MAST: GRAND BOUNTY is an indie animated series following a laid-off chemical researcher who decides, instead of getting a job, she’ll enter a 50-million-dollar VR MMO competition!
Players of the VR MMO MAST ONLINE compete to change their lives, using everything they have! Fight! Survive! Battle! For the GRAND BOUNTY!
ADVENTURE/SCIFI/ACTION
Check out the pitch document here:
https://docs.google.com/document/d/1SI6g9yp_QCegzWq6xXnBTRwEKwpmSmX4ZJQMGUpvBI0/edit?tab=t.0
Read this if you want the best understanding of the project.
1 WEEK DEADLINE EXTENSION FOR PEOPLE WHO COULDNT MAKE IT AT THE END OF THE MONTH.
RESPONSES WILL START GOING OUT NOW.
If you don't want to read that continue reading!
Here is a brief summary of the story
In the future VR tech has gotten so good there is simulated touch and omnidirectional movement. And because of that the world has changed and millions play MAST online, the most popular game in the world.
The Game world world's name is Reseph. It features 12 distinct continents, each packed with a ton of content. Crucially, the players run the game; there is no built-in story, only player-driven narratives. They utilize motion-tracked fighting and EEG-mapped magic, where the strongest abilities (special moves) are scattered across the world and incredibly difficult to obtain. Magic and martial arts are deeply intertwined. Outside of combat, the game offers incredibly realistic RPG elements.
There is a new expansion with biggest contest in the world THE MGB !
The grand prize is 50 million, there are preliminary prizes that players can accept but cant continue. There was a Tournament to create a leader board for players.
On an alternate Earth in the near future, VR technology by the company AXIOM has completely changed the connection of the world, with the invention of the AXIOM 🦋SILICA. A VR environment which not only tracks omni-directional movement but touch. 70% of remote jobs/education rely on Silica. Some jobs and Activities have transitioned to VR because of the surge.
Touch is simulated with the SILICA dust, tiny, almost microscopic beads which assemble into solid shapes within 6ft of the user's IRL space. The Silica dust can also lift/carry players, with a weight cap of 300 pounds! The SILICA’s surface is able to change position, as well lifting and sinking to the terrain of the simulated space. The surface is made up of spinning blades similar to the Disney’s Holotile. [LINK]
HERE A REALLY IN DEPTH VERSION:
GAME WORLD : MAST ONLINE
The SILICA is not without flaws. Axiom has come under fire for Addiction: "Silkworms" (12+ hour users) suffer muscle atrophy,and a myriad of health ailments from the system. Axiom markets "health pills" to offset symptoms. Axiom added the GuardRails™ System to monitor the health of the player and execute safety measures. Theres also the poor ventilation, dust hazards for children. Despite it being very dangerous, nobody seems to care enough to stop using it.
While the axiom is priced at 2000$ for the oldest model and goes up to 4000$ for the newest ones.
The SILICA has opened a new world of gaming. Since the Silica can double as a console and one game has taken the world by storm. MAST online. A VR sandbox survival Fantasy rpg with an entire world run by players.
With the recent unemployment crisis, the Game has been a haven for players to make some real money with revenue capped at 30,000$ a year for players.
GAME WORLD : MAST ONLINE
Ressheph planet with a lot of special material called Blue Tears.
Reseph has 12 continents: Klisso, Dicant, Lululeva, Glowmire, Senera, the Solar Mane Empire, the Gravling Archipelago, Mnemes, Silikar, Zulo’s Maw, Veila’s Garden, and the Astral Expanse. On top of these 12 continents, there are 8 moons.
The game has zones, which are areas with specific content designated as special by the player base and the developers. There are 1,500 zones in total. The game is unimaginably large. Still finite. The amount of new content released every month makes completion practically impossible.
This season will focus on Klisso, which has over 50 zones and is the hub for most new players.
PvP areas. Non-PvP areas.
MAST Online — 538 million active players (92% of Silica users). NPCs are rare; players fill all roles (farmers, kings, pirates). Axiom’s "WorldWeaver" generates terrain, monsters, etc. (Content), but players create history! Every player action can trigger butterfly effects.
Layered Ecosystems. Predator/Prey Cycles. Player-Driven Civilization.
Races:
Beastmen: Animal hybrids (wolf, cat, eagle).
Imp-Elves: Spade-tailed elves with horns.
Whir: Basically elf-humans.
Luminari: Fish people.
Squee: Basically Dwarves.
Game History:
38 Years Old: Pre-Silica version: MAST: Sailor’s Curse (PC text-based MMO).
TONE
At the heart of all this ridiculous sci-fi fantasy spectacle lies the characters' drive to keep pushing for victory, the bonds they'll create and the changes in their character.
This story is heavily inspired by the works of Mamoru Hosoda (like Summer Wars and The Boy and the Beast), One Piece, Kill Six Billion Demons, Gravity Falls, Adventure Time, and others.
I want to have huge set pieces, crazy action, heartwrenching scenes and more.
My goal is to create an immersive, fun adventure brimming with compelling characters. With this very rough draft pitch, I'm hoping to refine the story to reach that feeling.
FORMAT
The format will be Youtube shorts around 1 minute each posted weekly/ bi weekly.
Each short will be parts of an episode which will be compiled and posted as 1 long form video every time it reaches its conclusion.
Shorts will be posted all over including Tiktok, Instagram, Twitter, Bsky.
The Long form video will be horizontal with a new composition/ version of the animations seen on youtube shorts so that viewers can see something new.
The inspirations for this format are: Theatre of the unaligned, Dsand, Legends of advantris, etc
Luke Humpris
[THeatre of the Unalined]
[The legends of Advantris]
[luke Humpris]
[Studio Wrong]
[(1976) WIGGLE¹⁰ - YouTube]
Theatre of the unaligned creates a Season compilation after the season completes:
Journey to the Quest Abridged: Animated series Season 1
My goal is to do the same, but with an episode. I want to follow the same monetization.
Patreon, membership, merch, sponsorship, adsense.
These channels all make money and It's definitely not impossible to replicate!
Visuals
The animation will be a mix of 2D and 3D animation. I'm utilizing tools like Blender, After Effects Live 2d, Adobe Animate.
MONETIZATION
The goal for this series is to hit monetization on youtube and have a patreon with Early episodes, concepts, tutorials, lore, special events. As I said before, my goal is to do the same as the channels mentioned, I want to follow the same monetization. Patreon, membership, merch, sponsorship, adsense.
Season 1 plan:
I don't want to have people who join this project work with me in the dark. With no end in sight. I also don't want people to feel like this project could die at any moment. So the plan is to create one season of shorts and episodes. An outline of the story and schedule will be shared with the team. The scripts will be made as we go but eventually I will have them all completed before the end of the season.
Depending on the success of this series, merchandise will be created.
This project should pay for itself this way and I will be paying actors and any new staff that helped make this project happen.
Deferred pay:
As soon as the channel is monetized I would like to make agreements with actors on what we can negotiate to pay for each line you've recorded. Keep in mind this project is going to be a long haul to monetization if production is slow. I want to make it clear that the priority of the monetization is to pay actors and staff and then myself.
During production I will have the progress of the channel’s youtube studio be public and the team will be able to understand how close we are to the Monetization goal.
Season 1 Plan & Team Transparency:
To ensure stability and avoid team uncertainty:
We will produce one complete season of shorts and compiled episodes.
A detailed story outline and schedule will be shared with the team upfront.
Scripts will be developed progressively, but all will be finalized before the season ends.
The project aims to pay for itself, covering costs for actors and new staff.
Deferred Pay for Actors/Staff:
Once the channel is monetized, we will negotiate agreements to pay for recorded lines.
Acknowledge: Monetization may take time if production is slow.
Priority: Monetization revenue will first pay actors and staff, then myself.
Transparency: The channel's YouTube Studio progress towards monetization will be publicly visible to the team.
Why are you doing it this way? Why not just make a pilot?
Making a pilot with no previous audience is a very risky endeavor and I believe that making shorts and compilations will be not only easier but more effective at spreading the word.
If this project is successful, there might be no need for Shorts and we can transition to a longform only format with enough team members!
If I didn't have any worries about this project's monetization I would have done a pilot.
Why not make a Kickstarter/crowd fund it ?
I do not have any trust built with an audience because I haven't created any real indie projects online. This doesn't rule out the fact that if the project reaches a good amount of people we can open a crowd funding campaign! Regardless, I would like to start with building an audience.
Why is the plot so complex for a Youtube shorts series?
My goal is to have details for returning viewers to sink their teeth into and find that there is some sort of connected serialized plot. The YouTube creators I've mentioned before all have their own connected stories somehow. I am aware that shorts are usually more about entertaining the viewer and keeping their attention instead of cinematic/traditional storytelling; I will be writing the episodes in a way that there is a good balance of brainrot [not actually, maybe] and story!
Philosophy?!
I'm very prepared for this show to possibly get little to no views at the start. I'm very confident that with continued improvement and consistent uploads, the show will gain traction. I've watched the channels I mentioned before grow from very small to big just from staying consistent. Goal: STAY CONSISTENT!
SCHEDULE/NEXT STEPS
During the process of people sending in their work, I will be writing and concepting and animating more materials for the team and making promotions. No shorts will go up until I create a buffer of 2 episodes. I will have a more in depth schedule for the team.
What Will happen after auditions close?
If I finish
Credentials
My name is Kingo and I am a 3D generalist and animator in the industry. My last major Credits were Pantheon (AMC, NETFLIX), Royal Crackers ( Adultswim). Here is a reel of some of my old work:
Here is my Animation Reel
Here is my twitter
Here is my Artstation
Here is my imdb
I’ll be the one to write, animate and direct this series. Ill also take care of audio, Mixing, Scheduling and management of the project.
Why the hell are you doing this?
I am out of job and I'm not sure when the next time I'll get a chance like this to pursue an Indie project. So I'm giving it my all! It's my dream to tell original stories through animation!
If you're interested in joining please Apply!
If you want to join as a staff member please DM!
If you have questions please feel free to message me here!
Instructions:
Apply through this google form or Casting call club