Ratskull: Experimental RPG Open-Casting
Project Overview
Unique workspace!
Hybrid space both remotely and in-person positions.
Regards to AI Usage!
Our crew does not incorporate AI-generated artwork, videos, or "3D models."
if your portfolio contains AI works, it will not be considered.
Usage of stolen art!
If the works you have submitted are not your own, stolen or traced. You will be reported.
Comments as "Submissions"
The only submissions that will be reviewed are those that are submitted under a specified role. Comments about services or submissions will not be reviewed. If you have questions or comments about the cast listing, we will answer as soon as we can.
Origin of Ashfall SynopsisAshfall, an unforgiving wasteland, intertwines a twist of humor and charm. Featuring a cast of vibrant, flawed, and chaotically dysfunctional characters navigating the beautiful and unpredictable world that blends comedy, action, and the emotional side of this complex story. that captures the unique stories of the chaotic and charming dwellers of the wasteland, introducing Kodias, a twenty-one-year-old brother of seven who faces the unforgiving wasteland. Between district conflicts and the ever-changing lands, or the sound of his brother, Lucius's, shrieks echo through the valley from his sister's latest prank. He wasn't expecting much to change, that was, until he was faced with a young, scared soldier. One sudden act rippled through the wasteland, entwining the districts.
Ashfall has a unique blend of dark humor, action, and thrill. It explores the expansive stories that feature charming characters, shedding a more emotional and heartfelt light on the rough and jagged environment. It's a project that brings together something that feels real, struggles of connection, individuality, and growing up, creating a narrative that is relatable yet unique. Ashfall creates a narrative that explores how to confront guilt, foster growth, and embark on self-discovery.
Ashfall is the beating heart of the wasteland, divided into eight districts. Each district has its Quirks, but what if one is a little too eccentric and radical? Well, that's where the fun begins.
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*Say something you think would fit*
Basic Information:
Personality:
General Personality:
- Creative
- quirky
- mischievous
- loyal
- childish
Hobbies:
- Scavenging
- Collecting critters
- Prankster
Background:
Family:
- Marette Grey- mother
- Kodias Grey- eldest brother
- Alaina Grey- sister
- Lucius Grey- brother
- Lyrena Grey- sister
*Say something you think would fit*
Basic Information:
General Personality:
Reserved, shy, introvert
Hobbies:
Bookbinding, snare-hunting
Background:
Family: Corvidus | brother
Relationships:
Corvidus- Sibling
Weapons/Tools:
Twine, sewing kit, caltrop
Background:
Ivory and her brother were found in the bellows. They grew up with the dangers of the mudcrawlers. When the districts started to crumble after the war between E.D.E.N. and Ashfall, they retreated to the ruins. A forgotten place that had nothing left to scavenge from, no faction that still roamed would be interested in what was left of this small sanctuary they found. It was safe. They search for others who were like them, creating their own version of family.
(Interact) Talk to my Brother, he can help you.
(Quest item) What did you pick up on your travels?
(disappointment) Can't always be a burning flame, i guess.
Basic Information:
Personality:
Confrontational, blunt, stand-offish
Hobbies:
- Fiber art, braids
Background:
Family: Ivory | sister
Relationships:
Ivory - Sibling
Weapons/Tools:
Twine, beads, fibers
Background:
Corvidus is the older brother of Ivory. He raised his sister in the Bellows as he saw it was safe for both of them, with war happening in the districts and the death of the Grey district, the wasteland became a place of death and war, E.D.E.N. finally breaking through the deadlands and claiming the last of the resources. The two fled to the ruins.
Over the years, he became more of a father figure to Ivory than a brother, and it has pushed him to search for other orphan kids to keep safe. He has placed a lot of responsibility on himself doesn’t know who to approach, his sister, without driving her away.
(question) "if you don't know something...maybe talk to ivory"
(stressed) "don't give me that look, I'm doing my best"
(quest) "can you give this to Ivory, you don't have to tell her it's from me."
Basic Information:
Personality:
General Personality:
Extravert, chaotic, carefree
Soft bitterness
Hobbies:
Traveling, hunting, taking risks
Background:
Family:
Unknown
Relationships:
Unknown
Weapons/Tools:
Sewing Kit, camp supplies, knife
Background:
Rust has no Allies.
Rust is a wanderer of the deadlands. He pretends to be carefree and gleeful, even though he has a fear of losing people close to him. Some Scavvers believe he came from the Bloats, a place that is born of death and decay, Fungus and rot. Therefore, he forced himself to disconnect from the possibility of companionship.
While Rust is careful in the way he presents himself, crafting a persona
"There's no Law among the lost. we do what we can to survive."
" the world we know has long since fell...we're on our own"
"they eat. we eat. simple as that"
Basic Information:
nickname:
kody (siblings),
reaper (district)
boogeyman (Eden)
Personality:
Soft bitterness, pessimistic
Hobbies:
- Climbing old world building
- Provoking hostile clans
- Tinkering and building
- Causing chaos
Background:
Family:
Marette grey- Adopted mother
Alaina Grey- sister
Alexandra "Alex" grey- sister
Lyrena Grey- sister
Lucius Grey- brother
Relationships:
Married to: Desmond
Weapons/Tools:
Sniper rifle | knife | stop sign
- english
- animation/character
- male young adult
- all english accents
(cocky) you should know better, a bullet can't kill me
(Hungry) I'm so hungry, i might consider cannibalism...i'm joking.
(mocking) Life is so horrible, I'm an orphan...I got shot and dumped on the same day.
Basic Information:
nickname:
- Dez (Kodias)
- Rookie (Military)
Personality:
General Personality:
Naive, optimistic, little sarcastic
Hobbies:
- Sketching
- Storytelling
- Tinkering
Background:
Family:
(Unit- E - 45B)
- Emmette Peirce (caretaker)
- Clara Blackwell (caretaker)
Relationships:
Married to: Kodias Grey
Weapons/Tools:
Side pistol | knife | flare
- english
- male young adult
- all english accents
- animation/character
(interactive) If you Kodias, can you tell him i'm sorry
(shy) It's not what you think...he's just a lot.
(regret) I picked sides...but i did it to keep him safe...he's just so stupid.
Defines gameplay mechanics, systems, player progression, and balance.
Creates design documents and prototypes.
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Description:
- Crafts the story, lore, and dialogue for the game. Ensures worldbuilding feels organic and emotional arcs connect to gameplay.
Responsibilities:
- Write main story, quests, dialogue, item descriptions.
- Collaborate with designers and artists to align tone.
- Maintain consistent lore and pacing.
Requirements:
- Strong creative writing skills (script or game format preferred).
- Familiarity with interactive storytelling.
- Experience with branching dialogue.
- english
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Description:
Designs and animates sprites, tiles, and environments in a consistent pixel art style.
Responsibilities:
- Create character sprites, enemies, props, and environment tiles.
- Maintain consistent art direction across all assets.
- Work closely with the game designer and animator.
Requirements:
- Proficiency in Aseprite, Piskel, or Photoshop.
- Strong sense of form, shading, and animation readability.
Portfolio required.
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Description:
Animates characters, enemies, and effects using pixel frame animation.
Responsibilities:
Animate walk cycles, attacks, and idle states.
Export animation frames for engine use.
Maintain visual smoothness within limited frame counts.
Requirements:
Familiar with Aseprite, Photoshop timeline, or similar tools.
Understanding of animation principles (squash/stretch, anticipation).
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Description:
Creates tilesets, background layers, and environmental props for 2D maps.
Responsibilities:
Design modular tilesets for levels and regions.
Match palette, perspective, and scale with character sprites.
Collaborate with level designers for functional layouts.
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Description:
Creates pixel-based visual effects — attacks, explosions, particles, etc.
Responsibilities:
Animate hit flashes, ability FX, environmental particles.
Match style to existing art.
Requirements:
Experience with Aseprite FX animation or particle systems.
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Description:
Develops initial visual direction for characters, locations, and items.
Requirements:
Strong sketching and design sense.
Works from written briefs or moodboards.
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Description:
Designs and layouts player interface (menus, health bars, HUD).
Requirements:
Experience designing clear, readable UI in pixel or retro styles.
Knowledge of accessibility and UX flow.
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Description:
Focuses specifically on gameplay feel — player controls, etc.
Requirements:
Experience with physics, movement systems, and hit detection.
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Description:
Implements the game’s mechanics, controls, and systems.
Responsibilities:
Build gameplay systems (combat, dialogue, inventory).
Integrate art/audio assets.
Optimize for performance and stability.
Requirements:
Experience with chosen engine (C#, GDScript, or GML).
Ability to debug and document code.
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Description:
Composes original soundtrack and ambient music fitting the game’s tone.
Responsibilities:
- Write looping background tracks.
- Match pacing and emotion to gameplay scenes.
- Deliver in WAV/OGG format.
Requirements:
- DAW experience (FL Studio, Reaper, Ableton).
Portfolio of prior work.
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Description:
Interacts with the community through various channels, including Discord, Twitter, Reddit, and others.
Gathers feedback and maintains engagement.
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Public Submissions