Who are we?
The Tower Array is an independent audio drama production studio run by Gray and Ivy Smith.
Our focus is telling stories that serve as deep character explorations in mysterious and fantastical settings.
Our first and flagship project, "Calling All Adventurers" has 2 seasons released, and will be returning for Season 3 early next year. You can find out more about us here: https://thetowerarray.com/
Anno M is a new project we're launching, in a completely different setting! However, it will still be a full cast audio drama with serious themes as well as atmospheric music and sound design.
About The Show
Anno M is a full cast fantasy audio drama that pulls inspiration from Roman and Greek stories and mythologies, with a blend of contemporary high fantasy concepts. The Gods are long gone, two powerful nations are vying for control, and the notion of the illustrious Adventurer is being commodified.
The turn of the millennium holds danger and promise in equal measure.
Audition Details
We are casting for the Pilot episode only for now, but all of the characters up for grabs are recurring.
We will be crowdfunding for the production of the rest of the first season, so if you are successful in the audition (and we are able to raise the funds), you will be receiving more lines to record!
This is a paid project, with a fixed rate for each character, based on the number of lines. The rate is $2 per line, with a guaranteed $20 minimum.
As with our other project, Calling All Adventurers, we're open to a range of voices and levels of experience. Just bring your passion for epic fantasy storytelling!
For each character, please submit a recording of the lines provided under the character descriptions. Record in AA BB CC format. Please do not record more or fewer than two takes.
Applicants must be over the age of 18. If you are successful, we will ask you to sign a contractor/freelancer agreement before you start recording.
We do request that all auditions be of a high-quality, this means:
1. Sound-proofed environment.
2. Use of a pop-filter.
3. Microphone of decent quality.
Deadline
Auditions will close on the 21st of October, at midnight GMT.
Show Description
"You want to know what gave rise to the Exodus. Picture waking up one morning with the realisation that you have lost something important to you. You can vaguely remember the function of what you lost, and broken pieces of it lie all around you, but you can never hope to put it back together.
We know there were entities that had dominion over aspects of reality, over life and death. We know they left behind fragments of a language that can manipulate the laws of physics.
All else has been lost."
In the year 999 Post Exodus, Robur is a powerful kingdom, over 800 years in the making. Valentis, its shining capital on the western coast, holds dominion over four prosperous regions that make up the continent. Valentis is also home to four adventuring guilds: Fulcrum, Fretum, Acervus and Adsero.
Each Guild is tasked with overseeing and upholding an aspect of civilization. Sapien relations and security, technology and travel, the accrual and archiving of knowledge, and monster culling and nature conservation, respectively.
Each Guild selects the best and brightest of Robur on a two year cycle, training them to become Adventurers. Joining a Guild is a great privilege that can set you and your family up for life. You can become a great warrior, scholar, mage — a celebrity, almost saintlike among the people.
What's a sign-on debt and a dubious contract in the face of such promise? You'll make the money back in your first few grand adventures anyway.
In the year 999 Post Exodus, four Platinum Adventurers of the Acervus guild have gone missing. The highest rank anyone could achieve, and they've disappeared without a trace.
Lucius, a Fulcrum Operative of the Corpus Mors division, and Seline, an Acervus Hunter are sent to find them.
This needs to be solved quickly, quietly and efficiently. The turn of the millennium cannot be marred by failures of the Guilds.