Five Nights at Freddy's: Shadow Puppetry
Project Overview
Project Type: Indie Psychological Horror Game
Development Engine: Clickteam Fusion 2.5
Art Style: 2D/3D Animation Hybrid
Target Audience: Fans of psychological horror, Five Nights at Freddy’s, and deep narrative experiences
Status: In Development
Overview:
FNaF: The Shadow Puppetry is an indie psychological horror game based on the Five Nights at Freddy’s universe, focusing on the eerie manipulation of souls and deep psychological trauma. This fan project brings a darker, more mature twist to the FNaF series, incorporating supernatural and psychological elements that immerse the player in a chilling, narrative-driven experience.
The story revolves around a sinister entity, Shadow Bonnie (or RXQ), who manipulates the souls of children attached to animatronics. These animatronics become deadly instruments of chaos, serving as pawns in a game controlled by the demonic force, Belial. The narrative explores the disturbing relationship between trauma, control, and malevolent forces, with Shadow Bonnie whispering to the player and guiding them down perilous paths.
Key Features:
Psychological Horror and Manipulation: The Shadow Puppetry delves into the themes of mental manipulation and trauma, using Shadow Bonnie as a key antagonist who lures the player into dangerous situations. The player must rely on their senses and intuition as they are manipulated, hunted, and haunted by the spirits of the animatronics controlled by Belial.
Risk and Sound-Based Mechanics: The gameplay introduces mechanics where players must decide between using a flashlight or navigating in the dark, listening carefully for the faint, sinister whispers of Shadow Bonnie. If players choose to follow these whispers, they risk facing death or unlocking deeper mysteries. Every choice has a consequence, creating tension-filled moments where the wrong move can lead to terrifying outcomes.
Non-Canonical Secret Area: Players who survive Shadow Bonnie’s manipulations without using a flashlight may access a hidden, non-canonical area called The Room. This secret space provides cryptic messages and disturbing imagery, hinting at the deeper lore of the demonic force behind the animatronics. It gives players an alternate narrative experience and insight into Belial’s twisted motives.
Complex Animatronic Lore: Each animatronic in the game is tied to the spirits of deceased children who were manipulated by Shadow Bonnie. These spirits believe they are still alive, and their backstories are based on real-world events of possession and demonic influence, adding a layer of realism and horror to their character arcs. For example, Fritz’s attachment to Foxy draws inspiration from the exorcism of Anna Ecklund, while Jeremy’s connection to Bonnie mirrors the paranormal case of the Smurl family.
Dark, Supernatural Aesthetic: FNaF: The Shadow Puppetry incorporates a blend of 2D and 3D visuals, with environments shifting between stark, haunting shadows and intense flashes of light, creating a disorienting experience. The game’s artistic direction amplifies the horror atmosphere, with subtle nods to supernatural entities, unsettling imagery, and twisted, nightmarish settings that heighten player anxiety.
Development Focus:
The game is currently under development, with a focus on integrating sound-based gameplay mechanics, psychological horror elements, and complex character backstories. We are actively seeking talented Clickteam Fusion 2.5 developers, 3D/2D animators, and artists to bring this vision to life. The project aims to offer a unique and terrifying experience for fans of Five Nights at Freddy’s by exploring the darker, more mysterious aspects of the franchise’s lore, with a strong emphasis on atmosphere, player choice, and narrative depth.
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Freddy Fazbear's voice should be deep and resonant, projecting authority and presence. The character has a paternal, welcoming side, so the tone needs to be warm yet commanding. Think of a gentle leader whose voice can be both comforting and intimidating when needed. References may include voices like James Earl Jones (Darth Vader) or John Goodman, blending gravitas with warmth. The pacing should be deliberate, with each word carrying weight, ensuring a solid and charismatic presence.
- english
- videogame
- video game
- movie trailer
- male adult
Welcome to Freddy Fazbear's, where every night is a show, and the audience... well, let’s just say they never leave.
Step right up, kids. It's time for the main attraction. Just don't stray too far into the dark.
Stay close... you wouldn't want to get lost in a place like this. It’s easy to disappear.
Bonnie needs a voice that is quick, slightly nasal, and exudes a mischievous, sarcastic energy. The character's playful nature demands a fast delivery, but without losing clarity, with sharp articulation and a hint of irony in the inflection. A reference could be characters like Jack Sparrow or Rocket Raccoon, delivering a mix of irreverence and charm. The tone should reflect youthful energy and playfulness, without sacrificing impact.
Oh, come on, you scared already? I haven’t even started yet!
You really thought I’d let you walk out of here? Think again, pal.
Guess who’s back, ready to rock your world… literally.
Chica should have a clear, slightly higher-pitched voice with a lively intonation that reflects her natural optimism. The tone must be vibrant, yet practical. A good reference might be Rapunzel (Mandy Moore), with a sweet, determined enthusiasm. Articulation must be crisp, with emotional variety that showcases her intelligence and curiosity, yet retaining the warmth and accessibility key to the character.
- female adult
Pizza's ready! But... something tells me you're not hungry for food, are you?
You should’ve stayed in the light. It’s safer there... for now.
Let’s play hide and seek! Oh, I already know where you’re hiding...
Foxy’s voice should be rough, gravelly, and filled with charisma. Picture a lively, gruff pirate like Captain Barbossa, with a hearty laugh and a vigorous delivery. The pacing can be slightly irregular, alternating between explosive energy and moments of calculated calm. Foxy is grand and adventurous, so his voice should convey a sense of excitement and danger, yet with an underlying warmth and affection, especially in subtler interactions.
- male adult
Arrr! Ye best be ready for a fight, matey, ‘cause I don’t take kindly to trespassers.
Yar! Looks like ye stepped too close to the captain’s quarters. Now ye gotta pay the price!
Prepare for a real pirate’s welcome! It’ll be over before ye know it!
Puppet’s voice needs to be quick, energetic, and slightly eccentric, much like a child constantly in motion. The tone should have a childlike quality but with a subtle depth that hints at wisdom beyond appearances. References like Olaf (Josh Gad) or characters with a hyperactive yet charming energy work well here. The pacing should be fast and fluid, with clear articulation, reflecting the character’s protective nature combined with boundless excitement.
- female adult
- male adult
I’m not just a toy... I’m the protector of those who were forgotten.
Tick-tock, tick-tock. Time’s almost up... but I always come back.
The strings are mine to pull. Can you hear them? They’re calling your name.
Balloon Boy should have a youthful, energetic voice with a bright and innocent tone. The voice needs to be animated, almost like that of a young boy always thrilled about everything around him. The delivery should be quick, with clear articulation but keeping a sense of fun and curiosity. References could include characters like Timmy Turner (Tara Strong), capturing Balloon Boy’s playful, slightly mischievous, but always endearing personality.
- female teen
- male teen
Hi! Hi! Wanna play? I know the best games... but you might not like the rules.
Balloons for everyone! Too bad you won’t be around to enjoy them.
Hehehe! You can’t hide forever. I’ll find you!
Golden Freddy should have a deep, almost whispered voice, but with an incredibly intimidating presence. The voice should evoke the sensation of an entity transcending the physical realm, something more spiritual and profound. References like the ethereal, threatening tone of Smaug (Benedict Cumberbatch) or the balance of charm and menace from Hannibal Lecter can be suitable. The pacing is slow and deliberate, building tension with each word, articulated with chilling clarity.
- female adult
- male adult
It’s too late now... you’ve entered a place where no one escapes."
I am not what I once was, but I still control everything.
You’ve met the others, but I am the end. There’s no turning back.
Daniel Callahan’s voice should be relaxed and slightly raspy, with a tone that combines weariness with wit. He carries a casual air, almost irreverent, but is sharp and clever, so the delivery should be laid-back but with an undertone of intelligence. References like the sarcastic charm of Tony Stark (Robert Downey Jr.) can capture the balance between humor and cleverness. Articulation is clear, but the pacing reflects his more laid-back, detached attitude.
- male adult
- male senior
Well, well, what do we have here? A new contender for the night shift?
Trust me, this place is full of secrets... and I know them all.
You think you’ve seen everything, huh? You have no idea.
Vanessa should have a firm and confident voice with a warm, approachable quality. The character balances leadership and vulnerability, so the tone needs to be authoritative without losing the softness in more personal interactions. The delivery should be clear and assertive, with subtle moments of empathy that humanize the character. A reference here could be the strong, but emotionally accessible Leia Organa (Carrie Fisher) or Ellen Ripley (Sigourney Weaver).
- female adult
Stay calm, follow my instructions, and you might just make it out alive.
I’ve seen things you can’t even begin to imagine. But don’t worry, I’ve got your back.
We’re not dealing with regular animatronics here. This is something far worse.
Henry Emily should have a firm, slightly eccentric voice, with a tone that reflects his genius and obsession with his creations. He is a creator and inventor, so the tone must blend enthusiasm with intense seriousness. Think of something along the lines of a brilliant, obsessed scientist like Doc Brown (Christopher Lloyd), but with a darker, more melancholic edge. The delivery should be thoughtful and full of nuance, with moments of emotional outbursts showing his passion and frustration.
- male adult
- male senior
- male young adult
They’re my creations... but I lost control. Now, they’re something else.
I didn’t mean for it to end like this... but I can fix it. I just need more time.
This was supposed to be a place of joy, but I let the darkness in.
The children’s souls should have youthful voices but with an undercurrent of deep melancholy and loss. The tone must be clear and emotionally charged, with a sense of both innocence and tragedy. Their voices should have a slightly ethereal quality, almost as if they are speaking from another realm, with a delivery that balances fear with courage. References might include the vulnerable tone of Coraline (Dakota Fanning) or other child characters who navigate between the real and supernatural worlds.
- child
- female child
- male teen
- male child
- female teen
We didn’t want this... we just wanted to play.
Can you help us? We don’t know how to leave...
We’re trapped here... forever.
Shadow Bonnie’s voice must be deep and menacing, with a tone that suggests darkness and mystery. The voice should be calculated and cold, with a soft yet unsettling delivery. References like the smooth but terrifying voice of HAL 9000 would work well, capturing a sense of total control and emotional detachment. The pacing should be slow and deliberate, with precise articulation that heightens the tension with every word.
- male senior
- creature
- monster
You can’t escape the darkness... it’s already inside you.
Follow the shadows, and you’ll find the truth. But beware... the cost is high.
You think you’re safe in the light? Shadows are everywhere.
We are seeking experienced Clickteam Fusion 2.5 Developers to design and implement core gameplay mechanics, AI systems, and optimize game performance. Developers will work closely with animators and artists to integrate 2D/3D assets, troubleshoot technical issues, and ensure a seamless gaming experience. Proficiency in Clickteam Fusion 2.5, strong game logic understanding, and the ability to collaborate effectively are required. Prior experience in game development is a plus but not mandatory.
- spanish
- english
- portuguese
- game development
- video game design
- game development (clickteam fusion)
- video game development
- game making
- game developing
- video games
*Say something you think would fit*
We are looking for skilled 3D/2D Animators to create dynamic character, environment, and UI animations that enhance the horror atmosphere of the game. Responsibilities include collaborating with developers for smooth animation integration, working on hand-drawn and digital animations, and animating key sequences. Proficiency in industry-standard animation software and a strong grasp of animation principles are essential to bring the eerie world of the game to life.
- english
- spanish
- portuguese
- blender
- adobe illustrator
- Cinema 4D
- 3ds Max
- MMD
- Adobe Animate
- Logic pro
- sprite animation
- Pencil 2D
- Synfig Studio
- krita
- sfm animator
- clip studio paint
- 3d animation
- 2d sprite work
- sfm animation
- SFM
- character animation
- pixel animation
- MikuMikuDance
- Source Filmmaker
- Toon boom
- opentoonz
- 2d animation
- animation
- cartoon animation
- animation 3d
- sprite artist
- sprite illustration
*Say something you think would fit*
We are in need of talented 2D Artists to design and create immersive characters, environments, and props that capture the unsettling and mysterious tone of the game. Artists will collaborate with animators and developers to ensure that all visual assets align with the overall aesthetic and gameplay. Strong skills in texturing, and 2D design, along with proficiency in relevant software (e.g., Blender, Photoshop), are required to craft the unique visual style of the project.
- english
- spanish
- portuguese
*Say something you think would fit*
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