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Project Overview
Atohi learns the secrets of the forests, from herbs to burning groves, the colorful, unnatural scent of rubber and tar, and creatures hidden in the deep forest that grow restless and hungry. Atohi faces a choice that scares him more than anything: chase the unknown or stay in the safety of the Grove.
This game's mission is to bring to light the ecosystem protected by native land and also share part of the culture. sharing classic lore of the famous Wechuge, Wendigo, Skinwalker, and Deer lady. There are many versions of the collective folklore, but Grimswood's depiction will be vastly different from the traditional interpretation to serve the story.
I want to make the story cruelly beautiful because there is life to these stories and the life of the reservation, but there's also pain and rage, as well as Pride.
Use of Language:
There will be an exchange of numerous phrases from Comanche, Choctaw, Cree, and Sioux.
There will be a few cultural highlights, mainly (Creek)
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Presented by Spadewillow productions & GrimSpire Studios
Species:
Deer Lady (Mythic Forest Spirit)
Role:
Bridge Between Humanity and the Forest
Narrative Function:
Introduces shapeshifting mechanics.
Teaches city navigation and human customs.
Provides insight into the relationship between humans and spirits.
Unlocks several sub-main storylines.
Challenges the player's understanding of justice, vengeance, and morality.
Serves as a guide between the civilized world and the wild places beyond it.
Background
Dyani Waters is often first encountered in the form of a solitary deer standing beside a lonely road. Unlike many spirits of the Grimwoods, she moves freely between human settlements and the wilderness, understanding both worlds while belonging fully to neither.
Though she shares a connection with Mr. Kretchet and Tekai, Dyani rarely associates with them. She prefers the company of the Palestones and spends much of her time observing travelers, villages, and forgotten roads.
Stories of her have spread among generations of settlers and forest dwellers alike.
Some describe her as a beautiful young woman with dark eyes and the legs of a deer. Others claim she appears only as a white-tailed doe standing silently in the mist. Many dismiss these tales as folklore.
- english
- female adult
- inuit
- all english accents
- animation/character
(Neutral) "The kind may become cruel, and the cruel may learn kindness. Trust neither."
(Angry) "Look at me, Tekai! What have you done? What blood stains your hands?"
Name:
Nakotah
Name Meaning:(Sioux) “Friend to all”
Species:Grizzly Bear (Spiritual / Mythic Archetype)
Role:- english
- inuit
- animation/character
- androgynous
- female adult
- all english accents
(soft-speaking) “Knowing the forest is as important as knowing yourself, little paw. From the dirt beneath your paws… to the skies where cranes soar.”
(Alarmed) "Careful, little paw… not all things from the earth should be eaten without being prepared first.”
(worried) " You are a curious little paw… and I cannot keep you within the Grove forever. if you wish to understand the sorrow of that world… then you must see them as they are.”
Species:
Wétiko (Wendigo)
Role:
The player's first introduction to greed, ambition, and moral alignment
Narrative Function:
- Introduces hunting and foraging mechanics.
- Teaches stealth, tracking, and environmental problem-solving.
- Opens optional side stories and character quests.
- Establishes the game's early moral themes and alignment system.
- Serves as a cautionary example of what unchecked ambition can become.
Background:
Before the Grimwood claimed him, Mr. Kretchet was a powerful railroad baron. Ambitious, intelligent, and respected, he devoted his life to expanding his rail empire deeper into the wilderness.
What began as determination became obsession.
He abandoned his wife, daughter, friends, and business in pursuit of greater wealth and influence. Every failure drove him further into the forest, convinced that the next discovery would make all his sacrifices worthwhile. He spent his fortune chasing impossible dreams until hunger, isolation, and madness consumed him.
- english
- androgynous
- all english accents
- animation/character
- video game
- male adult
(Regret) "sometimes a man bites off more than he can chew"
(Threatening) "Run little bear cub! Run to your Mother!"
(Suprise) "are you the same little paw I've face before? No...you've grown"
Species:
Wechuge (Mythic Hunter Spirit)
Role:
Hunter, Stalker, Keeper of Forgotten Paths
Function in Narrative:
- Teaches navigation and wilderness survival.
- Introduces trail markings, signs, and hidden pathways.
- Guides players through the Grimwoods.
- Reveals ancient history and forgotten settlements.
- Unlocks sub-main storylines and hidden locations.
Background
Tekai is one of the oldest souls still wandering the Grimwoods.
Long before railroads, villages, and roads carved through the wilderness, he walked beneath the trees. He witnessed settlements rise from the earth and watched them vanish beneath roots and moss. He remembers names that have long been forgotten
Travelers speak of a strange figure who appears when they are lost, hungry, or desperate.
Sometimes he offers guidance.
Sometimes he offers food.
Those who follow him do not always return.
Tekai became a Wechuge not through hunger for flesh, but through estrangement from humanity. Over generations he adapted to the wilderness until he began to think and behave like the animals of the forest He learned to hunt people, a mountain lion would hunt prey.
- english
- inuit
- androgynous
- animation/character
- male adult
- all english accents
(Calm threat) "Run if you wish. Wander as far as your feet can carry you. In the end... all trails lead back to me."
(Questioning) "The deer knows it is a deer. The wolf knows it is a wolf. Does the little bear cub not know what he will become?"
(Ominous) "The deer knows it is prey. The wolf knows it is a hunter." *pause.* "Tell me, little bear cub... when the time comes, which will you be?"
Description:
Develops initial visual direction for characters, locations, and items.
Requirements:
Strong sketching and design sense.
Works from written briefs or moodboards.
- english
- unity
- ClipStudioPaint
- Unreal Engine
- rpg maker
*Say something you think would fit*
Description:
- Animates characters, enemies, and effects using pixel frame animation.
Responsibilities:
- Animate walk cycles, attacks, and idle states.
- Export animation frames for engine use.
- Maintain visual smoothness within limited frame counts.
Requirements:
- Familiar with Aseprite, Photoshop timeline, or similar tools.
- Understanding of animation principles (squash/stretch, anticipation).
- english
- krita
*Say something you think would fit*
Description:
- Animates characters, enemies, and effects using pixel frame animation.
Responsibilities:
- Animate walk cycles, attacks, and idle states.
- Export animation frames for engine use.
- Maintain visual smoothness within limited frame counts.
Requirements:
- Familiar with Aseprite, Photoshop timeline, or similar tools.
- Understanding of animation principles (squash/stretch, anticipation).
- english
- ClipStudioPaint
- rpg maker
- krita
*Say something you think would fit*
*Say something you think would fit*
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