The Library of Lost Stories

The Library of Lost Stories

Project Overview

What we’re making

A 2D metroidvania with a dark-cutesy storybook aesthetic. Focus on:

  • Exploration first, gentle but satisfying combat

  • World-as-paper mechanics (ink, torn edges, redaction, rewrite)

  • Readability > detail in art, UI, and combat clarity

Engine: Godot 4.x
Platform target: PC/Steam (controller-friendly)

Scope & plan
  • Vertical slice first (one biome) to lock style, feel, pipelines

  • Expand to full commercial release once the slice sings

How we work
  • Weekly goals & builds, Discord for comms, light task board (Trello/Notion)

  • Clear briefs, short iteration loops, respectful scope

  • Clean handoff conventions (naming, export settings, folders)

Team culture
  • Titles indicate lead responsibilities, not silos. We collaborate across lanes (e.g., VO may help playtest; writer may jam on UI words).

  • Bring your you. It’s important to me that you bring your uniqueness to your role - your taste, references, and quirks. Be you.

  • We keep it healthy - no crunch, no guilt asks. If a task stresses you out, say so.

Time & Cadence (expectations)
  • Commitment: ~3–6 hrs/week per person (≈1 hr/day). Async-friendly. I’ll often put in more to keep momentum and unblock folks.

  • Rhythm: One clear weekly goal per person, a mid-week async check-in, and a weekly itch build so progress feels steady.

  • Timeline: Targeting 5 months for v1; acknowledging it could stretch to ~8 months. We’ll review scope monthly and keep it humane.

  • Interest-led work: You’ll choose tasks that excite you. I won’t ask anyone to do something they’re not interested in. We’ll pair up and teach each other when new skills are needed.

  • Wellbeing: No crunch. If life gets busy, say so - it’s okay to pause or downshift as long as we communicate.

Compensation — Equal Revenue Share
  • The full game will be released under an equal revenue share among committed team members (exact split documented and signed before full production).

  • The vertical slice (auditions/tests) is portfolio/unpaid.

  • Payment is deferred and only occurs if the game earns revenue.

  • If someone leaves or joins later, we’ll update the agreement fairly and in writing.

Apply

Please audition for the relevant role and include:

  • Portfolio links (or reel), approx. hours/week, timezone, and Discord handle (pronouns welcome)

  • A short note on why this project clicks for you

  • You may apply for more than one role, but you’ll only be assigned one (list your preference)

  • If you're interested, but feel too inexperienced, please do apply!

Production policy: No AI-generated art/VO/music/SFX/writing in the shipped game. Temporary CCC images only. I may use AI as a coding assistant. We respect artist consent and won’t train on or upload anyone’s work.

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Voice Actor
Voice Actor
The Protagonist (“Scribbles”)
closed
Deferred: Profit Share
cast offsite

The Protagonist (“Scribbles”)

Role Characteristics

You are the player’s voice - curious, earnest, quick. Short replies to the Archivist, occasional questions, and rare event barks.


Role Traits
  • Personality: Inquisitive, brave, lightly playful

  • Voice: Clear, youthful-neutral (not childish); breathable and intimate

  • Delivery: Short lines (0.5–2s), responsive, natural timing

Custom Audition Lines

Please pick SIX items below. For each, record A then B:


A) calm/curious  B) brighter/hopeful.


“I hear you.”
“What’s beyond that fold?”
“Ink’s thin here.”
“Neat trick.”
“Not today.”


Non-verbal: soft hum (content)
Non-verbal: soft gasp (surprise)

Recording
  • Clean takes with little to no background noise (no muffling, no loud sounds, no clipping)

Content in this project is not used to train AI in any capacity.

  • *Lines in Description*

Voice Actor
Voice Actor
The Archivist (Narrator)
closed
Deferred: Profit Share
Role assigned to: Ian

The Archivist (Narrator)


Role Characteristics

You are the Library’s voice - warm, weary, wise. Think kind caretaker of a fragile place, not a booming deity.

Role Traits
  • Personality: Somber, observant, subtly hopeful

  • Voice: Rich, deep, resonant; timeless (aged ink / old paper / forgotten knowledge)

  • Delivery: Grounded gravitas and warmth; avoid melodrama

Custom Audition Lines

Please pick THREE lines below. For each, record A then B:


A) neutral-somber B) slightly warmer/hopeful .


Opening — Initial Awakening
“Awaken, little one. The quiet has grown too loud. The words… they are failing.”


Early Exploration
“These halls once hummed with tales. Now… only echoes remain.”


First Enemy — The Ink Blot
“A stray thought, twisted by the fading ink. They know not what they do.”


First Ability — Ink Dash
“A swift flourish. The ink finds a way, even where the story breaks.”


Narrator Taglines
“Every word holds power. Every silence, a void.”
“Another page, lost to the creeping emptiness.”
“Be mindful, little scribe. A broken story can cut deeper than any blade.”


Recording
  • Clean takes with little to no background noise (no muffling, no loud sounds, no clipping)

Content in this project is not used to train AI in any capacity.

Language:
  • english
Voice description:
  • male adult
  • female adult
  • *Lines in Description*

Writer
Writer
The Scribe (Writer)
closed
Deferred: Profit Share
Role assigned to: Sophronia

The Scribe (Writer / Narrative Designer)

Role Characteristics

You give the Library its words, rhythm, and spine—evocative but light. You design the story architecture (themes, beats, lexicon) and write lines that feel like ink on old paper: tactile, precise, and readable mid-play. Your job is meaning with minimalism.


Responsibilities
  • Narrative design

  • VO pages

  • World & lexicon

  • UI microcopy

  • Trigger map

Apply (portfolio-based; no audition required)

Please include:

  • Portfolio links

  • Why this project clicks for you (a few sentences)

  • Rough experience

Content in this project is not used to train AI in any capacity.

  • *Say something you think would fit*

Artist
Artist
The Inkweaver (Artist)
closed
Deferred: Profit Share
cast offsite

The Inkweaver (Artist)


Role Characteristics

You own look and readability. You establish the “dark-cutesy storybook” style - ink, paper, gentle decay - and ensure the UI clearly supports exploration and ability readability. You’ll work closely with the Illuminator (Concept) to turn direction into production art.


Responsibilities
  • Environment:

  • Characters / FX

  • UI / UX

  • Key art

Apply (portfolio-based)
  • Portfolio link(s) (highlight hand-drawn game art / UI)

  • Why this project clicks for you (a few sentences)

  • Rough experience

Content in this project is not used to train AI in any capacity.

Language:
  • english
  • *Say something you think would fit*

Animator
Animator
The Illuminator (Illustrator / Concept Artist)
closed
Deferred: Profit Share
cast offsite

The Illuminator (Illustrator / Concept Artist)

Role Characteristics

You turn prototypes into pictures that lead. You define color, light, and mood for the “dark-cutesy storybook” look, then guide production art with clear paintovers and concept sheets. You work closely with the Inkweaver to make everything readable, charming, and cohesive.


Responsibilities
  • Color & Lighting Direction

  • Style Frames & Keys

  • Paintovers

  • Concept Sheets

  • Background & Props Support

  • UI Readability Notes

Apply (portfolio-based; no audition required)

Please include:

  • Portfolio links

  • Why this project clicks for you (a few sentences)

  • Rough experience

Content in this project is not used to train AI in any capacity.

  • *Say something you think would fit*

Musician
Musician
The Echomaster (Composer)
closed
Deferred: Profit Share
cast offsite

The Echomaster (Composer)

Role Characteristics

You define the sonic identity: warm, papery, melancholy - with a thread of hope. You craft ambient music that breathes with exploration and help shape ink-forward SFX so page folds, erasures, and dashes feel tactile and magical. You’ll coordinate closely with the Soundbinder


Responsibilities
  • Music and Orchestration

Apply (portfolio-based)
  • Your portfolio

  • Why this project clicks for you (a few sentences)

  • Rough experience

Content in this project is not used to train AI in any capacity.


Language:
  • english
  • *Say something you think would fit*

Audio Engineer
Audio Engineer
The Soundbinder (SFX Artist & Audio-Engineer)
closed
Deferred: Profit Share
cast offsite

The Soundbinder (SFX Artist & Audio Engineer)

Role Characteristics

You make the world feel crisp - every dash, page-fold, and ink-bloom lands because of you. You design tactile paper-and-ink sounds and glue it together with a clean, breathable mix. You’ll also polish VO so our performances sit beautifully in-game.


Responsibilities
  • Ability SFX

  • VO polish: clean-up for the Archivist & Protagonist

  • Ambience beds

  • Mix & integration

Apply (portfolio-based; no audition required)
  • Portfolio links

  • Why this project clicks for you (a few sentences)

  • Rough experience

  • *Say something you think would fit*

Producer
Producer
The Cartographer (Tools & Level Design)
closed
Deferred: Profit Share
cast offsite

The Cartographer (Tools & Level Design)

Role Characteristics

You are my right hand for making the game faster to build. You turn rough ideas into usable editor tools, smooth import pipelines, and level-design workflows so art, audio, and VO drop into the game cleanly. If you can code, this role is for you - Godot experience is a plus, not required.


Responsibilities
  • Level workflows

  • Editor tools

  • Pipelines

  • Integration

  • Bottleneck hunting

Apply (portfolio-based; no audition required)

Please include:

  • itch.io or GitHub links

  • Why this project clicks for you (a few sentences)

  • Rough experience (Godot experience is a plus, not required)


Other info:
  • programmer
  • *Say something you think would fit*

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