He is also a decent cook, as he is capable of making omelets that taste excellent compared to the Mystery Food X that the girls made during the celebration for Mitsuo's arrest. During that event, his omelet was the only one that truly won Nanako's favor, despite Nanako claiming that the girls' omelets were "delicious" just to be polite.
In the manga adaptation, Souji Seta is a distant loner who demonstrates a high level of maturity, his overly formal speaking tone being one of the most telling signs. Seta has a pessimistic outlook on life due to his parents and having to move frequently as a result of said parents' demanding careers, but he eventually warms up as he explores friendship.
In the anime adaptation, Yu Narukami is depicted as quiet, polite and calm for most situations. Before the awakening of his Persona, Yu seemed to be emotionless and cold at times, as well as occasionally deadpan. Afterwards, however, he is shown to value the bonds of friendship between the members of the Investigation Team and is highly concerned about his friends, going to great lengths in order to help others. As he grows closer to the group he opens up more and more, and by the end, he is as unique (though still quieter) as any of the other characters.
He has a dry sense of humor and sometimes does questionable things which he thinks are funny. He also seems a bit naive and oblivious to certain situations, which somehow keeps working to his benefit; especially when dealing with the girls, as he is able to get away with things that would warrant a smack for any of the other male characters, mainly due to how little he would mean offense. He's also shown to be somewhat perverted, saying he wished that he taped "Yukiko's Hunt for Prince Charming" and repeatedly pressing the record button on his TV remote during "Rise's Daring Challenge." During the course of the story, it is revealed his biggest insecurity is abandonment, fearing to lose contact with all of his friends when he moves away from them. By the end of the show, he accepts his Shadow and acknowledges that he has to accept being separated from them when the time comes.
In the second anime adaption, Yu appears to be friendly, reserved, determined, straightforward and has a habit of shaking people's hands when he meets new people, unlike his first anime counterpart.
In the Persona 4 Arena duology, Yu is also shown to be a fairly sarcastic and witty person, occasionally making jokes at the expense of the other members of the Investigation Team; however, for the most part, he is shown to be the most mature member of the group (an example of which is the fact that attempts to target his personal insecurities by enemies, more often than not, fall flat). He has a sharp mind and is able to quickly realize the trick behind the tournament that forces the group to fight one another. He deeply cares for his friends and one of the few ways to truly anger him is to threaten either them or Nanako which causes him to become very cold, the latter not being entirely an exaggeration from his title in the tournament, when the taunts about her being captive being the one ruse he actually falls for. He also has a great understanding of the bonds of people, which leads to Aigis and Mitsuru to realize that despite their different appearances, Yu reminds them of the protagonist of Persona 3. While not above making fun of him, he trusts Yosuke completely and generally understands him best out of the entire Investigation team and vice versa, continuing the theme that the anime established that Yu and Yosuke generally lead the team side by side, as well as discussing plans with each other on serious issues.
His characterization in Persona Q is essentially a combination of the above adaptations. He's confident and affable, but also strange and a little random at times. His dialogue choices during the P4 route support this, as they're noticeably more cheery and bizarre than his Persona 3 counterpart. During the group date cafe, when Mitsuru and Yukari deem him to be boyfriend material, he visibly blushes.
Yu's most consistent trait in all of his depictions is his need to be connected to people. He views himself as a weak person and gets his strength from his bonds and being accepted by others. This is shown in the anime and by his own admission in Persona Q, as when he is separated from them, Yu withdraws into himself and loses the confidence he normally portrays.
"People can do it. As long as they can open their eyes and look around, they'll see it. They'll see the truth!"
"My friends faced their own Shadows and came out stronger for it, but I never met mine. To make up for it, though, I've had my friends to help me mature. It's my companions that I draw strength from in all of this."
"The truth is in my hands."
Yosuke is a clumsy transfer-student who arrived six months before the protagonist. He is often the target for jokes about his lack of muscles and body strength and fights with blunt, double-handed objects such as wrenches, but moreso knives and kunai. The protagonist first sees him crashing his bike into a garbage can, the first of many times, but he doesn't introduce himself to the protagonist until he helps Yosuke by getting him out of a garbage can.
He cares deeply about Saki Konishi and fell into depression after her death. Much of his character development stems from his feelings for Saki and dealing with the hurtful possibility that Saki probably never felt the same way about him that he did for her.
Yosuke doesn't usually think before he says something, which results in him sticking his foot in his mouth, and unintentionally insulting someone, including Kanji Tatsumi about his sexual orientation.
He tends to be a bit of a wannabe ladies' man and has a fascination for girls, forcing the girls to enter a beauty pageant they can't back out of. But beneath most of that (more so in the original game), he shows great insight with decent deducing, and is often on task of the situation on hand, and can be very serious at times. He also tends to keep a good face in order to make sure the team is in their best spirits and he cares a lot about the protagonist, as well as having a strong sense of justice. He's good with people's emotions, offering assistance at Junes. Despite his tendency to be a bit of a pushover, he has a strong vision of the future and displays uncanny deductive reasoning. A notable gag is that Yosuke seems to be at odds with Chie Satonaka several times.
Being an idol fan. Yosuke gets very excited when he sees his favorite idols like Rise Kujikawa or Kanami Mashita. However, he later sees them as friends after seeing their insecurities.
His biggest insecurities are boredom and loneliness. He feels the town has nothing compared to the city and that his life in the city is the reason for his unpopularity. By the end of the game, he has grown to love the town and has made friends with the rest of the Investigation Team and feels accomplished in having a notable contribution to the group.
Along with that, he is described by the other members of the Investigation Team as too nice, even from his own words. This is evident in Persona Q (Persona 4 route in one of the strolls) and by himself in the Persona 4: Dancing All Night storyline (in the pre-story chapter, after Rise is doing her entry). Regardless, his skills in deduction and reasoning place him as the second-in-command of the Investigation Team, as it is hinted that he often discusses things with Yu the most times regarding the team's final decisions.
"Distance doesn't matter to us! Even if we're separated we're still friends!" (happy, comforting)
"I want to tell Saki-senpai something. That what's important... isn't where you are. This town I hated so much? Now, I love it. There's still nothing here, but I have family and friends... and you. The important things are never far off... They're all around you."
"Holy crap... I-I think this is all too much for my bladder"
Chie, in a way, could be considered a "tomboy." Like Lisa Silverman from the Persona 2 dualogy, she is obsessed with kung fu and is a huge fan of martial arts movies, most prominently Trial of the Dragon. She also has a poster of Bruce Lee in her room. Outside Naoto's dungeon, Chie mentions that as a kid, she had her own secret hideout near the mountain by Yukiko's house where she would pretend that a legendary kung fu master was teaching her special techniques. Chie's wish is to become a police officer some day. Chie's cooking skills are horrific and her cooking tastes generally unpleasant, causing them to be labeled as Mystery Food X.
Chie has strong sense of justice and a fierce desire to protect others. She is known to defend classmates, children, and strangers from being threatened and attacked by local delinquents. Even when outnumbered, she does not hesitate to intervene and speak out. Though reckless in putting herself into dangerous situations, she is willing to sacrifice herself for the sake of others; when a delinquent threatened her loved ones, Chie gave him the opportunity to hit her freely in exchange for leaving everyone else alone. Chie wants to protect Yukiko and the protagonist most of all, and they serve as strong motivators in her wanting to become stronger, constantly training her kung-fu moves and challenging herself physically. Though nominally fearless, Chie has some specific childish fears: she is terrified of ghost stories, thunder, locusts (and possibly other insects), and being in the dark.
Chie's biggest insecurity is her femininity, which is one aspect of her unhealthy relationship with Yukiko in which both of them are secretly guilty of hiding their true feelings from one another. After years of being with Yukiko who is treated as wealthier, more popular, scoring higher grades in school and having more male admirers, Chie gradually develops an inferiority complex in comparing herself to Yukiko and is jealous of all the male attention Yukiko receives. Chie's brash personality seems to makes it hard for boys to approach her romantically despite the fact that some students, including sports captain Kou Ichijo, secretly find her attractive. As a result she comes to believe herself to be undesirable, especially compared to Yukiko. This causes her to derive satisfaction from Yukiko's need to rely on her for confidence and support at the beginning of the game.
When Chie confronts her Shadow about her complex, Chie is in denial and is embarrassed and mortified. When Shadow Chie is defeated, she vows to overcome her complex and be a true friend to Yukiko.
By the end of the game and anime, Chie acknowledges her own personal strengths, as well as her faults (calling herself a stubborn two-faced coward), and in the new epilogue becomes perfectly comfortable with her own feminine side.
"The people back then, the things they did, their culture... it's all connected, and it's tied to me too. It's not just something that happened a long time ago in a faraway country. Real people laughed, cried, and... died there."
"You don't know SHIT about how I feel! Yukiko might DIE from this, for crying out loud! I'm going, and that's that!"
Oh, and it's new, so it's clean! It makes a matching pair with mine. Hahaha... ...I think this "power" of mine is what I wanted all along. The power to protect everyone... I understand now. I'm not supposed to use it to become more self-reliant... I'm supposed to use this power to protect people... Yukiko, my friends, my family, this town... and you."
Yukiko Amagi is a rich and elegant young woman who is popular with boys and girls alike. At first, Yukiko is very introverted, but she gets livelier after she is rescued from the Midnight Channel. Often scoring the best during exams, she is intelligent and often repeats the material with her best friend Chie Satonaka. Despite being intelligent, she is prone to brainfarts and having moments of clumsiness. According to Kanji Tatsumi in his P4A story mode, Yukiko is also open-minded and straightforward. Yukiko is not only shown to be quite fearless and unflinching in the face of creepy atmospheres and surroundings, she also greatly enjoys horror stories, much to the dismay and chagrin of Chie, who is easily frightened upon the mention of such things. As a smart, attractive, feminine, respectful, polite and hard-working teenager, she has attracted many male characters in Inaba such as Mitsuo Kubo, but acts uncomfortably when someone mentions her beauty. .
She also truly appreciates and cares about her friends, as well as her parents and staff from the Inn, and often vows to become an even stronger, more dependable person so that one day she, in turn, will be able to support and protect them just like they have did to her in the past. She is also shown to take the well being of new friends she makes seriously, as in Persona 4 Arena when Yukiko solemnly promises to save Labrys from danger and protect her from harm just recently after bonding with her (albeit this was in her own story mode) and Persona Q where Yukiko assures Rei and Zen they'll be safe as long as she's around, going so far as to being a big sister figure to Rei when she bonds with her after Rei asks her if she can call Yukiko "Yuki-chan."
Chie's biggest insecurity is her femininity, which is one aspect of her unhealthy relationship with Yukiko in which both of them are secretly guilty of hiding their true feelings from one another. After years of being with Yukiko who is treated as wealthier, more popular, scoring higher grades in school and having more male admirers, Chie gradually develops an inferiority complex in comparing herself to Yukiko and is jealous of all the male attention Yukiko receives. Chie's brash personality seems to makes it hard for boys to approach her romantically despite the fact that some students, including sports captain Kou Ichijo, secretly find her attractive. As a result she comes to believe herself to be undesirable, especially compared to Yukiko. This causes her to derive satisfaction from Yukiko's need to rely on her for confidence and support at the beginning of the game.
Her biggest insecurity is being chained down. Her whole life she has felt she is on a railroad track with no opportunity for deviation. Yukiko views that her parents and family are forcing a lifestyle on her which she isn't even sure she wants. For example, they chose the name "Yukiko" for her, a name which she hated. They then expect her to inherit the Amagi Inn, an inn which she isn't sure she wants to inherit either, which requires a heavy workload and a lot of responsibility. Yukiko then develops a desire to run away from such life and start anew.
By the end of the game she has realized that in reality, she is perfectly comfortable with the way her life is progressing and she can control her life just as much as she desires to. She decides to inherit the inn, but this time, it is from her own choice, rather than an inherited expectation.
Throughout Persona 4, Yukiko has a few notable running gags. For example, one of them is that she tends to have very easy laughing fits from the slightest jokes, though there are later times where even Teddie of all people fails to make her embrace a joke. Another running gag is that she is practically an airhead at times and completely misreads situations (i.e. Golden fireworks night).
Also, like Fuuka and Chie, Yukiko is known to be a downright horrible cook. Yukiko's and Chie's cooking skills have become a recurring joke throughout the story. During the protagonist and Yosuke's first camping trip, the girls attempted to cook dinner, which ended horribly. Yosuke would continue to refer to the curry they cooked during the camping trip and all of their future cooking as "Mystery Food X." This is because that she often uses expensive but inappropriate ingredients in her cooking, causing them to lose their flavor. During the celebration of Mitsuo's arrest where the investigation team cooks omelets for Nanako, the one she made has no taste at all.
In Persona 4, it is shown that Yukiko doesn't appreciate sexual innuendo and vulgar jokes, and even will go so far as to slap those who make them, such as Yosuke and Kanji.
"I think everyone has multiple sides to them. You don't have to force yourself to decide on just one."
"Oh, yes. I'm still studying. Cooking... and job licenses. I don't plan to leave anymore, but I thought I might as well. I'm glad I realized sooner... If I'd stuck out on my own, I know I would have regretted it. I wanted to become completely self-sufficient. But I think I was being presumptuous. I have the inn, I have my family, I have the waitresses and chefs... I am who I am now because I was raised by such a kind group... When I think of it that way, my problems aren't just my own. That's why... I'm going to stay here. By my own will."
"I trust your judgment."
From the start, he was known as a delinquent. When he was in middle school, he destroyed a biker gang, earning him a town-wide reputation of wildness and toughness. Though people often mistakenly believe him to be a member of a biker gang or a person who enjoys violence, he actually does not have any inclination to be violent. When his denial of enjoying "feminine" hobbies like sewing or knitting was pushed to the extreme, it unexpectedly established his position as a juvenile delinquent. He drapes his school uniform over his shoulders in a punk-ish style to emphasize the style he wishes to embody. He acts out against any authority figure, but speaks politely to the protagonist and his other seniors. However, when he sometimes gets flustered he tends to threaten people, occasionally getting into fights and scraps. Often, his reputation for being tough and mean comes as a result of misunderstandings. For example, he once went after a rowdy biker gang, but only to stop them from disturbing his mother. He always obeys his strict curfew because his mother makes a fuss when he doesn't.
His father is deceased. Before Kanji's father died, he told Kanji, "If you're a man, you have to become strong." Kanji thought his father was telling him he wasn't a real man, which angered him and caused him to become insecure about his masculinity. As a result of this, Kanji drastically changed his appearance and began isolating himself from others. At the beginning of Persona 4, Kanji has no known friends.
Compared to the rest of the team, Kanji tends to be a bit slow on the uptake. However, he is straightforward and decisive. Through the game he realizes that his impulsive actions can drag others down, and that he can balance that by instead giving them his support.
"I still don't really get what bein' "strong" means, but I'm gonna start by not lying to myself. No more being scared of everyone, hiding my hobbies, staying away from people... Anytime, anyplace, I'm gonna bust right through as my own self! That's the way to deal with that "other me" in the TV world."
"This... For reals...!? I get it... So I've become a little "stronger," huh...? You're my hero, dude... And my best bud!"
"I LOVE STUPID CUTE SHIT!"
Teddie serves as the guide for the Investigation Team in the Midnight Channel. At first, he acts as support for battles, but after the party completes the Marukyu Striptease dungeon, he joins in combat, while Rise Kujikawa takes over the support role. Whenever a new team member joins, Teddie is inexplicably able to create glasses so that they can see through the fog in the Midnight Channel.
Teddie was first seen in the Midnight Channel at the time when the protagonist, Yosuke Hanamura and Chie Satonaka search for an exit, after leaving the Ominous Bedroom. Teddie, confused and irritated by their presence, asks them to leave because it's dangerous there and shows them the exit. After Saki Konishi's death, the protagonist and Yosuke enter the TV again in order to investigate. There, they meet Teddie once again, but he gets suspicious and thinks that they are the ones who've been throwing people in. After they try to prove their innocence, Teddie asks them to find the real culprit and makes them promise to do so in order to let them out. When the protagonist first awakens to his Persona, amazed by his power, Teddie immediately calls him "Sensei." He assumes the support role for the team until Rise Kujikawa joins the party.
"Doesn't matter how far apart we are. The bonds we've made will remain strong. Everyone's hearts is connected to the people they know and trust. It's those bonds that let us all search for our purpose in life. As long it's a purpose that you believe in, there will always be someone who could help you fulfill it. You, me, and everyone else, there are no barriers. Our hearts are one. Right, Sensei?"
If I'm an unknown being, then the way I can change is unknown, too... So all I have to do... is make them not-unknown. Nana-chan's doing her best... Sensei and the others are probably fighting now too... I... I'm just a Shadow, but Nana-chan cheered up when she heard my voice... So what if I'm just a Shadow...!? There must be something I can do! I can't just give up thinking about things... That's why I came back here. Right, Nana-chan...?"
"Bear-sona!"
Having lost both her parents in a car accident when she was very young, Naoto is an orphan who acts very mature in spite of her age. As a descendant of a respected lineage of famous detectives, she wears formal clothing and deepens her voice when she speaks in a sophisticated, stilted manner. She is generally very serious, focused and mission-oriented. She rarely jokes around which can make her seem like a killjoy or party pooper when the team is involved in silly antics. In Persona 4 Arena, Kanji calls her out on this, saying she is too "uptight" and it makes her seem distant and on a different wavelength.[1] One of Naoto's insecurities is her lack of friends; she has difficulty making friends and is lonely as a result.
Naoto is very intelligent and analytical. A running gag, however, is that she texts in all caps with abbreviations, for example, "SEE U TOMORROW? Y/N PLZ REPLY ASAP" and "I HAVE IMPORTANT INFORMATION 4 U, PLZ SEE ME TOMORROW AFTER SCHOOL"
Naoto's insecure about her gender and age: she yearns to be seen as an adult, and expresses frustration at being treated like a child by the police force. She hates being looked down upon, and fears no one will take her seriously as a female in a sexist occupation field. The sexism Naoto has tolerated and endured had made her self-conscious and ashamed of being female, making her struggle with the concept of femininity. In response, Naoto desired to be male; Naoto wanted to be viewed as male by society, adopted a male identity, never corrected anyone when people used male pronouns, avoided feminine clothing and wears platform shoes to appear taller. It is also implied Naoto began binding her chest to hide her breasts.
After dealing with her Shadow, Naoto decides to give being female another try. However, Naoto still has difficulty accepting it in her Social Link. By the end of the game, due to her own will and with the protagonist's help, she accepts herself for who she is, and the fact she does not always need to change who she is to suit the world. In the epilogue of Persona 4 Golden, she has started dressing more freely, disguising her femininity less than before. She is comfortable with not only who she is, but also that everyone else is aware that she is female.
Despite her mature nature, Naoto has a shy side to her, as she refuses to wear a bikini at the Yasogami Beauty Pageant, but still manages to win despite dropping out of the swimsuit part because of her endearing popularity among voters. She also becomes embarrassed during the Investigation Team's visit to the Amagi Inn, when the schedules for the hot springs' use were confused. During the ski trip in Persona 4 Golden, Naoto appears to be afraid of ghost stories, and when in a state of fear and/or panic, her voice becomes more feminine than usual, possibly meaning she only has a masculine voice when she is composed. Unlike the other girls, she is shown to be a decent cook as she helped create an edible and delicious cake for Nanako's recovery celebration, though this was mostly down to her insistence that she and the other girls follow the recipe and admits that it took them three attempts to get the desired result.
Naoto is uninterested in romance, and seems easily flustered, embarrassed or dismissive when the topic arises. When she possibly receives a love letter, Naoto claims romance is "entangling" and she has no time to be "dilly-dallying with callow love affairs" and almost throws it away. However, she is willing to date the protagonist if he advances her Social Link.
"People can't live alone. If you give in and sever your ties to human society, it will naturally become hard to live in it. Yet you refuse to face life and admit your fault, running from your own humanity like a coward. And though you claim to find life troublesome, you caused nothing but trouble for many others! Your twisted logic is that of an immature, egotistic brat!"
"The need to change... And the desire to remain the same... They're mixed together... And it scares me."
"This potential... was still dormant within me... I wasn't considering the things that I should have. The people who care about me, as well as my own self... The detective, the child, the woman... The "me" who existed before them... I am... simply myself. I'm glad to have met you..."
As per tradition of the Megami Tensei franchise, he is a silent protagonist, whose personality is based on the player's actions and decisions. However, he appears to have more established traits than any of the previous protagonists. His dialogue options range from somewhat indifferent to outright cheeky. The game allows for quite a number of playful, snarky or audacious answers, including teasing his friends. He also taunts his enemies like the famed Arsène Lupin. In the prologue scene, he remains cocky and confident even when his life is in danger. He also has a flair for showing off and making dramatic decisions, such as exiting by jumping through the stained glass windows of the Casino, much to the amazement of the other Phantom Thieves. This is even reflected in gameplay, as when he is turned into a mouse, he makes a flamboyant hop after escaping a battle.
Munehisa Iwai says if everyone in the world held the same code of honor as the protagonist, guns would be obsolete. Sadayo Kawakami notes that, by opposing Suguru Kamoshida, he has a strong sense of justice despite his bad reputation. Shinya Oda states that he made him realize "To be cool, you have to live life in your own way." and that's the type of person he's striving to become. Hifumi Togo notes, while playing Shogi with him, that she senses he has a "gambler's spirit." Sojiro Sakura says the protagonist has an assertive nature, to which the rest of the thieves agree. During the climax of the Niijima Palace heist, Ryuji Sakamoto states that despite being quiet, once he has made up his mind, he won't take no for an answer. Goro Akechi says although the protagonist is quiet, he possesses the courage and determination to take action, and has a free heart, despite his social standing and how others view him, and that he never stops choosing his own path.
"Yes. Before that happens, we will take this country!"
"Persona!"
"I am thou, Thou art I. You frauds who are in over your heads... Allow me to show you. How you pale in comparison to us thieves! Go! Arsene!"
While appearing to be a cat-like creature, Morgana emphatically insists to be a human, and sticks with the Phantom Thieves as he believes they'll be able to help him discover his origins and regain his true form. Despite this, sometimes he instinctively meows and self-grooms, being able to get used to his lifestyle as a cat easily. However, he demonstrates a number of qualities which are absent in ordinary animals - a sense of morality, empathy, and even a sense of style. But even though Morgana's intelligent, he's shown to be out of touch with the modern world. This is conveyed through his unfamiliarity with technology, and his initial assumption that his knowledge on the Metaverse is supposed to be common sense.
Morgana lacks a sense of self, not remembering anything about who he is or where he comes from. This is the foundation of an identity crisis, as he's often confused and uncertain about who he really is. However, he feels that his appearance of a cat prevents him from being seen for who he is. His end goal ends up being to change his appearance into a human, which he shows deep satisfaction with. His appearance often makes it easy for others to act indifferent towards, often on accident, making him a regular victim of comical abuse.
Morgana is also often incomprehensible, as he often fails to convey his feelings through words properly. For example, despite often stating his end goal is to become human, he rarely manages to express why he wants to do so or why he's worried about it, making it very easy for his words to become lost in translation and have others take his motivations at face value.
Morgana knows how to be dignified and level-headed, and often adopts a more realistic and logical mindset, easily prioritizing important missions over his own personal agenda. He strongly believes in doing the right thing, as he's willing to speak against injustice, and has shown to consider that the ideal person is a hero figure that helps people in need, which leads him to act gallantly at times. Morgana keeps things fair, conveyed by his settling give-and-take deals between others, and never goes back on his word either, as he promised to guide the protagonist and Ryuji out of Kamoshida's Palace when they first met, on the condition that they free him from his cage. In addition, he shows initiative and determination when it comes to facing risks, as demonstrated by his courage to face the consequences behind the possibility of causing a mental shutdown in Suguru Kamoshida. And though some of his teammates might be pressured into questioning their morals in terms of whether what they're doing is right, Morgana shows autonomous faith in his own ideals.
When executing plans, Morgana can be rather strict with his teammates, making him outspoken and blunt in stating his opinions. He can be rather irritable, instinctively warning or scolding his teammates if they're not careful. In addition, Morgana can be quite mischievous when pushing his friends into self-improvement, especially towards situations where they seem to accept their mistakes, neglect change or avoid taking responsibility, often with the goal of teaching them a lesson or knocking them back to their senses. This especially applies to Ryuji Sakamoto, who initially shows comfort in his public image as a no-good thug, or even if he's reckless and naively inconsiderate. However, if such a mistake ends up being crucial, he can easily resort to anger instead. Either way, he doesn't rub salt in the wound if the person ends up feeling ashamed or guilty over their actions, and can empathize with them. This treatment includes Futaba Sakura while she was learning to open up and overcome her anxiety and distrust, having him withstand her playful abuse and any trouble that came his way.
Morgana is chivalrous in nature, showing a very gentlemanly side towards women. This is most apparent with Ann Takamaki, who possesses an empathetic and courageous personality, alongside her beauty; he refers to her as "Lady Ann" out of noble respect. Compared to others, Morgana initially doesn't get agitated over being misunderstood by her, as what she says often came out of fear and stress, and notices that she shows the desire to understand him and his feelings, one reason why he could develop a crush. This leads him to often trying to impress her, and though Ann never realizes he has romantic feelings for her, she shows gratitude in his gestures nonetheless. However, Morgana has a perverted side as well, as he and Ryuji were caught trying to peek under her skirt during their hot pot celebration.
Though he has an idea of how to be dignified, deep down Morgana is more optimistic, making him a heavy daydreamer and potentially naive: he often immerses himself in his ideal self's shoes, as he's shown to fantasize about what would happen if he were to become human, to the point where he imagines his supposed true form having the appearance a handsome man while living a luxurious life. Additionally, he's modest with his own general value, thinking lowly of himself over others, making him naturally empathetic. This could expand towards fiction as well, making it easy for him to absorb himself in films and books. Though he keeps his true feelings to himself, over time he begins to open up to the protagonist, rambling freely about his inner thoughts and dreams.
Morgana likely attempts to brush aside his uncertainty by stacking a more positive interpretation of himself, and goes around it with thoughtless boasting, which might have a healthy effect on his mental state. It seems to be purposefully over more insignificant things or as a joke, like Sojiro Sakura's seeming preference for him over the protagonist, as Morgana seems to brush off or forget about details like these immediately after. Same goes for making fun of his friends, which likely helps him open up bit by bit in front of them.
But despite being optimistic at the core, Morgana has a weak side - in reality, he's deeply worried about who he really is and where he belongs. His uncertainty leads him to even question the integrity of his feelings, slowly becoming disconnected with them in the process. His condition worsens as he fails to make any progress on discovering anything about himself for months: eventually, he even forces himself to be positive, but the effect of that inevitably wears off as well.
Once he loses his sense of self entirely, he begins to assume general consensus and his friends' opinion of him as the truth, lacking the certainty to reject the idea they're more qualified to define what he is over himself. Worse, as Futaba joins the group and replaces him as Navigator, he begins to question his role in the group and all the knowledge he believed he had on the Metaverse, causing him to worry about how he doesn't compare to others. This results him to perceive himself as a worthless cat, leaving him in a state of withdrawal. However, Haru Okumura teaches him that he should find the courage to trust his own true feelings and that doing so won't disconnect him from his friends. In the end, Morgana admits that he doesn't understand who he is and doesn't feel like he has a justified reason to stay with the group, but despite this, since he has no other place to go, he wants to stay with the Phantom Thieves of Hearts as it's the only place he can belong. With them showing acceptance in return, he finds comfort in trusting himself, realizing that it doesn't matter if he doesn't understand himself, as he's now certain he'll belong no matter what.
Morgana's overall loyal to the Phantom Thieves, treating them as equals during missions and gatherings due to the nature of their deal, having both sides require one-another to work together in order to succeed. He refers to a number of contributions or mistakes the team makes to be united effort, constantly referring to these actions in "we." Though he's initially held a distant give-and-take relationship with the Thieves and has been planning on leaving the group and moving on after restoring his memory, his fruitless journey led to the Phantom Thieves growing on him and slowly began to love being with them. He's shown gratitude for their hospitality, especially since he has no other place to belong. This helped develop a sense of duty towards their goals, boosting his loyalty to a state of selflessness, to the point where he's willing to sacrifice himself in order to protect his friends.
Morgana's shown to get engrossed by "the embodiment of human desire." When something that fits that description is in display, he loses all sense of reason and starts fawning over it out of affection and admiration, as demonstrated with Kamoshida's treasure. Near the end, Morgana remembers that humans are actually people he looks up to, and has shown to value them and their potential to change the world dearly. This is likely why he's shown to fawn over human desires at first, as he's been obsessed with belonging among them. However, this compulsion was shown to be neutralized after Morgana learned that he belongs in the Phantom Thieves, as Ann pointed out that he seemed calm and collected when he took Okumura's treasure. Despite this, he still holds a passion for humans in the end, so seeing them imprison themselves in Mementos so their wishes are granted was something that saddened him, and did everything he could to knock them back to their senses. Even though Morgana demonstrates modesty in terms of his own general value, he's persistent in following his own feelings, and in turn, protecting what he cares for.
"The whole world is a product of cognition... ...not just the Metaverse. It can be freely re-made... The same goes for you, and everyone else. Soon a new world will come. One where mankind isn't held captive. The world will shine brightly as long as you hold hope in your hearts. Remember... There's no such thing as the "real" world. What each person sees and feels-- Those are what shape reality. This is what gives the world infinite potential. Even if you feel that only darkness lies ahead... As long as you hold hands together... See it through as one... ...the world will never end! The world exists within all of you...!"
"Mrreow haha!"
"Don't call me a cat! I am Morgana!"
Haru is a third year student in Shujin Academy and the daughter of the current president of Okumura Foods, Kunikazu Okumura. While Okumura used to genuinely care for his daughter, by the time of the events of the game began, he grewn so corrupt and over-ambitious that he is willing to do anything he can do to gain absolute power. She didn't mind at first despite Okumura was overworking employees, but she eventually became a bargaining chip for his ambitions, in which she has been forced into an arranged marriage with the son of a prospective associate of her father's, Sugimura for the sole reason that his status will allow Okumura to achieve presidency. While arranged marriage itself issues no problems in Japan, Sugimura was a highly abusive, abrasive and controlling playboy who sees no issues in polygamy, effectively putting her well-being at stake. During the Rank 10 Confidant hangout with her, it was also revealed that Okumura fabricated the marriage contract privately with several loyal board members and some executives within the company had never heard about it.
She is first seen during the Hawaii trip. In Royal, however, she can be seen as soon as the first day of school on the third floor, and she might be seen walking behind the protagonist to school during several days.
"My name is Beauty Thief!"
"Farewell, dear father! I am no longer your subservient puppet!"
"So, I'm not even allowed to decide where I live, am I?"
Kei was forced to join in on the demon summoning game "Persona," which was started by a couple of his classmates. Kei chooses to just watch, as he doesn't really care about the result and feels that everyone was just feeding Masao and Hidehiko's stupid squabbles.
Kei is the most logical member of the group, this being both a good and a bad thing. At two points in the game, Kei suggests to let two innocent people die in order to save everyone else, the professor in charge of managing the DEVA System, who trapped himself in the machine along with Kandori to stop him from destroying reality and the true Maki Sonomura found after the Ideal Maki escapes from the party. However, these extreme choices are usually seen negatively by the rest of the party, with the latter leading to Masao punching Kei down.
Even with his seemingly collected and oftentimes stiff personality, Kei has a solitary weakness, and it is none other than the theme song often played at the chain of pharmacies owned by the Tadashi Family. This first manifested back in high school during the investigation on SEBEC, and haunts him up to adulthood. Kei feels that the silly lyrics hypnotize him, which invariably results in a total loss of composure.
I do not have a preference with his voice,
"Lightning-quick phantasmagoric Nanjo-style swordsmanship! Observe it!" (Battle quote)
"Uhhhh... I neglected to prepare..." (battle quote, Low on HP)
"Persona!"
He is the resident class clown of St. Hermelin, relying on stupid puns and old man jokes to get attention. He tends puts up an air of self-centeredness, often referring to himself as the "Great Brown" or calling himself the leader. He is also very flirtatious, even referring to a couple of the guardians in Snow Queen Quest as cute and complimenting their looks despite them being enemies. However, he understands when it's time to stop joking and will call out someone when they've harmed others.
In Persona 2: Innocent Sin, Hidehiko is now a popular variety-talk show host, and his ego has swelled to the point of no return, especially getting nationwide attention for the rumor that he is the boy-toy of actress Junko Kurosu which turns out to be false, since he actually despises the actress for having an ego as big as he does. Even so, he still addresses the latter as "Junko-chan."
I do not have a preference with his voice.
"Take THIS!" (summoning persona, shouting)
"Maybe not seeing the future, exactly, but weird stuff does happen!" (Conviced)
"Awright, let's get started"
Junpei is usually portrayed as goofy, perverted, immature and upbeat. He fancies himself a ladies' man and frequently tries to hit on girls, with little to no success. Despite this, he is capable of being kind and caring, and he often cracks jokes and calls people "dude" to make them feel better. After school, he is typically seen indulging in his hobbies of reading manga or playing video games. His bedroom in the dorm is a complete mess with stuff scattered everywhere, as shown in a command console recording when Mitsuru suspects that there had been a robbery in his room, when that is actually what his room always looks like. He is also very reckless and hot-headed and rarely thinks things through, such as when he blindly chases after a Shadow when he, Yukari and the protagonist are on the monorail during the May full moon event, leaving the latter two to fend for themselves until they catch up to him. However, Junpei does have his sensible moments as well, such as when he repeatedly warns Yukari that going to the back alley behind Port Island Station is dangerous, when she considers it an "adventure." His Arcana is the Magician, which fits with his immature personality and tendency to act before he thinks.
As well as being reckless, Junpei is frequently shown to be book dumb, as he consistently gets low scores on every exam. However, this is largely due to a lack of willingness to study, which only increases when he joins SEES, as he considers saving the world to be more important than school work. This never ceases to annoy Mitsuru, who has to constantly remind him that school is important as well. He's frequently called 'Stupei' by Yukari due to his lack of intelligence and often poor decisions. Although he usually brushes it off, Junpei is shown to greatly dislike this name, and at one point tells her to stop calling him that. Over time, however, she uses the name less and less, and by the end of the game has stopped using it completely, likely due to him becoming more mature. Junpei also starts to take studying more seriously towards the end, and gets a decent score on the final exam. In Persona 4 Arena Ultimax, Junpei pursues his hobby of baseball, becoming a role model and coach for a boy named Gorou.
Of all the members of SEES, Junpei's initial reason for joining is the most selfish; to play hero and earn some recognition. At one point, he laments over the fact that nobody will ever know about the group's heroics, since nobody except them know the Dark Hour even exists. He claims that he should be the leader and becomes jealous of the protagonist's special power (regardless of gender), which often results in outbursts aimed at the protagonist out of frustration (his jealousy over the protagonist's abilities were especially pronounced in Spring of Birth). In the female protagonist's case, he even expresses annoyance at having to take orders from a girl and goes so far as to say he should be in charge because he's the only the guy in the group, implying a degree of sexism, which Mitsuru calls him out for, although he insists that he didn't mean it in a sexist or condescending way. His desire to be a hero ultimately results in him bragging about being the leader of SEES to Chidori Yoshino, which leads to her kidnapping him in an attempt to make the group give up their mission to eliminate the Dark Hour.
Later, it is revealed that Junpei's 'class clown' persona is largely a facade to hide his deep insecurities; as far as he's concerned, fighting is the only thing he's ever been good at, and he hates that there's someone better than him at even that (the protagonist). It's because of this that he is initially annoyed that Tartarus and the Dark Hour would soon be gone, as that would mean taking away his purpose in life. Sometimes, he is shown to be upset, depressed or angry as a result of his father's alcoholism, whom he resents and has a poor relationship with. Besides these displays of negativity, however, Junpei's attitude usually remains carefree and lighthearted, and he rarely shows his true feelings in the presence of his friends.
No I do not have a preference, but I really do like his persona 3 voice!
"...What the hell do you mean by that? You think this is a joke? We're going to die! Of course I'm scared! You all need to wake up! This is death we're talking about here! "
(frightened, shouting)
"So, Tartarus and the Dark Hour will be gone. That's good. That's what we've been fighting for. So why am I so pissed?! [sighs] I know why. I'M the reason. I was like "Fighting is my duty". But hell, it's all I'm good for. If it weren't for that, I'd be worthless."
Heheheh! No one can beat me when it comes to how fast you can swing a bat!
Butler, cares about kei deeply, posh (imagine sebastian from blackbutler but older)
Oh, my! Master Kei is leaving the premises with a crowd of friends! I’m...I’m so happy to see this…!
Oh, my! Will you be going out on the town with your chums, young master?
The hospital!? Heavens! I do hope you haven’t hurt yourself, young master!
Aigis' initial personality is simply a robot designed to obey orders, although she is drawn to the protagonist and states that it is very important for her to be by his side, going so far as to hug them in front of everyone. Her desire to protect the protagonist is so strong, in fact, that she was able to overcome Ikutsuki's programming and free the entire team from their shackles, when Ikutsuki had attempted to sacrifice them to bring forth the Fall. As a result of having no emotions, Aigis' social skills are more-or-less non-existent; it's frequently noted on-screen that while she may look human, she is far from passing as such. She is prone to doing very strange and socially unacceptable things, such as breaking into the protagonist's room to wake him up and requesting to be on standby in their room, which Yukari calls her out for. A video recording shows that she has a habit of breaking into his dorm room at night in order to check on him, even going so far as to keep a record of how long it takes her to pick the lock, In Falling Down, she even goes so far as to sneak into the boy's rooms during the group's stay in Kyoto, claiming it was unfair that she and Makoto weren't in the same room. Lack of social grace notwithstanding, Aigis is nonetheless very polite to everybody, always using the honorific '-san' when addressing them. In the original Japanese version, she often ends her sentences with "de arimasu" prior to developing emotions.
No I do not have a preference
"Everyone... I realize now that I have friends as well. You don't have to save the world to find meaning in life... Sometimes, all you need is something simple, like someone to take care of. I'll keep on living no matter what, so that I can protect you..."
"Don't worry. I will always be by your side, protecting you..." Aigis' devotion and promise to the protagonist
"Despite my ability to feel emotions, there will come a day when I must complete my duties once more. I shall be on standby until then... But, at the same time... Perhaps one day I will be able to fully understand... to become human..."
"Kasumi" is a seemingly cheerful, elegant and friendly person with a seemingly perfect life, as she received a Shujin scholarship and was nearly uncontested in gymnast competitions. Unlike most other members of the Phantom Thieves, her family is also fully functional and caring towards her well-being. She also appears to be quite clumsy and careless, as she is shown outright missing the mark at the batting cages even if her reflexes are usually excellent, and she lets her phone's battery run out while texting the protagonist. Despite the fact that she can cook, she is unpredictable and somewhat clumsy at it, since she isn't sure about the ingredients, and she often uses stamina replenishing food due to her gymnast tendencies. It's because of that she eats a lot, that she considers a "normal" amount for a gymnast like herself and she also has large lunch box to prove this.
Despite her supposedly cheerful and bold personality, she does feel depressed sometimes for no apparent reason, and when practicing gymnastics, she often felt like that her body isn't hers and she cannot execute complicated moves properly despite knowing how to use them.
While she expresses admiration towards the protagonist, she dislikes the very idea of the Phantom Thieves, as she believes that people should learn how to solve their own problems instead of relying on others. Although she acknowledges that the Phantom Thieves do good by helping people, she worries that people may become heavily reliant on them to solve their problems and stop making their own efforts.
Sumire herself is shown to be a lot more reserved and introverted person, in addition to being depressed and convinced of her own worthlessness to the point where she resents attempts to cheer her up, although this changes for the better as the protagonist advances her confidant. She suffered from an inferiority complex towards her near-perfect sister, fueled by being helped throughout her life by her. She has told the protagonist that Kasumi does most of the work for the twins bar preparing dishes, including arranging her very own bedroom. As a result, she has no self-confidence or self-esteem at all and delusionally believed that if she wasn't Kasumi, she should die, not acknowledging that Kasumi did not do that based on patronization but out of genuine care. The jealousy degraded into severe depression, which caused her to suddenly break down and try to run away from Kasumi without looking at incoming traffic, only for Kasumi to sacrifice herself to protect her sister from being ran over. She gained severe survivor's guilt as a result, even going as far as requesting Takuto Maruki to transform her into her older sister to artificially boost her non-existent self-confidence and ego, effectively putting her previous statements about the Phantom Thieves in irony as she was the very one who requested Maruki to solve her own problems instead of relying on herself.
It's implied that while Sumire was "Kasumi," the real Sumire still exists subconsciously, resulting in the sisters' strengths and weaknesses mixed up and colliding with each other, which contributes to her inconsistencies in gymnastics and cooking. This also explains her odd depressive fits when she was still "Kasumi," impairs her ability to perform and presumably led to her head teacher threatening revocation because the school had realized that she was impersonating a dead athlete. Other students also alienate her as they still see her as the inferior Sumire and not Kasumi, and for them, she is undeserving of the scholarship and is merely a mentally unstable person. (Although for her, due to the cognitive manipulation making her think that she's Kasumi, she just believed that people are jealous of her talent and special treatment.)
Despite Sumire's inferiority complex towards Kasumi, she is in no means, bad or even average at gymnastics, as she can often get into the high charts even if not consistently at 1st or 2nd during competitions, indicating that she is actually above average at it. People around her, including Kasumi herself had commented that Sumire, is in fact not lagging very far behind from Kasumi, she only underestimates herself to an unhealthy degree. Additionally, much unlike Kasumi, Sumire is said to be a decent cook, as when she was "Kasumi" she was able to prepare a curry bento with a similar taste as the curry served in LeBlanc.
Sumire also becomes easily flustered in pressuring situations, such as during the romance option in her Confidant, during which she stutters and freezes when the protagonist leans in to kiss her. Sumire's fashion senses are outright horrific and is prone to choosing bad or overly gaudy clothing.
In the Metaverse, Sumire is a significantly different person. She acts much more aggressively and determined, being a violent and focused fighter without any traces of her introverted tendencies in the real world. This indicates that much like the protagonist, Makoto or Haru, she suppresses her anger and can only relieve it in the Metaverse.
"The weak, insecure Sumire... dies today!"
"The thought kept coming back. Every day, my mind went back to it. Everyone would be better off if I didn't exist. Either that, or I should just become Kasumi. She's the one people really want. Sumire's the one who's useless. Pointless. Who would care if she died?"
"What would life be if we had no courage to attempt anything?"
For the most part, the protagonist is silent, and his personality is controlled by the player, setting up a pattern the protagonists of later games would follow. However, the decisions that lead to the game's true ending and the gaining of the ultimate Personas paint the protagonist as a natural leader; a compassionate, perceptive, yet blunt person who is motivated to seek his personal reason for life and discourages hiding from the truth. He also shows a rather rude or informal and laidback side, his other self in Alaya Cavern telling Maki to shut up so he can concentrate on his game when she expresses her shock at seeing another version of the protagonist and referring to Igor as "old man Igor" after giving the protagonist the items to fuse the party's ultimate Personas.
In the manga, Naoya also inherited this same trait, though since he is mostly quiet and going along with everyone else, the rest of the party are surprised when he shows his hot-headed side while leading them. The manga version of the protagonist also suffers from survivor's guilt due to his twin brother Kazuya's death and as a consequence he has very low regard of his own well-being. This can be seen when Naoya blocks Reiji's attacks against Hariti by jumping in front of Reiji's attack and taking the hit. He can also be extremely pragmatic in combat, as he doesn't hesitate to use lethal force against Aki, who is a child.
I believe this character would have the stereotypical Johnny Yong Bosch kind of voice. Try to think smooth and collected. Probably mid to high voice range
Get it now? I'm every inch like you. I'm you... and you're me. We're two sides of the same coin... No, not just two. There are tens of thousands of "you"s inside yourself. ...Someone seems to be aiming to take your place, but that won't happen. Your will is rooted nice and deep. You have a good grip on yourself." (evil, his "true self" is speaking to him, if you can try to do the distorted overlayed voice in like in persona 4)
"I got them pierced when I was a kid so... the whole is completely formed."
(stating normally)"one side bets are boring" (Smugly)
She was an ex-yankī who was reformed thanks to the efforts of her teacher Saeko Takami. Though she hasn't shed her yankī looks just yet, Yukino is well-recognized and trusted by the student body, acting as a mother figure of sorts to her friends. She is often times the straightman during sillier moments, often pointing out the absurdity of some of the fantasy like aspects of the events in the first game, sometimes getting close to fourth-wall breaking. Even though she is one of the more mature and level headed members of the party, Yukino can still be quick to anger and a little vulgar when people or things she cares about are threatened.
In Persona 2: Innocent Sin she is still dearly holding the memory of her former teacher Ms. Saeko, who rescued her from a life of crime, and due to that Yukino is compelled to do the same for another student who seems like she is about to embark down the same path, Anna Yoshizaka. She harbors a deep-seated crush for Fujii, and tries to disguise her tomboy traits in his presence.
Though I do not have a preference with her voice, I do believe that she would have a rough (not too rough) tomboy voice. Medium range. It is a must that you have to be able to shout and swear!
"The hell did you just say...? YOU PIECE OF SHIT!" (angry, shouting)
"Don’t worry, I’ve got a few knives up my sleeve. " (Smug)
"Persona!" (shouting)
Ryuji is known as a disruptive "problem student" at school whose bad behavior causes all sorts of trouble for the teachers. He is quite proud of his status as a self-proclaimed "troublemaker" and his rebellious, mischievous and disobedient nature are the perfect qualities to be a Phantom Thief. He can sometimes be vulgar and aggressive, as shown in his early interactions with Yusuke Kitagawa and Makoto Niijima. He is also rather short-tempered, easily taking offense from even the slightest of comments. That said, he will never resort to violence, unless he is provoked by Suguru Kamoshida . He is very straightforward when it comes to expressing his feelings, especially in regards to his hatred of selfish adults and authority figures who abuse their power. He is deeply empathetic when it comes to the plight of others: simply listening to the protagonist's story of how he got arrested makes him extremely angry, and hearing about Kamoshida's sexual abuse greatly upsets him.
Ryuji can be clumsy and overly energetic sometimes. He has a habit of yelling constantly, despite frequent warnings from Morgana to keep his voice down, which usually results in loud outbursts that often includes accidentally revealing himself and his friends as the Phantom Thieves. This, combined with his frequent density, causes him to be viewed as an idiot by his peers, Morgana in particular and makes him as some sort of comedic relief in various situations. Ryuji also occasionally has a hard time accepting blame for things, though it's less he doesn't recognize when he's at fault so much as he hates being held solely responsible for an incident when he feels he isn't the only issue, or if it was simply beyond the group's control.
Beneath his seemingly delinquent-like behavior, Ryuji is actually a kind and altruistic person who is still trying to cope with his inability to continue becoming an athlete after the injury he suffered at Kamoshida's hand. He deeply cares for his mother and takes fervent effort as an athlete to relieve her worries. He also reveals that his father was an alcoholic who beat him and his mother and then left, so his mother is the only family he has. When he tells the group about the aftermath of his confrontation with Kamoshida, he is broken when he admits that, following a meeting with the school authorities, she apologized to him for being a single mother and not giving him a strong father-figure in life. He even calls himself a "bad son," due to him messing up his efforts to make things easier for his mother. He's generally friendly and on good terms with everyone in the Phantom Thieves (despite frequent bickering), particularly Ann, with who he shares somewhat of a love-hate relationship. When Yusuke mentions that he's ignored at school, Ryuji immediately offers to take him out for ramen.
Ryuji cares a great deal for the well-being of others around him, such as when he attempts to help end the abuse of the volleyball team, even going as far as letting them beat him up in an attempt to air out their frustrations. He has a strong sense of right and wrong. When Morgana warns him and the protagonist that stealing Kamoshida's treasure may result in his death, Ryuji is shocked and reluctant to take that risk, believing that he and the protagonist going around secretly doing whatever they wanted would make them no different from Kamoshida. He changes his mind after Shiho Suzui's attempted suicide, but even after it's done, he wonders if it really was for the best. After a chance encounter with Masayoshi Shido, however, Ryuji comes up with the idea to continue as the Phantom Thieves, in order to get rid of adults who have gone unpunished for so long and give courage to all those who need it. Ryuji is also a rather forgiving person, as evident by his willingness to help out his former teammates on the track team despite them viewing him as a traitor, as well as being the first to forgive Makoto for getting the team blackmailed, despite having despised her up until then. He even tells Natsuhiko Nakanohara that someone treating you like dirt doesn't give you the right to do the same to them.
As the story progresses, Ryuji eventually becomes glory-obsessed, losing sight of why he became a Phantom Thief in favor of seeking fame and popularity with women. It comes to a head after the Phantom Thieves are cornered by Shido, resulting in him breaking down and calling himself "an idiot" for his past behavior. He's able to eventually reconcile his weakness after talking with the protagonist and striving to become a better person after the protagonist makes him realize he can still change as a person.
Hobby-wise, apart from being on the track team, he also does muscle training. He can drink a 500mL bottle of carbonated water in one go which he did as training during his track and field club days. When he was active, he could also do 1000mL bottles. He is often impatient and has a habit of tapping the ground with his toes when he's bored, and prefers to get "straight to the point" during conversations. He claims he never reads, and his artbook profile claims he only reads manga. When it comes to food, he's particularly fond of ramen, to the point of being fussy about the flavor and texture of the noodles. Though not a cook by any means, Ryuji displays some versatility in the kitchen, as he mentions a recipe involving combining of honey and sliced lemons as a way of restoring stamina, something his mother taught him. Ryuji is also quite perverted, such as when he stares at Ann in the Mona car while the group were traveling through the desert in Futaba's Palace. When Ann confronts him about this later, he doesn't even try to deny it, saying that "it was a great view."
"This world is so messed up! The weak are left to fight for themselves, while rotten adults get away with whatever they want!"
—Ann Takamaki, Persona 5
"We're going to catch all these shitty adults by surprise and make ourselves known to the world!"
Right on... Wassup, Persona... This effin' rocks! Now that I got this power, it's time for payback... Yo, I'm ready... Bring it! Blast him away... Captain Kidd!"
Yusuke’s entire life’s passion is comprised of and surrounded by art. He searches for the aesthetic everywhere in his surroundings, from people to places. He sees every opportunity or challenge presented to him as a way to broaden his horizons, and primarily considers how it will benefit him greatly as an artist. He is captivated by the painting of “Sayuri,” and seeks to capture the sense of beauty that it portrays. This passion extends to his mentor, Madarame, who he believed created the painting and who took him in when he was young, completely ignorant that he is being used for Madarame's own profit. As such, Yusuke greatly admired and respected him to the point that he vehemently denied any of the rumors surrounding Madarame.
Even when he knows the rumors are true and finds actual proof supporting it, Yusuke claims that the abuse he faced was consensual as a means of keeping a roof over his head. Even after Madarame's fall, Yusuke still suffers from a serious case of Stockholm Syndrome towards his former mentor and still desires for Madarame to revert back into what he thinks he is, even if it is pretty clear that all of Madarame's good will was lost right when he was born. In Persona 5: Royal, this is shown when Takuto Maruki's cognition-altering powers create his ideal life, wherein Madarame is an honest and sincere teacher who never took credit for creating Sayuri and worked tirelessly for Yusuke's mother to receive her rightful acclaim, even putting the unaltered painting in a museum.
His passion for art is admired and respected by the group, though they also view him as rather strange. At one point, Ann claims that he is "on a different wavelength than other people." However, Yusuke is well-aware that his mind operates differently from that of most people's, to the point of admitting that he's eccentric, and is shown to be downright offended whenever someone makes fun of him for it, or even points it out.
Despite his eccentricities, Yusuke is incredibly level-headed and, in many ways, is the most mature of the group. He sees no use in panicking or getting nervous, as it does nothing to help the situation at hand. He is usually polite when dealing with others, particularly when compared to the vulgar Ryuji, condescending Morgana and passive-aggressive Akechi. However, when Madarame's shadow exposes himself to him, he doesn't hide that he felt betrayed and angered about it. He tends to be more sincere when dealing with subjects he admires from an aesthetic standpoint. For example, he is very direct and respectful when he approaches Ann out of a desire to paint her. However, this sincerity can make him appear pushy, showing that he has a very stubborn, headstrong side, which comes out when he is very inspired.
He displays a somewhat cold and haughty behavior towards people which are behaving in what he deems as an unseemly manner, or in ways that are against his personal aesthetic. This can be seen especially during his initial encounters with Ryuji and the protagonist, and during an encounter he has with two women who attempt to flirt with him. Additionally, he can be very sharp with people who make mistakes, such as when he calls out Ryuji for getting caught or when he chastises Makoto for being reckless. This even extends to the rest of the group, as when they're framed for murder, he angrily states they shouldn't have rushed into things.
Despite this, Yusuke tries his hardest to be a gentleman and is overall one of the kinder members of the team. He is very considerate regarding Futaba's slow growth, as he knows that deep-rooted issues like hers are not something that can be fixed in a few days, and despite arguing with her from time to time, he is also one of the first members to have a normal conversation with her. Yusuke also worries about his classmate, Naoya Makigami's, behavior, suspecting family problems are the cause. His sincerity and willingness to point out what he truly thinks, despite what others' reactions may be, makes him a very loyal, honest ally. Yusuke also claims he donates blood, calling it a "hobby."
Having been unhealthily sheltered for most of his life, Yusuke acts with pure intentions, but ultimately is unaccustomed to many of society's norms. The naïveté born from it shows more times than not, he in particular being unaware when he is coming off as intrusive until being directly informed. At times, he can cause trouble for other team members, such as being energetically pushy when asking for Ann to be his art model, when he remodels Futaba's Phoenix Ranger Featherman R figurines without her permission and his frequent criticisms of Ryuji's brashness. A running gag in the game is how Yusuke spends all his money on things that capture his attention without any foresight, such as on art books or lobsters at the beach because they are aesthetically pleasing. Despite his naïveté when it comes to social situations, Yusuke is highly intelligent and his wisdom is evident during Phantom Thief meetings and heists.
Over time, Yusuke’s disconnection from reality and his blunt introduction to his mentor’s vain and evil nature becomes a source of internal struggle to him. He wishes to paint purely for the sake of passion and capture the essence of the human heart, but detests that it becomes for the sake of gaining money, shelter and recognition. He realizes that the beauty he began to portray in his paintings became corrupt by society's expectations of him, deeming it as superficial without any meaning. The protagonist eventually helps him understand his calling on a deeper level and also helps him to convey his feelings on canvas properly.
As an art student, Yusuke is knowledgeable of and admires other artists as well, as he suggests that "Da Vinci" be his Phantom Thief code name, a reference to Leonardo da Vinci. In his Confidant, he compares the protagonist to Theo, the brother of Vincent van Gogh, who was his greatest supporter. Yusuke is talented at economical dining, using his own self-taught method that thoroughly calculates cost-performance. He likes going for walks (as a bonus, it also saves on travel expenses) and frequently watches people for artistic inspiration. His knowledge of the aesthetics of food, including information about ingredients, cooking methods and servings, is vast, and he’s committed himself to it. However, his monetary situation does not allow him to practice as much as he would like to in reality. Additionally, whenever Yusuke cooks, he tends to get creative with the ingredients, which can result in bizarre meals.
"A breathtaking sight... Imitations they may be, but together, they make a fine spectacle... Though the flowers of evil blossom, be it known... Abominations are fated to perish!"
—Ann Takamaki, Persona 5
"We're the Phantom Thieves of Hearts. We've come to answer the cries of the oppressed."
"In the earlier days of my career, I would exclusively paint what I desired, when I desired it. The only goal I had in mind was the pursuit of pure beauty... That goal is what drove me onward."
While appearing to be a cat-like creature, Morgana emphatically insists to be a human, and sticks with the Phantom Thieves as he believes they'll be able to help him discover his origins and regain his true form. Despite this, sometimes he instinctively meows and self-grooms, being able to get used to his lifestyle as a cat easily. However, he demonstrates a number of qualities which are absent in ordinary animals - a sense of morality, empathy, and even a sense of style. But even though Morgana's intelligent, he's shown to be out of touch with the modern world. This is conveyed through his unfamiliarity with technology, and his initial assumption that his knowledge on the Metaverse is supposed to be common sense.
Ann is a very kind and compassionate girl, enough for it to be noted by both Morgana and Sojiro Sakura. Years of isolation due to her looks have left her very withdrawn, with the belief that she's lost her place in the world. This hasn't stopped her from opening up to the people close to her and making jokes. She's able to press on without caring about the opinion of others due to her friendship Shiho Suzui, who was her first real friend in Japan before joining the Phantom Thieves. She is shown to be a good judge of character, as she was the first person able to look past the rumors of the protagonist and see him for who he really is (while Ryuji Sakamoto befriended him before her, it was because he saw him as just another "troublemaker" and didn't learn his full story until later). Her good judgement of others is also shown by her willingness to forgive Makoto after learning her side of the story in the incident with Suguru Kamoshida, namely that she wanted to do something but felt powerless to stop him, having realized it wasn't too different from her own situation. Before this, she also comforts Makoto when she calls herself "scum of the Earth" due to her failure to help Kamoshida's victims, saying that if she really was scum, she wouldn't call herself such.
As a Phantom Thief, Ann becomes far more lively and energetic, with a strong will to never be abused or let abuses run unchecked. She agrees with Ryuji's desire to help those in need is because she believes that if she doesn't, she'll go back to being the same as she was before (ie. someone who could only look on while other people suffered instead of stepping in. )Although she understands that Kamoshida is ultimately the one at fault for what happened to Shiho, she can't help but feel partially responsible as well, due to frequently pushing Shiho to keep with the volleyball team despite the effect it was having on her. She also believes that she should have dared Kamoshida to take Shiho off the team when he threatened, as he wouldn't have done anything that would risk costing him games, but ultimately feels that she didn't believe in Shiho's ability. She reacts better to being told that she may be right rather than she can't blame herself, implying that she prefers people to be honest rather than sympathetic. Her Confidant deals largely with Ann's attempt to become a stronger person and come to terms with her guilt.
Because of her kindness, Ann initially acts as the Thieves' sole "moral center," i.e. the only one to never lose sight of the bigger picture. While Morgana only cares about restoring his true form and Ryuji often gets worked up over becoming famous (albeit in order to give people courage), Ann acts as the common sense of the group, considering helping people to be the number one priority, and often wondering whether what they're doing can actually be considered right. She's also the one to suggest the "unanimous decision" rule, since she didn't like the idea of just picking targets at random. Despite all of this, Ann can also be rather sarcastic when annoyed or upset, particularly during her early encounters with Makoto, and isn't even above using profanity when pushed over the edge. Additionally, although she spares Kamoshida's life so he can confess his crimes and atone, she reveals later that she did it not out of kindness, but so he would end up suffering and beg for forgiveness for the rest of his life, which she considers to be a fate worse than death, much to Ryuji's shock.
Ann's personable nature let's her get along extremely well with her friends in the Phantom Thieves. She is notably quite close with Ryuji, as the two are often seen hanging out together outside of Phantom Thief activities (such as during Ann's confidant or the school cleanup event). However, they frequently bicker and exchange jabs with each other (though it's always in good fun). Ann's hobbies include shopping and playing video games, and she in particular considers the former to be "a great stress reliever." When Futaba points out that you can buy anything online, Ann is shocked and says that "seeing and feeling it are the most important parts." She also has a massive sweet tooth for food such as cake and has a weakness for crepe special menus like "extra extra cream." It gets to the point that she will sometimes eat nothing but dessert and neglect normal meals. However, she dislikes carbonated drinks and seems to prefer soy milk over cow milk. As revealed in a Mementos conversation, Ann has friends from overseas, who she seems to regularly keep in contact with.
While not as bad as Ryuji, Ann is rather book dumb, doing poorly in every subject except English, which she mainly aces due to being bilingual. She can also be rather air-headed, particularly when it comes to her attempts to "strengthen her heart." Nevertheless, Ann is very smart in her own right. She is a good judge of character and has a keen eye for detail, such as when she senses anger and frustration coming from a painting at Ichiryusai Madarame's exhibit, and finds it hard to believe such a "cheerful and gentlemanly" man could have painted such a piece. Ultimately, she figures out that it was actually painted by Yusuke Kitagawa, who gave it to Madarame to pass off as his own. She's also the one to figure out that Haru and the Beauty Thief are one and the same due to their similar features, something even the far more book smart Makoto wasn't able to do. On a side-note, her acting skills are noted to be terrible, yet somehow fool people often. In Mementos, she reveals that her poor grades are actually the result of a lack of willingness to study, saying that whenever she tries, she ends up playing games instead.
In the beginning of the game, Ann has a modeling side-job as a hobby, although she doesn't want to make a living out of it just yet, as she is unsure how serious she wants to take it. Despite this and being generally confident about her body and physical appearance, Ann becomes flustered and embarrassed when she is forced into a situation that exposes her skin without her prior consent or desire. She has a tendency to mock or prank people who are ogling (such as Ryuji) and is disgusted with the idea of being used as a nude model for Yusuke's art. Ann can't stand it when people superficially value her for her body and nothing else, as if she is a thin-shelled, hollow doll with nothing on the inside or no other redeeming qualities. She is also embarrassed by her Phantom Thief outfit at first, believing the tail is the only fine part of it, and commenting that she could never wear something like it out in public. Ann also vehemently rejects the Phantom's attempt to give her a "classy cat burglar" codename, instead deciding on the name "Panther," as it sounds "more ferocious." Her outfit is implied to be inspired by an anime Ann watched, in which she admired a "sexy" villain who was strong and confident, and took whatever she wanted whenever she wanted. In Mementos, she states that she likes using whips, and has gotten pretty good at handling one, before adding that she's not sure if that's something to be proud of. Ryuji even compares her to a dominatrix.
"Hey! Morgana'd be ashamed of us sitting around here moping like this! Honestly, I don't know what we should do... but if we give up, we'll never save him! Didn't he save all of you!? If we aren't gonna act now, when will we? We gotta do something...!"
—Ann Takamaki, Persona 5
"I hear you... Carmen. You're right. No more holding back...!"
"You know what? I'm not some cheap girl you can toy with... you scumbag. You stole everything from Shiho... You destroyed her... Now it's your turn! I will rob you of everything...!"
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