The Last Draft Tavern: The Mage Blade Mara Sinclair and Additional Voices
Sofia for Mara Sinclair: The Mage Blade
Mara Sinclair: The Mage Blade
Ex-adventurer and current Adventurer's Guild Representative, the Mage Blade Mara Sinclair is one of the most famous adventurers in all of Estraya; not that she's even aware of it. Considered one of the most powerful mages in the world, Mara Sinclair gave up her adventuring life after a fatal encounter with a Greatwyrm. But one cannot simply leave that life behind. It wasn't long before Mara found herself within the adventuring city of Respite, seeking employment at Hearthall, the world's foremost Guildhall for adventurers.
Now, Mara uses her experience to advise less experienced Adventurers, seek out clients and investigate quests that the guild may take on. Efficient, organized and hardworking, she quickly rose through the ranks to be one of the highest ranked Guild Reps Hearthall had ever seen. Now she manages the Guild's best and most effective parties, ensuring their success and their proper payment.
Though she is well-renowned, Mara does not see herself as such. She is humble enough to be downright self-deprecating and though she loves her work, sees her retirement from adventuring to be a failure on her part. She spends her freetime alone, her only companion her familiar, a Faery Dragon named Railus. Though this seems to be her preference (even to herself), deep inside Mara is lonely and craves the companionship of someone who will both challenge and comfort her.
Mara is:
- Serious but does not lack humor.
- Smart but kind.
- Introverted but lonely.
- Calm but fearsome when angered.
- english
- female adult
- all english accents
- british (posh)
Business as usual, which is to say, hectic and busy. The Guild hall in Gairn has been having issues with the Shepherds, the guard force in Felwyr.
Something happened a few weeks ago, a slaughter at a nearby settlement called Talo involving one of our party’s and a little less than a dozen Sheps. According to Gairn’s Guildmaster Ferro Telk, a member of a goblinoid tribe hired the party on behalf of the people of Talo. The tribe often traded with the citizenry until a few months back when a group of bandits moved in and began extorting them. Long story short, the local Sheps were in on it, and when the party confronted them, a massive battle broke out. 2 of the adventurers were killed, along with dozens of the guards and bandits. I think a few civilians were even caught in the crossfire
I was *going* to say patriotic. Needless to say, things in the region are unstable. We’ve decided to send down an investigative team in secret, to find proof of the Sheps' misdeeds. If we can, it might repair the relationship between us and the commonfolk.