Alchemy
Project Overview
Alchemy is a fast-paced, team-based tactical shooter set in a vibrant anime universe. Players choose from a diverse roster of “Alchemists,” each possessing unique elemental abilities that drastically alter the flow of combat.
We're assembling a talented voice cast to bring Alchemy's world and characters to life. From charismatic heroes to commanding narrators, we're looking for voice actors who can deliver memorable performances and help define the identity of the game.
The narrator is the voice of Alchemy itself. She is not a character in the lore. She is the game speaking to the player. She knows everything that is happening and she is slightly amused by all of it.
Personality: Confident, composed, and just a touch flirty. Not overtly seductive. Think of someone who finds the chaos of battle genuinely entertaining and is rooting for the player without being desperate about it. She never sounds bored, panicked, or robotic.
Delivery Notes: Lines should be delivered with a slight smile in the voice. Not breathy or exaggerated. The flirtiness comes from confidence and timing, not from pitch or breathiness. She never rushes, even urgent callouts ("Last one standing") should sound like she is placing a bet, not sounding an alarm.
- english
- videogame
- female young adult
- video game
- female adult
First Blood. Double Kill. Triple Kill. Quadra Kill. Ace! | Victory. Defeat.
Last one standing. All eyes on you. | One enemy remaining.
Choose your Alchemist. Who will it be this time? | Until next time, Alchemist.
Lead role. Quiet, dry, understated close-range fighter; voice should stay sparse and controlled, with warmth only surfacing around his wife Ayame.
Software: clean WAV, own mic setup, available for redirects.
- english
- male young adult
- animation/character
- video game
- videogame
- Good recording space
- Clear Microphone
- Any DAW
- audacity
"You're not supposed to be this calm right before a fight."
"Happy anniversary. I didn't forget this time."
"I used to think being quiet made me weak. She taught me it just made me careful."
Lead role. Calm, wry, ancient-feeling; warmth for allies, cold resolve for enemies, needs a voice that can hold both in the same breath.
Software: clean WAV, own mic setup, available for redirects.
- english
- animation/character
- video game
- videogame
- female young adult
- clear mic
- Any DAW
- Good recording space
- audacity
"My teacher once told me healing hands make the worst weapons. She was right."
"Kaoru asked me to grow her a flower crown. I grew her a warning instead."
"You're safe now. I promise. Flowers don't lie."
Lead role. Terse, weary, grief-carrying survivor; vulnerability only in short guarded bursts, snapping to focus mid-crisis.
Software: clean WAV, own mic setup, available for redirects.
- english
- male adult
- video game
- animation/character
- gruff british
- videogame
- Good recording space
- Any DAW
- clear mic
- audacity
"I still hear them. Every one of them. I don't think that ever stops."
"You're the kid I pulled out of that alley. Look at you now."
"You don't have to explain it. I know what it's like to carry people who aren't there anymore."
Lead role. Cool, clipped, philosophical, dry humour under guardedness; ex-cult defector tone, controlled, never performative.
Software: clean WAV, own mic setup, available for redirects.
- english
- animation/character
- male young adult
- video game
- videogame
- audacity
- Good recording space
- Any DAW
- clear mic
"Come back? I'd rather be nothing than be theirs again."
"Freedom isn't a feeling. It's just fewer people telling you what to feel."
"I find it interesting that nobody asks the shadows."
Lead role. Fast, cocky, needling energy with sudden sincere drop-ins; big, loud, energetic, gleeful recklessness that never tips into meanness.
Software: clean WAV, own mic setup, available for redirects.
- english
- male young adult
- videogame
- video game
- animation/character
- Good recording space
- clear mic
- audacity
- Any DAW
"Careful? Careful's for people who don't know they're gonna win."
"We WON. Somebody hug Taro before he starts writing a report about it."
"...Okay that one was actually my bad. Don't tell Taro I said that either."
Lead role. Breathless, teasing, restless, high energy in combat, slows and softens completely for Hikari.
Software: clean WAV, own mic setup, available for redirects.
- english
- female young adult
- video game
- animation/character
- videogame
- Good recording space
- Any DAW
- clear mic
- audacity
"Everyone keeps telling me to slow down."
"Touch her and I promise the last thing you feel is wind."
"Same stars, same rooftop, every night, forever? I could do forever."
Lead role. Quiet, plain, grief stated without performance; controlled force rather than fire, reserved but never flat.
- english
- videogame
- animation/character
- female adult
- video game
- Good recording space
- Any DAW
- clear mic
- audacity
"Maybe the sun does not always have to shine alone."
"You're insufferable in the morning. I'm making you sit next to me anyway."
"Cry if you need to. The water doesn't judge, and neither do I."
Lead role. Gentle, sincere, genuinely warm, the softest voice in the cast, with a flustered edge specifically around Ren.
Software: clean WAV, own mic setup, available for redirects.
- english
- animation/character
- female young adult
- video game
- videogame
- Good recording space
- audacity
- Any DAW
- clear mic
"We're not together. We're not anything... I can't figure out if that's comforting or terrifying."
"You're safe. Just breathe with me, okay? I've got you."
"I will absolutely fight you for the last dumpling, don't test me."
Lead role. Flat, precise, clinical delivery that thaws in tiny, guarded increments, needs real stillness/control, not just monotone.
- english
- videogame
- animation/character
- video game
- female adult
- clear mic
- audacity
- Good recording space
- Any DAW
"I don't trust you either."
"I don't do small talk. I do reconnaissance. Ask your real question"
"Answer the question or don't. I already know which one you'll pick."
Lead role. Soft, unhurried, plainly sincere, serene even under pressure, dry humour delivered completely deadpan.
Software: clean WAV, own mic setup, available for redirects.
- english
- video game
- animation/character
- videogame
- female adult
- Good recording space
- clear mic
- Any DAW
- audacity
"She was chaos. Beautiful chaos."
"The sky doesn't rush. Neither do I. Everything arrives exactly when it should."
"Come near her again and you'll learn starlight burns as easily as it heals."
Lead role. Calm, sage-like, warm teaching cadence; needs gravity without stiffness, a mentor voice, not a lecture voice.
Software: clean WAV, own mic setup, available for redirects.
- english
- calm
- male adult
- animation/character
- videogame
- video game
- Good recording space
- Any DAW
- audacity
- clear mic
"I won't be there forever. Show me you don't need me."
"Discipline isn't punishment, Tsubame. It's just love with better posture."
"You've mistaken my stillness for surrender. That's the last mistake you'll make today."
Lead role. Dry, exasperated, and precise, the methodical half of an odds-couple duo with Ryoku. His composure cracks in small, telling ways whenever sincerity catches him off guard, and that flustered softening needs to land clearly in the read.
- english
- male young adult
- video game
- videogame
- animation/character
- Good Recording Studio
- clear mic
- Any DAW
- audacity
"He makes no sense. And somehow he is the only thing that does."
"You didn't listen to the plan. Again. I'm starting to think you do it on purpose."
"...that was almost a compliment. Don't get used to it."
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