How to Find Voice Actors for Your Indie Game

How to find voice actors for your indie game

By Buford Taylor, who runs Casting Call Club. Updated October 2026.

Voices make a small game feel big, but they can also eat your budget and your schedule if you don't plan. Around 2,800 game projects and 500 mods a year cast their voices on Casting Call Club. Here's what the smooth ones do.

Decide what actually needs a voice

  • Barks are short reactions: grunts, "Over here!", "Ow!". They're cheap, and they make a world feel alive.
  • Key scenes like the intro, the big reveal and the ending carry the most emotion per line.
  • Fully voiced dialogue multiplies your cost, your editing time and every rewrite. Many great indie games voice only the first line of each conversation and let text do the rest.

Count your lines before you post. "About 60 lines, mostly short" tells actors more than any description.

Set a budget

For non-union indie work, these are common starting points:

How you payTypical indie rate
Per line, recorded at home$2 to $5 a line, with a minimum of $25 to $200
Per hour, live directed session$125 to $250 an hour
Flat fee per roleWhatever the lines add up to, agreed up front

There's more detail on the indie rates page. Free mods and game jam projects are often unpaid, which is fine as long as nobody is selling the game. Paid roles get a lot more auditions, so even a small budget widens your choice.

Put it in writing

If the game is sold, agree on these before anyone records, even in a short email:

  • The pay and when it's paid.
  • What the lines can be used for: the game, its updates, trailers.
  • How they'll be credited.
  • That their voice won't be used to train AI or make a synthetic copy of them.
  • How many retakes are included.
Indie games on Casting Call Club over the past year: 2,965 projects, about 5 hours until the first audition, 16% offer at least one paid role, 2.8% of game auditions cast.

Run auditions

  1. Post each character with art if you have it, a few words on personality, and two or three real lines: one normal, one emotional, one combat bark.
  2. Say what you need back. Ask for full-quality recordings with no effects, made in a quiet room.
  3. Shortlist, then ask for one more read with a note. How someone takes direction tells you more than their first take.
  4. Send a line sheet to the people you cast: one row per line, with the file name, the character, the line, and a note on the moment.

Game roles on Casting Call Club are popular, and the typical one gets more auditions than animation or fan dub roles. Write a clear call and you'll have plenty to choose from. Here's a template.

Mods

Voiced mods for games like Skyrim and Fallout are a whole scene of their own. Say which game it's for, whether you need a match for an existing character, and that it's a free mod. Modders who finish attract actors for the next one.

Joining is free, and so are auditioning and casting.

Make my free account

Questions people ask

How much does it cost to hire a voice actor for an indie game?
Non-union indie rates usually run $2 to $5 a line or $125 to $250 an hour for a live session, with a minimum fee. Plenty of mods and jam games are unpaid, which is fine as long as nobody is selling the game.
Where can I find voice actors for a game mod?
Casting Call Club gets hundreds of mod projects a year, mostly unpaid. Post the roles with a few sample lines and say clearly that it's a free mod.
Do I need a contract with my voice actors?
Yes if the game is sold. Put the pay, what the lines can be used for, credit, and that the voice won't be used to train AI in writing. Even a short email both of you agree to is better than nothing.
How many lines does an indie game need?
It needs fewer than you think. Short reactions, called barks, plus a few key scenes go a long way. Fully voiced dialogue multiplies your cost and your editing time.