PROJECT A [Working Title]- Indie Horror Game
OliviaVA for Emily Carson
Emily Carson a 9-year-old girl whose vocal performance requires a complex transformation. The voice should begin with childlike innocence but evolve into something deeply unsettling. Her dialogue shifts between natural child speech patterns and an unnatural, almost mechanical delivery that suggests something else speaking through her.
Key Vocal Characteristics:
- Initial register: Young, soft-spoken
- Transformation: Voice becomes increasingly hollow and distant
- Notable trait: Alternates between child-like delivery and eerily adult intonation
- Key emotion: Growing emotional detachment
Performance Notes:
- Maintain unnatural pauses in later dialogue
- Use subtle voice modulation to suggest internal struggle
- Avoid typical "creepy child" clichés; focus on emotional void
- english
- video game
- female child
- videogame
- all american accents
(A long silence follows. Finally, light, slow, almost deliberate footsteps are heard. When Emily responds, her voice is soft, like a whisper, but devoid of any human emotion.) Emily: "I’m here."
(Emily lets out a soft laugh—short, hollow, devoid of joy. When she speaks again, her tone is almost indifferent, as though her words hold no weight to her.) Emily: "It’s okay, Daddy."
(Emily remains silent once again. Then, in an almost casual tone, she says something that disrupts the monotony of the recording, deeply disturbing in its implication.) Emily: "Someone else is listening to us."