blackcatbonifide


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Voice Actor
Singer
Video Editor
Music Composer
Audio Engineer
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About

My Website/ Portfolio
My Voice Acting Reels and Resume
My Video Game Audio Resume and links

Short Bio:

Bonnie is a sound designer and voice actor in the video game and educational interactive industry, and can be heard in a variety of projects including: I Expect You To Die, Pugmire, Amplify Education's "Aqua", Aven Colony, Water Bears, and The Baker Street Experience. She is also the sound designer of The Dracula Radioplay by Cryptic Canticles, music director of Super Smash Opera, co-creator of Evenings in Quarantine: The Zombie Opera, and arranger and vocalist for a plethora of video game tribute albums by The Materia Collective.


Longer Bio:

Bonnie has spent over a decade working on a variety of soundscapes and musical experiences for educational products, simulations and computer/video games as well as interactive experiences, and theme park attractions. Virtual, augmented and mixed reality projects she has worked on include titles such as “I Expect You To Die” for Oculus Rift and Playstation VR, “Frostbound” for Google Daydream, “SuperChem” for HTC Vive, “Domino World” for Google Tango, “Annihilator” for Google Cardboard and “Water Bears” for HTC Vive. Notable titles on other platforms include “Aven Colony”, “HIVESWAP”, “World of Lexica”, “Daniel Tiger: Stop and Go Potty”, “Baker Street Experience” and “Pugmire”.


She is the Artistic Director of “Evenings in Quarantine: The Zombie Opera“, Music Director of “Super Smash Opera“ and an arranger and vocalist for a plethora of video game tribute albums by record label The Materia Collective.  As a voice actor, she can be heard in a variety of projects including: I Expect You To Die, Pugmire, Water Bears, and The Baker Street Experience. She is also a voice artist and the sound designer and composer of The Dracula Radioplay by Cryptic Canticles, performs the roles of “Link”, “Jigglypuff”, “Purple Iceclimber” and “Wario” in Super Smash Opera, and “Ronnie” in Evenings in Quarantine: The Zombie Opera, and arranger and vocalist for a plethora of video game tribute albums by The Materia Collective.


She has served on the boards and committees for a variety of organizations including the Great Lake Film Association, Parsec, Pittsburgh Savoyards, GANG (Game Audio Network Guild) IASIG (Interactive Audio Special Interest Group), GVAC (G.A.N.G. Voice Actors Coalition) and the IGDA SIG VAMR (Virtual, Augmented, and Mixed Reality SIG). She has been a video game judge for Spillprisen, IGF, and Indiecade, an animation and script judge for the GLFA, the IGDA Boardgames Competition, and a reviewer for Focal Press. Bonnie has also been an active, panelist, presenter, and mentor at variety of events events including but not limited to AES, MAGfest, GameSoundCon, Confluence, and GDC


Paid requests only please! :)


Pricing

nonunion, 200 per hour, 1 hour minimum to start


for screaming/loud shouting/etc roles, price is a bit higher, but can negotiate!

Clients

Amplify Education

Earplay
What Pumpkin NYC
Moonwalk Audio
Sea World

Devolver Digital

Mothership Entertainment

Funky Rustic


Hidden Achievement

Schell Games

Heinz History Center of Smithsonian

PBS

Duquesne University

CMU - Cylab

Serial Labs


Papalote Children’s Museum w ArcVertel


Pathfinder


Jetbolt Games

Testimonials

"Bonnie is an excellent sound designer and composer who created a tremendous diversity of high quality content for Schell Games. Feel free to contact me if you have any questions about Bonnie!" 

- Jesse Schell, CEO of Schell Games


"I worked with Bonnie when she was recommended by a colleague to do some freelance sound design and create SFX for an adventure game project at What Pumpkin Studios. She did wonderful work, taking direction and feedback very well while also infusing each piece with her own ingenuity and creativity. She was able to create very high-quality, unique sounds with a lot of personality that were a great fit for our project—and within limited budget and time constraints. 

Aside from the excellent work she produced, Bonnie was just a delight to work with, and I'm looking forward to collaborating with her again in the future."
Jess Haskins, Designer, Paperback Studios



"I have performed on several of Bonnie's arrangements. She always makes the recording process very easy by providing well-made guide tracks and instructions against which to record. Having recorded for a variety of different arrangers in the past, her organization and attention to detail are always very much appreciated."

Ian Martyn, Media Consultant


"I have sung with Bonnie for many years at ELPC and Renaissance City Choir. She is always highly energized and motivated, and she pays attention to details. She has a great sense of humor as well, and her smile is contagious to everyone around her. I always look forward to singing with her!"

Gwen Schmidt, Technical Engineer, Wombat



"Working with Bonnie at Schell Games was a great experience. She was very patient while teaching me about proper in-engine audio implementation. Over the course of a few days, she taught me the pipelines for using both third party tools and Schell's own propriety tech to insert and associate sound effects for dynamic content. It really was a pleasure working with her and I would have no hesitation doing so again in the future."

 - Brian Fasten, Artist at Epic Games


"Bonnie Bogovich is one of the most creative-minded, multi-talented composers and sound designers I've ever had the privilege of working with. Her dedication, eye for detail, and raw talent for all things audio make her an amazing person to have on your team, but her communications skills, boundless optimism and enthusiasm, and ability to organize and marshal diverse groups of people towards a common artistic goal make her invaluable. Working alongside Bonnie is always a pleasure, and I ever look forward to seeing what her next project might be."

John Robert Matz, Freelance Composer


Casting Calls and Auditons


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