Unannounced Satirical FPS Video Game
Project Overview
This is an unannounced satirical SP & CO-OP First-Person Shooter currently in development. The project blends cinematic storytelling with exaggerated Americana humor and grounded character performances.
The tone is bold, irreverent, and intentionally over-the-top. Performances should remain natural and committed, even when the material is outrageous.
Content Notice
This project contains extreme satire and boundary-pushing humor in the spirit of productions like Team America or South Park. The script includes controversial, provocative, and occasionally shocking dialogue delivered for comedic effect.
Talent should be comfortable performing bold, irreverent material that targets exaggerated ideas and extremes across the board. The humor is satirical in nature and not intended as literal endorsement of the views expressed by characters.
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FIXED RATE AT $0.30 PER WORD - HAD TO PUT $250 AS PLACEHOLDER AS THE SITE DOES NOT ALLOW PER WORD PRICING. THIS CHARACTER HAS OVER 3000 WORDS AND ACTIVELY BEING ADDED MORE.
Betty(Late 20s) is a Texan co-lead in an exaggerated Americana satirical First Person Shooter Video Game. She is one of the three primary characters in the game and carries major narrative weight throughout the story.
She has natural Southern charm, playful confidence, and strong comedic timing. When first introduced, she commands attention with presence and personality. She is comfortable in her own skin, self-aware, and emotionally intelligent.
While the world around her is absurd and over-the-top, Betty’s performance should remain grounded and committed. The humor works best when she treats outrageous situations as completely normal.
Avoid cartoonish or exaggerated delivery, play it real.
As the story progresses, Betty reveals emotional depth beyond her confident exterior. There are moments of sincerity, vulnerability, loyalty, and connection that require subtlety and range. This role is not one-note; it requires both comedic control and genuine emotional presence.
The ideal performance balances:
Playful charm
Southern warmth
Dry comedic timing
Natural emotional grounding
A natural or highly convincing Texan/Southern American accent is required.
This is a recurring, high-visibility co-lead role with substantial dialogue throughout development.
- english
- Southern Charm
- Dramatic but Natural
- female young adult
- confident
- Comedic Timing
- Playful
- Grounded
- texan
- south texan
- Professional home recording setup with treated space (no background noise or echo)
Careful, Sheriff… I’ve got a reputation too. And mine’s a lot more fun.
Oh, this? I got it from a homeless guy. I also got twelve bucks!
Oh my God, this is amazing. I feel like I could jump ten feet high!
We are looking for a lead composer to create the original soundtrack for our game, including the main theme, gameplay music, and narrative moments across the campaign and live gameplay experience.
This is not a one-track commission. We are looking for a composer who wants to shape the musical identity of the entire game.
Our project is a satirical FPS that blends modern Western themes with over-the-top chaos, where heroic masculinity and unstoppable destructive forces of the evil constantly clash.
The tone is bold, cinematic, and unapologetically larger than life.
The game itself does not take everything seriously, but the characters inside the world absolutely do.
Think Team America, but in video game form.
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Game Director's Direction:
- Track 1: Franco Micalizzi - Trinity: sequenza finale
- Track 2: For Whom The Bell Tolls
Track 1 represents masculinity wrapped in Western. Our game is modern Western but still Western.
And inside that music, you feel masculinity. You feel heroism. You feel the rustic individual. The old-school moral code. Not progressiveness. The opposite. A man who is willing to stand up and fight. A man who could rally hundreds, even thousands, to battle, and once the fight is over, he wins, he'll simply walk away towards the sunset, without the need of hearing the word "thank you".
He just followed his heart and his principles.
Track 2 is pure evil wrapped in heavy metal. It represents chaos. Destruction. Brutality. A relentless, non-bending force. Like a storm... but not one that surprises you. You see it coming. You see it marching toward you. And when it hits, it overwhelms. No mercy. No negotiation. Pure pressure.
The Challenge For The Right Composer:
What we need is a battle between Track 1 and Track 2. Masculinity versus chaos. Its the "Irresistible force paradox" dressed as a music. Within that same music, need to feel them fighting. Back and forth. Like two men throwing punches in a bar. Sometimes one dominates. Sometimes the other. They clash. They answer each other, and constantly shifting dominance.
These references are emotional anchors, not templates to imitate.
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We want a composer who:
• Wants to own the musical identity of the game
• Is excited to collaborate closely with the development team
• Is willing to get into the game, play it, and feel how the music lives inside the experience
• Understands pacing, escalation, and how music shapes gameplay energy
• Is passionate about games and wants to build something memorable
We are not looking for someone who simply delivers tracks and disappears.
We want a composer who wants to be part of the creative process and help the soundtrack evolve alongside the game.
To help us understand your musical voice and interpretation of the project, we ask applicants to submit a short demo cue inspired by the direction described above.
This is not meant to be a full track or a polished production. Think of it as a musical concept sketch.
The demo can be anywhere between 10 seconds and 60 seconds. The length is entirely up to you. The goal is simply to communicate how you interpret the emotional conflict described in the brief.
A strong composer should be able to express the idea quickly and clearly, whether that takes 15 seconds or a full minute.
We are not looking for perfection here. We are looking for instinct, interpretation, and musical storytelling.
What We’re EvaluatingWe are primarily listening for:
Your interpretation of the heroism vs chaos musical conflict
Your sense of tone, identity, and atmosphere
Your ability to communicate emotion and energy efficiently
The music in this project is not intended to be simple background loops. It is a core part of the experience and pacing of the game.
The TeamThe project is being developed by a team with experience from major AAA studios including Activision and PlayStation, now working independently to build something bold, creative, and unapologetically original.
The game has already gone through early playtesting and user research, where we validated the core gameplay loop and established the visual identity, tone, and core systems of the project.
With the foundation of the game already in place, we are now moving into a focused production phase as we build out the remaining content and prepare for a target release window of approximately six months.
Long-Term CollaborationThis project is designed as a live, evolving game with ongoing updates and seasonal content.
As the game grows, the soundtrack will continue to expand with new themes, encounters, and musical moments.
Because of this, we are ideally looking for a composer interested in building a long-term creative relationship with the team and continuing to develop the musical identity of the game over time.
CompensationThis is a paid role.
Compensation will be discussed and structured fairly depending on scope and collaboration.
*Say something you think would fit*
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