PERISH: A Roblox Parkour-Asymmetrical
Project Overview
Over the years, the Banlands have hosted hundreds of thousands of inhabitants. Whether an individual is wrongfully banned, guilty of a crime, or a threat to all of Robloxia, anyone believed to have disobeyed the law is subjected to eternal imprisonment in this dimension. Several of these individuals- incorrectly accused or simply reformed- have to fight for survival among some of the most dangerous exploiters in Robloxian history.
Introduction
Welcome to PERISH, a Roblox asymmetrical-parkour crossover!
Killers are dangerous exploiters, glitches, or anomalies that endlessly wander the desolate dimension in search of victims to vent their anger, act on their fear, or satisfy their eternal bloodlust.
Survivors are individuals who were unfairly banned or have reformed (previously dangerous). As a group, they’ve formed a community that tasks itself with the rescue of players who were falsely banned, committed minor crimes, or otherwise deemed safe/innocent.
Survivors are sent to the map locations (spawn points of new players) and tasked with extracting newly banned players from unsafe areas. Because the maps surround the spawn locations, highly dangerous entities are nearby, requiring extraction teams to demonstrate teamwork, skill, and dexterity to escape with their lives and the victims’.
Requirements
You must be at least 13+ years of age.
Discord is required for communication purposes.
Collaborate with other individuals and be prepared to meet deadlines.
Roles Needed:
Gameplay & Networking Scripters
Systems Scripters
Map & Environment Builders
Character Modelers
Props & Items Modelers
Animators & Riggers
VFX & Lighting Artists
Game Integrators
AI & NPC Scripters
Anti-Exploit Scripters
Lore & Worldbuilding Writers
In-Game Render Artists
Additional Notes
Several characters and developers of PERISH are members of the LGBTQIA+ community. Please be respectful!
You will be required to meet deadlines and work with a team. Please be respectful and prepared to handle collaboration.
AI-generated content is not accepted. If any of your auditions or works contain content created by AI, you will be automatically disqualified.
We're excited to have you, and thanks for taking the time to check us out!
The deadline is November 7th, 2026 - 5 PM PST (UTC -8).
Gameplay & Networking Scripters are responsible for programming the game's core gameplay mechanics, including abilities, objectives, round systems, interactive objects, and multiplayer functionality. They will also ensure that gameplay systems work reliably across servers and clients.
(You will be required to work with a team of 30+ people and meet deadlines. Please be friendly and open to collaboration!)
!! REQUIRES DISCORD !!
*Say something you think would fit*
Systems Scripters are responsible for developing and maintaining PERISH's supporting game systems, including player data saving, inventories, progression, currencies, unlockables, and other features. They will ensure that these systems function reliably and integrate with the game's mechanics.
(You will be required to work with a large team of 30+ people. Please be friendly and open to collaboration!)
!! REQUIRES DISCORD !!
*Say something you think would fit*
AI & NPC Scripters are responsible for programming the behavior of non-player characters in PERISH. This may include pathfinding, patrols, detection, and other scripted behaviors that enable NPCs to interact with players and their environments.
(You will be required to work with a large team of 30+ people. Please be friendly and open to collaboration!)
!! REQUIRES DISCORD !!
*Say something you think would fit*
Anti-Exploit Scripters are responsible for helping protect PERISH against exploits and unfair gameplay advantages. This includes validating server-side actions, securing remote events, and helping ensure fair and reliable gameplay for everyone.
(You will be required to work with a large team of 30+ people. Please be friendly and open to collaboration!)
!! REQUIRES DISCORD !!
*Say something you think would fit*
Map & Environment Builders are responsible for creating PERISH's playable maps and environments in Roblox Studio. This includes constructing buildings, terrain, interiors, and environmental details that contribute to the game's atmosphere, visual identity, and gameplay. They will work alongside the team to ensure maps are visually cohesive, appropriately optimized, adhere to worldbuilding, and are suitable for gameplay.
(You will be required to work with a large team of 30+ people. Please be friendly and open to collaboration!)
!! REQUIRES DISCORD !!
*Say something you think would fit*
Character Modelers are responsible for creating 3D character models for PERISH, including Killers, Survivors, and NPCs. They will work with the concept art and animation teams to ensure that character models accurately reflect their intended designs, fit the game's visual style, and are suitable for use in Roblox Studio.
(You will be required to work with a large team of 30+ people. Please be friendly and open to collaboration!)
!! REQUIRES DISCORD !!
*Say something you think would fit*
Props & Items Modelers are responsible for creating 3D models for PERISH's in-game objects, including weapons, tools, collectibles, equipment, and objective items. They will ensure that all assets fit the game's visual style and are suitable for use in Roblox Studio.
(You will be required to work with a large team of 30+ people. Please be friendly and open to collaboration!)
!! REQUIRES DISCORD !!
*Say something you think would fit*
Animators & Riggers are responsible for creating character rigs and animations for PERISH, including movement, attacks, abilities, interactions, and other in-game actions. They will work with modelers and scripters to ensure animations function correctly in-game.
(You will be required to work with a large team of 30+ people. Please be friendly and open to collaboration!)
!! REQUIRES DISCORD !!
*Say something you think would fit*
VFX & Lighting Artists are responsible for creating visual effects and atmospheric lighting for PERISH. This includes ability effects, environmental lighting, shadows, and other visual elements that enhance the game's horror atmosphere and player experience.
(You will be required to work with a large team of 30+ people. Please be friendly and open to collaboration!)
!! REQUIRES DISCORD !!
*Say something you think would fit*
Lore & Worldbuilding Writers are responsible for developing and expanding PERISH's lore, setting, and worldbuilding. This includes creating backstories, developing character histories, establishing world details, and ensuring consistency throughout the game's narrative. They will collaborate with the narrative team to help build an immersive and cohesive game world.
(You will be required to work with a large team of 30+ people. You will be frequently referenced or asked questions about the canonical lore to ensure models, art, voice acting lines, and other important details are coherent with the official lore. Please be prepared to handle this and be open-minded!)
!! REQUIRES DISCORD !!
*Say something you think would fit*
In-Game Render Artists are responsible for creating high-quality renders of PERISH's characters, environments, and other in-game elements for use within the game and for advertisements/thumbnails. They will work with modelers, lighting artists, writers, and other team members to produce visually cohesive renders that fit the game's art style and enhance the player experience.
(You will be required to work with a large team of 30+ people. Please be friendly and open to collaboration!)
!! REQUIRES DISCORD !!
*Say something you think would fit*
Game Integrators are responsible for bringing the team's contributions together in Roblox Studio. This includes importing and organizing assets, setting up maps and other content, and helping ensure that different components work together properly in the finished game.
(You will be required to work with a large team of 30+ people. Please be friendly and open-minded! You are one of the most important members of the team, and will be required to collaborate on an extremely large scale.)
!! REQUIRES DISCORD !!
*Say something you think would fit*