Vigilantes - Caia Winters Voiceover

Project Overview

Vigilantes is a turn-based tactical RPG PC game set in the declining, crime riddled city of Reiker. The game offers hardcore squad-level combat in a gritty neo-noir setting, intel gathering through surveillance and interrogation, a detailed character system, base building, crafting, and much more.

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Voice Actor
Voice Actor
Caia Winters (Narcotics Division Cop)
closed
Unpaid
Role assigned to: AdAstra

About Caia
Caia Winters is a Reiker City cop who got tired of bureacracy and moved into the narcotics division, only to find there's still too much red tape for her liking. In terms of character, she's hot-headed, highly intellifent and physically capable, a little elitist, and prone to get frustrated and take risks when things aren't moving quickly enough for her liking.

Notes on Main Voiceover Delivery


  • Vigilantes is a dark, serious, semi-realistic game about a group of mostly ordinary people taking a stand against organised crime. It is not about superheroes, so please keep this in mind when deciding upon your delivery. 


  • A good delivery of these lines will be serious, engage the listener from the first word until the last, be consistent, will do justice to the character, capitalise on interesting parts of writing, and be nuanced. 


  • The preference for accent is for a US or neutral accent. A southern US accent may be good here, but this isn't a preference - if this is not an accent you are familiar with, use an accent you can work with consistently for better results. 


  • Caia is in her mid 30s and you can see an illustration of her, here: https://i.imgur.com/WR4j8lB.jpg


  • A narcotics officer will be hardened by the sort of people and situations their job puts them in contact with - this toughness should be conveyed in your audition.


  • The tone of the first two paragraphs are a mix of contempt (for bureaucracy) and frustration. Consider non verbal additions such as sighs or grunts to support your delivery. The third paragraph is more about speculation, moving back to frustration, and finally resolve.



Notes on Additional Lines Delivery

+These lines are played during combat, so the delivery should reflect. I'd suggest conveying urgency, without shouting/screaming. Try a couple of different deliveries if you like.



  • [Main Voiceover]

    Know how much paperwork you get to ink for drawing your gun on a criminal trying punch your ticket with a barrel full of buckshot? Enough to make you move to narcotics division, that's how much. Narco, where the leash is longer and the hand more lax, but still holding you back. 

    As criminals go, these cultists are a new kind. We bag some in a sting operation, and they clam up like nothing you've ever seen. The stick fuels their sense of religious persecution and the carrot doesn't work, because they're as happy in a jail cell as on the deck of a cruise ship. A few Elysium free days later and they arrive at the comatose punchline of withdrawl. Complete zone out. Have to be drip fed and if they come to, it's with retrograde amnesia. 


    Working on a theory they're connected to that whacked out Church of The Final Exodus. Based on what little we can get the cultists to tell us, there appear to be ideological parallels between the organisations. Maybe the cultists are an under the rug militant wing? I've requested admission records for the Church's rehab facilities to cross check with arrests, but their formidable legal team is stone-walling. Gotta be a better way to blow a hole in their organisation...

  • [Additional Lines}

    Getting on it.

    Can't do it.

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