[COLLABORATION] Legend of Igrevine - 3D Texture Artist & Combat Animator
Project Overview
ABOUT THE PROJECT
Hello!
We're an indie team currently developing Legend of Igrevine, a 3D Open World Action RPG (Dark Fantasy) in Unity 6.
The project is currently in the prototype stage, with a growing team, organized documentation, and a structured production pipeline. Our current goal is to complete a polished playable prototype while continuing to expand our art pipeline and development team.
Our vision is to create a story-driven Action RPG featuring fast-paced combat, intelligent enemy AI, meaningful exploration, and multiple endings.
📄 PROJECT BRIEF
Want to learn more about the game before applying?
We've prepared a short Project Brief covering the game's vision, prototype scope, gameplay pillars, and development goals.
👉 Project Brief
https://docs.google.com/document/d/10hsnk1L8ozjrZioIrsiy075_9iRFtzgvvkQZxyYIEqw/edit?usp=sharing
CURRENT TEAM
Our current team consists of:
Gameplay Programmer / Project Lead
Environment Artist
Creature Artist
Combat Animator
We're now looking to expand the team with:
🎭 3D Character Artist
🎨 3D Texture Artist
🎬 Combat Animator
WHO WE'RE LOOKING FOR
🎭 3D Character Artist
We're looking for someone who can create semi-realistic stylized human characters for our prototype.
Requirements:
Experience creating game-ready character models
Able to match a semi-realistic stylized art direction
Good understanding of anatomy and topology
Experience with Blender, Maya, or similar software
For the current prototype, the scope is limited to two humanoid characters.
🎨 3D Texture Artist
We're looking for someone who:
Has experience with stylized texturing
Understands UDIM workflow
Can create textures for:
Characters
Creatures
Environment assets
Props
🎬 Combat Animator
We're looking for someone who enjoys creating dynamic combat animations.
Creature animation experience is a plus, but not required.
We're currently expanding the art pipeline to accelerate asset production and improve development efficiency.
PROJECT STATUS
Current development includes:
✅ Core Movement System
✅ Combat System
✅ Enemy AI
✅ Pack AI
🚧 Environment Production
🚧 Prototype Development
🤝 HOW WE WORK
We believe good communication is just as important as good art.
Our project uses:
• Organized Game Design Documents (GDD)
• Production documentation
• GitHub version control
• Google Drive documentation
• Regular team meetings
• Discord for daily communication
Our team is primarily based in Indonesia, so meetings and development schedules generally follow the WIB (UTC+7) timezone.
Communication is in English and Indonesian, depending on the team members involved.
💙 COLLABORATION
This is currently an unpaid prototype collaboration.
Our project already has external support for development tools, and if we secure additional funding, our goal is to continue working together through paid opportunities or revenue sharing.
We're looking for passionate people who enjoy collaborating, learning together, and helping build something meaningful from the ground up.
If this sounds like something you'd enjoy, we'd love to see your portfolio and get to know you!
WHY JOIN US?
If you're looking for an organized indie project where your work has a real impact, we'd love to hear from you. Whether you're building your portfolio or looking for a passionate long-term team, we'd be happy to chat.
We're looking for a passionate 3D Animator to help bring the creatures of Legend of Igrevine to life.
Your main focus will be creating responsive and satisfying combat animations for creatures, including attacks, movement, hit reactions, and other gameplay animations.
You'll work closely with the gameplay programmer to ensure animations feel great in-game and fit the combat systems.
Requirements:
• Experience with 3D animation
• Creature animation is a plus
• Understanding of combat timing and weight
• Able to work from animation documents and references
Bonus:
• Experience with Unity
• Experience with Action RPGs
- english
- indonesian
- rigging
- Creature Animation
- 3ds Max
- Combat Animation
- 3d animation
- Maya
- blender
- Cascadeur
- Cascadeur
*Say something you think would fit*
We're looking for a 3D Texture Artist to help prepare game-ready assets for our prototype.
You'll be responsible for creating stylized textures for characters, creatures, environment assets, and props while working closely with our modeling team.
Requirements:
• Experience with stylized texturing
• Familiar with UDIM workflow
• Understanding of PBR workflow
• Able to create clean, game-ready textures
Bonus:
• Experience with Substance Painter
• Experience with Unity
- english
- indonesian
- adobe photoshop
- substance painter
- 3d artist
- UDIM
- substance painter
- PBR
- blender
- Texturing
- stylized art
*Say something you think would fit*
We're looking for a 3D Character Artist to help create the main characters for our prototype.
Requirements:
• Experience creating game-ready humanoid characters
• Able to match a semi-realistic stylized art direction
• Good understanding of anatomy, topology, and clean modeling
• Experience with Blender, Maya, or similar software
For the current prototype, the scope is limited to two humanoid characters.
This is an unpaid prototype collaboration. If the project secures funding, our goal is to continue together through paid opportunities or revenue sharing.
Please include your portfolio or examples of previous character work when applying.
- english
- blender
- zbrush
- game art
- Character modeling
- 3d modeling
- Topology
- Stylized
- Semi-Realistic
- Maya
- character artist
- sculpting
- Humanoid
- blender
- maya
*Say something you think would fit*
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