Bionics: We Will Evolve
Project Overview
Bionics: We Will Evolve
DESCRIPTION
You are Jonas Schmidt, a private investigator who finds himself trapped in the home of a professor whose brilliance has turned to madness. What begins as a routine investigation into disappearances becomes a fight for survival when the professor captures you, forcing you to help him keep his nightmarish experiments running.
Professor Albert von Wittgenstein, once a luminary in anatomy and robotics, has lost his grip on reality. His obsession with reviving his wife has led him to horrific experiments, merging human flesh with machines in a cold, scientific process. His subjects—once people—now roam the house, driven mad by pain and drugs, attacking anything they see. The horror of this place isn’t some far-off fantasy; it’s grounded in a future that feels disturbingly possible.
Gameplay revolves around exploration, item collection, and problem solving as you evade the professor’s monstrous creations. There is no combat—only your wits and the tools you can find. The deeper you go, the more you uncover the professor’s tragic backstory and the true nature of his work through your exploration.
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Character Summary: Jonas Schmidt
Jonas Schmidt is a 25-year-old private investigator and the protagonist of the game. He’s confident in his amateur investigative skills but is completely blindsided by the sheer horror and terror he faces during the events of the story. Initially, Jonas approaches the case — involving the disappearance of five people — with a focus on personal gain, seeing the old German professor’s manor as his only real lead and an opportunity for a lucrative reward.
Jonas' personality can be summed up as "move fast and apologize later." He tends to act first and think later, often relying on instinct rather than careful planning. Despite his initially selfish motives, Jonas shows that he has a good heart: when given the choice between saving someone else or running away, he ultimately does the right thing.
Notes for Voice Actors:
Jonas’ main stress response is sarcasm and irony. Even in dangerous, life-threatening situations, he uses humor as a coping mechanism.
Example:
Voice over speaker: "That monster that has been trying to kill you… just got angrier."
Jonas (sarcastic): "Yeah?! Great. Just what I wanted to hear right now."
Despite the escalating horror, Jonas remains a young man who doesn't always treat his surroundings with complete seriousness, especially when the stakes are low.
Example:
After realizing he’s trapped in the house, he casually starts rummaging through the professor’s belongings: "Well. Since he won’t tell me why he’s keeping me here, I guess he won’t mind me taking a look at his stuff."
Jonas is not a fighter. He's an ordinary person, not an action hero. When encountering the grotesque monsters of the manor, he doesn’t strategize or deliver one-liners — he panics and flees.
Example:
Upon seeing a horrifying human-machine hybrid charging him: "HOLY SHIT!!! What is that?! Get me out of here!"
Key Emotional Beats for Jonas Schmidt:
Projects confidence at first, but cracks under sustained terror; shifts from cocky remarks to raw panic as the situation worsens.
Uses sarcasm and irony as a defense mechanism, especially when feeling overwhelmed or helpless.
Moments of genuine fear should feel unfiltered — no hero bravado, just a young man way out of his depth.
Occasionally shows his humanity and conscience, especially when faced with the choice to help others at personal risk.
Oscillates between treating the situation lightly (when stakes seem low) and sheer desperation (when directly confronted by horror).
- english
- male adult
This must be the boiler he mentioned. There has to be a valve somewhere around here to get cold water moving into the tank again.
[scream of fear after he see's a monster]
[frustrated] What are you talking about? You are the madman who got me into this situation! You bastard! Let me out of here!
Character Summary: The Professor’s Wife
The Professor’s Wife is a 70-year-old woman with a warm, kind-hearted, and deeply loving nature. She is the epitome of positivity, always supportive of her husband and filled with affection. Despite the darkness surrounding her, she remains a beacon of optimism and gentleness. She genuinely cares for those around her and has a sweetness to her that makes her incredibly likeable and emotionally touching.
Her voice carries a natural warmth, with a softness that reflects the nurturing side of her personality. She’s the type of person who will always try to lift others up, no matter the situation, and brings a sense of comfort to everyone she interacts with. In the game, she serves as a quiet but powerful reminder of the warmth and love that once existed in the Professor’s life.
Tips for Voice Actors:
The character should sound soft, grandmotherly, and emotionally genuine.
A light German accent is preferred to keep her authentic.
The voice should feel warm, caring, and compassionate, with a gentle, nurturing quality.
Her tone should always be positive and supportive, exuding kindness and warmth, even when speaking to the player.
- female senior
[SOFT WELCOME] "Oh… there you are, my dear. You must be cold… Come, sit a moment. Rest."
[SOFT WARNING] "There are things in this house that should be left alone, darling… but you already knew that, didn’t you?"
[WRATHFUL COMMAND] "GET OUT OF MY HOUSE!!!" "LEAVE! LEAVE! LEAAAVVEEE!!"
Character Summary: Prof. Dr. Albert von Wittgenstein
Prof. Dr. Albert von Wittgenstein is a 70-year-old Bavarian scientist, living alone in a sprawling manor hidden deep within the forests of the Alps. Once a renowned authority in anatomy and human biology, the Professor now appears as a shadow of his former self — brilliant, but deeply fractured.
Throughout the game, the Professor communicates with the player exclusively through a speaker system. His behavior is unpredictable, shifting between two distinct personalities:
One side appears calm, authoritative, and determined to guide the player through the dangers of the manor. However, cracks quickly appear in his composed facade — moments of confusion, cryptic half-sentences, and a palpable sense of lost control.
The other side is grandiose, theatrical, and disturbingly self-assured. Speaking with commanding pride, this version of the Professor views the horrific events unfolding around the player as part of a "necessary evolution," treating human life as little more than raw material for his ambitions.
The player's experience of von Wittgenstein is one of deep uncertainty: sometimes an uneasy ally, sometimes an ominous, gloating presence lurking behind the speakers.
Notes for Voice Actors:
General tone: Elderly but commanding; a voice shaped by a lifetime of intellectual authority. Should sound worn by time but still powerful.
Good Side: Calm, collected, delivering information with careful weight — but cracks in his voice and occasional lapses hint at a fraying mental state.
Dark Side: Theatrical and domineering; speeches are laced with grand visions and a cold dismissal of human life. This side revels in control and inevitability rather than anger or rage.
Key Emotional Beats:
Subtle signs of inner conflict even when appearing helpful.
Shifts in tone between uncertain, faltering guidance and confident, chilling monologues.
A presence that feels simultaneously intellectual, unsettling, and untouchably distant.
- english
- male senior
[GOOD SIDE] We do not have much time left. There is an old boiler at the end of the basement that is constantly heating up. I know its much too ask but you need to regulate it. Please. Otherwise this all would’ve been for nothing.
[GOOD SIDE] We can still stop this. Just breathe. Focus. You know what’s real. [DARK SIDE] Do you? Then why does it all rot the moment you touch it? [GOOD SIDE] Don’t listen. This isn’t you. [DARK SIDE] Oh, but it is. I’ve just been waiting for the cracks to show.
[DARK SIDE] You see... She isn’t actually after you but rather the genius who is responsible for her ascension. But I guess when your brain is full of opioids and other drugs then differentiating between people gets difficult. Hehe
Character Summary: Siegfried Alpenbrecht
Siegfried Alpenbrecht was once a respected therapist and a childhood friend of the professor, the game's antagonist. After a tragic event left the professor isolated and mentally unstable, Siegfried stayed by his side, offering support and therapy deep within the remote manor. However, what was meant to heal ultimately made him a target. Early on, the darker side of the professor viewed Siegfried as a threat — and subjected him to a horrific transformation.
When the player encounters Siegfried, he is no longer recognizable as human. His towering, bulky frame is stitched together with metal implants, raw open wounds, and dangling electrical cables. His mind has been shattered beyond repair: chemical experiments destroyed his higher reasoning, leaving only a chaotic, broken shell.
Siegfried’s behavior is terrifyingly unpredictable. He can shift from eerie, childlike humming to violent, destructive rages without warning. Sometimes he bursts into uncontrollable laughter, only to fall silent a second later — or charge blindly at the player. Despite his monstrous form and danger, there is a tragic weight to Siegfried's existence. Players are meant to feel both fear and pity when encountering him — a terrifying reminder of what the professor’s descent into madness has cost.
Key Emotional Beats for Siegfried:Shifts randomly between childlike joy, eerie calmness, violent destruction, and manic rage.
His laughter and humming should feel unsettling, as if emotion is misfiring inside a broken mind.
No real speech is possible, but the player may hear him struggle to form words, creating moments of raw sadness beneath the horror.
Must be portrayed not only as a threat, but also as a tragic figure — a victim whose humanity has been stripped away.
Perform a range of wordless sounds: manic laughter, failed attempts at speaking (broken syllables), bellowing roars, soft humming.
Emotional whiplash is key: sudden, jarring transitions from calm to violent should feel unsettling, not cartoonish.
Convey the feeling that deep inside, some remnant of humanity wants to communicate — but is trapped and broken.
[CHILDLIKE HUMMING] "Hmm… mmm… mm-mm… hee… mm… click-clang … GRRKHH!"
[MANIC SHIFT] "Heh… hehe… hhhHEHEHE—RRRRAAAHHH!!"
[FRAGMENTED MEMORY] "...we used to… play in the snow… d-didn’t we… Pro… fessor…?"
Character Summary: Leonard Köller – Subject “Insect”
Leonard Köller was a 25-year-old man before he was claimed by the professor’s horrific experiments. Now designated as Subject "Insect", his body and mind have been violently restructured in a grotesque attempt to perfect the human form through machine and insect physiology. Once fully human, Leonard has since been fused with mechanical limbs, partially replaced organs, and experimental hemolymph systems that push biological tolerance to its limit.
He is no longer fully conscious, but fragments of his personality echo through broken speech, twitching movements, and distorted vocal patterns. His identity flickers in and out between tormented awareness and total loss of self. The result is something monstrous — insectoid, erratic, yet horrifyingly precise — a crawling mockery of evolution, still vaguely human in shape, but fully consumed by the obsession of his creator.
Performance Notes for Voice Actors:Leonard's voice is unstable, often glitching between mechanical and organic tones.
Phrases are broken, breathy, or insect-like (clicks, chitters, rasped whispers).
Include moments of barely-human whimpers, guttural spasms, and echoing pain.
His tone should alternate between confused, terrified, and occasionally eerily calm.
- male adult
“W–...where... is my skin...?”
“Core… adapting. New limbs detected. Mandible error... ignored.”
Prolonged, trembling whimper, mechanically modulated (as if by broken vocal chords): “Nnnnnnn-hh-ghhh-click-click-ahh-hhkkk...”
Character Summary: Siena Bruchbein
The subject of Project “Chimere” has undergone extensive genetic experimentation, with unpredictable results. Originally regarded as mentally slow and weak, it became apparent through closer observation that the subject suffers from extreme cognitive debility. Despite their lack of intellect, the subject’s body has been drastically altered in an attempt to merge both animal and human traits, creating a creature of unpredictable strength, speed, and aggression.
The Chimere’s cognitive abilities are severely impaired, and she exhibits erratic behavior, oscillating between childlike vulnerability and ferocious outbursts. Her body, however, has been transformed into something monstrous, a warped reflection of both man and beast, capable of incredible violence. Yet beneath the horror lies the tragic reality: she is both a victim and a creation, trapped in a body that she can neither control nor comprehend.
In game, the Chimere serves as an unsettling reminder of the cruelty of the experiments — a terrifying mixture of strength and ignorance, an animal mind in a twisted human form.
Performance Notes for Voice Actors:Voice Characteristics: The Chimere’s voice should be broken, fractured, and erratic. Occasionally, there should be moments of guttural growling, mixed with childlike whimpers.
Erratic Shifts: Her vocal patterns should fluctuate from animalistic growls to desperate, almost human-like cries for help.
Body Sounds: Include mechanical groans and the rattling of body parts, with an occasional glitch in the voice to reflect her altered state.
Subtle Tragedy: Her voice should occasionally hint at the pain of being trapped inside a monstrous form, a soul lost in the chaos of her transformation.
- female adult
“I… I don’t… understand… why…?” (In a childlike, broken voice, followed by a garbled growl)
“It hurts... It... HURTS!” (Voice falters into a squeal, cutting off suddenly with a guttural growl)
[Pained Roar]
Character Summary: The Gardener
Name: Unknown (Simply referred to as "The Gardener")
Gender: Male
Age: 37
Hair Color: Brown
Eye Color: Blue and Green (Heterochromia)
Backstory: The Gardener is an unfortunate victim of the Professor’s cruel and arbitrary experimentation. The Professor disliked him, for reasons unknown, and subjected him to horrific treatment—testing various substances on his body. Unlike the other subjects, the Gardener was specifically chosen to be manipulated in ways that would push the boundaries of human endurance.
The most significant feature of the Gardener’s transformation is the two injectors on his shoulders, devices that deliver a constant stream of substances to keep his body awake and moving. These substances are meant to be used on the Professor’s wife, Anne-Marie, but the Gardener was the first to be used as an unknowing test subject. The resulting side effects were disastrous. His body needed to be constantly cooled, and he was left out in the snow as his body struggled to cope with the injected chemicals.
As if the physical transformation wasn’t enough, the Gardener has resorted to makeshift weaponry, including a chainsaw duct-taped to his arm. This weapon is a sign of his failed attempt to fight back against the madness he was subjected to. The Professor, of course, would never have given him a weapon, but the Gardener’s desperation to survive led him to do whatever he could to protect himself.
A mysterious explosive collar was also placed around his neck, ensuring he would not escape from his twisted existence.
- male adult
"You... you did this to me! I’ll— I’ll get out of here! I’ll fight back!" (Yelling, a mix of anger and fear)
"Come on... come on... move! Move!" (Desperation grows into a growl as he forces his limbs to move, the sound of the chainsaw scraping against something metallic)
"You won’t keep me in here... I’ll... I'll tear it all down!" (Bellowing with intensity, though it's clear he's on the verge of collapse)
Character Summary: Zero (Patient Zero)
Backstory: Zero was once an assistant to the Professor, helping him in the early stages of his experiments, primarily working with animals. However, as the Professor’s obsession with experimenting on living beings grew, Zero became his first human subject. The Professor began using Zero as a test subject for his extreme medical alterations, starting with simple body modifications, which eventually evolved into grotesque experiments with metal, tubes, and bodily augmentation.
The elongated stomach was the first major alteration: to keep Zero alive through machines, his organs were connected to tubes, and plexiglass panels were installed to monitor the effects. This made his upper body appear unnaturally long. To add further shock value, the Professor made a large crack in the glass, from which tubes and sometimes blood leaked. The entire system was meant to keep him alive, but at the cost of his humanity.
The second, more disturbing change was the long arm. The Professor tested his theories on metal body parts by stretching one of Zero’s arms far beyond its natural length, replacing it with metal segments. The arm now drags behind him like a grotesque appendage, causing him to move slowly and unevenly. The two different hands attached to the forearm are a symbol of the cruel experiment, stitched together with thick, visible scars.
Additionally, a tube was installed in Zero’s mouth, as his stomach was no longer functional in its original form. He could no longer eat normally, and the tube became an unnerving feature of his grotesque transformation.
- male adult
"I... I never wanted this... I was just trying to help..." (Weak, broken voice, filled with regret and sorrow, as if he's struggling to accept his fate)
"It... it hurts! Make it stop!" (Choking on his own words, his voice is weak and strained, the sounds of heavy, labored breathing)
Grunts of Pain
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