Mystery Babylon: Story Rich 2D RPG
Project Overview
UPDATE: 4/11/2022
First VA Scene: https://www.youtube.com/watch?v=kgwHDyCLtDQ
More Gameplay:
https://streamable.com/e945xt
We're floored by the positive response to our post!
As a result, we've decided to make the game FULLY VOICE ACTED.
What does that mean? It means, much like the voice acted cutscene I shared, every NPC and character will have an animated portrait and a voice.
We'll need versatile VAs to handle multiple roles. Ideally, the former as everyone's setup is different and we want audio quality to remain top-notch.
I encourage you to apply for any role you deem fits you.
Even if your voice isn't right for that particular role, we've already bookmarked a good number of VAs who will be a fit for other roles in the future.
We have two voice directors with us. Typically, you won't be asked to play once single role unless you're a playable character --- we are in great need of versatile actors to play a myriad of NPCs.
Generally speaking, most characters will feel most authentic with an English/British accent. But, this rule isn't ironclad.
Lead = Main Character/Player.
Supporting = Playable Characters, Very Important NPCS
Minor = Recurring NPCs
Extra = NPCs
________
While we welcome established talent, we're looking for breakout talents who want a professional project that will see the light of day. It is ambitious and quality checks will be meticulous, but we are creating art! If you are serious about your craft, inquire within.
If you do not see a role to your liking, please check back again. We will we updating our post with the necessary roles as time goes on!
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We're currently using Fiverr and if I had a Mac, I'd use Logic Pro plus compressor and FabFilter to EQ and mix all the audio to a consistent high quality.
You would:
- Mix all VA voice sessions to a high quality and consistent dB level
- Cut the single file sessions into smaller WAV's based on the script line (including multiple takes)
- Ensure all silence and pauses in speech go below -61.5dB
Say something you think would fit
We could really use someone who can handle promotional video and gif creation for us.
We need branded videos to post on social media as well as creation of game trailers and watermarked gameplay footage.
Say something you think would fit
This child is 7 years old. He's the "leader" of Kids 1-3's group.
He is quite outspoken and fearless, as children oft find themselves indestructible.
His father is a soldier and he's proud of it.
KID 1 (CHILD)
Come on, guys! Let’s —
KID 1 (CHILD)
Ack, that smell! That man stinks!
KENZO
…
KID 2 (CHILD)
Ohh, you’re right! He smells worse than horse dung!
KID 3 (CHILD)
You guys are so mean! You can’t be mean to strangers!
KID 1 (CHILD)
Go away, stinky man!
KENZO
… *hmph*
ARTHUR
Oi, didn’t your parents teach you any manners?
ARTHUR
Run along!
KID 1 (CHILD)
Who are you? My daddy’s a soldier!KID 1 (CHILD)
I bet he’d beat you bloody, old man!
NYREEN
*giggles*
ARTHUR
… *low growl*
ARTHUR
That’s all well and good.
ARTHUR
Go on and play.
KID 1 (CHILD)
Don’t tell us what to do!
KID 2 (CHILD)
Yeah!
KID 1 (CHILD)
Let’s go, guys! Leave the stinky man and the old man alone.
The kids and dog walk away.
ARTHUR
… Old man?
TEAGAN
They’re just kids. Don’t let them get to you.
NYREEN
*giggles*
ARTHUR
You’re certainly enjoying yourself.
NYREEN
I’m sorry, I —
NYREEN
*tries to hold laughter*
ARTHUR
*sigh* That’s enough.
ARTHUR
We’ve wasted enough time. Let’s go meet the others.
– END OF NPC DIALOGUE –
He is Kid 1's best friend. He looks up to Kid 1, despite being the same age. He often parrots Kid 1.
Not uncommon behavior for children, though.
KID 1
Listen, old man, we –
KID 1
Whoa, it’s a hawk!
KID 2
No, no! That’s a falcon!
KID 3
Don’t you two know anything? It’s an owl!
OWL
*coo*
KID 2
Wow, it spoke!
KID 1
Let’s catch it! It can be friends with Julius!
ARTHUR
Julius?
KID 3
Our dog. His name is Julius.
JULIUS
*bark*
ARTHUR
I see. Well, I’m afraid there’s no time for games.
ARTHUR
Right now, I need this owl with me. Feel free to try to catch it later.
KID 1
You’re so stingy! Trying to keep the owl all to yourself!
KID 2
Can I touch it?
OWL
*angry coo*
KID 2
Owww! *cries*
ARTHUR
I warned you. There’s no time to play.
KID 2
*whining sob*
ARTHUR
*sigh* Don’t cry. You’re a man, aren't you? See, it’s not even bleeding.
KID 2
I’m – I’m fine! *sniff*
KID 1
Hahaha, the owl bit you! And you cried like a baby!
KID 2
I – I did not!
KID 3
That’s enough, don’t tease him!
KID 3
Come on, let’s go.
— END OF DIALOGUE –
She is 9 years old -- Kid 1's older sister. She is kind and watches over Kid 1, while still following his lead.
She usually pulls Kid 1 back from the fire whenever he's out of line.
Her Father (Villager 1) is a soldier who's come back home fuming after losing his job to adventurers. She finds her father's behavior towards her mother (Villager 2) to be troubling.
Your Lines:
KID 3 (CHILD)
You guys are so mean! You can’t be mean to strangers!
KID 3 (CHILD)
If you guys don’t stop, I’m telling mother!Full Scene:
KID 1 (CHILD)
Come on, guys! Let’s —
KID 1 (CHILD)
Ack, that smell! That man stinks!
KENZO
…
KID 2 (CHILD)
Ohh, you’re right! He smells worse than horse dung!
KID 3 (CHILD)
You guys are so mean! You can’t be mean to strangers!
KID 1 (CHILD)
Go away, stinky man!
KENZO
… *hmph*
ARTHUR
Oi, didn’t your parents teach you any manners?
ARTHUR
Run along!
KID 1 (CHILD)
Who are you? My daddy’s a soldier!KID 1 (CHILD)
I bet he’d beat you bloody, old man!
NYREEN
*giggles*
ARTHUR
… *low growl*
ARTHUR
That’s all well and good.
ARTHUR
Go on and play.
KID 1 (CHILD)
Don’t tell us what to do!
KID 2 (CHILD)
Yeah!
KID 1 (CHILD)
Let’s go, guys! Leave the stinky man and the old man alone.
The kids and dog walk away.
ARTHUR
… Old man?
TEAGAN
They’re just kids. Don’t let them get to you.
NYREEN
*giggles*
ARTHUR
You’re certainly enjoying yourself.
NYREEN
I’m sorry, I —
NYREEN
*tries to hold laughter*
ARTHUR
*sigh* That’s enough.
ARTHUR
We’ve wasted enough time. Let’s go meet the others.
– END OF NPC DIALOGUE –
IF RECRUITS ARE FOLLOWING, AND TALKS TO KIDS AGAIN
KID 1 (CHILD)
Ugh, the stinky man is back!
KID 2 (CHILD)
Stinky man, stinky man!
KID 3 (CHILD)
If you guys don’t stop, I’m telling mother!KID 1 (CHILD)
No! No! Okay, okay. I’ll stop.
Your Lines:
KID 3
Don’t you two know anything? It’s an owl!
KID 3
Our dog. His name is Julius.
KID 3
That’s enough, don’t tease him!
KID 3
Come on, let’s go.
Full Scene:
KID 1
Listen, old man, we –
KID 1
Whoa, it’s a hawk!
KID 2
No, no! That’s a falcon!
KID 3
Don’t you two know anything? It’s an owl!
OWL
*coo*
KID 2
Wow, it spoke!
KID 1
Let’s catch it! It can be friends with Julius!
ARTHUR
Julius?
KID 3
Our dog. His name is Julius.
JULIUS
*bark*
ARTHUR
I see. Well, I’m afraid there’s no time for games.
ARTHUR
Right now, I need this owl with me. Feel free to try to catch it later.
KID 1
You’re so stingy! Trying to keep the owl all to yourself!
KID 2
Can I touch it?
OWL
*angry coo*
KID 2
Owww! *cries*
ARTHUR
I warned you. There’s no time to play.
KID 2
*whining sob*
ARTHUR
*sigh* Don’t cry. You’re a man, aren't you? See, it’s not even bleeding.
KID 2
I’m – I’m fine! *sniff*
KID 1
Hahaha, the owl bit you! And you cried like a baby!
KID 2
I – I did not!
KID 3
That’s enough, don’t tease him!
KID 3
Come on, let’s go.
— END OF DIALOGUE –
Kid 4 and Kid 5 are best friends. They both train hard with wooden swords with intentions of starting a guild together and becoming adventurers by age 16.
The are both age 9. I'd like a more teenage English voice for these two, to sound older than the other kids.
KID 4
Are you headed somewhere, Arthur?
KID 5
Out on a mission? Can we come?
ARTHUR
How many times must I tell you?
ARTBUR
You both are too young for the battlefield.
ARTHUR
Keep training, and you’ll be more than ready when you come of age.
ARTHUR
Besides, I’m only going out for a stroll, nothing more.
KID 4
Then, teach us more sword lessons, when you get back!
KID 5
Yeah, will you, please?
ARTHUR
I won’t be back until dark. By then, you’ll both be in your homes.
ARTHUR
Perhaps tomorrow.
— END OF DIALOGUE –
IF YOU SPEAK TO THE KIDS AGAIN
KID 4
Remember, you promised to teach us tomorrow!
KID 5
Don’t forget!
— END OF DIALOGUE –
ARTHUR
What are you two doing here at this hour?
IF PLAYER PROMISED A LESSON
KID 4
You promised to teach us, didn’t you?
KID 5
Yeah, he did! We’re your pupils, you have to train us.
ARTHUR
… *disgruntled grunt*
ARTHUR
I… did say that, didn’t I?
ARTHUR
But, now’s not the time. I’m heading out on an important job.
ELSE
KID 4
A warrior has no time to rest!
KID 5
We’re going to build the strongest guild ever!
KID 5
Even stronger than yours!
KID 4
So, of course we have to train hard!
ARTHUR
Stronger than mine, eh? *laughs*
ARTHUR
That’s the spirit. Keep training, and you just might do it.
KID 4
Wait! Before you go.
KID 4
Why don’t you give us another lesson?
KID 5
Yeah, I think I’ve got the hang of maintaining my guard, like you taught me!
ARTHUR
That’s good to hear.
ARTHUR
But, now’s not the time. I’m heading out on an important job.
ENDIF
KID 4
Come on, that’s not fair!
KID 5
Just a quick lesson! Spar with us and tell us how to improve!
ARTHUR
Keep practicing your strikes. It’ll strengthen your guard.
ARTHUR
When I get back, I’ll teach you two a new technique.
KID 4
You’d better.
KID 5
Or we’ll cut you down!
ARTHUR
*laughs* You’re welcome to try.
ARTHUR
Keep at it, you two!
– END OF DIALOGUE –
IF PLAYER SPEAKS TO THEM AGAIN
IF PLAYER PROMISED A LESSON
KID 4
We’ll keep training. You’d better keep your word, this time.
ELSE
KID 4
We’ll keep training. You’d better keep your word.
END
– END OF DIALOGUE –
Kid 4 and Kid 5 are best friends. They both train hard with wooden swords with intentions of starting a guild together and becoming adventurers by age 16.
The are both age 9. I'd like a more teenage English voice for these two, to sound older than the other kids.
KID 4
Are you headed somewhere, Arthur?
KID 5
Out on a mission? Can we come?
ARTHUR
How many times must I tell you?
ARTBUR
You both are too young for the battlefield.
ARTHUR
Keep training, and you’ll be more than ready when you come of age.
ARTHUR
Besides, I’m only going out for a stroll, nothing more.
KID 4
Then, teach us more sword lessons, when you get back!
KID 5
Yeah, will you, please?
ARTHUR
I won’t be back until dark. By then, you’ll both be in your homes.
ARTHUR
Perhaps tomorrow.
— END OF DIALOGUE –
IF YOU SPEAK TO THE KIDS AGAIN
KID 4
Remember, you promised to teach us tomorrow!
KID 5
Don’t forget!
— END OF DIALOGUE –
ARTHUR
What are you two doing here at this hour?
IF PLAYER PROMISED A LESSON
KID 4
You promised to teach us, didn’t you?
KID 5
Yeah, he did! We’re your pupils, you have to train us.
ARTHUR
… *disgruntled grunt*
ARTHUR
I… did say that, didn’t I?
ARTHUR
But, now’s not the time. I’m heading out on an important job.
ELSE
KID 4
A warrior has no time to rest!
KID 5
We’re going to build the strongest guild ever!
KID 5
Even stronger than yours!
KID 4
So, of course we have to train hard!
ARTHUR
Stronger than mine, eh? *laughs*
ARTHUR
That’s the spirit. Keep training, and you just might do it.
KID 4
Wait! Before you go.
KID 4
Why don’t you give us another lesson?
KID 5
Yeah, I think I’ve got the hang of maintaining my guard, like you taught me!
ARTHUR
That’s good to hear.
ARTHUR
But, now’s not the time. I’m heading out on an important job.
ENDIF
KID 4
Come on, that’s not fair!
KID 5
Just a quick lesson! Spar with us and tell us how to improve!
ARTHUR
Keep practicing your strikes. It’ll strengthen your guard.
ARTHUR
When I get back, I’ll teach you two a new technique.
KID 4
You’d better.
KID 5
Or we’ll cut you down!
ARTHUR
*laughs* You’re welcome to try.
ARTHUR
Keep at it, you two!
– END OF DIALOGUE –
IF PLAYER SPEAKS TO THEM AGAIN
IF PLAYER PROMISED A LESSON
KID 4
We’ll keep training. You’d better keep your word, this time.
ELSE
KID 4
We’ll keep training. You’d better keep your word.
END
– END OF DIALOGUE –
Age: 20
He's a Porcelain ranked guild member. He's been adventuring for four years.
He's seen a fair deal of combat. He's a swordsman.
He is annoyed at Adventurer 1's hotheadedness and says those are the types that will die first.
ADVENTURER 2
That blowhard over there is in the wrong line of work…
ADVENTURER 2
It’s the adventurers with no patience like him that always end up dying first.
Age: 20
He is a Porcelain ranked guild member. Adventurer 2's guildmate.
He's a mage.
He comments on how being the only mage in the party is a double edged sword. His two fellow members may take the brunt of enemy attention, but he's responsible for healing them and keeping them alive.
ADVENTURER 3
Being the only mage in the guild is a blessing and a curse.
ADVENTURER 3
I have these two to ward off enemies, but I’m the only one who can heal them.
Age: 24
He's a seasoned swordsman. Ranked Iron, one level above Porcelain.
He claims the guild hall is filled with weaklings, simply playing pretend as adventurers.
He laments that they get in the way of him getting his bigger quests in a timely manner, having to wait for those under him.
ADVENTURER 5
Feh, this place is crawling with weaklings.
ADVENTURER 5
Armored children playing adventurers.
ADVENTURER 5
They make it hard for those of us with experience to get our work and go.
Age: 19
He's a Porcelain ranked guild member. A member of Adventurer 1's guild and Adventurer 8's guild mate.
He's a promising young lancer with a bit of a bloodlust streak. He's eager to distinguish himself in battle.
In the last battle, he charged too far into enemy lines, but was happy to see action at all. After all, they were far in the rear and did not expect to have to fight.
ADVENTURER 8
In the last battle, you charged too far into enemy lines.
ADVENTURER 8
I know you’re good with that lance, but you have to be more careful…
ADVENTURER 9
Oh, don’t worry!
ADVENTURER 9
We were mere reinforcements in the rear. I was thrilled to see any action!
ADVENTURER 8
It’s good to be eager, but…
ADVENTURER 8
Just don’t get yourself killed…
Age: 20
He's a Porcelain ranked Guild Leader. Adventurers 8,and 9 are his guild members.
He laments the boring missions that come with being Porcelain ranked. He yearns for excitement.
ADVENTURER 16
Escort missions, acting as a sentry, standing guard…
ADVENTURER 16
I’m sick of being Porcelain. Where’s the excitement?
Age: 33
This guy just likes chicken. He's at the tavern to eat some really good chicken.
Can't really tell you more than that lol
NPC DIALOGUE – TAVERN CUSTOMER 6
TAVERN CUSTOMER 6
The chicken here is so delicious!
— END OF DIALOGUE –
Christian is a newly minted knight stationed at Fort Valestone.
The player has the choice to kill him during their mission or spare him (which allows him to resurface later in the game as a playable character).
He's a young man around 18-20. Rather cowardly as you can see him pleading for his life.
NOTE: THIS IS A LONG SCRIPT
READ ONLY CHRISTIAN'S LINESYOU NEEDN'T READ IT ALL (though that'd be nice)
GARRISONED KNIGHT 3 / CHRISTIAN
No! Please, spare me! I'll do anything!
ARTHUR
The royal army must be desperate.
ARTHUR
Why is a mewling pup like you on the battlefield?
ARTHUR
What’s your name, son?
CHRISTIAN
I’m C-Christian, my lord.
ARTHUR
I am no lord.
ARTHUR
Christian, is it? Be a good lad and remove your clothing.
CHRISTIAN
T-take off my clothes?! You can’t mean —
ZENOVIA
Arthur! I had no idea you had such… perversions!
ARTHUR
Have you gone mad?
ARTHUR
The armour! I need the lad's armour!
ARTHUR
The armour on these fallen knights are littered with blood and marks of battle.
ARTHUR
One look, and it'll be easy to tell that it's stolen.
ARTHUR
His armour on the other hand is still in rather good condition.
ARTHUR
Must be lucky.
ARTHUR
I’ll be taking that armour, boy. Make haste!
CHRISTIAN
A-alright! Alright! It's yours!
CHRISTIAN
Just... give me a moment and I'll hand it over.
Christian walks towards the trees, meaning to disrobe behind them.
Everyone watches him intently.
PENELOPE
Any sudden moves and I’ll send an arrow through your heart.
Christian stops in his tracks for a moment, visibly frightened.
He continues behind the trees.
Camera fades out for a short time and fades back into Christian wearing only his gambeson and pants.
He walks over to Arthur with armour in hand.
CHRISTIAN
Here it is, okay! Just…
CHRISTIAN
Just let me live…
ARTHUR
You are in no position to be making demands, boy.
ARTHUR
I'll have you answer my questions.
ARTHUR
Speak falsely, and see what happens…
CHRISTIAN
A-Alright, alright! I’ll tell you everything I know!
ARTHUR… *muses on what to ask*
*Elongated hmph*
DIALOG CHOICE 1: “Ask about infiltrating the fort”
ARTHUR
Now then, what must I tell the knights in order to convince them that we’re actually new recruits?
CHRISTIAN
W-well, as far as I know, recruits always arrive alone.
CHRISTIAN
All of our recruits come from Fort Nelson after basic training.
ARTHUR
Good to know.
– END DIALOG CHOICE –
DIALOG CHOICE 2: “Ask about the dungeons”
ARTHUR
Do you know of any prisoners being held in the dungeon?
CHRISTIAN
I-I don't know! No one is allowed near the dungeons.
CHRISTIAN
All of our recruits come from Fort Nelson after basic training.
CHRISTIAN
But, the cooks would make extra meals...
CHRISTIAN
We'd fight over who would get to eat them.
CHRISTIAN
But, the cooks wouldn't tell us who they’re for
CHRISTIAN
Four extra trays... I can only assume they were for prisoners.
ARTHUR
Only four cells in the dungeons? Are you certain, boy?
CHRISTIAN
Y-yes! Well, no, I... I can't be certain!
CHRISTIAN
Lord Eustace is known to execute traitors and criminals.
CHRISTIAN
It's rare for him to even take a single prisoner...
– END DIALOG CHOICE –
DIALOG CHOICE 3: “Finish Interrogation”
ARTHUR
We're done here.
– END DIALOG CHOICE –
Jacques steps up.
JACQUES
Alright, we got what we needed. Let's dispose of him.
JACQUES
Can't have him slithering back to his masters and alerting them of our presence, can we?
CHRISTIAN
What? N-no! Please!
CHRISTIAN
I’ve told you all that I know, I’ve only been stationed here for three months!
CHRISTIAN
I-I won't move a muscle. I swear!
ARTHUR
*dejected sigh*
ARTHUR
He has a point. If you were to flee, things could get messy.
ARTHUR
No way around it.
CHRISTIANM-mercy! Please!
Harold is a proud and rather cocky man. He is a stickler for adhering to a knight's "code of honor".
He's infamous at Fort Valestone for being overzealous about training. the other soldier avoid him like the plague.
He was once a Lieutenant at the fort, until his lord's untimely death resulted in a new lord's rise. The new lord cleaned house of the previous Lieutenants and put his lackeys there to consolidate power.
After sparring with Arthur, he decides not to tell the others that he is an imposter. HE senses a greater opportunity in sticking with him.
We need an intimidating yet stoic English voice/accent for this character
HAROLD
Who the hell are you?
ARTHUR
Forgive me for intruding.
ARTHUR
I am Arthur.
ARTHUR
I've just arrived from Fort Nelson.
ARTHUR
I am to be stationed here at Fort Valestone.
ARTHUR
Well met, the gatekeepers spoke highly of you.
IF THE PLAYER LIED ABOUT BEATING LT. ROBERTS
HAROLD
Then, you are the one?
HAROLD
Who claims to have bested Lt. Roberts at swordplay?
ARTHUR
How... did you hear of that so quickly?
HAROLD
The "soldiers" here are no better than old, nattering housewives.
HAROLD
Rumours spread like wildfire around here.
HAROLD
It's appalling…
HAROLD
Quit dancing around the question and answer me.
HAROLD
Did you defeat him or not?
VA NOTE: Arthur is struggling to maintain his previous lie
ARTHUR
It… was only once. He defeated me handily when he got serious.
ARTHUR
Even so, perhaps age is catching up with him.
Harold steps closer to Arthur.
HAROLD
You lie! I will not allow such obvious slander of my teacher go unpunished!
HAROLD
Raise your sword, I’ll test your mettle myself!
ARTHUR
*sighs*
ARTHUR
Fighting with edged blades may result in tragedy.
ARTHUR
We’d best make use of the dulled sparring swords.
HAROLD
Scared of dying, are you?
HAROLD
Is that armour you're wearing merely for show?
HAROLD
We will use real swords. We're not bloody children.
Harold gets into a battle ready stance.
HAROLD
Let’s see if your might is as tall as your tales!
— END OF DIALOGUE —
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