Total Blackout
Project Overview
In this gripping narrative-driven game, players follow Jack and Clara, leaders of a resistance movement fighting against a powerful militia in a dystopian world. As they recruit allies, gather resources, and face intense battles, the duo must navigate betrayals, sacrifice, and emotional turmoil. With well-developed characters, strategic gameplay, and a story rich in themes of resilience and hope, the game delivers a deeply immersive experience, culminating in a powerful, bittersweet journey for freedom.
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Jack’s voice is deep and resonant, with a gravelly texture that hints at the weight of his experiences. It carries a quiet authority, the kind that comes from years of leadership and hard choices, rather than bluster or arrogance. When he speaks, his tone is measured, deliberate, as if he’s always calculating the impact of his words. There’s an underlying tension in his voice, the trace of a man who’s seen too much and carries the burden of those memories.
- male young adult
- animation/character
- british (london)
- film
(voice trembling, filled with anguish) “I promised you we’d make it through this, that we’d find a way to take them down together. But I couldn’t save you... and now I don’t know how to keep fighting without you by my side.”
(pauses, fighting back tears, his voice cracking) “Every step I take feels like a betrayal, a reminder of the lives I couldn’t protect. I wish it was me instead of you... I wish I could’ve taken your place.”
(takes a deep breath, voice low and filled with sorrow) “I’ll make them pay for this, I swear it. Your sacrifice won’t be in vain, but God, how I wish you were still here to see it.”
Clara’s voice is warm and steady, with a slightly husky undertone that gives it depth and resonance. There's a natural gentleness in her tone, but it’s tempered by a firm resolve and underlying strength, reflecting her experiences and the hardships she’s endured. When she speaks, there’s a quiet intensity, a determination that comes through even in softer moments.
- english
- female young adult
- british (london)
- animation/character
(softly, her voice trembling with emotion as she tries to comfort the fighter) “I know it hurts. We’ve lost too much, too many... But giving up now would make their sacrifices mean nothing. We have to keep going, for them.”
(pausing, her voice becoming firmer, filled with determination as she looks the fighter in the eyes) “They want us to break, to lose hope. But we’re still here. As long as we’re still breathing, we can fight back. We can still win this.”
(with quiet, intense resolve, her voice steadying as she makes a promise) “We’ll make them pay for what they’ve done. But we have to do it together. I need you with me, every step of the way.”
Around 16-19 years old. Roadman-type accent, bully.
- english
- south london
- male teen
- animation/character
- video game
- film
How’d this little bird steal your shit then?
What the fuck, man. Do you know who you’re talking to?
Around 16-19 years old. Roadman-type accent, bully.
- english
- southwest london accent
- animation/character
- video game
- male teen
(struggling) Stop. Fucking. Moving!
The cunt caught me off guard.
Central London Accent, Early 20s.
- english
- film
- video game
- female young adult
- british (london)
- animation
(scared) What was that?
(screaming, scared) What the FUCK just happened, Jack?!
Cockney (strong English accent) Quite grainy. (Mid 40s)
- english
- male adult
- south london
- animation
- film
- british (cockney)
- video game
(shouting) This way, now!
(calm) There you go, mate.
Cockney (strong English accent) Quite grainy. (Mid 40s)
- english
- male adult
- film
- video game
- british (cockney)
- animation
(shouting) Anyone seen running the opposite way they are told with be considered a terrorist and may be shot on site. Please continue in the direction you are told.
- english
- male adult
- british (cockney)
- video game
- animation
- film
(angry) Move it!
Quite old so his voice is kind of grainy, strong English accent but not cockney. More Central London.
- english
- video game
- male adult
- animation
- film
- british (london)
Yeah, go on, mate.
Character, Scene (cars, leaves, grass, rain etc), and animals will need to animated. Being able to 3D model is also preferred but not mandatory for the role.
- english
*Say something you think would fit*
Cockey, Quite a kind tone in her voice, but also slightly grainy.
- english
- british (cockney)
- videogame
- film
- female adult
(gentle but firm, trying to soothe the pain as she wraps a bandage) "Stay with me, okay? We’ve been through worse than this, and you’re not giving up now. I need you here… we all do."
(voice cracking slightly, showing her inner turmoil as she forces herself to stay strong) "Every life we save... it matters. I won’t let them take away what makes us human, not while I’m still breathing."
(intensely, as she grips the hand of the fighter, her resolve unshakeable despite the fear in her eyes) "They think they can break us, but they’re wrong. We’re going to fight back, and we’re going to win. For everyone we’ve lost… and for everyone we still have left."
Rykov’s voice is deep, commanding, and laced with a chilling calmness. It’s the voice of a man who is utterly confident in his authority and the righteousness of his cause. His tone is measured and deliberate, rarely raised, yet it carries an innate threat. Even in moments of anger, he maintains a controlled, icy demeanor, which only makes him more intimidating. His speech is precise, with a slight Eastern European accent that adds a menacing edge to his words.
- english
- standard russian
- film
- male adult
- videogame
You’ve been a thorn in my side for far too long. But now, the time has come for this charade to end. You’ve fought bravely, I’ll grant you that. But bravery without power is just another word for foolishness. While you’ve been scurrying around in the shadows, fighting your little skirmishes, I have been preparing for the endgame. And now, it is here.
You see, I’ve always known how this would play out. From the moment you took up arms against me, your fate was sealed. The EMP weapon is the culmination of my vision—a vision of a world where I hold absolute power. When I unleash its power, every electronic device in this city, in this entire region, will be rendered useless. Your communications, your weapons, your precious technology—gone. In that moment, you will be powerless, just like every other insect that crawls beneath my feet.
And what will you do then, Jack? Will you still cling to your ideals, to your hope, when everything you’ve built crumbles to dust? Or will you finally realize the truth—that you were never going to win? That this was always going to end with your defeat?
Sam’s voice is low and gravelly, a reflection of the tough life he’s led. There’s a certain roughness to it, as if he’s spent years speaking in hushed tones to avoid detection. His voice carries a subtle edge, making it clear he’s not someone to be underestimated. Despite the harshness, there’s a warmth that occasionally creeps in, especially when he’s speaking to someone he cares about or when he’s making a dry, sarcastic remark.
- english
- scottish
- videogame
- english (british)
- film
- male adult
(voice trembling slightly, eyes filled with urgency and sorrow) “Jack... we walked right into it. Rykov knew we’d be there, and he was waiting for us. They... they got Marcus. I tried to pull him out, but there were too many of them. I could hear him, calling for help, but I—I had to leave him behind. I’m sorry, Jack, I’m so damn sorry.”
(takes a deep breath, trying to steady himself, voice firming with resolve) “We don’t have much time. They’re moving fast, and if we don’t act now, everything we’ve built, everything we’ve sacrificed, it’ll be for nothing. We need to hit them back, hard, before they take out the depot. Marcus... he wouldn’t want us to give up now.”
(a moment of vulnerability, voice softening with emotion, looking Jack in the eyes) “I know I’ve been the one telling jokes, keeping spirits up... but this? This isn’t something we can laugh off. We’re all that’s left, Jack, and if we don’t stick together, if we don’t fight with everything we’ve got... we’ll lose more than just Marcus. We’ll lose everything.”
Sounds in game: Gore, Explosions, Blood dripping, gunshots, bow and arrows, meat slicing, etc
- english
*Say something you think would fit*
Character modelling (rigging preferred, not mandatory) Animals, weapons may be needed. Map/level design.
- english
*Say something you think would fit*
Background:
Olivia is a resilient American-Latina in her early 30s, raised in the vibrant streets of New York City. Her upbringing in a multicultural neighborhood has shaped her into a tough and resourceful individual. Once a nurse, Olivia now uses her medical skills to aid the resistance, providing care to the injured and vulnerable. She is fiercely protective of her allies, driven by a strong sense of community and justice.
Voice Description:
Olivia has a confident and warm voice, tinged with a distinct New York accent. Her speech is clear and engaging, reflecting her background and city life. There’s a musicality to her tone, with expressive inflections that convey empathy, determination, and urgency. When she speaks, it’s evident that she’s direct but compassionate, with a natural ability to inspire those around her.
Mannerisms:
Olivia often uses hand gestures to emphasize her points, reflecting her passionate nature. She maintains eye contact to show that she’s fully present in conversations, and she has a habit of leaning in when discussing something important. Her laughter is infectious, but when the situation turns serious, her demeanor shifts to one of calm authority. Olivia’s nurturing side comes through in her attentiveness to others' needs, making her a comforting presence in the chaos of their world.
- english
- videogame
- american (new york)
- latina
- female young adult
"Stay with me! You’re going to be okay. Just breathe. I’ve got you. We’re going to get through this together.
I know it feels hopeless right now, but we can’t give up. Every life we save brings us one step closer to reclaiming our future. We’re stronger than we think!
We’ve lost so much… but that doesn’t mean we can’t still fight for what matters. This isn’t just about survival; it’s about honoring those we’ve lost by building something better. We owe it to them.
Voice:
Lena’s voice is gritty and grounded, with a slightly rough edge that speaks to years of hardship. Her tone is steady and firm, carrying an air of determination even in the face of dire situations. She’s typically quiet, choosing her words carefully, but when she speaks, there's a commanding presence in her voice. Emotion is restrained but powerfully felt, especially when discussing anything tied to the injustices she's faced. Her accent is a subtle blend, mostly British with hints of a European inflection that she’s acquired through her travels.
Character Description:
Lena is in her early 30s, with a sinewy build that reflects her resourcefulness and resilience. Her sharp, dark eyes miss nothing, constantly analyzing her surroundings. She has chestnut brown hair, kept short and pragmatic, and her face bears subtle lines and a few scars that tell stories of close scrapes and narrow escapes. Lena’s wardrobe is utilitarian—worn leather jacket, durable boots, and a belt equipped with practical tools. She’s guarded and slow to trust, initially coming across as reserved or even cold, but her loyalty runs deep once earned. Lena’s gestures are subtle; a slight nod, a glance, or a raised brow often say more than her words.
Despite her outward toughness, there’s an underlying warmth that surfaces in rare moments, especially when she feels a connection to those who fight alongside her.
- english
- female young adult
- british (london)
- videogame
"So, the plan is we’re going to take on an army with… half-broken weapons and sheer willpower? Sounds suicidal. Count me in.
You don’t get it, do you? These people—they’re family now. I’ll fight anyone, even you, if it means keeping them safe.
"Sometimes I wonder if we’re doing the right thing… but then I remember what they took from us. No, I can’t stop. Not now.
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