Metal Gear Chronicles

Metal Gear Chronicles

Project Overview

"Metal Gear Chornicles" is an intense, character-driven narrative set within the Metal Gear universe. This project delves deep into the complex relationships and fierce conflicts that define the legendary soldiers of FOXHOUND and Outer Heaven. Focusing on the intricate dynamics between Solid Snake and Raven (Amari Lynn Volkov), this story explores themes of loyalty, betrayal, and the haunting legacies of war.

Plot Synopsis: In the heart of Outer Heaven, Solid Snake is on a mission to dismantle the nuclear threat posed by the formidable Metal Gear. His journey takes an unexpected turn when he encounters Raven, a former ally and romantic interest, who now stands against him as a leading force in Outer Heaven. The elite group of female soldiers, known as the Valkyries, led by Raven, add an additional layer of peril and intrigue to Snake’s mission.

As their confrontation unfolds, the story flashes back to their shared history, training under Kazuhira Miller with the Diamond Dogs, and the bond they formed. The narrative intricately weaves their past and present, highlighting the internal conflicts and the choices that have led them to this fateful showdown.

Character Descriptions:

  • Solid Snake (Younger Version): A highly skilled operative of FOXHOUND, Solid Snake is in his late twenties. He is a master of stealth, combat, and survival, driven by a strong sense of duty and justice. Despite his hardened exterior, he grapples with the moral complexities of his mission and his unresolved feelings for Raven.

  • Raven (Amari Lynn Volkov): A formidable soldier with a tragic past, Amari escaped the destruction of Mother Base as a child and demonstrated remarkable survival instincts. She rose through the ranks of Outer Heaven, becoming the leader of the elite Valkyries. Known for her strategic brilliance and CQC skills, she is torn between her loyalty to Outer Heaven and her past connection with Snake.

Key Themes:

  • Loyalty and Betrayal: The story examines the thin line between loyalty and betrayal, as characters navigate their duties and personal relationships.

  • Survival and Resilience: Highlighting the survival instincts and resilience of the characters, especially through their challenging pasts.

  • The Cost of War: Exploring the personal and emotional toll of warfare on soldiers, and the ethical dilemmas they face.

Production Notes:

  • Setting: The narrative primarily takes place within the industrial, smoke-filled corridors of Outer Heaven, with flashbacks to training sessions under Kazuhira Miller.

  • Tone and Style: Inspired by the intense, dramatic interactions seen in the Metal Gear series, particularly the poignant confrontations and deep character explorations.

  • Audience: Fans of the Metal Gear franchise, as well as viewers who appreciate action-packed, emotionally rich storytelling.

"Valkyrie Shadows: A Metal Gear Tale" aims to capture the essence of the Metal Gear saga, delivering a compelling story that resonates with both long-time fans and newcomers to the series.

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Voice Actor
Voice Actor
Solid Snake (25 Years Old)
closed
Unpaid
Role assigned to: Richard Simmons

Solid Snake, born David, is a highly skilled operative of the elite special forces unit FOXHOUND. At this younger stage in his career, he is in his late twenties, exuding a combination of raw determination, tactical brilliance, and an underlying sense of idealism. Snake is a master of stealth, combat, and survival techniques, embodying the spirit of a soldier dedicated to his mission. Despite his hardened exterior, there is an internal conflict as he grapples with the moral complexities of warfare and his deep, personal connections to those he must confront.

Key Traits:

  • Tactical Genius: Exceptional in planning and executing missions with precision.
  • Stoic: Maintains a calm and composed demeanor under pressure.
  • Conflicted: Struggles with the ethical implications of his actions and the orders he must follow.
  • Resolute: Driven by a strong sense of duty and justice, even in the face of personal loss and betrayal.
  • Human: Beneath the soldier's exterior lies a man capable of deep emotions and connections, particularly evident in his past relationship with Raven (Amari Lynn Volkov).

Voice description:
  • male adult
  • "Raven...?!"

  • "Amari it doesn't have to be end like this"

Artist
Artist
Artist
open
Unpaid

In essence, an artist’s role in "Valkyrie Shadows: A Metal Gear Tale" is not just to illustrate scenes and characters but to elevate the storytelling experience through their artistic vision and technical skill. Their ability to translate the depth and complexity of the narrative into compelling visuals will be instrumental in engaging the audience and bringing the project to life in a visually stunning and emotionally resonant manner.



  • *Say something you think would fit*

Writer
Writer
Writer
open
Deferred: Profit Share

In crafting the narrative for "Valkyrie Shadows: A Metal Gear Tale," the role of the writer is pivotal. Here’s a comprehensive description of what we need from a writer to bring this project to life:

Narrative Expertise:

  1. Understanding of the Metal Gear Universe: Familiarity with the intricate lore, themes, and characters of the Metal Gear series is essential. The writer should grasp the nuances of the universe created by Hideo Kojima, including its blend of espionage, political intrigue, and philosophical underpinnings.

  2. Character Development: The ability to breathe life into iconic characters like Solid Snake and Raven (Amari Lynn Volkov), while also introducing new, compelling personalities such as the Valkyries. Strong character arcs that explore motivations, conflicts, and growth are crucial.

  3. Plot Structure and Pacing: Proficiency in crafting a cohesive and engaging plot that balances action-packed sequences with moments of introspection and character development. Understanding how to build tension, deliver impactful twists, and maintain narrative momentum is key.

Creative Vision:

  1. World-Building: The writer should have a knack for immersive world-building, translating the gritty, high-stakes atmosphere of Outer Heaven and other settings into vivid prose that transports readers into the heart of the story.

  2. Visual Storytelling: While working closely with the artist, the writer must collaborate to ensure the narrative’s visual potential is maximized. This includes effectively translating action sequences, environments, and character interactions from script to visual representation.

Adaptability and Collaboration:

  1. Adherence to Existing Canon: Ensuring continuity with established Metal Gear lore while adding depth and originality to the narrative. This requires meticulous research and an understanding of fan expectations.

  2. Openness to Feedback and Iteration: The ability to receive and integrate feedback from the creative team, adapting the narrative as necessary to align with the project’s vision and goals.

Medium and Format:

  1. Comic Script or Storyboard Expertise: Depending on the chosen medium (comic, storyboard), proficiency in writing compelling scripts or storyboards that guide the artist in visual storytelling and sequential art composition.

  2. Dialogue and Narrative Voice: Mastery of crafting dialogue that is authentic to each character’s voice and reflective of their personalities, as well as a narrative style that enhances immersion and emotional resonance.

Passion for the Project:

  1. Commitment to Excellence: A genuine passion for the Metal Gear series and a dedication to delivering a narrative that honors its legacy while pushing creative boundaries.

In summary, the writer for "Valkyrie Shadows: A Metal Gear Tale" plays a crucial role in shaping a rich, immersive narrative that resonates with both longtime fans of the series and new audiences. Their ability to craft compelling characters, intricate plots, and collaborate effectively with the artistic team is essential to bringing this ambitious project to fruition.

  • *Say something you think would fit*

Voice Actor
Voice Actor
Venom Snake (Big Boss Metal Gear 1)
closed
Deferred: Agreed Amount
Role assigned to: Hank D. L

Venom Snake, also known as the doppelgänger of Big Boss, embodies a formidable presence in "Metal Gear: Chronicles," a fan project set in the iconic Metal Gear universe. Physically resembling the legendary soldier, Venom Snake exudes a stoic demeanor layered with an underlying complexity born from his past experiences and the betrayal he endured.

Physical Appearance: Venom Snake is a rugged figure, marked by the harsh realities of warfare and the toll it has taken on his body. His face bears the scars of battle, a constant reminder of his tumultuous journey. Despite the wear and tear, he carries himself with an aura of quiet strength, his movements deliberate and purposeful. Clad in tactical gear that reflects both practicality and a hint of intimidation, he is always prepared for the next mission or confrontation.

Personality and Mindset: Venom Snake navigates the world with a mix of weariness and resilience. He is deeply introspective, often contemplating the meaning of his existence and the legacy he inherited. The burden of being a living double of Big Boss weighs heavily on him, fueling a sense of existential conflict and identity crisis. Yet, beneath his introspection lies a steely resolve and unwavering dedication to the causes he believes in, whether it be protecting his comrades or fulfilling Outer Heaven's ambitions.

Preparing for Solid Snake's Arrival: As Solid Snake's arrival looms, Venom Snake's preparations are meticulous and thorough. He anticipates every possible scenario, analyzing tactical maps and briefing his soldiers with precision. His interactions with his inner circle reveal a commanding presence tempered by a hint of vulnerability, especially when the topic of Big Boss and their shared past arises.

Acting and Behavior: In moments of solitude, Venom Snake's facade of stoicism occasionally cracks, revealing glimpses of emotional turmoil and inner conflict. His interactions with allies and adversaries alike are measured and calculated, betraying little of his true intentions or vulnerabilities. However, when provoked or challenged, his responses are sharp and decisive, reflecting his years of combat experience and strategic acumen.

Overall Impression: Venom Snake in "Metal Gear: Chronicles" is a complex character defined by his internal struggles, unwavering determination, and the weight of his inherited legacy. As he prepares to confront Solid Snake, his actions and decisions will shape not only his own fate but also the future of the world he seeks to reshape according to his vision. His journey in the fan project serves as a compelling exploration of identity, betrayal, and the blurred lines between heroism and villainy in the morally ambiguous world of Metal Gear.

Voice description:
  • male adult
  • (without turning, his voice steady) Raven.

  • (Saddened) "Ishmael, I sure hope this plan of yours works"

  • "Solid Snake! you arrived here... I am the commander of foxhound and outer heaven, Big Boss! I gave a rookie like you this mission to return false information.. but you have gone to far! Solid Snake.. I won't die for nothing! C'mon!"

Voice Actor
Voice Actor
Quiet
open
Deferred: Agreed Amount

Quiet, the sniper from "Metal Gear Solid V: The Phantom Pain," is a complex and enigmatic character within the game's narrative:

Physical Appearance: Quiet possesses a striking and distinct appearance that reflects her lethal skills and mysterious persona. She has a slender yet athletic build, with long limbs that emphasize her agility and sniper prowess. Her skin is adorned with intricate face paint, adding to her camouflage abilities and blending seamlessly into her natural surroundings. Quiet's attire is minimalistic yet functional, featuring a combination of tactical gear and desert combat clothing that allows for optimal mobility and stealth.

Characteristics and Abilities: Quiet is known for her exceptional sniper abilities, which surpass those of traditional soldiers due to her enhanced physical capabilities and extraordinary marksmanship. She operates with deadly precision, often employing a specialized sniper rifle with advanced technology that enhances her accuracy over long distances. Despite her lethal skills, Quiet also possesses a unique ability to manipulate her body's photosynthesis, enabling her to sustain herself without food or water, although this ability also requires her to wear minimal clothing to absorb sunlight effectively.

Personality and Behavior: Quiet is initially portrayed as a silent and solitary figure, communicating mainly through actions rather than words. Her demeanor is often stoic and detached, reflecting the emotional detachment that comes with her profession as an elite sniper. However, as the game progresses, glimpses of Quiet's humanity and vulnerability emerge, revealing a complex internal struggle and a deeper connection to the game's protagonist, Venom Snake.

Role in the Story: Quiet's role in "Metal Gear Solid V: The Phantom Pain" is pivotal, as she becomes intricately involved in Venom Snake's missions and the broader narrative of Diamond Dogs' operations. Her allegiance and motivations are initially ambiguous, adding layers of intrigue and tension to the storyline as players uncover her true intentions and past.

Impact and Legacy: Quiet's character has left a lasting impact on the Metal Gear series, particularly for her unconventional abilities, complex characterization, and the thematic exploration of loyalty, sacrifice, and identity. Her presence in the game serves not only as a formidable adversary but also as a catalyst for introspection and moral ambiguity within the world of covert operations and espionage.

In summary, Quiet is a multifaceted character whose distinctive appearance, exceptional skills, and layered personality contribute significantly to the narrative depth and thematic richness of "Metal Gear Solid V: The Phantom Pain." Her journey alongside Venom Snake resonates with themes of loyalty, betrayal, and the human cost of warfare, making her a memorable and integral part of the Metal Gear saga.

Voice description:
  • female adult
  • "I wanted to tell you how I felt, but I ... I couldn't risk it to tell you the truth... I knew from the moment I saw you in that hospital when I tried to kill you... You weren't him... You are different... Stop dwelling on the past... Live..."

  • "V... It's time to come home...."

Voice Actor
Voice Actor
Kaz (Miller)
closed
Deferred: Agreed Amount
Role assigned to: Jaddo

Kazuhira Miller, often referred to simply as "Kaz," is a central character in the Metal Gear series, known for his strategic mind, unwavering loyalty, and complex personal history:

Physical Appearance: Kaz is depicted as a middle-aged man with a strong, athletic build, reflective of his background as a former Green Beret. He typically wears military-style attire, emphasizing both practicality and authority. His hair is usually short and well-kept, complementing his sharp features and intense gaze. Despite his rugged appearance, Kaz carries himself with a determined demeanor that commands respect.

Personality and Characteristics: Kaz is characterized by his strong sense of loyalty and dedication to his comrades and causes he believes in. He is fiercely protective of those under his command, often taking on a paternal role within the ranks of Diamond Dogs and earlier iterations of their organization. Kaz is known for his pragmatic approach to warfare and operations, balancing military tactics with a deep understanding of politics and espionage.

Background and Skills: Prior to his involvement with Big Boss (Venom Snake), Kaz served as a member of the United States Marine Corps and later the Green Berets. His combat skills are formidable, encompassing expertise in both conventional and unconventional warfare tactics. Kaz's background also includes proficiency in intelligence gathering and covert operations, making him an invaluable asset in the clandestine world of Metal Gear.

Role in the Series: Throughout the Metal Gear series, Kaz plays pivotal roles in various capacities, from serving as an operational advisor and strategist to Big Boss, to later co-founding and leading Diamond Dogs. His relationships with other key characters, including Big Boss and Solid Snake, are marked by loyalty, betrayal, and complex emotions driven by their shared histories and diverging paths.

Emotional Depth and Motivations: Underneath Kaz's stoic exterior lies a man burdened by personal loss and driven by a desire for justice and vengeance. His motivations are deeply rooted in his experiences during conflicts and the betrayals he has endured, shaping his unwavering determination to achieve his goals, no matter the cost.

Legacy: Kazuhira Miller's legacy in the Metal Gear series is defined by his pivotal role in shaping the course of military operations and the evolution of characters like Big Boss. His character arc explores themes of loyalty, sacrifice, and the moral complexities of warfare, leaving a lasting impact on the narrative depth and emotional resonance of the series as a whole.

Voice description:
  • male adult
  • (to himself, murmuring) N313... What the hell are you up to, Boss?

  • (resolute) Get me everything we have on N313. We need to find a way to turn this around.

  • "I need to find David, and train him to take down big boss"

Voice Actor
Voice Actor
Big Boss
closed
Deferred: Agreed Amount
Role assigned to: Finn Pearson

Big Boss the major Antagonist from the Metal Gear Solid 

Voice description:
  • male adult
  • "Ocelot, do you have any information on Venoms where abouts? he needs to play his part in order for my plan to work"

  • "Zanzibar Land... Our new home...."

Agent
Agent
Managers
open
Deferred: Agreed Amount

Looking for managers/agents to help assist with project

  • *Say something you think would fit*

Voice Actor
Voice Actor
Dimitri Volkov (Amari's Adopted Father MSF/Diamond Dogs)
closed
Deferred: Agreed Amount
Role assigned to: TheBBullet

Dimitri "Ghost" Volkov, Age 30 

Rank: S+

Affiliation: MSF/Diamond Dogs 

Former Affiliation: Soviet Union 


Dmitri is a soldier to the bone, but he also has a caring and loving heart since meeting Irene a female operative codenamed "Silent Raven" in MSF 


Appearance:

Dimitri is a tall, muscular man with a rugged appearance. He has short, dark hair, often hidden under a balaclava or tactical helmet. His piercing blue eyes are his most striking feature, often reflecting his intense focus and determination. He has several scars from past missions, the most prominent one running diagonally across his left cheek. He is usually seen in MSF tactical gear, preferring practical clothing that allows for maximum mobility and stealth.

Background:

Dimitri Volkov was born into a military family in St. Petersburg, Russia. From a young age, he was trained in various combat techniques by his father, a former soldier. This early training set the foundation for his later success in the Spetsnaz, where he quickly rose through the ranks due to his exceptional skills in hand-to-hand combat, marksmanship, and infiltration.

During his time with the Spetsnaz, Dimitri was involved in numerous covert operations, earning a reputation for being both ruthless and efficient. However, the brutal and often morally ambiguous nature of his missions began to weigh heavily on him. Disillusioned by the political motivations behind his assignments, Dimitri started questioning his purpose and the true cost of his actions.

Turning Point:

Dimitri’s turning point came during a mission in Eastern Europe, where he was ordered to eliminate a group of insurgents. Among them were civilians, including women and children. The mission left a lasting scar on Dimitri’s conscience, leading him to reconsider his path.

It was around this time that he heard whispers of Big Boss, a legendary soldier who had formed a new type of military organization: Militaires Sans Frontières (MSF). Intrigued by Big Boss's vision of a world where soldiers fought not for nations but for a common cause, Dimitri sought him out.

Joining MSF:

Impressed by Dimitri’s skills and conviction, Big Boss welcomed him into MSF. Dimitri embraced the new ideology, finding a renewed sense of purpose in fighting for a cause he believed in. His experience in the Spetsnaz made him an invaluable asset to MSF, where he took on the codename "Ghost" due to his ability to move undetected and strike without warning.

Skills and Abilities:
  • Stealth and Infiltration: Dimitri excels in stealth operations, able to infiltrate heavily guarded locations and complete missions without being detected.
  • Hand-to-Hand Combat: Trained in various martial arts, he is a formidable opponent in close-quarters combat.
  • Marksmanship: Dimitri is a sharpshooter, proficient with a wide range of firearms.
  • Survival Skills: His Spetsnaz training has endowed him with exceptional survival skills, allowing him to thrive in harsh environments.
Personality:

Dimitri is a man of few words, preferring to let his actions speak for him. He is fiercely loyal to Big Boss and the ideals of MSF, often putting the mission above all else. Despite his hardened exterior, he is haunted by his past, which fuels his determination to create a better future for soldiers like himself.

Language:
  • english
  • russian
Voice description:
  • male adult
  • russian
  • all english accents
  • serious
  • adult
  • "V For Victory Boss!"

  • "Irene, will we make it so that way Amari can live a normal life? she's just a child.. not soldiers like us"

  • "No matter what happens, Amari you stay close to me don't look around at them! stay close! you're gonna be ok!" (Panic voice due to the destruction of mother base)

Voice Actor
Voice Actor
Irene Volkov
closed
Deferred: Agreed Amount
Role assigned to: Joanna Sinclair

Irene Volkov, codenamed Raven, is a skilled MSF (Militaires Sans Frontières) stealth operative known for her exceptional infiltration and reconnaissance abilities. Surviving a catastrophic event alongside her husband Dimitri and their adopted child Amari, Irene becomes a key figure in the formation of the New Haven Militia. With her strategic mind and unwavering resolve, she leads a small group of survivors, using her expertise to protect and guide them in a harsh, post-apocalyptic world. Her nurturing yet fierce nature makes her both a compassionate mother and a formidable warrior, dedicated to securing a future for her family and community.



Voice description:
  • female adult
  • “They need protection Dimitri, without it this village may become what happened to mother base”

  • “We’re in this together Amari.. For your father we will bring justice”

  • "This is Raven to nest, if you are reading this Boss we're alive! repeat this is Raven to Mother Base we are alive!"

Voice Actor
Voice Actor
Commander Beckett
open
Deferred: Agreed Amount

Commander Beckett of the XOF is a ruthless and cold-hearted leader, known for his relentless pursuit of power and control. With a chilling disregard for human life, he embodies the very essence of a merciless military strategist. Beckett's eyes are devoid of empathy, his presence instilling fear in both allies and enemies alike.

Driven by a deep-seated vendetta against the MSF survivors, Beckett harbors a personal grudge rooted in past conflicts. The MSF's resistance and defiance have long been a thorn in his side, undermining his authority and challenging his ambitions. His desire to eliminate the MSF survivors is fueled by a combination of revenge and a need to eradicate any threats to his dominion.

Beckett's methods are brutal and uncompromising. He employs scorched-earth tactics, showing no mercy to those who oppose him. His cold, calculated nature ensures that every move is meticulously planned to inflict maximum damage. For Beckett, the annihilation of the MSF survivors is not just a mission—it's an obsession that drives him to the brink of madness, making him one of the most dangerous adversaries they have ever faced.

Voice description:
  • male adult
  • “KILL THEM ALL!”

  • “Stop moving you little shit! AND JUST DIE!”

  • “An Eye for an eye? Right? You think you could escape us? But in reality we will always find you”

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