SCP: CW
Project Overview
The aim of Code White is to create an open world survival and exploration based game set in the SCP universe, where the player can either take over the facility, destroy it, or escape. We will have 20 unique sectors on 10 different levels in the facility. 20 core SCPs and 20 main missions. There will be roughly 40 sub-missions as well as at least 80 minor items and SCPs. The target audience is 16-35 year olds interested in open world strategy games and the paranormal.
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Please note that while this role is listed as zero budget, you will be paid after game release with a cut of the revenue.
SCP-035 is a manipulative, delusional, broken object. Cold and calculating, but driven mad by centuries of neglect and torment. With the Foundation having finally learned to counteract its anomalous effects for the most part, it was forced to sit in a cold, dark box for too many years to count Broken. Dying. Alone. It requires a host body to survive, and the player is its best means to escape.
In game, it is a large fragment of a porcelain mask that requires other pieces to be found to grow more powerful. It broadcasts its voices directly into the minds of nearby people and the host, with the two strongest voices being that of tragedy and comedy.
Tragedy is the calm, angry, deep voice that makes most of the decisions and formulates the most coherent sentences.
Comedy is the high pitched babbling voices that rambles on about primal urges and basic thoughts, having gone almost entirely insane in its time alone.
The mask is Greek in original, although the accent would've likely changed due to centuries of exposure to various people and cultures. Preferably the accent wouldn't be American.
[Tragedy] Come closer... Wear me... I know you're there.
[Comedy - Cackling, breaking down] Do you see that room? The room- room- the room... I see the room. We all see the room! The room. [Tragedy] Go.
[Comedy - Extreme excitement and pleasure] *Mix between a scream and a laugh* [Tragedy] The necrosis begins.
Please note that while this role is listed as zero budget, you will be paid after game release with a cut of the revenue.
For this role, you must be able to read both English and French, or at least pronounce them correctly. This character is a soft spoken psychopath with a god complex. She wears a gas mask, so being able to do your own effects is nice, but not a necessity. Most of the lines should be relatively monotonous and calm with strong undertones of anger, aggression, and urgency.
At the moment this role is only needed for a game playtest and perhaps a few teaser, but could quite easily expand into an important role for the game itself.
The disease is a global affliction that only I and and the apostles of medicine truly understood.
Je suis le seul à pouvoir la sentir. Cette ignoble saleté.
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