New Audio-Sound Engineer position open
We've opened a Audio-Sound Engineer role, feel free to audition, for more details check the role's description.
ABSTRACTION is an original 3D first-person steampunk horror game meticulously produced in Unreal Engine 4 by Call13, a dedicated independent game-development team of gamers from all over the world.
Our journey began in early 2023, and although we are still in the early stages, we have made great progress. We now need your expertise to take ABSTRACTION to the next level. As a small, self-funded game-development team, we rely largely on freelance and contractor contributions to make our vision a reality.
Why Should You Work with Us?By joining our team, you will become a part of a passionate community that values gaming and innovation. Collaborating with Call13 gives you the opportunity to:
Contribute to an Exciting Project: Be a part of something new and innovative in the game industry.
Gain Valuable Experience: Working on a high-quality game will help you improve your abilities and portfolio.
Network with Talented People: Meet and collaborate with like-minded professionals from various backgrounds.
Check out "Red Sunset," a fantastic project made by one of our talented artists: Red Sunset Manga Series Trailer.
We've opened a Audio-Sound Engineer role, feel free to audition, for more details check the role's description.
We've finalized casting for our first 4 roles. Huge congratulations to the chosen actors, all are wonderful with their performances.
We've now opened a Music composer role, think you have what it takes? Want to apply? Go for it! (Requirements / Instructions are listed in the role's description) .
More roles will open soon, can't say exactly when, but soon.
On our backend, development of the game is going smoothly, slowly but surely.
-We've overhauled the page with a new description and new character profiles.
-We have opened the role of "Linda W."
-The role of "Multiplayer Male Protagonist" has been assigned to "Shio".
-We're working on adding more roles as we need them.
Everyone did great work with their auditions so far, we've decided however to keep the roles open for more time to allow more people the chance to work with us. A little competition never hurt anyone right?
Will be making a new update post as new roles appear, until then, take care space cowboy!
Alexander is the main protagonist and player character of the game. Middle aged, british man in his early 40s & the hero of our story. A majority of his lines will consist of grunts & screams, with regular talking sprinkled in rarely. He speaks most of his lines while barely holding his composure, being scared/unnerved but trying his hardest to sound relaxed.
Jesus fuck! How can anyone live here? It's sick, pathetic.
Why do I taste iron? Damn it, walk it off Alexander, I'm almost there.
*Just a few grunts and screams as if you were falling/getting hurt here*
This gate is locked, we have to find a way around.
They've been living here for decades, if you can even call this living.
Lucky us, seems like nobody is home.
Myles is a renowned industrialist and main antagonist of the game. He shares common tropes with characters from famous games such as Portal's Cave Johnson. An egomaniac with unlimited power and an obsession with achieving his goals, no matter the cost.
Will play a big role in the game, thus many lines will be required.
You come into our world, deface it like a parasite, and for what? Your virtuous rampage brings nothing but death.
I will clean up your work after I'm done scraping your brains off of the ground, be sure of that, Alexander.
I don't care what it takes, find him and bring me his head.
Generic voice for the multiplayer male protagonist.
Hello!
Everyone regroup.
Follow me!
Generic voice for the multiplayer female protagonist.
Hi!
This way!
Get that thing working.
Music composer for the project. You will be tasked with making music such as menu music tracks, ambiance, chase themes, the usual.
Should be able to make music similar to the tracks found in projects such as "We Happy Few" "Bioshock" "Bioshock Infinite" and "Amnesia A Machine For Pigs". Audition with your previous work that you find is most close to the examples given before, if you don't have any, you can still audition with your previous work, and we might give you a test run.
*Say something you think would fit*
You will be tasked with making sound effects for UI, Player Interactions, Environmental Interactions & Audio and such.
Feel free to submit your audition featuring previous works.
*Say something you think would fit*