Pixel CASTaway
Project Overview
I am looking for voice talents to fill roles in my game known as Too Much Water, previously known as Pixel Castaway, hence the pun in the title. I'm looking into publishing the game to Steam once I have a demo ready, along with the full game.
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Travis is the second most important role for Too Much Water. He is the person that assigns you on missions needed to progress the game. Travis was most likely a farmer prior to Earth's flooding. I imagine he have some sort of a Morgan Freeman voice. He is a black traveler willing to help you and guide you to where you need to be.
[After being saved by the main character, you are introducing yourself.] My name's Travis, and despite the situation I was just in a few minutes ago, I know my way around this place.
(Hinty and a bit sarcastic) Ah, yes. Great job putting rope on a stick. You've earned yourself a meal.
(As if you can't put your finger on what's missing) I’ve been thinking about your raft recently, Evan… It is looking kind-of… Bare… Not comfy to sit on at all.
Not really too many characteristics, it isn't a huge role.
As you enter the cave, the entrance once again covers itself in rocks, as if by magic.
Whilst looking around, you notice a computer.
Water engulfed the planet in a dark blue. It would be impossible to sustain in a world covered in water. There was no warning. Just a flash and a splash.
A blue-haired female character, and a rare encounter in the game. She's one of the last few females on earth, as far as the main character knows.
Actually, I'm pretty sure the tan is from the blazing sun out here.
[Completely oblivious to what's going on until the end] I mean, all the icebergs have melted and all the penguins are dea- Wait, are you hitting on me?
[Leaving the dialogue scene] Alrighty, creep. I'm out of here.
Someone able to replicate a specific artstyle of mine. Mainly dialogue characters and such. Quite an important role to the game's progression.
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The Game Trailer Editor will collaborate with myself and a Music Composer to bring the Too Much Water to an amazing audience. The trailer should be fast-paced, around 1:00 to 1:30, with music matching cuts and intensity. Sound effects and footage will be provided, along with a customized build to explore and record yourself.
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The Music Composer will create tracks for Too Much Water. They will also collaborate with the Game Trailer Editor in order to make an impactful trailer for Too Much Water.
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