Killing Eternity is a narrative-driven visual novel with mystery and psychological thriller elements, developed in Unity.
The game takes place in 2045 - a world where the cult of personality has replaced ideology. At the center of this world is AUP (American Ultimate Project), a corporation that operates above borders and governments. Founded by Christopher Ultman, AUP doesn't manufacture products-it manufactures legends.
The Visionaries are AUP's greatest creation: talented individuals handpicked from across the globe and transformed into living idols. Their talent becomes a commodity, their image becomes gospel, and their lives become aspirational content for millions. In a world where your media presence matters more than anything else, being a Visionary means you've reached the peak.
You play as Emily Wada, a sociologist who has created something revolutionary-a predictive system capable of forecasting global events in the near future. Her invention catches AUP's attention, and she receives an invitation for an interview at their headquarters.
It's the opportunity of a lifetime. She accepts.
Sociologist Emily Wada sought to study the genius of the chosen few. Now she's trapped on the Whisper Island with other Visionaries, and the only path to freedom is dismantling the system itself.
Platform: PC (Windows/Mac/Linux)
Content Warning: Violence, blood, psychological manipulation, character death
Project newest discord server:
https://discord.gg/Ps9UN5ENty
We're currently casting only for our
announcement teaser trailer, which we're aiming to release soon.
What this means for you:This is a smaller commitment designed to introduce the game and characters. If the teaser goes well and you're interested, there may be opportunities to continue voicing character for the DEMO, and full game.
We know the timeline is tight, but we'll work with you to make the process as smooth as possible. If you need clarification on direction or have scheduling concerns, reach out to lecteropen on Discord.
REQUIREMENTSAge: 17+
Language: English.
Mic Quality: A clean microphone setup with minimal background noise.
Communication: Discord is our primary platform. If you prefer email, that works too—just let us know.
Turnaround time: Once you receive your teaser lines, we're looking at roughly one week maximum for delivery.
PROJECT ROADMAPHere's our plan: we're releasing an announcement teaser first, followed by a demo version of the game. If the demo gains traction, we're taking the project to Kickstarter to fund full development.
ABOUT USUNIVAXEL Studio is a small indie team brought together by a shared passion for storytelling and game development. We're a collaborative group of writers, artists, composers, programmers and designers who believe in creating something meaningful together.
Our workflow is built on open communication and mutual respect. We're not a corporation - we're creators who value every team member's input and ideas.
Lecter (lecteropen) will be your main point of contact, handling all voice direction and feedback. We work primarily through Discord, keeping things flexible but professional. If you have creative suggestions or want to try different approaches to your performance, we encourage it. The best work happens when everyone feels heard.
We're building this project because we care about it, and we're looking for people who want to be part of that journey.