Casting Call for 2051: Indie Game Built On Source Engine

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  • 3Total Roles
  • 0Open Roles
  • 47Total Auditions
  • 37Following This Project
  • May 20, 2016Listed
  • Jul 02, 2016Deadline
  • VideogameCategory
  • Original IPFranchise
Maddi's Previously Completed Works

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    About 2051: Indie Game Built on Source Engine

    Hello everyone! 


    My name is MaddaCheeb, or shortened, Maddi. I've done a lot of work with Valve's Source Engine format over the last six years, from Left 4 Dead 2 campaigns to Half-Life 2 mods. I'm ready to tackle my biggest project yet: "2051." I'm hoping to get it on Steam Greenlight by the end of the year.


    It's a standalone Portal 2 Mod that only requires the game to launch. Everything else is 100% original content/re-used Valve assets used in the game. The game will be split across five chapters, each about forty minutes long. Length is not my goal with 2051. Due to me being the only developer on the project, I'm striving for quality over quantity with the narrative.


    2051 takes place some time after an apocalyptic event nicknamed "the Fall" wipes out nearly all of the world's population and collapses the environment. Cassidy Burton, a high-ranking official for a very powerful corporation, wakes up in an abandoned vessel with no memory of how she got there. Finding a lifeline through a radio to a man named Samuel Ross, Cassidy must fight her way out of the vessel and across Alaska to hunt the truth of how the world fell and her existence. 


    The game is being designed as a "quiet apocalypse." The environments that the player and Cassidy traverses are long-abandoned. Puzzle elements will be included, but the core of the game is an exploratory and introspective narrative, incorporating many transhumanism elements. 


    The writing of the game is complete up to chapter 2, while the overall plot is finished.


    I've attached a video showing pre-Alpha gameplay to show I'm serious about the project. Development will take a while, but I'll be releasing videos showing the voiceovers in-game for use in a reel or portfolio as development comes along. 

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