The State of Affairs
The blacksmith’s hammer strikes an anvil, shaping heated metal to his will. He seeks to realize a new design to his signature armor. A design that has gone unchanged for nearly a century, passed along by his father, and his father before him.
The battlefield is changing, a new weapon has emerged. With a flash of smoke and fire, sends an unstoppable volley towards the unfortunate souls on the receiving end.
These are times of change. To some, a new dawn, to others, a dark eclipse.
In the forgotten crevices of this world, relics of the past sleep. A past long since forgotten, but not absent.
There will be a collision of the new world, and the old world. Both will shatter the present, either waking these peoples, or destroying them entirely.
Where Are We?
The City of Seight-Elen, the once thriving center of the Kingdom of Galisia. An unprecedented series of events have left the Kingdom in a fragile state. Lords, merchants, and nobles all maneuver to secure their own power, even at the expense of the stability of the Kingdom.
Stability is a luxury in short supply, as a young heiress is placed upon the throne. Men and women of power eye the Kingdom closely, ambitions stirring within them. Internal and external players eager to take a piece of what is left.
The fate of the Kingdom will be determined in these next few months.
The Nations
The Kingdom of Galisia. A feudal monarchy nestled by the strong arms of a large protective Mountain range and the calming blue waters of the Western Sea. The crisis has left the Royal Family and the Kingdom exposed to enemies within and abroad.
The Ataphre Empire. An empire that controls numerous regions and countless cultures. A Diarchy ruled by two divine families, they are ever eager to expand their empire. This Empire unfortunately is a neighbor to Galisia, kept at bay by clever political maneuvering and the vast mountain ranges. However, the crisis of Galisia has left the Kingdom exposed.
The Dorina Merchant Republics. A Republic based on the merchant & landowning classes of the semi-independent city states. Three heads of government are elected each year by the citizen-electorate. The Republic connects most of the known world through trade & various institutions, generating immense wealth. Possessing a strong merchant fleet, the oceans belong to her. As an old rival to the Ataphre, she is eager to prevent the spread of their influence.
The Final Bounty
Jaster Whitelock, an experienced bounty hunter, is offered a deal he cannot refuse. If he can complete this final job, alongside his apprentice, he will have restored what he lost. Such a dangerous target during such dangerous times will prove his most difficult task yet.
Who Are We?
INFRA Studios is a small team dedicated to this project. We are made up of animators, writers, musicians, and artist. Being a passion project, our members find time to work during their busy schedules. As such, we do not have any paid roles, nor do we have plans for them.
What Are We Looking For?
At this time INFRA Studios is looking for potential voice talent for Episodes 1 & 2. The prologue is expected to release in August 2024. With Episode 1 following by the end of 2024. However, if you possess other skills and are interested in potentially joining the team, contact us.
Requirements to Audition
Decent hardware is expected. We will not be able to consider a submission if the audio quality is poor.
While there is no strict age limit, it is required that any auditions sound like their respective characters in terms of age. All of which are mid-teens and above.
Native English speakers are preferred, but exceptions may be granted depending on the quality of the submission.
Disclaimers/Other Information
To contact the INFRA team, join our discord. A link is provided within our channel and videos.
If selected, a successful candidate will be further interviewed about their availability and compatibility with the project. Selection into an INFRA voice acting role does not equate becoming a managing member of INFRA Studios.
We do not guarantee placement or selection for any role.