Description
Owen is your only lifeline in the dark.
Trapped somewhere else on the ship, he communicates with the player over a radio, guiding them through complete darkness using sound alone. He starts calm, composed, and reassuring. Someone you instinctively trust. But as the situation unfolds, cracks begin to show. His confidence slips. His instructions become more urgent… sometimes uncertain.
Owen isn’t just a guide, he’s part of the mystery.
Voice Characteristics Male (20s–40s)
Natural, grounded, believable (not overly theatrical)
Clear and easy to understand (important for audio-only gameplay)
Subtle emotional range: calm → tense → strained → fearful
Tone & Delivery Early game: Calm, controlled, reassuring
“Alright… nice and slow. You’re doing fine.”
Mid-game: More urgent, slight unease creeping in
“Wait— stop. Did you hear that?”
Late game: Fractured, stressed, possibly hiding something
“No… no, that’s not right. That shouldn’t be happening.”
Avoid overacting. Realism is key.
Think intimate radio communication, not shouting or dramatic monologues.
Character Notes Owen may not be telling the whole truth
He reacts to things the player can’t see (and neither can he)
His voice is a core part of the tension. Players rely on him, but may begin to question him
The performance should feel close and personal, like he’s right in your ear
Technical Notes Clean audio required (no background noise)
Good mic quality is important due to the audio-focused nature of the game
Ability to deliver subtle, nuanced performances preferred