Cake Quest of '25: The Tower of Evil (Assisting Roles)

Cake Quest of '25: The Tower of Evil (Assisting Roles)

Project Overview

"It's June 24th of 2025—Connor's birthday. But.. Everyone seems to have forgotten. And when things seem like they can't get any worse, his boyfriend, Imani, has been captured! Joined by an unlikely band of allies, Connor must travel the Kingdom of Cyrellia, commencing battle to reach the Tower of Evil and save his boyfriend. Does he have what it takes?"


Cake Quest of '25: The Tower of Evil is a game concept that I came up with as an idea for a birthday gift for my boyfriend, Connor. As such, it will otherwise neither be sold nor distributed. Cover art courtesy of a friend (their handle will not be provided for privacy reasons).


Post Note:

  • Yes, it is very overdue, so I will be giving it on the next birthday after the game is completed. I will not be changing the title because too much writing hinges on the particular date.

  • Yes, this is a reposting. This is because the original's listing has expired, as well as that it ran its course with submissions (the artist role was also flooded with false submissions). These are the remaining roles and jobs which need to be cast/recast for.

Assistant Pixel Artist
Artist Artist
Assistant Pixel Artist
open
Unpaid

    It may help to think of some aspects of Cake Quest as akin to.. A The Legend of Zelda game. Items and equipment as.. Well, *items*, require a form of artwork separate from the in-game model for in the inventory slot or in a shop listing. Or, think “Minecraft Items” in the inventory versus held/placed.


    For this task, you are to design artwork for each of the items and pieces of equipment in Cake Quest: The Tower of Evil., working in collaboration with either myself, or the individual(s) responsible for drafting items. Preferably, the artwork is to be done as pixel art (at a scale of either 32x32 or 16x16)

  • *Say something you think would fit*

Assistant Asset Modeler
Artist Artist
Assistant Asset Modeler
open
Unpaid

    Your task is to work in collaboration with the individual(s) responsible environmental asset art, level design, and item creation to create various voxel model assets for use in stage creation, and other areas of development.

  • *Say something you think would fit*

Battle Dialogue Drafting
Writer Writer
Battle Dialogue Drafting
open
Unpaid

In many video games—particularly Tactical RPGs—such as Fire Emblem games and the Disgaea series, characters have battle barks when performing certain actions, such as blocking, dodging, and use of skills.


    Your task is to draft witty and otherwise appropriate battle action dialogue lines for each of the active characters in Cake Quest: The Tower of Evil. Character information, such as personality and manner of speech will be provided.

  • *Say something you think would fit*

Sound Effect Curator
Audio Engineer Audio Engineer
Sound Effect Curator
open
Unpaid

Your task is to curate a list of sound effects, either from a sound library, YouTube, or whatever your source may be, or if you would like to go the extra mile, you may also create original sound effects of your own! Don’t concern yourself so much about copyright given that the game will neither be sold nor distributed (because it's a gift for someone as well as that the soundtrack is also full of copyrighted songs). As for specific sound effects, a list will be provided. Please make sure to use the .wav file format.

  • *Say something you think would fit*

Level Mockup Designer
Artist Artist
Level Mockup Designer
open
Unpaid

In Cake Quest (or likely any other game), all areas equate to levels with the exception of the neighborhood. These, however, need respective design mockups, to free either myself or my co-director to only need to sculpt maps rather than come up designs spontaneously.


    Your task is to work independently or in collaboration with the individual(s) responsible for puzzle design as well as environmental asset art to brainstorm ideas for level layouts, and quirks, and draw up drafts for stage layout.

  • *Say something you think would fit*