Fever Dreams

Fever Dreams

Project Overview

Fever Dreams is a psychological political thriller set in a near-future society where control is no longer enforced through fear. It is embedded directly into the human body.

At the center of the story is the Bliss chip, a neural implant designed to regulate emotion, eliminate conflict, and create a more “stable” population.

On paper, it is salvation.

In reality, it is the most efficient system of control ever created.

The series follows Martinez, a young man who has spent his entire life feeling like he is being watched, long before the world gave him a reason to believe it.

When he is forcibly pulled into the system, that paranoia begins to feel less like a disorder and more like awareness.

Behind the system is Cicero Tullius, its architect. She is quiet, calculated, and absolute in her decisions.

Publicly, the nation is led by Minister Boare, a charismatic figurehead who unites the country through strength and certainty.

Beneath that image is a fragile balance of power, where loyalty, fear, and manipulation dictate who survives.

As the population becomes increasingly compliant, resistance does not disappear. It mutates.

Small fractures begin to form, and the system begins to evolve faster than its creators can control.

This is not a story about overthrowing a government.
It is about what happens when the system works exactly as intended.

Tone & Style:
Fever Dreams is grounded and tension-driven, focusing on dialogue, subtext, and psychological pressure rather than constant action. The goal is to create a controlled, cinematic experience where every scene carries weight.

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Voice Actor
Voice Actor
Cicero Tullius
closed
Deferred: Profit Share
Role assigned to: Alexis Moriah

Role Type: Lead / Main Antagonist Role


Character Description:

Cicero Tullius is calm, intelligent, elegant, and deeply controlled. She does not need to raise her voice to dominate a room. Her authority comes from precision, certainty, and the quiet belief that she is already several steps ahead.


Cicero should feel composed and intentional, never chaotic. She can appear polite, even gentle, but there should always be something dangerous underneath. Her power is not loud. It is measured, final, and absolute.


She is not a cartoon villain. She is not theatrical. She is not emotionally messy. Her menace comes from restraint.


Vocal Direction:

We are looking for a grounded, controlled performance with quiet authority.


Cicero should sound:

composed

intelligent

precise

elegant

quietly dangerous

emotionally restrained

certain of herself

difficult to shake

She should not sound exaggerated, unstable, or melodramatic.


Performance Notes:

Cicero’s control is her weapon.

She rarely needs to show anger. When she is displeased, her voice should become quieter, colder, and more precise — not louder.

Her delivery should feel like she has already decided the outcome before the conversation begins.


Interested in this role? Click here to apply:

https://valmora-platform.vercel.app/ 

Language:
  • english
Voice description:
  • female adult
  • animation/character
  • “And what kind of benevolent leader would I be… if I punished my own people for wanting freedom?”

  • The future doesn’t ask for consent. Neither do I

  • One bullet. One chance.

Voice Actor
Voice Actor
A'Dante Martinez
closed
Deferred: Profit Share
cast offsite

Role Type: Lead Role


Character Description

Martinez is guarded, intelligent, and emotionally restrained. He carries a constant awareness that he is being watched, but he is not irrational or delusional. He is tense because he has reason to be tense.


He often sounds like someone trying very hard not to lose control. His anger is usually controlled, quiet, and sharp — until the pressure becomes too much and it cracks.

Martinez should feel grounded, natural, and psychologically pressured. He is not trying to sound cool, edgy, or intimidating. His danger comes from fear, intelligence, and control under pressure.


Vocal Direction:

We are looking for a natural, grounded performance with emotional restraint.


Martinez should sound:

guarded

tense

intelligent

emotionally controlled

quietly intense

exhausted beneath the surface

aware that he is being watched

He should not sound theatrical, cartoonish, or exaggerated.


Performance Notes:

Martinez is not “cool because he is angry.”

He is dangerous because he is scared, cornered, and still thinking.

His emotional state should feel controlled until it breaks through. Even when he panics, it should feel real and human — not like exaggerated screaming.


Interested in this role? Click here to apply:

https://valmora-platform.vercel.app/ 

Language:
  • english
Voice description:
  • animation/character
  • male young adult
  • If she wants to watch me…Then I’ll give her a fucking show

  • GO AWAY! (beat) I can’t breathe—! She’s in my skin—

  • I didn’t forget. I just don’t care enough to make it an excuse

Voice Actor
Voice Actor
Tobias Rieper
closed
Deferred: Profit Share
cast offsite

Role Type: Lead / Major Supporting Role


Character Description:

Tobias Rieper is disciplined, observant, and controlled. He carries himself like someone trained to stay calm under pressure, but that does not mean he is emotionless. He feels deeply — he just does not let people see it easily.


Tobias is cautious, intelligent, and suspicious by nature. He notices small details, reads people carefully, and does not trust easily. His strength comes from restraint, focus, and quiet intensity.

He should feel grounded, serious, and internally conflicted. Tobias is not reckless, loud, or overly dramatic. He is the kind of person who holds tension in his body and voice until the pressure finally forces something out.


Interested in this role? Click here to apply:

https://valmora-platform.vercel.app/ 

Language:
  • english
Voice description:
  • animation/character
  • male adult
  • You sent soldiers to my fucking house!

  • The devil who took it all from us is going to pay.

  • What else would I be doing?

Voice Actor
Voice Actor
Michael Boare
closed
Deferred: Profit Share
cast offsite

Role Type: Lead / Major Supporting Role


Character Description:

Michael Boare is confident, forceful, charismatic, and politically sharp. He presents himself like a leader who knows exactly what he is doing, even when the pressure underneath is starting to show.


Boare is not calm in the same way Cicero is. His control is louder, more physical, and more performative. He knows how to command a room, rally people, and make hard decisions sound necessary.


He should feel powerful, persuasive, and dangerous when challenged. He is not a cartoon politician or a generic dictator. His strength comes from conviction, ego, charisma, and the belief that action matters more than hesitation.


Interested in this role? Click here to apply:

https://valmora-platform.vercel.app/ 

Language:
  • english
Voice description:
  • male adult
  • animation/character
  • I’m not asking for perfection I’m asking for results

  • You don’t get to question the outcome after the decision’s been made

  • We don’t hesitate we act. That’s what keeps people safe

Voice Actor
Voice Actor
Viktor
closed
Deferred: Profit Share
cast offsite

Role Type: Major Supporting Role


Character Description:

Viktor Novicofck is calm, loyal, observant, and difficult to read. He serves close to power and understands far more than he says out loud. He is not loud, flashy, or reckless. His presence should feel controlled and deliberate.


Viktor is respectful on the surface, especially toward Cicero, but there should always be weight behind his words. He is a man who has seen enough to know when silence is safer than honesty.


He should feel grounded, professional, and quietly burdened. His loyalty is not simple obedience — it comes with history, fear, calculation, and restraint.


Interested in this role? Click here to apply:

https://valmora-platform.vercel.app/ 

Language:
  • english
Voice description:
  • male senior
  • animation/character
  • You already know the answer

  • Nothing changed. You just noticed it.

  • I wouldn’t do that.

Voice Actor
Voice Actor
Delilah
closed
Deferred: Profit Share
cast offsite

Role Type: Major Supporting Role


Character Description:

Delilah Kane is sharp, grounded, observant, and emotionally honest. She has seen the damage caused by the systems around her, and she is no longer willing to stay quiet just to keep other people comfortable.


Delilah is not reckless or naĂŻve. Her anger comes from grief, experience, and the feeling that everyone around her is pretending something terrible is normal. She should feel human, direct, and emotionally present.

She is not a dramatic rebel stereotype. She is someone who has been personally hurt and is trying to make people face the truth.


Interested in this role? Click here to apply:

https://valmora-platform.vercel.app/ 

Language:
  • english
Voice description:
  • female adult
  • female young adult
  • animation/character
  • Everyone’s acting like this is fine… it’s not

  • If nobody’s going to say it, I will.

  • My brother’s dead because of her and you still trust this?

Voice Actor
Voice Actor
James
closed
Deferred: Profit Share
cast offsite

Role Type: Major Supporting Role


Character Description:

James Byzantine is intelligent, composed, sharp, and politically aware. He knows how to survive in rooms filled with powerful people by choosing his words carefully and never showing too much too quickly.


James is not loud or reckless. He is controlled, observant, and often hides concern behind dry restraint. He can sound calm on the surface while clearly understanding that something dangerous is happening underneath.


He should feel grounded, clever, and cautious. His tension comes from knowing more than he is comfortable saying out loud.


Interested in this role? Click here to apply:

https://valmora-platform.vercel.app/ 

Voice description:
  • animation/character
  • male adult
  • Let’s not pretend this changes anything

  • I’m not the one who has to act

  • So Tobias wasn’t paranoid

Animator
Animator
Lead Animator/Keyframe Animator
open
Deferred: Profit Share

Lead / Keyframe Animator — Key Role

Responsible for both creating high-quality animation and helping set the standard for motion across the project. This role combines hands-on keyframe work with maintaining consistency in tone and performance.

We are not looking for exaggerated or stylized animation. Movement should feel grounded, controlled, and deliberate.

Ability to take direction and adjust quickly is critical.


Focus:

- Keyframe animation (primary responsibility)

- Character performance and intent

- Maintaining consistency across scenes

Tone Requirements:

- Controlled, grounded motion

- Minimal exaggeration

- Intent-driven movement


Avoid:

- Over-animation

- Excessive squash/stretch

- Stylized or exaggerated acting


Interested in this role? Click here to apply:

https://valmora-platform.vercel.app/ 

Language:
  • english
  • *Say something you think would fit*

Animator
Animator
Secondary Animator (In-Between / Support)
closed
Deferred: Profit Share
cast offsite

Assists in refining animation by creating in-between frames and smoothing motion between key poses. This role focuses on maintaining timing, consistency, and flow based on direction set by the lead animator.

Work should match the grounded, controlled style of the series movement should feel natural and intentional, not exaggerated.

Ability to follow direction closely and adapt to established animation style is critical.


Focus:

- In-between animation

- Timing and motion consistency

- Supporting keyframe animation


Tone Requirements:

- Controlled, grounded motion

- Smooth, natural transitions

- Minimal exaggeration


Avoid:

- Over-animation

- Adding unnecessary movement

- Stylized or exaggerated motion


Interested in this role? Click here to apply:

https://valmora-platform.vercel.app/ 

  • *Say something you think would fit*

Animator
Animator
Cleanup Animator
closed
Deferred: Profit Share
cast offsite

Responsible for refining rough animation into clean, consistent linework. This role ensures that all frames match the established style and maintain visual clarity across scenes.

Precision and consistency are critical linework should be clean, stable, and aligned with the tone of the series.

Ability to follow direction closely and match existing animation style is essential.


Focus:

- Clean linework over rough animation

- Maintaining consistency across frames

- Preparing animation for final coloring


Tone Requirements:

- Controlled, precise linework

- Consistent shapes and proportions

- Minimal variation between frames


Avoid:

- Loose or inconsistent lines

- Adding extra detail or interpretation

- Stylized or exaggerated adjustments


Interested in this role? Click here to apply:

https://valmora-platform.vercel.app/ 

  • *Say something you think would fit*

Artist
Artist
Color / Shading Artist
open
Deferred: Profit Share

Responsible for applying color and shading to finalized animation while maintaining consistency with the tone and visual style of the series.

Work should feel grounded and controlled colors should support the mood of the scene without becoming overly saturated or stylized.

Consistency across shots is critical. Lighting, shading, and color choices must remain stable and intentional.

Ability to follow direction closely and match established palettes and lighting is essential.


Focus:

- Flat color application

- Shading and basic lighting

- Maintaining consistency across scenes


Tone Requirements:

- Controlled, natural color use

- Subtle, intentional shading

- Consistent lighting and palette


Avoid:

- Over-saturation

- Dramatic or stylized lighting

- Inconsistent color choices between frames


Interested in this role? Click here to apply:

https://valmora-platform.vercel.app/ 

  • *Say something you think would fit*

Artist
Artist
Storyboard Artist
open
Deferred: Profit Share

Responsible for visually planning scenes through composition, framing, and timing. This role defines how moments play out before animation begins.

Focus is on clarity, pacing, and tone not detail. Boards should communicate intent, camera movement, and emotional weight of each scene.

For this project, restraint is critical. Shots should feel deliberate and controlled, supporting tension and atmosphere rather than exaggeration.

Ability to take direction and adapt quickly is essential.


Focus:

- Shot composition and framing

- Scene pacing and timing

- Visual storytelling


Tone Requirements:

- Controlled, intentional framing

- Grounded, cinematic composition

- Emphasis on tension and pacing


Avoid:

- Overcomplicated shots

- Excessive camera movement

- Stylized or exaggerated framing


Interested in this role? Click here to apply:

https://valmora-platform.vercel.app/ 

  • *Say something you think would fit*

Artist
Artist
Background Artist
open
Deferred: Profit Share

Responsible for creating environments that support the tone and atmosphere of the series. This includes interiors, exteriors, and scene settings that feel grounded, controlled, and intentional.

Backgrounds should not draw attention to themselves they should reinforce mood, space, and tension without becoming overly detailed or stylized.

Consistency across scenes is critical. Environments must feel like they exist within the same world, with cohesive lighting, perspective, and design.

Ability to follow direction and match established visual tone is essential.


Focus:

- Environment design (interiors and exteriors)

- Composition and spatial clarity

- Supporting mood and atmosphere


Tone Requirements:

- Grounded, realistic environments

- Controlled use of detail

- Subtle, intentional lighting


Avoid:

- Overly detailed or busy scenes

- Stylized or exaggerated environments

- Bright or saturated color palettes


Interested in this role? Click here to apply:

https://valmora-platform.vercel.app/ 

  • *Say something you think would fit*

Video Editor
Video Editor
Editor / Compositor
open
Deferred: Profit Share

Responsible for assembling scenes, controlling pacing, and bringing the final sequence together. This role ensures that shots flow naturally and that timing supports the tone of the series.

Focus is on restraint and precision cuts, transitions, and timing should feel intentional, not flashy.

Basic compositing may be required, including layering elements, adjusting lighting consistency, and preparing final scenes for delivery.

Ability to take direction and refine pacing based on feedback is critical.


Focus:

- Scene assembly and shot sequencing

- Pacing and timing

- Basic compositing and visual cohesion


Tone Requirements:

- Controlled, deliberate pacing

- Minimal, clean transitions

- Emphasis on tension and silence


Avoid:

- Fast or chaotic editing

- Overuse of effects or transitions

- Stylized or flashy cuts


Interested in this role? Click here to apply:

https://valmora-platform.vercel.app/ 

  • *Say something you think would fit*

Audio Engineer
Audio Engineer
Sound design
open
Deferred: Profit Share

Responsible for building atmosphere, tension, and subtle audio presence across scenes. This role focuses on how the world feels through sound not just technical cleanup.

Sound should feel controlled and intentional. Silence, ambient noise, and minimal cues are more important than loud or complex design.

Dialogue clarity is important, but the primary focus is shaping mood and reinforcing the tone of the series.

Ability to take direction and adjust based on pacing and scene tension is critical.


Focus:

- Ambient sound and atmosphere

- Subtle audio cues (movement, environment, presence)

- Supporting tension through sound and silence

- Basic dialogue cleanup and balancing


Tone Requirements:

- Controlled, restrained sound design

- Emphasis on silence and negative space

- Subtle, realistic audio environments


Avoid:

- Over-designed or cluttered soundscapes

- Loud or dramatic audio cues

- Excessive effects or constant background noise


Interested in this role? Click here to apply:

https://valmora-platform.vercel.app/ 

  • *Say something you think would fit*

Musician
Musician
Composer / Music
open
Deferred: Profit Share

Responsible for creating a minimal, atmosphere-driven score that supports the tone of the series. Music should enhance tension and emotion without overpowering the scene.

This project prioritizes restraint. Silence and subtlety are often more important than continuous music.

Score should feel controlled, deliberate, and grounded avoiding overly dramatic or cinematic styles.

Ability to take direction and adjust based on pacing and emotional tone is critical.


Focus:

- Tension-driven scoring

- Subtle emotional reinforcement

- Supporting pacing and atmosphere


Tone Requirements:

- Minimal, controlled compositions

- Dark, ambient, or restrained orchestral tones

- Intentional use of silence


Avoid:

- Overly dramatic or “epic” music

- Constant background scoring

- Loud or attention-grabbing compositions


Interested in this role? Click here to apply:

https://valmora-platform.vercel.app/ 

  • *Say something you think would fit*

Video Editor
Video Editor
Animatic Editor
closed
Deferred: Profit Share
cast offsite

Responsible for building animatics by assembling storyboard panels into a timed sequence. This role defines pacing, shot length, and scene flow before animation begins.

Focus is on clarity and restraint timing should feel deliberate and controlled, supporting tension and tone rather than fast or stylized editing.

Animatics may include temporary audio such as scratch dialogue, basic sound, or timing cues to test how scenes play out.

Ability to take direction and refine pacing based on feedback is critical.


Focus:

- Sequencing storyboard panels

- Shot timing and pacing

- Basic audio placement (scratch dialogue, temp sound)


Tone Requirements:

- Controlled, deliberate pacing

- Emphasis on silence and tension

- Clear, readable scene flow


Avoid:

- Fast or chaotic timing

- Overuse of transitions or effects

- Stylized or flashy editing


Interested in this role? Click here to apply:

https://valmora-platform.vercel.app/ 

  • *Say something you think would fit*

Artist
Artist
Character design
open
Deferred: Profit Share

Responsible for establishing the visual identity of characters across the project. This role focuses on consistency, structure, and clarity in design to support animation and maintain a cohesive look.

Designs should be grounded and intentional. We are not looking for overly stylized or exaggerated work characters should feel controlled, realistic, and aligned with the tone of a psychological thriller.

This is a foundational role early in production. Designs must be adaptable for animation and remain consistent across all scenes.


This role will define:

Character turnarounds (front / side / back)

Expressions and emotional range

Outfit variations and key details

Proportion and structural consistency for animation

Ability to take direction and adjust designs quickly is critical.


Focus:

Clean, animation-ready designs

Consistent proportions and features

Subtle, controlled expression work

Readability from multiple angles


Tone Requirements:

Grounded and realistic

Minimal exaggeration

Intent-driven design choices


Avoid:

Over-stylization

Cartoonish proportions

Excessive detail that complicates animation

Inconsistent anatomy or features


Interested in this role? Click here to apply:

https://valmora-platform.vercel.app/ 

  • *Say something you think would fit*

Artist
Artist
Prop/Asset Artist
open
Deferred: Profit Share

Responsible for designing and preparing environmental assets and objects used throughout the project. This role focuses on clarity, consistency, and functionality to support animation and maintain a cohesive visual world.

Assets should be grounded and intentional. We are not looking for overly stylized or exaggerated designs objects should feel realistic, controlled, and aligned with the tone of a psychological thriller.

Assets should be designed with production in mind, prioritizing reuse and consistency across scenes.


This role includes:

Everyday objects (phones, furniture, tools, etc.)

Reusable scene assets

Supporting environmental details that enhance realism

Ability to take direction and maintain consistency across multiple scenes is critical.


Focus:

Clean, animation-ready assets

Consistent perspective and scale

Reusable designs for production efficiency

Visual clarity without unnecessary complexity


Tone Requirements:

Grounded and realistic

Minimal exaggeration

Intent-driven design choices


Avoid:

Over-stylization

Excessive detail that complicates animation

Inconsistent scale or perspective

Designs that don’t match the environment


Interested in this role? Click here to apply:

https://valmora-platform.vercel.app/ 

  • *Say something you think would fit*

Artist
Artist
FX Animator
closed
Deferred: Profit Share
cast offsite

Responsible for creating environmental and visual effects that enhance mood, tension, and atmosphere across the project. This role focuses on subtle, controlled effects that support the scene without drawing attention away from performance.

Effects should feel grounded and intentional. We are not looking for flashy or exaggerated animation FX should reinforce tone and contribute to the psychological weight of each moment. Effects should enhance the scene without becoming the focus. If the effect is the first thing noticed, it is likely too strong. 


This role includes:

Smoke, haze, and atmospheric effects

Subtle lighting interactions (flicker, glow, reflections)

Environmental movement (rain, dust, ambient motion)

Visual elements tied to story (e.g., tech glows, screen light, distortions)

Ability to match existing animation style and integrate seamlessly into scenes is critical.


Focus:

Subtle, tone-driven effects

Clean integration with character and background animation

Consistent visual language across scenes

Supporting mood without overpowering it


Tone Requirements:

Grounded and restrained

Minimal exaggeration

Intent-driven movement


Avoid:

Flashy or high-energy effects

Overuse of particles or glow

Effects that distract from performance

Stylized or unrealistic motion


Interested in this role? Click here to apply:

https://valmora-platform.vercel.app/ 

  • *Say something you think would fit*

Artist
Artist
Color Script / Color Key Artist
closed
Deferred: Profit Share
cast offsite

Develops the color mood, lighting direction, and emotional palette for scenes before final production begins. This role focuses on creating color keys or mood thumbnails that guide background artists, colorists, shading artists, and compositors toward a consistent visual tone.

Work should match the grounded, controlled style of the series. Color choices should feel intentional, cinematic, and emotionally specific — not random, overly bright, or overly dramatic.

Ability to communicate mood through restrained color and lighting choices is critical.


Focus:

Color keys / color script thumbnails

Scene mood and palette direction

Lighting direction

Emotional color progression

Visual consistency across scenes

Tone Requirements:

Grounded psychological thriller tone

Controlled, cinematic palettes

Clear lighting logic

Subtle emotional shifts

Mood over detail


Avoid:

Random color choices

Overly saturated palettes

Generic horror lighting

Over-rendering

Adding detail instead of improving mood

Ignoring the scene’s emotional purpose


Interested in this role? Click here to apply:

https://valmora-platform.vercel.app/ 

  • *Say something you think would fit*

Artist
Artist
Clean up Artist
closed
Deferred: Profit Share
cast offsite

Refines rough artwork into clean, consistent, production-ready linework while preserving the original design, pose, proportions, and intent. This role focuses on clarity, consistency, and staying on-model rather than redesigning or adding unnecessary detail.

Work should match the grounded, controlled visual style of the series. Cleanup should make the artwork easier to animate, color, shade, and composite without changing the creative direction.


Focus:

Clean linework

On-model consistency

Refining rough drawings

Preserving poses and proportions

Preparing artwork for color/shading or animation handoff

Tone Requirements:

Clean, controlled linework

Consistent proportions

Minimal unnecessary detail

Production-readable drawings

Respect for the original rough art


Avoid:

Redesigning characters or assets

Changing poses or proportions

Adding unnecessary detail

Over-stylizing

Ignoring the original rough drawing

Making the artwork harder to animate or color


Interested in this role? Click here to apply:

https://valmora-platform.vercel.app/ 

  • *Say something you think would fit*

Artist
Artist
Layout Artist
open
Deferred: Profit Share

Creates production-ready shot layouts based on approved storyboards and animatics. This role defines the final framing, camera placement, perspective, character placement, and background structure so animators and background artists can clearly execute each shot.

Work should match the grounded, controlled visual style of the series. Layouts should support the scene’s tone and pacing without changing the story intent or overcomplicating the shot.


Focus:

Shot composition

Camera framing

Perspective

Character placement

Background layout

Camera movement planning

Clear handoff to background and animation teams


Tone Requirements:

Grounded cinematic framing

Controlled shot composition

Clear spatial relationships

Readable staging

Minimal unnecessary camera movement


Avoid:

Changing the story intent

Redesigning shots without approval

Ignoring storyboard or animatic timing

Creating unclear staging

Overcomplicating camera moves

Making layouts that are difficult for animators/background artists to use


Interested in this role? Click here to apply:

https://valmora-platform.vercel.app/ 

  • *Say something you think would fit*

Voice Actor
Voice Actor
Extras Voice actors
open
Deferred: Profit Share

Provides voice performances for supporting roles, minor characters, background voices, crowd reactions, announcements, broadcasts, and other smaller speaking parts as needed. This role supports the world of the series by making scenes feel populated, natural, and believable without pulling attention away from the main cast.

Work should match the grounded, controlled tone of the series. Performances should feel natural, restrained, and emotionally believable rather than exaggerated or theatrical.


Focus:

Supporting character voices

Minor speaking roles

Background / crowd voices

Announcements or broadcast lines

Alternate takes and quick pickups

Natural dialogue delivery


Tone Requirements:

Grounded performances

Clear vocal control

Natural pacing

Emotional believability

Ability to take direction quickly

Minimal exaggeration


Avoid:

Cartoonish delivery

Overacting

Unclear audio

Inconsistent performance quality

Ignoring direction

Making background roles too distracting from the scene


Interested in this role? Click here to apply:

https://valmora-platform.vercel.app/ 

  • *Say something you think would fit*

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