[COLLABORATION] Legend of Igrevine - 3D Texture Artist & Combat Animator

[COLLABORATION] Legend of Igrevine - 3D Texture Artist & Combat Animator

Project Overview

ABOUT THE PROJECT

Hello!

We're an indie team currently developing Legend of Igrevine, a 3D Open World Action RPG (Dark Fantasy) in Unity 6.

The project is currently in the prototype stage, with a growing team, organized documentation, and a structured production pipeline. Our current goal is to complete a polished playable prototype while continuing to expand our art pipeline and development team.

Our vision is to create a story-driven Action RPG featuring fast-paced combat, intelligent enemy AI, meaningful exploration, and multiple endings.

📄 PROJECT BRIEF

Want to learn more about the game before applying?

We've prepared a short Project Brief covering the game's vision, prototype scope, gameplay pillars, and development goals.

👉 Project Brief
https://docs.google.com/document/d/10hsnk1L8ozjrZioIrsiy075_9iRFtzgvvkQZxyYIEqw/edit?usp=sharing

CURRENT TEAM

Our current team consists of:

  • Gameplay Programmer / Project Lead

  • Environment Artist

  • Creature Artist

  • Combat Animator

We're now looking to expand the team with:

  • 🎭 3D Character Artist

  • 🎨 3D Texture Artist

  • 🎬 Combat Animator

WHO WE'RE LOOKING FOR

🎭 3D Character Artist

We're looking for someone who can create semi-realistic stylized human characters for our prototype.

Requirements:

  • Experience creating game-ready character models

  • Able to match a semi-realistic stylized art direction

  • Good understanding of anatomy and topology

  • Experience with Blender, Maya, or similar software

For the current prototype, the scope is limited to two humanoid characters.

🎨 3D Texture Artist

We're looking for someone who:

  • Has experience with stylized texturing

  • Understands UDIM workflow

  • Can create textures for:

    • Characters

    • Creatures

    • Environment assets

    • Props

🎬 Combat Animator

We're looking for someone who enjoys creating dynamic combat animations.

Creature animation experience is a plus, but not required.


We're currently expanding the art pipeline to accelerate asset production and improve development efficiency.

PROJECT STATUS

Current development includes:

✅ Core Movement System

✅ Combat System

✅ Enemy AI

✅ Pack AI

🚧 Environment Production

🚧 Prototype Development

🤝 HOW WE WORK

We believe good communication is just as important as good art.

Our project uses:

• Organized Game Design Documents (GDD)

• Production documentation

• GitHub version control

• Google Drive documentation

• Regular team meetings

• Discord for daily communication

Our team is primarily based in Indonesia, so meetings and development schedules generally follow the WIB (UTC+7) timezone.

Communication is in English and Indonesian, depending on the team members involved.

💙 COLLABORATION

This is currently an unpaid prototype collaboration.

Our project already has external support for development tools, and if we secure additional funding, our goal is to continue working together through paid opportunities or revenue sharing.

We're looking for passionate people who enjoy collaborating, learning together, and helping build something meaningful from the ground up.

If this sounds like something you'd enjoy, we'd love to see your portfolio and get to know you!

WHY JOIN US?

If you're looking for an organized indie project where your work has a real impact, we'd love to hear from you. Whether you're building your portfolio or looking for a passionate long-term team, we'd be happy to chat.

3D Gameplay Animator (Combat & Creatures)
Animator Animator
3D Gameplay Animator (Combat & Creatures)
open
Unpaid

We're looking for a passionate 3D Animator to help bring the creatures of Legend of Igrevine to life.

Your main focus will be creating responsive and satisfying combat animations for creatures, including attacks, movement, hit reactions, and other gameplay animations.

You'll work closely with the gameplay programmer to ensure animations feel great in-game and fit the combat systems.

Requirements:

• Experience with 3D animation

• Creature animation is a plus

• Understanding of combat timing and weight

• Able to work from animation documents and references

Bonus:

• Experience with Unity

• Experience with Action RPGs

Language:
  • english
  • indonesian
Other info:
  • rigging
  • Creature Animation
  • 3ds Max
  • Combat Animation
  • 3d animation
  • Maya
  • blender
  • Cascadeur
  • Cascadeur
  • *Say something you think would fit*

3D Texture Artist (Stylized)
Artist Artist
3D Texture Artist (Stylized)
open
Unpaid

We're looking for a 3D Texture Artist to help prepare game-ready assets for our prototype.

You'll be responsible for creating stylized textures for characters, creatures, environment assets, and props while working closely with our modeling team.

Requirements:

• Experience with stylized texturing

• Familiar with UDIM workflow

• Understanding of PBR workflow

• Able to create clean, game-ready textures

Bonus:

• Experience with Substance Painter

• Experience with Unity

Language:
  • english
  • indonesian
Other info:
  • adobe photoshop
  • substance painter
  • 3d artist
  • UDIM
  • substance painter
  • PBR
  • blender
  • Texturing
  • stylized art
  • *Say something you think would fit*

🎭 3D Character Artist
Artist Artist
🎭 3D Character Artist
open
Deferred: Agreed Amount

We're looking for a 3D Character Artist to help create the main characters for our prototype.

Requirements:

• Experience creating game-ready humanoid characters

• Able to match a semi-realistic stylized art direction

• Good understanding of anatomy, topology, and clean modeling

• Experience with Blender, Maya, or similar software

For the current prototype, the scope is limited to two humanoid characters.

This is an unpaid prototype collaboration. If the project secures funding, our goal is to continue together through paid opportunities or revenue sharing.

Please include your portfolio or examples of previous character work when applying.

Language:
  • english
Other info:
  • blender
  • zbrush
  • game art
  • Character modeling
  • 3d modeling
  • Topology
  • Stylized
  • Semi-Realistic
  • Maya
  • character artist
  • sculpting
  • Humanoid
  • blender
  • maya
  • *Say something you think would fit*

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